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Sick Bays & Science Labs

We know for sure that Kirk's Starfleet refers to some older ship types as "starship", too - at least the Archon gets that treatment in "Return of the Archons". It also makes sense that there would be numerous different classes of starships in operation during Kirk's tenure, since it would be an unrealistic counterassumption to claim that the previous class(es) retired all of a sudden when Kirk's ship was commissioned.

So the "Constitution class is the first and so far only Starship class in Kirk's Starfleet" theory never held much allure to me. But it's perfectly possible that the term "starship" was invented in Kirk's time and first applied on the Constitution class, and immediately thereafter on a number of parallel or older classes that previously had held some other designation. That sort of thing has happened plenty of times in naval history.

Of course, ENT now tells us that "starship" always was the right word for large warp combatants. But ENT doesn't necessarily establish that there weren't non-starships back in Archer's days, too, and after Archer but before Kirk, and in Kirk's days, and after Kirk's days. Indeed, ST4 tells us that a few "starships" and a few more "lesser vessels" fell victim to the Whale Probe...

Personally, I'd like to equate the word "starship" with the concept of a warp-driven capital ship. For Archer, just about every alien craft he ever met would meet those criteria. For Kirk, Starfleet would consist of much more than just the big starships. Yet for Picard or Sisko, even relatively small vessels in Starfleet service would still be capital ships in comparison with Kirk's old vessel, and perhaps tradition would demand that these absolute featherweights still be considered starships despite their lesser relative standing.

Timo Saloniemi
 
It was never stated. Okuda and pals speculated from the first Chronology onwards that she might have been a Daedalus, since the timeframe roughly matches. But we don't know if the Daedalus class was all that common in that time after all - perhaps the canonical Essex was a relatively rare type of vessel, and most of the exploration ships at that time were more akin to Archer's or Kirk's Enterprise in size and shape than to the sphere-and-can ship that Greg Jein devised to portray the Daedalus class in those books?

Then again, the canonical Essex had a crew of some 200, which is probably way too much for the sphere-and-can, and is more than Archer had and about what Pike had. So perhaps the real Daedalus was indeed a prominent frontline explorer and subsequently most of the ships lost in exploration duty in the late 22nd century but never canonically identified by class were indeed of Daedalus class?

Timo Saloniemi
 
To clarify, according to Franz Joseph BoGP:

Location (#): Lab Type
Deck 2 (6): High Energy, Chemistry, Biology, Geology, Ion Study, Sociology
Deck 3 (4): Botony, Special Studies, Cosmology, Physics
Deck 7 (4): Sickbay Labs, Medical Research Lab

Science Laboratory Technicians: 72 (7.2/Lab = 2.4/Lab/Shift)
Total Science (excl. Yeoman): 78 (7.8/Lab = 2.6/Lab/Shift)
Medical Laboratory Technicians: 30 (7.5/Lab = 2.5/Lab/Shift)
Total Medical (excl. Yeoman): 56 (14/Lab = 4.67/Lab/Shift)

Assuming three shifts. Obviously, not all the medical staff are in the labs when on duty -- this would indicate half or less are doing "research", relative to the science department. Of course, Medical, Biology, and Chemisty labs might have overlapping functions. As to additional civilian scientists:

Permanent Staterooms = 500
Total Crew = 430
Supercargo = 70

But there is a catch. "Correcting" FJ's plans for the saucer's undercut (on the 11' model) removes 25 dual occupant rooms on FJ Deck 7-- these presumably can be fairly easily made up for with a "bunk bed" type arrangement in existing quarters (effectively 23% of the crew would be "quad bunked"), and unless I am mistake that is what we saw in ST6. So, in theory, yes you could still have 70 extra accommodations.

Also removed is the Brig/Security Office, an armory, the four 6-person Transporters, the Chapel, Library, Visicoms, a Messroom, a Briefing Room, and numerous storage and cargo areas. Frankly all of these can either be done without or moved elsewhere, but the Transporters are a serious issue as there doesn't appear to be enough room for them on the deck unless turned sideways, at which point they would no longer open onto a straight corridor (as they did on the set). Whether they have to be on Deck 7 becomes a serious question, but this is beyond the issue of labs.

+++++++++

Timo,

That seems to be what I remembered, but I haven't seen the episode in a while. Is it canon that the Essex is a Daedalus class? If so, and its canon that the crew is 200, we may have some rethinking to do...
 
In "Power Play", it's canon that our heroes accept that USS Essex was a Daedalus class Federation starship that disappeared over two hundred years prior to the episode, and that the class was retired soon thereafter, in 2196 sharp. They also accept that she was captained by one Bryce Shumar at the time.

An impersonator claiming to be Shumar then goes to claim that the ship's registry was NCC-173 and that she had 229 crew. Picard appears to take that as confirmation that "Shumar" knows what he (or she, since the impersonator is using Troi's body) is talking about, although our good Captain isn't necessarily convinced yet that "Shumar" really is Shumar. Perhaps the things "Shumar" told weren't correct after all - but Picard doesn't point this out because he already knows he's dealing with an impostor?

What the episode leaves wide open is what this Daedalus class is supposed to look like. For all we know, it features a saucer and four nacelles.

Timo Saloniemi
 
Oh, and regarding FJ's layout, his Decks 2 and 3 are quite busy with things that were never established to actually be there, while lacking some things that should be there.

We know Deck 2 holds some sort of guest quarters where the Romulan Commander can be accommodated in "The Enterprise Incident" (she thinks she's being taken to the brig, but she's mistaken). We also have reason to think that Deck 3 holds Spock's quarters in ST2, and might hold top officers' quarters in general, considering the door sign on McCoy's quarters. We also have the chase scene from "Let That Be" that indicates that "Recreation Room 3" spans Decks 3 through 5 - perhaps it is the same structure we later see in ST:TMP, situated just aft of the saucer core?

In contrast, there shouldn't be any torp launchers up there, contrary to what FJ posits, so that could give some additional room. Still, fitting all the labs in there sounds pretty strange - why in the superstructure, rather than in the main body of the saucer? Labs in general require lots of logistics connections, so squeezing a lab in a tight corner is never a good idea. Also, it would be nice to have the lab personnel accommodated close to their workstations.

I don't think we ever get a long continuous shot that would establish a laboratory as lying next to a curved corridor, now do we?

Timo Saloniemi
 
Honestly I think it would be best to put the labs in the saucer. It would allow more room for the labs-size.


CuttingEdge100
 
To clarify, according to Franz Joseph BoGP:

Location (#): Lab Type
Deck 2 (6): High Energy, Chemistry, Biology, Geology, Ion Study, Sociology
Deck 3 (4): Botony, Special Studies, Cosmology, Physics
Deck 7 (4): Sickbay Labs, Medical Research Lab


There is no "sociology" lab on deck two, you're misreading the abreviation "SOC" which stands for "Science Officers offiCe.:p Which unfortunatly leaves only 13 labs in FJ's plans, but that's ok as we need to include the 'biopsy lab' mentoned onscreen, which I propose puting in FJ's medical section "General Utility Room" (GUR). We're also missing the 'nuclear electronics lab' and the 'electromagnetics section' referenced onscreen, but I believe these are just different names for FJ's "ion study" and "high energy" labs respectively?

Timo, FJ has a GUR (general utility room) on deck three, if we swaped this out with one of the labs obove we would have a space for the 'guest quarters/Cpt's day cabin on deck two? I have no problem with torpedo banks on deck three, but perhaps they should be phaser banks? On the other hand, it would make even more sense if this facility was a science probe launcher?

CuttingEdge100, Dispite what I've said above, I find it interesting that in "The Man Trap" Sulu and Rand stumble upon a dead crewman on deck nine, shortly after we see them in the botony lab together. So perhaps this is a hint that the science labs should be on these lower decks?

See, this is the kind of stuff I wanted to discus in my "pros & Cons" thread over in the art forum, but nobody seems interested.:(
 
I love the idea of probe launch chutes instead of torpedo launchers in the superstructure.

OTOH, I'd be happier with dedicating all of Decks 2 and 3 to things like officer accommodation and offices, briefing rooms, map rooms, the kind of stuff you find in the upper works of a classic warship. The big round briefing room from "The Cage" could go directly below the bridge, as many have suggested here and over at Arts. The Captain could live in "The Cage" style on Deck 3, along with other top officers (windowed room with round wall), but Kirk might have opted for different quarters on Deck 5 for some reason (perhaps Gary Mitchell haunted the Deck 3 quarters?).

Science labs could be relatively modular and interchangeable with each other, but probably not with crew quarters or mess halls - the logistics needs would be different. One might say that a Constitution was configured for a maximum of 20 labs, and Kirk's 5-year mission called for 14 in a specific combination, but Tracey's 3-year sortie only featured six labs, and Decker's ongoing survey of outer systems had ten of the 20 dedicated to gaseous anomaly analysis. Perhaps the labs would be near the saucer core on a number of decks, with two or three per deck? Botany was Sickbay redecorated, right? So it would in theory hold a similarly central location on its deck...

Timo Saloniemi
 
Honestly I think it would be best to put the labs in the saucer.

But how do you assure containment in the event of a biohazardous material breaking out of its test tube? One would expect that the xenobiology laboratories dealing with potentially dangerous alien organisms (a la the Denevan parasite or - if one is permitted to merge MediaSF franchises for a moment - the titular entity featured in John Carpenter's 1982 film The Thing based on John W. Campbell's 1938 short story Who Goes There?) encountered during a 5YM would be modular and plugged into the bulkhead separating the NCC-1701's shuttlebay from the rest of the secondary hull, so in the event of some crap getting loose the entire laboratory can be immediately ejected through the shuttlebay doors and then vaporized with the ship's phaser banks from a safe distance.

TGT
 
Or, since transporters would be a more common means of arrival for hazardous samples than shuttlecraft, the labs could be clustered around the transporter rooms. For really hazardous stuff, there could be a dedicated pad within a containment facility - providing a nice means of ejecting or disintegrating the sample if something goes wrong, too.

Perhaps an argument could be made for "operational resiliency", too. Just like important machinery might be spaced well apart to reduce the effect of hits received in combat, the key labs might be far away from each other so that experiments in one lab aren't screwed when the oscillating overthruster in the other is turned on - or when said device blows up or opens a corridor to a parallel universe or something similarly untoward. And if a scientist in lab A drinks from his beaker full of death and turns into a dangerous zombie, he can be stopped before he reaches the antimatter stores in lab B.

Timo Saloniemi
 
Or, since transporters would be a more common means of arrival for hazardous samples than shuttlecraft, the labs could be clustered around the transporter rooms. For really hazardous stuff, there could be a dedicated pad within a containment facility - providing a nice means of ejecting or disintegrating the sample if something goes wrong, too.

I suspect that ye olde explosive bolts and solid rocket boosters would still have a somewhat higher operational reliability than transporters in extreme biohazard emergencies due to the KISS factor. OTOH, for analyzing the really nasty stuff I would use tethered or free-flying inflatable/disposable biolabs with telepresence waldos such as those featured aboard the Theseus in Peter Watts' Blindsight.

TGT
 
Timo,

In "Power Play", it's canon that our heroes accept that USS Essex was a Daedalus class Federation starship that disappeared over two hundred years prior to the episode, and that the class was retired soon thereafter, in 2196 sharp. They also accept that she was captained by one Bryce Shumar at the time.

An impersonator claiming to be Shumar then goes to claim that the ship's registry was NCC-173 and that she had 229 crew.

[...]

What the episode leaves wide open is what this Daedalus class is supposed to look like. For all we know, it features a saucer and four nacelles.

Yes, everything but the crew number was ringing a bell. Some people have made some very large scale Daedalus era ships (similar to that class), but usually that class is interpreted pretty small. And, in general, while its not necessarily canon, I personally would tend to go along with the commonly accepted design. But all bets could be off.

One suggestion is, since it was close to the class being retired, that it had been converted to support duties. One possible conversion would be to a starliner/transport responsible for ferrying large numbers of personnel back and forth between postings (i.e., Earth to Starbase 6, where they become the crew of a ship, etc.). Removing all science labs, excess cargo (other than consumables and essentials), perhaps even large recreation areas and converting those to cabins, using bunk-bed type arrangements, could conceivably increase the crew capacity to several times the original complement. The life support systems would be the main issue.

Oh, and regarding FJ's layout, his Decks 2 and 3 are quite busy with things that were never established to actually be there, while lacking some things that should be there.

We know Deck 2 holds some sort of guest quarters where the Romulan Commander can be accommodated in "The Enterprise Incident" (she thinks she's being taken to the brig, but she's mistaken).

[...]

We also have the chase scene from "Let That Be" that indicates that "Recreation Room 3" spans Decks 3 through 5 - perhaps it is the same structure we later see in ST:TMP, situated just aft of the saucer core?

My personal take, considering the length of the turbolift ride from Deck 1 to "Deck 2, guest quarters" in "The Enterprise Incident" is that the destination is not what we would call Deck 2. Now whether you want to consider this a production error (someone got confused and counted the decks from the bottom, the scriptwriter just made it up and it was meant to be corrected but never was, Nimoy blew the line, etc.) or a diversionary comment while Uhura sent the turbolift to a different deck to confuse the Commander, that's up for people to decide for themselves. I personally believe it was a production error, and don't count it. If the ride took 5-10 seconds (which it should), I would count it as canon.

As to Recreation Room 3, I seem to remember the issue is that the pair are running past the same room on two different decks. As such, the simplest explanation is production error, but again that's a personal choice. A three deck tall rec room would presumably consume a vast amount of real estate. The Rec Deck seen in ST:TMP -- if you take a real close look at it -- is very hard to explain. It has to be almost as wide as the secondary hull, and appears to be three decks tall. Frankly, it looks wider. The vast majority of this volume is unused (unless we suggest anti-grav boots). I would love to have some scaled production plans of that set.

Please understand I'm not just using "production error" to explain away everything I don't like or is not FJ. I try very hard to only use it when there is a valid reason to think something something is not right or there is a clear contradiction.

We also have reason to think that Deck 3 holds Spock's quarters in ST2, and might hold top officers' quarters in general, considering the door sign on McCoy's quarters.

Considering the redesign of the ship, which when you start taking a close look at in in ST:TMP may indicate they borrowed some TARDIS technology from Dr. Who, I generally don't think the designs are comparable. Its not even clear if they have a similar deck layout, and the compartment design may be different as well (considering what happened to the turbolift diagram). Of course, STIII's use of FJ's blueprints indicates that some comparison is possible, but may be complicated. This needs to be looked at more closely.

In contrast, there shouldn't be any torp launchers up there, contrary to what FJ posits, so that could give some additional room.

Unless you count TAS! :devil: Presumably FJ had some reason to put them there. He presumably was aware of where they had been fired from in TOS. Its possible somebody in the production bemoaned the fact that the right way to do things would have been to not have all the weapons fired from the same location but that's what was done for budgetary reasons. Certainly that's what they've done since ST:TMP on (except for that one episode of TNG phasers from the photon tubes!). My hunch is that he had what he felt was a genuine reason for contradicting TOS in this case, and where he makes similar contradictions in the plans its because he is trusting his source material (and/or didn't have access to the contradictory material in the actual epsodes). It was not accidental, it was not haphazard, there had to have been some reason, in my opinion.

Still, fitting all the labs in there sounds pretty strange - why in the superstructure, rather than in the main body of the saucer? Labs in general require lots of logistics connections, so squeezing a lab in a tight corner is never a good idea. Also, it would be nice to have the lab personnel accommodated close to their workstations.

I don't think we ever get a long continuous shot that would establish a laboratory as lying next to a curved corridor, now do we?

He put them there because that's what TMoST's text description of the Primary Hull told him to do. That's what he did for every deck in the saucer. Presumably it came from some version of the Writer's Guide. The lack of curved corridor doesn't support the Franz Joseph arrangement, but it doesn't contradict it either. Most of the labs we saw were medical or biological, the only exception I can think of is possibly where Sargon's androids were being built (which was still the standard lab set). The lab set was essentially part of the sickbay set, so it would have opened on to the curved corridors, but you may be right that this wasn't clearly demonstrated.

+++++++++

There is no "sociology" lab on deck two, you're misreading the abreviation "SOC" which stands for "Science Officers offiCe.:p Which unfortunatly leaves only 13 labs in FJ's plans, but that's ok as we need to include the 'biopsy lab' mentoned onscreen, which I propose puting in FJ's medical section "General Utility Room" (GUR). We're also missing the 'nuclear electronics lab' and the 'electromagnetics section' referenced onscreen, but I believe these are just different names for FJ's "ion study" and "high energy" labs respectively?

Good catch. But there really should be such a lab, because I believe we have at least one anthropologist mentioned (and finding dead formerly civilized planets must happen from time to time). Correct me if I'm wrong, someone. In any case, the Science Officer's office might double as a lab. There is also a small Communications room in the lab section, and this might count as a lab. The GUR might be set up as various types of labs, essentially a multi-role room. Or it might be where the coffeemaker is kept. The nomenclature you mention might be used for the physics labs, just another way of describing them. The number of labs ultimately hangs on the show's dialog, I think.

Timo, FJ has a GUR (general utility room) on deck three, if we swaped this out with one of the labs obove we would have a space for the 'guest quarters/Cpt's day cabin on deck two? I have no problem with torpedo banks on deck three, but perhaps they should be phaser banks? On the other hand, it would make even more sense if this facility was a science probe launcher?

One possibility is that this FJ feature is meant to reflect what was planned for at some point, and we see it in TAS. As such, to keep both "canon" (yes, I know the franchise policy on TAS, just play along for a minute), a refit putting the Photons there is an option. The franchise in one of their magazines had a schematic indicating launchers in both locations (pod and base of the sacucer). I tend to put the probe launcher elsewhere, in the mast of the "Sensor" that's part of the Main Deflector for example, but that's me. In part its how I conceive of TOS Phot Torps differing from TMP (where it would be more practical to use the same launcher).

CuttingEdge100, Dispite what I've said above, I find it interesting that in "The Man Trap" Sulu and Rand stumble upon a dead crewman on deck nine, shortly after we see them in the botony lab together. So perhaps this is a hint that the science labs should be on these lower decks?

Well, FJ has large "botony" areas in both the Primary and Secondary Hull. Are these labs? Umm, well, you can study plants there, but they are primarily for recreation not for sequencing DNA. Unless there was equipment there we didn't see. Is this what we saw on screen? Well, if so, obviously only a small part of it. So its a bit up in the air. Conceivably a small terrarium for botony might be an discretional addition to a ship, not part of its plans, and not standard. Hard to say.

See, this is the kind of stuff I wanted to discus in my "pros & Cons" thread over in the art forum, but nobody seems interested.:(

I do the best that I can TM. Please make suggestions as to what more I can do.
 
Minor comments only:

My personal take, considering the length of the turbolift ride from Deck 1 to "Deck 2, guest quarters" in "The Enterprise Incident" is that the destination is not what we would call Deck 2.

However, the "ride" consists of a shot where Spock and the Commander board the lift - and then a series of closeups that do not show the lift moving (that is, the lights on the wall panels moving), and do not feature sound effects associated with a moving lift. Since the two are having an intimate moment there, we could just as well say that Spock stopped the elevator (out heroes are canonically known to do this for their intimate moments, even if other heroes then complain that the system is held up!) on Deck 2 and waited until all that had to be said in secret had been said.

Then again, I'm all for the idea that some writers thought the decks were numbered from down to up, placing 2 near the bottom...

Unless you count TAS! :devil:

Wow, there's a TAS shot of torpedoes emerging from the superstructure? I've so totally missed that one. Where is it?

My hunch is that he had what he felt was a genuine reason for contradicting TOS in this case, and where he makes similar contradictions in the plans its because he is trusting his source material (and/or didn't have access to the contradictory material in the actual epsodes). It was not accidental, it was not haphazard, there had to have been some reason, in my opinion.

Until now, I have thought he simply felt these things should be paired with existing and observable surface features - and the TOS undersaucer torpedo tubes never were. So FJ put tubes where the model had suitably positioned round portholes, and he also added the now-iconic twin pimples for the phasers to fire from.

But that TAS thing makes one wonder if he didn't have access to some visuals that modern fans completely ignore. He wouldn't have had videotapes, but perhaps a gel or two, or a production sketch, from an animated episode...?

Timo Saloniemi
 
However, the "ride" consists of a shot where Spock and the Commander board the lift - and then a series of closeups that do not show the lift moving (that is, the lights on the wall panels moving), and do not feature sound effects associated with a moving lift. Since the two are having an intimate moment there, we could just as well say that Spock stopped the elevator (out heroes are canonically known to do this for their intimate moments, even if other heroes then complain that the system is held up!) on Deck 2 and waited until all that had to be said in secret had been said.

Then again, I'm all for the idea that some writers thought the decks were numbered from down to up, placing 2 near the bottom...

Excellent points. Was the lift making its usual sounds like it normally does when moving? I haven't had time to check the episode.

Wow, there's a TAS shot of torpedoes emerging from the superstructure? I've so totally missed that one. Where is it?

That's how I remember it, though its been some time since I've seen TAS, and wasn't paying attention to that detail on re-viewing. This is a memory from original viewing, which is ancient. Might have been from "More Tribbles, More Troubles" when the ship is in the SFG beam. Though this image may indicate the opposite ( http://tas.trekcore.com/gallery/albums/1x05/moretribblesmoretrouble_221.jpg ). I'll have to start digging around for the DVDs. My apologies if I'm mistaken, but almost all my Trek reference materials are buried in storage, finding anything is almost impossible. So I will now attempt the impossible, and then watch a lot of TV.

I spent some time trawling around trying to find a screen-cap showing it, but didn't. I did find another website that has me feeling very much like Captain Dunsel. I'm beginning to think that a certain other board member is right about my reliability and usefulness around here.

Until now, I have thought he simply felt these things should be paired with existing and observable surface features - and the TOS undersaucer torpedo tubes never were. So FJ put tubes where the model had suitably positioned round portholes, and he also added the now-iconic twin pimples for the phasers to fire from.

But that TAS thing makes one wonder if he didn't have access to some visuals that modern fans completely ignore. He wouldn't have had videotapes, but perhaps a gel or two, or a production sketch, from an animated episode...?

Well, one thing is that I may be completely wrong, I'll have to check my facts to ensure I am not accidentally engaging in circular reasoning. I'm telling it like I remember it but that doesn't mean its true. I'm not sure when pre-production on TAS began, so I'm not clear on when people started to talk about redesigns. Clearly they made some changes to TAS (the 2nd turbolift on the bridge -- which I'm not even sure I noticed, redoing Engineering again, etc.) and they brought a lot of new designs to the party. I doubt if all this was laying around from TOS days, but some of it might have been.

As to FJ, I doubt if he saw a TOS era sketch indicating the different photon position (he seems to have gotten little access to TOS source materials, unlike Whitfield, and I'm not certain if he even discussed it with MJ prior to publication), and the Photons are not mentioned in the TMoST deck descriptions. My guess is that he had access to photos from the series that Lincoln Enterprises was selling, but other than watching syndicated episodes (and claiming not to be a fan) he had limited access to what we would call today suitable reference materials. Its possible that he simply didn't know where the photons were fired from but I highly doubt that. And even if my dim TAS memory is correct they may have gotten that from FJ and not the other way around.

For example, the Forward Phaser Control is shown in "Balance of Terror" and while its not a redress of engineering (as I understand it) it shared much of the space that set would later use and possibly some component parts. Its a large set (as built), about as big as the bridge and its surrounding area if I remember right. TMoST's deck description of the saucer says its on Deck 11, so FJ sticks it there. Now if you used all of Deck 11, you might cram the set in there, but the episode also shows a circular corridor and a straight corridor extending out from it towards the FPC room. As such, there probably is no conceivable way to shove all of that on the deck dictated. FJ trusts the deck description over the episode, or wasn't familiar enough with it to do a full layout (no VCR presumably), and ends up creating a very small room with minimal controls. He trusts what the production staff writes over the actual depiction on screen, at least (seemingly) in this case. Frankly, when the episode was filmed, I don't believe the production staff knew or thought that it was on that deck, and that may have been a decision they arrived at later, perhaps not wisely.

But I do think he had to have had some reason he thought was legitimate to move it from the TOS location, though I have no direct evidence for this. Call it an educated hunch. He may have simply asked GR why all the weapons fired from the same place and GR indicated that this was not what he wanted, and would have placed them elsewhere. That might have been enough, but my instinct tells me there might be a bit more. On the other hand, we don't have any reason to think the port/starboard phasers are canon or "official" (other than common sense indicating they are needed, and the later derivative use in the movies) so it is possible that he made those up as well as moving the photons. His daughter is probably the only one at this point that has any chance of knowing what really happened.

Of course the plus side is we get to experience all the wonder of not knowing and endlessly speculating. :rommie:
 
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Was the lift making its usual sounds like it normally does when moving? I haven't had time to check the episode.

My VHS copy shows the two entering the lift, with the appropriate "door closes" sound, and the usual "initial whistle" when the lift starts moving. We see five flashes from the lights at the back of the elevator, and then the camera angles switch so that Spock and the Commander have dull grey backgrounds and there is no further sound or light.

Then the conversation ends, the "door opens" sound is heard, the camera shows the light panel behind Spock as being dark, and the Commander takes a few steps back.

Then there are two sounds that may be part of the background music, or further "door closes" and "door opens" sounds; once again, the background behind the Commander is shown as dull grey. Then the scene ends.

We know that a single passing light on the panel does not signify a single passing deck in any other episode, so we can't argue that the lift went five decks down in this episode, either. Just one deck down is IMHO a plausible interpretation. And while we don't specifically see Spock hold the lift or anything, his hands are behind his back and so is one of the control handles of the cab.

And perhaps it takes deliberate effort to get the doors to open at the destination anyway? Such as taking a step, which neither Spock nor the Commander do, not until their discussion is over.

Timo Saloniemi
 
The Galaxy class is more than double the size of a Constitution

Actually - it is double the length, width and height, so has at least eight times the internal volume, and given the generally more "Fat" appearance of the D in all directions, I would bet on ten or eleven times.

Logically therefore you could allocate ten times as much space to everything, meaning you could have 140 labs the size of those on the 1701, or one large department for each of 14 disciplines.

I'd direct you to Rick Sternbach's blueprints - they are not 100% right (no transporters in the battle section) but they give the best idea I have seen of how massive the Galaxy class is supposed to be.
 
And perhaps it takes deliberate effort to get the doors to open at the destination anyway? Such as taking a step, which neither Spock nor the Commander do, not until their discussion is over.

If only we had the cut turbolift scene that didn't make it past Standards & Practices! :vulcan:



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