Late, but here are some tech observations that at least aren't covered here, even though the LDS forum has some of them. FINALLY seeing the episode shows the Cerritos in a level of detail we can properly scrutinize, and of course the MSD and other background stuff lend itself to great observations. They seem to have put around the same amount of rationalization into this ship design as a 90s Trek series, which is both refreshing and cool!
- The Cerritos has two upper phaser banks on the saucer, plus one ventral bank. This leaves a particular blind spot on the ventral aft arc, but there's probably something on the engineering hull that can cover it. Still no clear ports for the torpedo bays, and I'm hesitant to place them in those two dorsal fins a la New Orleans class (or not), but it's the most likely candidate short of somewhere in the lower hull we haven't seen yet.
- The Cerritos' bridge looks like it's on Deck 2! The location contains what looks like the tactical and other familiar consoles, it matches where the front window is, and there's a room of some sort on the deck above.
- The MSD pays particular attention to a large, 2-story room on Decks 3-4. There's no particular window or anything on the hull outside to match this room (assuming it's on the centerline, MSDs aren't particularly known for this kind of accuracy), so I'm guessing holodeck, stellar cartography room, or perhaps even cetacean ops?
- The showrunner has noted that the yellow trim on the ship is indicative of her specialization in the engineering division - not SCE per se, but a ship of this class which is focused more on setting up the infrastructure of Second Contact. This leads one to wonder if standard SC procedure means a new planet will be visited by one of each specialty, depending on the planet's assessment? That the Galardonians got the Cerritos first is great, but if a blue-clad California-class ship had popped by first, maybe they would have caught the zombie bug first?
- And while this is indeed a cool sort of implication, I'm not sure how awesome it would be to announce a ship's specialty to everyone who isn't color-blind. What if three Californias are ambushed by a bunch of savvy Romulans who are out to assassinate an ambassador? They'd know to aim for the red one, and not because the livery makes it go faster.
- The big mushroom starbase looks about the same from the outside, but from the inside the central spire is markedly different than the 1980s model / matte paintings established it in previous incarnations. There seem to be more "piers" which are shorter, and where the space between them can accommodate only one larger ship (instead of two, as in TSFS where Enterprise and Excelsior are berthed alongside different piers but with ample empty space in between. You COULD make the assumption that the "piers" are meant to be about the same size as before, but it could be pushing it; but we don't know the exact size of the Cerritos (or the starbase for that matter), so the purple haze of the animation style can take care of the rest.
- Also, the Cerritos is connected by umbilicals! They're markedly longer and snakier than the one connecting the Enterprise-D, which makes more sense given the wide variety of starships that they would connect to. Still makes for quite the jog for whoever ends up using them, effectively walking the length of the saucer to GET to the saucer. And I've walked the length of the USS Midway museum to GET to the museum, it's not a short walk.
- The Cerritos' bridge is in fact pretty square. It's not quite linear vs. circular, as all the stations are in familiar places. In terms of station placement, the perimeter Science stations are split between the aft starboard and port central banks, which is not unprecedented (The Enterprise-E Sci and Eng stations are scattered all over the place). Oddly, while this means the Cerritos has all the same stations as the Enterprise-D bridge, it also has FOUR nondescript extra stations along the sides of the room, some with "SYS <random number>" labels and others with no nomenclature. Two of them seem to be the kind you just walk by, but others have angled surfaces people would be expected to tap stuff into.
- The bridge has four doors, including one turbolift and one to the ready room. No idea what the other two are, but the MSD doesn't show a particular conference room space adjacent to the bridge. There SHOULD be plenty of room for one portside, which the forward port door can access; I think Tendi uses a lint roller on Freeman's chair in this room, so we know one exists even if it's not next door.
- The Cerritos' corridors feature active LCARS panels every couple of corridor segments. This is nicely busy compared to the on-demand (and annoyingly reflective for the camera crews) E-D corridors, and the effectively bare Voyager and Defiant ones. It's a better balance compared to the Discovery hallways, which basically has workstations on every wall surface! Kudos though for including entrances to the Jeffries tubes in the actual corridors and not tucked away somewhere on the sides.
- I yearn for the day that the shuttlebay on this ship is definitively established. I know the MSD makes it look like there's a drop-style bay on the aft ventral (recalling the NX-01), but there's no particular detail in that area. There are darkened shapes at the ends of the saucer's grey "wingtips" but the shuttles don't seem to head towards or away from them that we've seen so far. OTOH we haven't seen any torpedo launchers yet either, so...
- VISORs aplenty, yes; but LaForge has long since moved on to more humaniform implants. User choice? The 2380s sees big wearables come back into vogue?
- I love the arrangement of the shuttlebay, which actually USES the upper spaces to store cargo pods and the like. A typical TNG bay would have upper galleries but we see only a control room up there; the rest of the room is pretty clearly just empty space above floor level, and the bay door itself is rarely taller than the shuttle moving through it. Nevermind that there was never a practical ceiling on the set.

In DSC we see cargo often stored on the decking but here the Cerritos keeps the landing spaces clear and moves (floats?) cargo up and out of the way.
- Has anyone noted the crewman with the turban in the shuttlebay? Here in Canada it was a big day when our national police changed its policy to allow Sikhs to wear a version of their headdresses, and this made me think of that.
- The replicator that Boimler is working on extends a fair bit further back into the wall than we've seen suggested before. Some TNG replication stations are simple platforms with nothing behind them ("Data's Day") but here it looks like a lot of the machinery is contained in a big unit behind what we normally see as a replicator.
- Boimler and Mariner are found in a sort of lower decks workshop or repair bay, which will be seen in subsequent episodes, so it's a "standing set" for this show. Notably, a shuttle is in pieces in the background (the nacelles are stacked up against the wall like surfboards), in what I'm sure is a sideways nod to the fan theory that the little people are forever working on crashed shuttles, especially on Voyager.
- Rutherford's implant is Vulcan. Does that mean it was not a replicated thingy and was simply "in stock", forcing them to use it - why? And if it's causing him problems, is there something in the nature of the implant preventing him from swapping to a more human-compatible unit somewhere down the line?
- Tendi doesn't know what sand is. There's no sand on Orion (I)? Or did she not go to the Academy on Earth, 'cuz if she spent four years there I can't imagine she never went to the beaches that are WITHIN CITY LIMITS?
- The large module that they're installing on the planet reads "<number?> COMM ARRAY - USS CERRITOS" on the side. Does that mean that EVERY comm array that they drop on EVERY planet has the name of the ship that delivered it emblazoned on the side?
- The Cerritos transporter room is as functional as her shuttlebay. Not only is there ample room for cargo to be handled on and off, there are large doors to get them elsewhere on the ship! We've seen cargo transporters on rare occasion, but here they wisely combine both as on TNG shows they generally use the passenger room for cargo as a cost-saving production measure.
- The bar is pretty cool too. The actual bar of the room is an island-style (but without an obvious place for the staff working there to get in or out - Staircase? Vaulting over the bar?) plus replicator pads built into columns extending floor to ceiling - cool. This allows self-service while the mixable booze is kept out of reach. Methinks this set designer actually worked in a bar at some point.

Plus, the staff uniforms are definitely inspired from those of the E-D!
- When the zombie infestation begins, pretty much everyone EXCEPT the infected, Barnes and Rutherford are really quick to whip out phasers. NO ONE is seen carrying them holstered, and the animation designs show no unsightly bulges on any of the characters. This means that it was either an omission and everyone just carries a Type-II phaser on them, or the bar is quizzically also one of the ship's armories. (Edit - Boimler does later pull one out of his pocket on the planet. I guess THESE Starfleet uniforms just have pockets that are really, really slimming to the cut of the silhouette).
- When people beam up or down to the planet, there's a set of those useful pattern enhancers we've seen in the TNG era - but here they're used in a non-crisis situation. Furthermore, they disappear in the middle of the episode and reappear later on when Boimler and Mariner beam back up.
- I mentioned this elsewhere, but stuff like the Comm Array module and Argo trucks could have been simply beamed down to the surface; alternatively the module could have been floated or tractored down (escorted by the shuttles we see) containing the trucks.
- How did Boimler catch up to Mariner? He didn't take another truck, or else did they leave his transportation back at the spider farm? And for that matter, why were they on the planet anyway? At no point did they get orders to go down, nor was there any dialogue that supported them going there. I mean, it's clear that people were setting up the array, but it was mere seconds after their arrival that Mariner buggered off to donate stuff to the locals. Did she just sneak onto the away team, and Boimler followed her without asking?
- Sickbay! Some, if not all, of the biobeds seem to have an ENT-esque imaging chamber (and NOT a Quantum Leap-esque imaging chamber, I might add, fifteen years too late) into which the beds can retract. T'ana's equipment can disperse and aerosolized cure directly from the console, whereas in previous times Starfleeters had to do this they had to do it more manually, carrying pods of stuff around. Yay to learning to facilitate this sort of thing, given how often it tends to happen!
- Boimler's tighty whities have a Starfleet logo on them, furthering the wierd notion of Starfleet branding EVERYTHING they wear with that delta. And not that I look for this sort of thing all the time, but Mariner's bra allows for a certain amount of... gravitational pull when she's jumping around. Quite surprised they decided to animate that, honestly.
- People beam back up to the ship in the final act without requesting a transport. I guess this sorta explains the pattern enhancers, acting as a functional transporter and allowing them to more unilaterally beam someone up without checking on the receiving end. But you'd THINK that they should normally do so before beaming into a zombie apocalypse.
- The Cerritos has original uniforms, but use what look like late TNG phasers and late Voyager tricorders, even though both were replaced by the time of "Nemesis" at least a year before this episode. I guess this is a good example of a second-line starship NOT upgrading to all the latest tech, even though there's no reason they shouldn't, if a ship stuck in the Delta Quadrant with limited resources would do so anyway.
- I wonder what drove this animation choice, but when phasered, the zombies actually DARKEN to almost opaque. Maybe it's limited to this episode (Ransom didn't react at all when initially phasered in the bar) but a strange thing to explain nonetheless.
And from the trailer:
- That "guest starship" is of a design we haven't seen before (damn, I'd kill for an Akira!) and it's also not one of the backgrounders we've seen so far.
- In the far background of one show, we see what seem to be TNG Type-6 shuttles parked, complete with boxy nacelles.
Mark