SOME CERRITOS DEETS
•The (Main) Bridge is on Deck 2. Captain Freeman’s Spacious Ready Room is beside the Conn, maybe the door by the Bridge Ops station is an emergency turbolift. Or the head.
•Turbolift 9 is inside a beautifully sensible (or boring) grey tubular lift shaft and not pinwheeling around in a roller coaster cavern in another dimension like some starship ‘lifts were back in 2255.)
•Captain’s Quarters (seemingly in the starboard upper saucer) are multiple decks above Environmental Control (and we either saw E.C. in “Moist Vessel” or a room with environmental control functions that also includes a transporter). Windows in Conference Room 5, and Lt Mariner’s room “so far away from everyone” is likely on the same starboard upper saucer deck, possibly the unseen Casa de Ransom is nearby, too.
•Command Prep is a windowless room with a large display screen and a table for auditing the audits. Efficiency might suggest it’s near the bridge.
•”Report to Ops for review of scheduled Ops” suggests a room called ‘Main Operations’ or something, but maybe Mare is being asked to report to any of the many “Ops” areas on Brad’s map and she can work from anywhere.
•Corridor 89 is a standard service corridor. It was full of unauthorized terraformation, but just like filling engineering to the brim with water and exploding coral, it was easily repairable with readily available parazine gas, deflector radiation, and some leaf blowers.
•Sickbay is sprinting distance from the Sequoia Workshop, and both might be on Deck 4. The Workshop was on the outer saucer hull fairly near the rim and does not have a bathroom, otherwise Tendi wouldn’t need to leave it to pee in “Veritas”.
•There seems to be no wait time for the holodeck, (which there was even on the Enterprise-D) implying more than one. A Holodeck is seemingly on a lower deck than Sickbay as Sam came up to Sickbay through a hatch in the floor in “No Small Parts”. In “Crisis Point” Tendi apparently changed into a Henching Costume made of non-holodeck matter and left with it through the arch. Her uniform is still somewhere, implying a Dressing Room or Green Room behind some hatch in the holodeck.
•The Bear Pack Security room and Brig are likely located in the saucer. Shuttle Bays 1 & 2 are at 8 and 4 on a clock face, and there’s an airlock at 3, probably, on the starboard edge of the saucer where they linked up with the Osler.
•Big, beautiful Transporter Room 8 may be on Deck 8, proximate to the vaunted Maintenance Hatch 70. Possibly there is a kindergarten on Deck 8 & a pre-K at the rear of the saucer but these rugrats (if any) have been neither seen nor heard.
•Ensign Barnes is quartered (possibly in a bunkbed hallway) on Deck 9 near the squash courts.
•The Bar is at the front of the saucer, on Deck 9 or 10. Otherwise Barnes and Rutherford took a VERY long walk from their date to the rally point. The Bar is very like the Officer’s Lounge, which is similar to the Mess Hall, and all are on the saucer outer hull, probably.
•Bunk hallways for Beta and probably Delta shifts are on Aft Deck 11. The A12 & A13 numbers on the bunks might mean the zigzag halls are positioned like 12 and 1 on a clockface. Or not. Tendi carries a jug (likely cleaning fluid for her mop bucket and squeegee) to her cleaning cart from the same perpendicular hull edge hallway said to include the showers, implying a Custodial Storage Room or maybe equipment replicator close by. Plumbing including mop water (and, incidentally, one of the other items with handles on her cart is the right size to be a 21st century toilet plunger) could account for the musty smell Boimler spoke of in episode one. Near the A12 bunk hall is an airlock more accessible than a transporter room.
•I’m still very unclear on how the nacelle struts and engineering pod are defined in terms of decks, so please, please correct me if I’m wrong. Tentatively I’d put Shuttlebay 3 on Deck 15-16, Main Engineering on Deck 19.
•Shax reports Pakleds damaged Deck 20, the lowest deck mentioned so far. •Frazzled Tendi doubts there ARE 26 Decks when Exhausted Sam guesses Sickbay’s on “Deck 26”.
•We didn’t see: Armory, Captain’s Yacht, Cargo Bay 4, Cetacean Ops, Observation Deck, Photon Launchers, Pottery Class...
•My “final” count for distinct Cerritos characters seen or heard of in season 1 is 168. A total crew approaching or over 670 would be no big surprise. Red Dwarf’s season 1 crew of 169 and later revision to 1,169 makes me wonder if I’m getting close. Close to going crazy! Crazy for Star Trek.
