I've read about why Donald was left out, but never really understood the reasoning with it. Donalds nephews have similar voices.
Not really. The Donald Duck voice as invented by Clarence Nash and emulated by Tony Anselmo is an unusual technique called
buccal speech where the sound is generated by forcing air between the cheeks and teeth rather than by vibrating the larynx. Russi Taylor's voice for the nephews was normal laryngeal speech, just roughened up a little, and was thus much more comprehensible.
If DuckTales came out now, I would hope that there was same much outcry about butchering of Barks's original stories as there is about new Fantastic Four movie
Honestly, audiences today are probably far more familiar with the characters from
DuckTales than from the Barks comics.
I don't think it's clarification, I think you are trying to defend a taste preference as an objective fact.
I'm sorry, but you don't realize how hurtful that is to me. I have nothing but contempt for people who mistake their personal opinions for objective fact. That's exactly the reason for my complaint -- my point is that just because there's currently a preference for 3D animation, that doesn't make it objectively superior to 2D and require the extinction of that art form, any more than photography required the extinction of painting or electronic music required the extinction of live orchestras. My whole point is that there should be a diversity of styles in use to satisfy
every taste. I don't want 3D movies to go away. A lot of them are superbly made and gorgeous. But I don't want 2D animation to go away either, because it's an equally valid and beautiful art form, and because it makes no sense to treat different art forms as mutually exclusive.
And it's not just my opinion. There are plenty of animators working in 3D today who still see beauty and value in 2D and want to keep exploring it artistically, but aren't given the chance to because of the rigid preference for 3D. John Lasseter, the pioneer who made Pixar what it is, has tried for years to get Pixar to diversify into 2D as well as 3D, but the market just isn't there, and they've had to settle for sneaking in 2D sequences under the end titles. Dreamworks snuck 2D into
Kung Fu Panda as dream sequences. Then there's the award-winning
Paperman short, which was 3D-animated but processed to look like traditional cel animation. So this isn't just about what I want. The animators
themselves want to be free to work in both 2D and 3D, to be able to stretch themselves creatively rather than being restricted to only one style. And I want them to have the freedom to do both. Because I want
other people to get what they want. I want there to be movies using every kind of animation -- hand-drawn, 3D CGI, stop-motion, paper cutouts, heck, even
shadow puppets if someone wants to revive that form. That's my preference -- that there be options to satisfy
every preference.
So the only reason I'm advocating 2D more strongly here is that the default is to favor 3D and I'm trying to promote a more balanced view. If the prejudice were the other way, if we were still in the days when the public clung to traditional 2D animation and were suspicious of 3D, I'd probably sound much more like a 3D advocate and people would be accusing me of hating 2D. Because I'm always trying to argue in favor of balance and the middle ground, and that means that when majority opinion leans one way, I feel the need to say "Yes, but..." and lean more heavily on the alternative point of view just to make sure it has someone speaking for it. Put another way, I like to stand up for the underdog.