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Spoilers Star Trek: Discovery 4x02 - "Anomaly"

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It was ignored depending on circumstances (in 24th century, this was usually done in emergencies or if there was no other option)... otherwise, they tended to stuck to the rule of not using Warp drive inside a solar system more times than not.
As I said, it was ignored in most of subsequent Trek. I can’t recall a single instance where warping out of a system wasn’t doable and several where they go to warp from orbit (or even from inside the atmosphere a couple of movies later!).
TOS Enterprise is failry slow (to watch) in that video... and it would take 2 minutes to reach interstellar space at maximum warp (not counting TNG ships since they're not in question here).
Light on the other hand takes 17 hours to travel from Earth to interstellar space (123 AU's).
what did I say?

If 1/4 of light speed is 'average impulse speed'... at that speed (75 000 km/s), a ship would take 68 hrs to get from Earth to interstellar space (that's nearly 3 days).

Obviously SF ships didn't wait that long.
The 'cut off point' seems to be just beyond the furthest planet (Neptune)... about 29.8 AU's away.
further proof that they regularly warp out from inside a system.

But it doesn't solve why they couldn't have probes follow at a station keeping 500k kilometers behind the anomaly so they always know where it is and what direction it's heading.
It doesn’t, but that’s another topic entirely.
It was really odd though, they were thrown upwards and then just stopped and hovered around? They should either slowly start to rise up cause it's just gravity failing, or be slammed into the ceiling cause the ship is moving down at the same time. But being thrown up just half-way to the ceiling made no sense (unless... the inertial dampeners kicked in a little late XD)
It was a malfunction...perhaps the gravity plating moved the attraction point from the floor to the middle of the room. But yes, it did look silly.
I think we should just ignore Calypso. That was written by the old creative team who have long left. Just see it as a what-if story.
the new writers clearly aren’t ignoring it, as now we have a Zora sentient computer.

probably a budget thing but I’m surprised no Trek had done the mass gravity loss thing before.
they did. UC is the most well-known example, but they also did it on Enterprise. Yes, it has been rarely done because it’s expensive.

I kinda, really hate the use of “Number One” instead of “first officer”, “XO”, etc…
agreed.
 
Strange episode in the sense that nothing amazing happens but also nothing ridiculously terrible happens.
Stamets, Culber and Saru continue to be the shows strong points.
I see trouble for Adira and Grey once Grey gets the freedom of her own body.
Im again impressed with Tilly when we get to see a side of her that's not hyperactive teenager. I think they have finally found her position with Lt. Tilly as opposed to super senior crew cadet or ensign first officer Tilly.
I really hope a big season long deal is made out of losing some random red shirt from a space station. If this crew can't handle that they need to be stood down.
The effects have been weirdly disappointing this season. Vulcan looked really fake, the zero-g scene looked terrible and those bloody flamethrowers.
Also we got a great Easter egg reference from Owo
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As I said, it was ignored in most of subsequent Trek. I can’t recall a single instance where warping out of a system wasn’t doable and several where they go to warp from orbit (or even from inside the atmosphere a couple of movies later!).

I assume the "no warp in a star system" idea is based on traffic safety, deflector limitations, and accuracy considerations, rather than an actual physical limitation.

One would imagine that, say, Earth's solar system or Vulcan's solar system is going to be a hub of activity with thousands of spacecraft in motion at any given time, and a Galaxy-class starship suddenly barrelling through at potentially a couple of thousand times the speed of light is at best disruptive and at worst downright dangerous (yes, space is big – but ships will congregate around planets and moons, hugely increasing the risks of collisions in those regions). One might also imagine that warping through a busy star system might also cause subspace interference on communications and the like. An otherwise uninhabited or low-population/low-technology system would have less of an issue. It'll be like a regular speed limit on congested city streets vs on a deserted open road.

Also – how good are navigational deflectors? 1m objects presumably present no issues, but 10m? 100m? 1km? 10km? At what point does a starship need to actively change course to avoid a collision rather than just push an object out of its way? While I'm sure that by the 24th century a starship could actively track every asteroid in a star system while it's within that star system, it becomes a question of reaction time and detection range; a starship at warp 9 would cross Neptune's orbit in less than 20 seconds.

Finally – accuracy. When Dax expresses shock that she's being ordered to take the Defiant to warp inside a star system in "By Inferno's Light" we should consider the context. The Defiant isn't just going to warp inside a star system and flying away; it's hopping from one point in a star system to another at warp. Second, it's deliberately warping to close proximity to a star. Third, it's deliberately warping to extremely close proximity to a runabout. What sort of accuracy can such a warp jump have? To within a few thousand kilometres would be extraordinary given the speeds involved, and if they got it even fractionally wrong they'd crash into the sun or collide with another ship.
 
I assume the "no warp in a star system" idea is based on traffic safety, deflector limitations, and accuracy considerations, rather than an actual physical limitation.
this is a fairly decent retcon to fix what was a bad idea from the start.

Mind you: trying to make Star Trek harder SF was a nice intention, but doing it so arbitrarily and after three seasons where they never acted that way wasn’t, especially as it never picked up.

The franchise that did the “no FTL inside a gravity well” better is, IMHO, Jon Scalzi’s Old Man’s War series: the FTL drive there is instantaneous (and uses the multiverse theory in a mind-boggling way) but you can’t use it until you are at a safe distance from a well and getting there is still 100% Newtonian, meaning it takes days or weeks. Then they find a way to jump even if near a planet, but only for very small crafts and with a high probability of losing the vessel.

Anyone else find it really weird how blasé everyone is about it. I mean it raises a ton for practical and ethical questions and the captain is just like "oh that's cute"
a bit. But they already know that the sphere data has a will of its own and kinda accepted last season that it was merging with the computer.
 
Yup I noticed that too...
Like I said: Drama and feelings trump everytihing else on Discovery. These writers seriously need to be fired and replaced with people who know what they're doing and won't dumb down technology for the sake of 'drama'.
I don't mind people displaying emotions or having decent drama that WORKS with the setting in a convincing capacity... but the amount of emotional spewage on Disco and dumbing down has grown bigger than that Anomaly.

I have to agree unfortunately. I really want to like the show, and on occasion they have great ideas, but every time I begin to think "this might be going somewhere", like last week, they go back to the maudlin, unearned emotionalism. Like the Kwejian thing - how many times have we seen the planet before? Once? Twice including the episode it was destroyed in? Why should we care? An even better example of this annoying Young Adult literature style of writing is the moment on the bridge where the crew applaud (APPLAUD!) the fact that one of them (Rhys or whatever his name is) did his f**** job. They applaud! It's just such a Generation Z thing that comes through here: characters always needing to point out to each other how special they are and ego-stroking one another rather than focus on the job at hand. This happens a lot on Discovery (The atrocious "Say yes" scene last season).

In this particular episode, I found it especially noticeable how many characters made decisions based entirely on their feelings, or else characters being more concerned with their feelings than the mission itself. Someone joked last year on Twitter that this was not Star Trek, but "Space Emotions 3000". Much as I wish it were otherwise, and despite the occasional episode that does live up to the legacy, most of the time, that is sadly true.
 
Which is stupid since they have had ways to almost insta cure most mental health issues since TOS.
TOS had a whole episode about why insta-cures to mental health issues are a bad idea. Troi's entire role in TNG revolved around talk therapy. Characters and storylines in Trek have touched on mental health for decades. I have no fucking idea what you're on about.
 
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a bit. But they already know that the sphere data has a will of its own and kinda accepted last season that it was merging with the computer.
But if the ship is sentient it raises all sorts of issues. For instance what if Burnham tries to fly the ship into a dangerous situation and Zora dos a Peanut Hamster on them. It could even go full Hal and space them.
Also what if Burnham thinks the best course of action is to "blow up the damn ship" does she now have any moral right to still have destruct codes for a sentient life.
As the real Bruce Maddox knows full well sentient machines are not property of Starfleet.
The ship needs to be taken off active duty.
 
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