YARN
Fleet Captain
No, not literally since the Enterprise is not actually steam powered (although visual evidence in the latest film does suggest it may run on beer... ), but it is already
I. A history alternate from ours.
*Remember the eugenics wars? Neither do I.
II. Features dated technological concepts.
This post will focus on #2, which is appropriate to the Tech forum. I think consideration of the Steampunk-ish nature of Trek should inform Treknological discussions, since Treknology is backward looking in many ways.
A. The Enterprise is loaded with people, loads of people, doing jobs that should be automated.
1. The TOS Enterprise has "phaser crews." Kirk gives the order, someone pushes a button, and the a crew of people in a phaser room are supposed to push more buttons (Balance of Terror).
2. The TMP Enterprise has a torpedo room with people to "run out the guns" (Nick Meyer's phrase).
3. The Enterprise has a helmsman. Why? The ship - all the way back to TOS - has artificial intelligence (intelligent enough to communicate and even flirt in idiomatic English) capable handling the ship faster and more precisely than a human. The Ultimate Computer only demonstrated that you don't crazy people design computers in the image of the human mind (a step backward anyhow).
4. The Enterprise has a navigator. The computer can do this better. The modern navy is point and click with GPS. See #iii.
5. The Enterprise has people on it when should be a diplomatic space probe.
a. Robots could do everything to maintain the ship that the computer could not directly do for itself. Think of all the red shirts who needlessly died!
b. If people want to do it "because it it there," then it would make more sense for the crew to engage in recreation, socialization, and intellectual development, rather than doing all the menial jobs on the ship which basically suck.
i. Just ask the muggle Picard in Tapestry.
ii. Just ask the stressed out juniors in Below Decks.
iii. Just ask Finney how much he likes chillin' in that Ion Pod!
iv. Just ask Barclay how much it sucks to be on the outside of the command crew.
Most people on the ship are doing stressful jobs and competing for limited career opportunities. But why? If this is a utopian future, they should only be doing enough work to remain stimulated and the duty assignments should not fester hierarchical stress and anxiety. The ship should basically running itself and just telling the humans when there is something pretty to look at or a new species to communicate with.
B. The Enterprise has Retro Computers
1. TOS Enterprise has crude memory cards that people carry around with very limited memory.
2. TNG Era - people lug around tablet PC and have computer stations everywhere when the computer of the ship should be distributed everywhere.
3. TOS Kirk could defeat computers by commanding them to calculate Pi.
C. Retro Communication - The communications tech of trek (apart from the distances covered) is comparable to the technology of today (and today's technology becomes antiquated at an exponential rate).
1. Crew members carry cell phones, have blue tooth, and have wearable communication devices and so do we.
2. The future points to implanted devices and interior spaces that are "alive" in the sense that they can serve as light sources, computer interfaces, and as communication devices. Picard should only have to think "Where is Riker?" and the computer would tell him, and if he wished to communicate with him, he'd have a wireless telepathic chat with him.
D. The Enterprise is designed with Bi-Lateral symmetry. It has a left and a right and an up and a down, but these axes only make sense for terrestrial vehicles. In space, the only dimensions that matter are forward (where you want to go) and back (where you are coming from). Bilateral symmetry makes sense for airplanes which need to produce equal lift to pull up against the force of gravity, it does not make sense for spacecraft.
E. The decks of the Enterprise are designed as if it is an Earth-bound craft. All the decks fit the bilateral symmetry of the ship, which means that all the decks pull down (away from the top of the ship). This is, however, Earth-bound thinking. A really creative interial design would be one which deployed artificial gravity in a way to allow people to walk on the ceilings and walls. This would be a more optimal use of interior space and allow for creative work space ideas increasing efficiency.
F. The Enterprise has a holodeck. A big ole room that sucks energy to convert energy into something matter-like. The future, however, is not external, but internal. That is, people should simply communing directly with the computer and experiencing all the wonderful opportunities a disembodied consciousness (unencumbered by a body) could do. And this leads to the final problem.
G. Star Trek is humanistic, where the future points to post-humanism (the singularity) - people transcending their bodies and enhancing their cognitive abilities by fusing with massively distributed information processing. There is no need to travel to a planet when you can send a copy of your consciousness mind there.
I. A history alternate from ours.
*Remember the eugenics wars? Neither do I.
II. Features dated technological concepts.
This post will focus on #2, which is appropriate to the Tech forum. I think consideration of the Steampunk-ish nature of Trek should inform Treknological discussions, since Treknology is backward looking in many ways.
A. The Enterprise is loaded with people, loads of people, doing jobs that should be automated.
1. The TOS Enterprise has "phaser crews." Kirk gives the order, someone pushes a button, and the a crew of people in a phaser room are supposed to push more buttons (Balance of Terror).
2. The TMP Enterprise has a torpedo room with people to "run out the guns" (Nick Meyer's phrase).
3. The Enterprise has a helmsman. Why? The ship - all the way back to TOS - has artificial intelligence (intelligent enough to communicate and even flirt in idiomatic English) capable handling the ship faster and more precisely than a human. The Ultimate Computer only demonstrated that you don't crazy people design computers in the image of the human mind (a step backward anyhow).
4. The Enterprise has a navigator. The computer can do this better. The modern navy is point and click with GPS. See #iii.
5. The Enterprise has people on it when should be a diplomatic space probe.
a. Robots could do everything to maintain the ship that the computer could not directly do for itself. Think of all the red shirts who needlessly died!
b. If people want to do it "because it it there," then it would make more sense for the crew to engage in recreation, socialization, and intellectual development, rather than doing all the menial jobs on the ship which basically suck.
i. Just ask the muggle Picard in Tapestry.
ii. Just ask the stressed out juniors in Below Decks.
iii. Just ask Finney how much he likes chillin' in that Ion Pod!
iv. Just ask Barclay how much it sucks to be on the outside of the command crew.
Most people on the ship are doing stressful jobs and competing for limited career opportunities. But why? If this is a utopian future, they should only be doing enough work to remain stimulated and the duty assignments should not fester hierarchical stress and anxiety. The ship should basically running itself and just telling the humans when there is something pretty to look at or a new species to communicate with.
B. The Enterprise has Retro Computers
1. TOS Enterprise has crude memory cards that people carry around with very limited memory.
2. TNG Era - people lug around tablet PC and have computer stations everywhere when the computer of the ship should be distributed everywhere.
3. TOS Kirk could defeat computers by commanding them to calculate Pi.
C. Retro Communication - The communications tech of trek (apart from the distances covered) is comparable to the technology of today (and today's technology becomes antiquated at an exponential rate).
1. Crew members carry cell phones, have blue tooth, and have wearable communication devices and so do we.
2. The future points to implanted devices and interior spaces that are "alive" in the sense that they can serve as light sources, computer interfaces, and as communication devices. Picard should only have to think "Where is Riker?" and the computer would tell him, and if he wished to communicate with him, he'd have a wireless telepathic chat with him.
D. The Enterprise is designed with Bi-Lateral symmetry. It has a left and a right and an up and a down, but these axes only make sense for terrestrial vehicles. In space, the only dimensions that matter are forward (where you want to go) and back (where you are coming from). Bilateral symmetry makes sense for airplanes which need to produce equal lift to pull up against the force of gravity, it does not make sense for spacecraft.
E. The decks of the Enterprise are designed as if it is an Earth-bound craft. All the decks fit the bilateral symmetry of the ship, which means that all the decks pull down (away from the top of the ship). This is, however, Earth-bound thinking. A really creative interial design would be one which deployed artificial gravity in a way to allow people to walk on the ceilings and walls. This would be a more optimal use of interior space and allow for creative work space ideas increasing efficiency.
F. The Enterprise has a holodeck. A big ole room that sucks energy to convert energy into something matter-like. The future, however, is not external, but internal. That is, people should simply communing directly with the computer and experiencing all the wonderful opportunities a disembodied consciousness (unencumbered by a body) could do. And this leads to the final problem.
G. Star Trek is humanistic, where the future points to post-humanism (the singularity) - people transcending their bodies and enhancing their cognitive abilities by fusing with massively distributed information processing. There is no need to travel to a planet when you can send a copy of your consciousness mind there.