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The Into Darkness 1701 refit

I like the Beyond refit well enough but, man, that neck is so awkward looking (though I do like that it makes the ship look taller and prouder). Should have kept the original neck with (maybe) tweaked proportions. No need to make them look spindly and thin to make them more easily destructible because the Constitution configuration in and of itself is inherently weak at the neck and pylons.

The first trailer had the Into Darkness configuration:

This is a hell of a catch! This suggests that the (Beyond) refit was added late in post-production, after the 'A' had been reinstated and those scenes filmed (Hargreaves says the A was written into the script, then dropped, then reinstated). This better explains the odd choice to redesign the original ship only to replace it with the new A.

I tend to think of the Beyond version of the ship as being designed in forced-perspective. It looks much longer and sleeker from the front or back, but it's so weird and stubby from the top or side. It feels like the kind of redesign you can only get away with when you know you're only going to have a very limited number of shots with it and can do almost all of them from the ship's best angles.

I agree, and I tend to think that (like so much in these movies) we weren't supposed to notice. I think it's meant to be the exact same ship from the closing scene of ID.
 
I tend to think of the Beyond version of the ship as being designed in forced-perspective. It looks much longer and sleeker from the front or back, but it's so weird and stubby from the top or side. It feels like the kind of redesign you can only get away with when you know you're only going to have a very limited number of shots with it and can do almost all of them from the ship's best angles.
I have the Eaglemoss model, I find it works much better as a physical object, even if a couple of the ortho angles are indeed awkward looking.

This is a hell of a catch! This suggests that the (Beyond) refit was added late in post-production, after the 'A' had been reinstated and those scenes filmed (Hargreaves says the A was written into the script, then dropped, then reinstated). This better explains the odd choice to redesign the original ship only to replace it with the new A.
The neck isn't updated, but the nacelles appear to be swept back, so the model in the trailer seems to be a weird intermediate version.
 
Huh! How did I miss that, you're right. That's even weirder!

As to the final Beyond design, it's definitely grown on me. The shape of the neck is the only thing I'm not wild about; the height of it works I think.
 
The neck isn't updated, but the nacelles appear to be swept back, so the model in the trailer seems

Huh! How did I miss that, you're right. That's even weirder!

As to the final Beyond design, it's definitely grown on me. The shape of the neck is the only thing I'm not wild about; the height of it works I think.

Yeah, I wasn't sure if the nacelles looked swept back or not in that image but I think that, and keeping the original neck shape, would make for a sharp design. Found these images of a 3D printed Beyond Enterprise, modeller probably made these before we could see the neck properly, from here: https://www.thingiverse.com/thing:1423364

I like the look of this slimmer and taller '09/Into Darkness neck with the swept back nacelles.

IMG_0015.JPG

IMG_0016.JPG

Capture123.png
 
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The Beyond changes were late in the game. All the practical bridge screens have the ST'09/ID design and only the screens added in post (like Scotty's in engineering) have the new.

And regarding the refit, the Eaglemoss model looks great, but the orthographic views look weird as fuck. It was meant to be seen in motion.
 
Are they the actual ILM model??

It is a video game derivate (Star Trek 2013), so it has a lower polygon count, but otherwise VERY accurate. I have also seen the full resolution ILM model, and I can assure you they are almost identical. I have done EXTENSIVE research into the JJPrise VFX model. Probably more than almost any fan out there.
 
It is a video game derivate (Star Trek 2013), so it has a lower polygon count, but otherwise VERY accurate. I have also seen the full resolution ILM model, and I can assure you they are almost identical. I have done EXTENSIVE research into the JJPrise VFX model. Probably more than almost any fan out there.
The only part which looks off to me is the bridge window, which was obviously had the wrong shape on the ST'09/ID hero model and was notably different in closeups. Beyond's refit fixed it and had a consistent viewscreen/window.
9YlTN4C.jpg
 
The only part which looks off to me is the bridge window, which was obviously had the wrong shape on the ST'09/ID hero model and was notably different in closeups. Beyond's refit fixed it and had a consistent viewscreen/window.
9YlTN4C.jpg

Yes, this asset was made based on the 2009 model. They had to slightly modify the bridge window to fit the video game bridge "set."
 
The Beyond changes were late in the game. All the practical bridge screens have the ST'09/ID design and only the screens added in post (like Scotty's in engineering) have the new.

And regarding the refit, the Eaglemoss model looks great, but the orthographic views look weird as fuck. It was meant to be seen in motion.

Thanks, and yes, it's interesting how well it works on screen. Both of your points support the idea that this isn't actually meant to be a different variant. We were not supposed to notice/care; it's just another approach to different camera lenses/effects/filming angles, but you change the model rather than (or as well as) those elements. Whereas the impulse deck redesign was part of the (earlier) rebuild. Of course it's just as valid to think of the Beyond ship as an off-screen refit, although I can't imagine for what purpose (maybe a new generation of much smaller warp engines that happen to have the exact same design as the old chunky ones :) ).
 
Sorry I'm late to the party. :cool:

Wow, thank you for posting. I love your work by the way.

The only part which looks off to me is the bridge window, which was obviously had the wrong shape on the ST'09/ID hero model and was notably different in closeups. Beyond's refit fixed it and had a consistent viewscreen/window.

Something else that I was totally unaware of! Thank you, really interesting.
 
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