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Spoilers ST Prodigy - StarShips & Technology Season 2 Discussion

Then one needs to factor in the importance of people’s complaints. I recall lots of complaints about the NX-01 design, which didn’t affect the production of the show at all.

Dont get me wrong. I also prefer a consistent design lineage for my Trek ships. But I’ve seen some fantastic fan-made designs that look much more original than what I’m seeing CBS/Paramount putting out, and I’m not confused as to what they’re supposed to represent.
 
Then one needs to factor in the importance of people’s complaints. I recall lots of complaints about the NX-01 design, which didn’t affect the production of the show at all.
The only thing missing from the NX-01 was the "Star Drive", that would get fitted on in a latter Re-fit.

It basically follows the "Saucer + Star Drive + Warp Nacelles" design rules that has been firmly established as standard.
 
Then one needs to factor in the importance of people’s complaints.
That's the thing. There are complaints about everything. No matter what direction a design goes in, there's going to be countless people finding fault with it. Either it's too different or not different enough.
I recall lots of complaints about the NX-01 design, which didn’t affect the production of the show at all.
It's only in hindsight that I think the NX-01 design was a tough call. They wanted a ship that looked like it came before NCC-1701, but didn't look too retro, and could still easily be recognizable to even casual audiences as a Star Trek ship (saucer and nacelles). Looking back, I think ENT's art department did a great job coming up with something that had to meet their bosses' demands.
Dont get me wrong. I also prefer a consistent design lineage for my Trek ships. But I’ve seen some fantastic fan-made designs that look much more original than what I’m seeing CBS/Paramount putting out, and I’m not confused as to what they’re supposed to represent.
IMO, it's not so much that Star Trek art departments can't come up with some really spectacular and innovative designs that fit a certain aesthetic, but that they are bound by what the producers want to see. They don't have the same creative freedom that fans do. There are probably countless designs that might be considered totally inspired that end up in the garbage bin because the higher ups gave it a no vote and wanted something more traditional or whatever.
 
205: Noticed that Janeway's desk was re-used from the one she had on the Dauntless. On the prior ship, her sleeping quarters and office were the same space, but here it's exclusively her ready room. Oddly, the half-wall partition from the Dauntless that separated the desk area from her bed also made it here, although all it does here is separate the desk area from the wall immediately next to it. Perhaps it's a discrete computer module or something that makes office work easier. Or heck, it could be the very same desk, Janeway is known to take keepsakes along with her.

Also, the MSD has been posted by its designer, and it is one happenin' ship! Notes:

- I count 22-23 decks.

- Some of the interior sets don't match what we see here. For example, Janeway's ready room has windows, but here is sandwiched between the arborteum (called a "green zone" here) and the bridge.

- The holodeck continues to be a big dome.

- The warp core is in the primary hull, stretching all the way to the center bottom, where the torpedo blister hangs. I'm guessing there's no Captain's Yacht here. We DON'T see any big plasma conduits popping out from it though, but it's not like the ones on other ships are exactly on the centerline either.

- Thing is, the warp core is fore of the engine room, which shows the core and room we see in the show. The engine room MAY be specifically for the slipstream drive, which is a remarkable detail.

- A curious domed structure on deck 2 is simply called "starboard". Perhaps a fancy lounge? There's another one in the secondary hull, above a large auditorium.

- The mess hall is very large here, sitting across two decks, and even has a spiral staircase and elevated platforms.

- There isn't a traditional main shuttlebay on the saucer, aft of the bridge. Here, the two noted bays are low on the secondary hull and where we expect one to be on Akira and/or Steamrunner class ships, on the forward rim of the saucer.

- On a more narrow ridge on the aft saucer dorsal, in place of a main shuttlebay, is a launch bay for "nuclear missiles", akin to a VLS on today's warships or submarines! Fore of that is a dedicated blister for an enclosed radar dish, marked accordingly.

- The VLS sits right above the ship's library. So much for keeping quiet, during launch operations anyway. At least the library makes up for the lack of any labeled computer cores; a probable core is towards the rear of the ship, in an open, multi-deck structure that may also be a connecting space full of balconies like the JJ Enterprise had. OTOH, it's directly above the "air conditioner", which would be useful to keep the core cool (assuming computer cores in Trek run hot, which has never been an issue AFAIK).

- Cetacean Ops occupies a space between the hull division lines, meaning it stretches from the saucer into the engineering hull. Between this and the engineering compartments' positions, it's pretty clear that this ship was not designed to separate.

Mark
 
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They can't really win in that department. If they make a ship that is too different from what came before, people would be calling them out on that as well.

In real life, most naval ship classes follow a general design or configuration with only minor differences between them, IMO.
Indeed, yes. People want more familiar with the touchstones. I think this became even more difficult when you have multiple production teams working more independently of each other and not just drawing from a centralized database of prebuilt models.
They don't have the same creative freedom that fans do. There are probably countless designs that might be considered totally inspired that end up in the garbage bin because the higher ups gave it a no vote and wanted something more traditional or whatever.
Pretty much, yes. Higher ups are looking for things that they think fans and audiences will gravitate towards.
 
There isn't a traditional main shuttlebay after of the bridge. Here, the two noted bays are low on the secondary hull and where we expect one to be on Akira and/or Steamrunner class ships, on the forward rim of the saucer.

The forward shuttlebay seems to be in the spot that corresponds to the auxiliary deflector on the original, a feature I originally though was a shuttlebay way back when (which made it fun when “which side the shuttlebay is on” was a plot point in the second or third episode).
 
It's Teh Futurez™! ;)

But, oddly, not 20% different...
evUZsE6.gif
 
The infinite appears to be a kitbash of different ships, Jörg has done a breakdown

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Certifyably Ingame has posted their analysis of the Voyager-A.

I wonder the deal is with the contrasting nose plating - the USS Prodigy sorta doubles down on this too. Armor? Heat or FTL shielding for forward motion? Pure aesthetics?

Mark
Amour likely to help with collisions. Enterprise F has it as well and its specifically said to be Armour around parts of the ship that may be more targeted in battle or might get damaged in a collision like say raming an romulan ship..
 
The infinite appears to be a kitbash of different ships, Jörg has done a breakdown

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The wing tips also look like they’re right off the Lief Erickson.
lief-ericson-galactic-cruiser-amt-w1200-h1200-350241ed7185b930f924aeaabd5f0ab3-102457001.jpg
 
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IMO, it's not so much that Star Trek art departments can't come up with some really spectacular and innovative designs that fit a certain aesthetic, but that they are bound by what the producers want to see. They don't have the same creative freedom that fans do.
Yes, that is certainly a factor. Now with that said, there still are certain designers that tend to just recycle the same things over and over no matter who the person in charge happens to be, or what they allegedly say that they want to see. Their overall design aesthetic never seems to change despite whatever production they happen to be working on.
 
Yes, that is certainly a factor. Now with that said, there still are certain designers that tend to just recycle the same things over and over no matter who the person in charge happens to be, or what they allegedly say that they want to see. Their overall design aesthetic never seems to change despite whatever production they happen to be working on.
It's not really that different from any artist having a particular style or motif in their work. They have a certain look that they can become known for, regardless if one likes it or not. Still, in the case of production designers, someone still has to sign off on their work as being what they're going with. If they didn't like it, they'd ask for changes or (in an extreme case) hire someone else to do the job.
 
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