So earlier this year, Nickelodeon dropped a number for the length of the Protostar from ST Prodigy.
139m.
At the time, that number didn't phase me much.
My own modelling of the ship had more or less come to a halt due to lack of reliable reference. And I wasn't much concerned given it was a super official number.
That all changed when I got my grubby mits on the Prodigy Supernova game files.
See, turns out they contain within them an incredibly well detailed version of the bridge, and at least a semi-decent version of the Protostar herself. I assume the bridge is a direct bake down of the in-show assets.
Whereas the ship is a bit less clearly descended from the show asset.
Now obviously we can't take things in game as accurate on their own to their actual in-show assets, but we can assume that at least the character/bridge/rooms assets are accurate to each other.
So I set about doing the obvious thing - attempting to stick the bridge and characters into the ship asset.
That's where we run into problems with our 139m number.
As it turns out, Janeway (who is about 1.71m tall according to the game) would have to be about 0.629m tall for that initial number to work.
Which looks a bit like this.
So, in the greatest traditions of Star Trek, it seems that size and accuracy have taken the much-worn back seat to what looks good in camera and for the plot.
That's how you know its a real Trek show.
139m.

At the time, that number didn't phase me much.
My own modelling of the ship had more or less come to a halt due to lack of reliable reference. And I wasn't much concerned given it was a super official number.
That all changed when I got my grubby mits on the Prodigy Supernova game files.
See, turns out they contain within them an incredibly well detailed version of the bridge, and at least a semi-decent version of the Protostar herself. I assume the bridge is a direct bake down of the in-show assets.
Whereas the ship is a bit less clearly descended from the show asset.
Now obviously we can't take things in game as accurate on their own to their actual in-show assets, but we can assume that at least the character/bridge/rooms assets are accurate to each other.
So I set about doing the obvious thing - attempting to stick the bridge and characters into the ship asset.
That's where we run into problems with our 139m number.

As it turns out, Janeway (who is about 1.71m tall according to the game) would have to be about 0.629m tall for that initial number to work.
Which looks a bit like this.

So, in the greatest traditions of Star Trek, it seems that size and accuracy have taken the much-worn back seat to what looks good in camera and for the plot.
That's how you know its a real Trek show.