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David’s Babylon 5 Stuff

I always thought the Doomsday Machine looked like a geode, with translucent crystal above the colored base. I tried to do something with the White Star, suggesting multiple layers of specularity and density in the skin.

I revised the contouring on the undercarriage, adding some more gray lines to the lower level, and removing some from the upper level. I've been looking at it in test renders for the past couple days and my brain doesn't itch when I look at it anymore, so I think I struck the right balance. I also spotted an ugly crease in that section, which I was able to massage away with some hand-editing of polygons. It's still there, but it doesn't fold over itself anymore, so it doesn't look like a render error when the light catches it from the wrong angle.

TextureTest_20250415_005.jpgTextureTest_20250415_019.jpgTextureTest_20250415_020.jpg
 
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