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Cyberpunk 2077

There are reports the PS4 and PS5 are having crashing issues. Should have never certified it to begin with.

Also CD Project Red pretty much threw Sony under the bus with the refund issue so they yanked it from the store. Real life Corpo battle. CD tanked their reputation with one game.
 
My base PS4 has not yet crashed while playing the game, but others have definitely not been this lucky. (My tactic is to move very, very slowly to give the console time to load things in and never play more than one or two missions. Which is ridiculous and also why I have stopped playing again, I’m waiting for the bigger patches, it’s just no use.) There’s also a super fast car you can get for free that apparently breaks everything and crashes the game almost instantly when you try driving it through Night City. The game has stabilized somewhat with the latest mini patches, but it’s nowhere near being playable and therefore even remotely enjoyable on a base PS4. You do want to get involved in the story but the glitches and lags take you out of it almost immediately.

And I don’t buy the “it’s for next gen consoles only” thing. The game was announced and developed for the base consoles. Instead of trying to hop on the PS5 hype train when their investors saw a chance to make even more money they should simply have focused on making a decent game for the base PS4 and then, when that is done, focus on the PS5 version. The PS5 is still almost impossible to get unless you want to pay over 1,000 dollars to a scalper on EBay. A lot of people still have their base PS4. And the game packaging says PS4, and well, if it says PS4 I expect for it to run on my PS4. I don’t expect graphic miracles, i know it’s an older console, but honestly? If R* can make Red Dead Redemption II look gorgeous, so can CDPR with Cyberpunk. And if a game like Spider-Man: Miles Morales can make a city look gorgeous on a PS4, so can Cyberpunk. I watched a video the other day where someone compared GTA V to Cyberpunk (not just graphics but also citizen reactions, police, etc... the whole AI thing) and GTA V blew Cyberpunk out of the water in most aspects. And GTA V is a PS3 (!) game originally. The bottom line is that Cyberpunk is unfinished in more than one regard and CDPR just didn’t give their developers time to try to work things out.

I also don’t blame Sony one bit for pulling the game off the store. CDPR blatantly tried to shift responsibility over to Sony when they said “eh ask Sony for refunds” while knowing FULL WELL that Sony doesn’t really do refunds for digitally purchased games unless they are SERIOUSLY faulty (meaning they interfere with the console’s inner workings). They tried to pull a “let’s make Sony the bad guys now for not issuing refunds, that way we will be spared scrutiny” stunt and Sony wouldn’t have it and replied with “fine, have it your way - we’ll issue refunds but we won’t deal with your crap any longer, we’ll pull the game from our store until you’ve sorted things out, good luck, bye”. The only reason why Microsoft hasn’t done the exact same thing is because they had a contract with CDPR to promote the game.
 
^Yeah, pre-orders, plus all the revenue from The Witcher 3. Not to mention, they also have their side-business, GOG, so I think they would have been fine a year out, plus that would have eliminated many of the complaints and promises they couldn't keep.

CD Project is a publicly traded company so they are beholden to shareholders and investors and i believe the pressure to release this hotly anticipated game was too much for the people in charge. As i said i believe they crossed their fingers hoping the issues were not too severe and could be patched within a month or two but apparently this thing blew up in their face in a spectacular way as everybody knows (word is that investors are preparing a lawsuit).

Personally i've only played it for very few hours on my new upper middle class PC so i'm basically still at the beginning and figuring this game out but so far no glitches or crashes and it looks amazing.
 
I think CDPR has hurt their own reputation with this one game.

At the same time the whole culture of people doing preorders seems to turn out badly sometimes, why do people keep doing this?
 
And I don’t buy the “it’s for next gen consoles only” thing. The game was announced and developed for the base consoles.

Clearly, that's what they were claiming and continued to claim up until release. And it's what got them into hot water when the game wasn't playable on PS4 consoles. All the footage they were showing was via the PC version. They are now involved in a class-action lawsuit that alleges they lied and mislead their investors by making false claims. Remember, only a dev themselves know how far along they are, and it's normal for developers to cut out versions as they get further along if they feel they don't run optimally, and this is frankly what they should have done long ago, not continue to claim something was running perfectly. That's what got people's hopes up, investors up in arms, and people disappointed in a game they couldn't play.

https://gizmodo.com/class-action-lawsuit-alleges-cyberpunk-2077-publisher-l-1845948051

Their ambitions got ahead of them. Yeah, they so clearly wanted to have it work on PS4, but as complex as it is, and remember there technically is no PS5 version out right now, just PS4 versions running on PS5 hardware, the game screams out as a next-gen game. I think once the game has been patched with the first two big patches and a PS5 version of the game released, it should theoretically work a lot better and smoother overall.

CD Project is a publicly traded company so they are beholden to shareholders and investors and i believe the pressure to release this hotly anticipated game was too much for the people in charge.

Yeah, and all because they covered it up. Investors are definitely not happy about this. Again, like I said, they were caught between a rock and a hard place. And right before the Christmas season just sucks for anyone who toiled on it for all these years.

I have to think that if anything is to come out of this, it would be an industry-wide change to how games are marketed. If a developer is showing footage while talking about a specific console, footage should be mirrored from that version, rather than say a PC version and show more of what players would actually be seeing and getting.
 
What is it, I wonder, about the PlayStation architecture that is so different from the PC/Xbox’s that makes it so problematic? Have there been other games that have historically not worked for Sony machines vs Microsoft set-ups? This seems quite odd to me.
 
I don't think it's so much the Playstation architecture, as it is a game being so badly optimized that it's starved of resources to the point of being barely playable. I have an older PC that isn't up to snuff on a lot of releases, and while I do have a good video card that feels rather smooth when things run, my processor can't keep up. To use Deus Ex: Mankind Divided as an example, it looks great, but has trouble loading and executing scripts, with near constant CTDs. I think it's kind of what we're seeing here in this situation, with the consoles not being able to give what the game wants in order to run properly.

I don't think the XBox is fairing any better either, as I hear they'll be pulling it from sale on their store as well.
 
Yeah, and all because they covered it up. Investors are definitely not happy about this. Again, like I said, they were caught between a rock and a hard place. And right before the Christmas season just sucks for anyone who toiled on it for all these years.

I have to think that if anything is to come out of this, it would be an industry-wide change to how games are marketed. If a developer is showing footage while talking about a specific console, footage should be mirrored from that version, rather than say a PC version and show more of what players would actually be seeing and getting.

Everybody should take a hint from Blizzard's playbook and say it's done when it's done. Issuing release dates and having to move them just aggravates everybody, especially with such complex AAA titles that have a million+ holes for bugs to hide in. I'd rather they not issue a release date and only tease people occasionally with elements from the game in demos or playable parts for review sites until it is truly done and runs stable on all platforms.
 
It’s been working for Bethesda players with Starfield and ES6. Been waiting for both of those titles for over a half-decade now.
 
Everybody should take a hint from Blizzard's playbook and say it's done when it's done. Issuing release dates and having to move them just aggravates everybody, especially with such complex AAA titles that have a million+ holes for bugs to hide in. I'd rather they not issue a release date and only tease people occasionally with elements from the game in demos or playable parts for review sites until it is truly done and runs stable on all platforms.

Agreed, that would have been much better! I don't know why more publishers don't do this. I suppose it's due to investors wanting deadlines to help out with their quarterly figures. But even so, all that info doesn't necessarily have to become public. They can still promise to investors without announcing public dates and be a little safer from the pitchforks.
 
Agreed, that would have been much better! I don't know why more publishers don't do this. I suppose it's due to investors wanting deadlines to help out with their quarterly figures. But even so, all that info doesn't necessarily have to become public. They can still promise to investors without announcing public dates and be a little safer from the pitchforks.

Maybe this fiasco will turn out to be a blessing in disguise as i am sure the entire industry is watching what's happening now and may come to the conclusion that it's not worth it to put a 90% finished game into the market and hope the backlash isn't so severe until they have time to finish/patch the remaining 10%.

As i said earlier i just hope the people who actually developed the game don't take it personally as i am 100% sure it was a corporate decision and they may have pointed out all the problems the game still had but were ignored in order to get it out by Christmas.
 
Maybe this fiasco will turn out to be a blessing in disguise as i am sure the entire industry is watching what's happening now and may come to the conclusion that it's not worth it to put a 90% finished game into the market and hope the backlash isn't so severe until they have time to finish/patch the remaining 10%.

I seriously doubt it. Video game industry doesn't ever seem to learn from things that blow up in their faces.
 
Maybe this fiasco will turn out to be a blessing in disguise as i am sure the entire industry is watching what's happening now and may come to the conclusion that it's not worth it to put a 90% finished game into the market and hope the backlash isn't so severe until they have time to finish/patch the remaining 10%.

Agreed. I think the trend started the moment consoles were connected to the internet and able to download patches, and publishers have tried to see what they could get away with more and more, and I do believe they've crossed a line here.

And while we're at it, can I just say I hate the early-access trend? I don't know how that became popular. It sort of makes sense for an indie developer, but bigger developers have taken to it and abused the system into releasing games at alpha stage and having customers buy into them at full price.

seriously doubt it. Video game industry doesn't ever seem to learn from things that blow up in their faces.


They might be slow to adapt, but there is already evidence that things are changing. Someone here about a year and a half ago said that unions in the game industry would never happen, yet several developers since have allowed for Unions in their workplace, and it's something that will gradually become more and more expected, and frankly it's something that should have happened long ago.
 
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They might be slow to adapt, but there is already evidence that things are changing. Someone here about a year and a half ago said that unions in the game industry would never happen, yet several developers since have allowed for Unions in their workplace, and it's something that will gradually become more and more expected, and frankly it's something that should have happened long ago.


That should happen considering how much abuse and pressure programming groups, and other creatives in the process are put under
 
That should happen considering how much abuse and pressure programming groups, and other creatives in the process are put under

Yeah, exactly. It's surprising it hasn't started happening sooner, and it's a problem that's only gotten worse as games have gotten bigger. It's an industry that makes entire sense for it to happen, and somehow it's one of the last industries to have it happen to.
 
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