Sony pulled it from the online store that's a bit severe
There are reports the PS4 and PS5 are having crashing issues. Should have never certified it to begin with.
Sony pulled it from the online store that's a bit severe
There are reports the PS4 and PS5 are having crashing issues. Should have never certified it to begin with.
^Yeah, pre-orders, plus all the revenue from The Witcher 3. Not to mention, they also have their side-business, GOG, so I think they would have been fine a year out, plus that would have eliminated many of the complaints and promises they couldn't keep.
And I don’t buy the “it’s for next gen consoles only” thing. The game was announced and developed for the base consoles.
CD Project is a publicly traded company so they are beholden to shareholders and investors and i believe the pressure to release this hotly anticipated game was too much for the people in charge.
Yeah, and all because they covered it up. Investors are definitely not happy about this. Again, like I said, they were caught between a rock and a hard place. And right before the Christmas season just sucks for anyone who toiled on it for all these years.
I have to think that if anything is to come out of this, it would be an industry-wide change to how games are marketed. If a developer is showing footage while talking about a specific console, footage should be mirrored from that version, rather than say a PC version and show more of what players would actually be seeing and getting.
I just wish people would learn from this and not preorder.
Everybody should take a hint from Blizzard's playbook and say it's done when it's done. Issuing release dates and having to move them just aggravates everybody, especially with such complex AAA titles that have a million+ holes for bugs to hide in. I'd rather they not issue a release date and only tease people occasionally with elements from the game in demos or playable parts for review sites until it is truly done and runs stable on all platforms.
Agreed, that would have been much better! I don't know why more publishers don't do this. I suppose it's due to investors wanting deadlines to help out with their quarterly figures. But even so, all that info doesn't necessarily have to become public. They can still promise to investors without announcing public dates and be a little safer from the pitchforks.
Maybe this fiasco will turn out to be a blessing in disguise as i am sure the entire industry is watching what's happening now and may come to the conclusion that it's not worth it to put a 90% finished game into the market and hope the backlash isn't so severe until they have time to finish/patch the remaining 10%.
Maybe this fiasco will turn out to be a blessing in disguise as i am sure the entire industry is watching what's happening now and may come to the conclusion that it's not worth it to put a 90% finished game into the market and hope the backlash isn't so severe until they have time to finish/patch the remaining 10%.
seriously doubt it. Video game industry doesn't ever seem to learn from things that blow up in their faces.
They might be slow to adapt, but there is already evidence that things are changing. Someone here about a year and a half ago said that unions in the game industry would never happen, yet several developers since have allowed for Unions in their workplace, and it's something that will gradually become more and more expected, and frankly it's something that should have happened long ago.
That should happen considering how much abuse and pressure programming groups, and other creatives in the process are put under
It's funny, because in this year alone there have been 8 botched big game launches, including Cyberpunk.
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