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U.S.S. Enterprise NCC 1701 - TOS

PixelMagic

Fleet Captain
Fleet Captain
I WILL go back to finish up the Salcombe soon, but I wanted a "simple" project to work on for the week. I almost bit off more than I could chew with the Salcombe, as my modeling skills are still beginnerish.

This is two evenings work. I'm going for Smithsonian accuracy for this.

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Lovely. You've avoided (not tackled yet) a couple of the more challenging bits, but super nice job on the aft nacelle caps.
 
Really? Seems to me all the tricky parts have been done.
Many people find doing those three box-like assemblies around the deflector dish and how they transition into the hull fairly challenging. And the inboard insets on the warp engines have their moments.

But nothing else seems to be slowing you down, so maybe not! ;)
 
Many people find doing those three box-like assemblies around the deflector dish and how they transition into the hull fairly challenging. And the inboard insets on the warp engines have their moments.

Oh that's true, I forgot about those. Still, I'm not really worried about them yet. We'll see how it goes. I'm more worried about cutting in the windows, I've never done it before. :)
 
Oh that's true, I forgot about those. Still, I'm not really worried about them yet. We'll see how it goes. I'm more worried about cutting in the windows, I've never done it before. :)
@PixelMagic you have an unusual mix of skill levels! This model looks fantastic, you did it super fast, and then you drop a nugget like that. I'll be following this with interest. (Plus I always love seeing an Enterprise.)

I'm sure windows will be easy for you.

I don't know if you mentioned elsewhere but what software are you using and what are you using for reference?
 
@PixelMagicI don't know if you mentioned elsewhere but what software are you using and what are you using for reference?

I use 3ds max, and the final model shading will be done with Vray. For reference, I am using orthographics of the CG model built by Petri Blomqvist. While it is technically a fan creation, it is based off of precise measurements of the studio model done by Gary Kerr, the world's foremost authority on the TOS Enterprise, and he supervised it's restoration. He also provided Petri Blomqvist with very detailed information on the studio model in his CG recreation.

If I follow their CG model, it should be very accurate. I also have dozens upon dozens of detailed photos of the Smithsonian restoration.
 
I use 3ds max, and the final model shading will be done with Vray. For reference, I am using orthographics of the CG model built by Petri Blomqvist. While it is technically a fan creation, it is based off of precise measurements of the studio model done by Gary Kerr, the world's foremost authority on the TOS Enterprise, and he supervised it's restoration. He also provided Petri Blomqvist with very detailed information on the studio model in his CG recreation.

If I follow their CG model, it should be very accurate. I also have dozens upon dozens of detailed photos of the Smithsonian restoration.

I use Petri's work as the basis of a lot of my models, so please understand I'm saying this with nothing but respect for his work: it's never looked real to me. I'm not sure if I've simply never seen a great rendering of it, but it always looks like "CG" to me, if you'll forgive the term. To my eyes, your work tends to not have that "CG" look - quite the opposite, your work is sometimes staggeringly realistic - so I'm quite excited to see what you do with this!

(It's not just backgrounds or framing, and it's not just hull texturing. I'm guessing it's mostly an issue of lighting, something way outside my limited engineering wheelhouse.)
 
I use Petri's work as the basis of a lot of my models, so please understand I'm saying this with nothing but respect for his work: it's never looked real to me. I'm not sure if I've simply never seen a great rendering of it, but it always looks like "CG" to me, if you'll forgive the term. To my eyes, your work tends to not have that "CG" look - quite the opposite, your work is sometimes staggeringly realistic - so I'm quite excited to see what you do with this!

(It's not just backgrounds or framing, and it's not just hull texturing. I'm guessing it's mostly an issue of lighting, something way outside my limited engineering wheelhouse.)
He did one month for Ships of the Line of the TOS ship in drydock with the Galileo that is one of the all time greats. IMO.

But yes, it's almost entirely about lighting.
 
He did one month for Ships of the Line of the TOS ship in drydock with the Galileo that is one of the all time greats. IMO.

But yes, it's almost entirely about lighting.
Oh, that is a truly gorgeous piece. I'd still say it has a certain stylization that isn't "realistic" which is by no means a knock on it, simply an excitement to see Daniel's (different stylistic) take on it!
 
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Many people find doing those three box-like assemblies around the deflector dish and how they transition into the hull fairly challenging. And the inboard insets on the warp engines have their moments.

But nothing else seems to be slowing you down, so maybe not! ;)

Soooo....turns out you were right. That was kind of difficult!

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When I did my Connie, more than once, I always found it much easier to create separate components and integrate them separately
 
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