Pretty good stuff. With my work, I haven't had much time in the last couple of years to play around in 3D, as most of what I do now a days relate to signs, vehicle wraps, etc..... not too much demand for 3D stuff and it take some time to get something good in the end, which I don't have a lot of these days.
However, in the last week or so I have been drawing up something I plan on throwing together in Maya next chance I get..... might be a good time for some competition
Good stuff though. Lighting and texture mapping seems to be done well.
I think the last things I worked on in Maya were some tutorials for people wanting to model various things like they did for Red Orchestra (video game/mod originally based off of Unreal Tournament 2003/4)
I modeled a Stug IV tank, a Panzerschreck, and Sten MKII and MKV SMGs.
http://i254.photobucket.com/albums/hh104/Praxius1/img-09.jpg
http://i254.photobucket.com/albums/hh104/Praxius1/img-10.jpg
http://i254.photobucket.com/albums/hh104/Praxius1/img-11.jpg
http://i254.photobucket.com/albums/hh104/Praxius1/img-15.jpg
^ They're not the most high quality, mainly because I was limiting details and quality for a poly count limit required to run the model decently in a 32 online gameplay.
http://i254.photobucket.com/albums/hh104/Praxius1/maya-02.jpg
^ I was also working on a Flack88 Cannon before they ported over to a full version game and at the same time I was switching over to a new full time job, so many of these things didn't get completed exactly as I would have wanted.
The last Starship I modeled in any 3D program was back when I was just starting to learn on 3D Studio Max (2.5) and used it in a 4 minute or so animated video for a project..... it got blown up along with a Romulan warbird.