Does anyone else agree with me that SMO should have stuck to a number nearer to the classic 120 stars instead of 800+?
In Marios 64 and Galaxy you had to work hard enough for each individual star, and they were all a little different, that it felt like a reward. There were some bad ones like the 100 coin stars and purple coin stars, but the majority felt like all different individual accomplishments.
Now they've replaced that with so many moons that each individual find feels like nothing, there are often 30-50 that all feel exactly the same as each other, and getting 100% of moons is less like completing the game and more like getting a platinum trophy. Lots and lots of tedious repetitive work long after you've done everything fun.
In Marios 64 and Galaxy you had to work hard enough for each individual star, and they were all a little different, that it felt like a reward. There were some bad ones like the 100 coin stars and purple coin stars, but the majority felt like all different individual accomplishments.
Now they've replaced that with so many moons that each individual find feels like nothing, there are often 30-50 that all feel exactly the same as each other, and getting 100% of moons is less like completing the game and more like getting a platinum trophy. Lots and lots of tedious repetitive work long after you've done everything fun.