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Questions about the Kelvin Universe Enterprise

Bast

Captain
Captain
Is there somewhere where I can find information about the layout of the Kelvin Universe Enterprise? Despite my best efforts, I've only been able to find information about the TOS & TNG Enterprises. I specifically would like to know about the transporter(s) aboard the ship. Are there cargo transporters? Are there multiple transporter rooms for transporting personnel, or was that only in the TNG era and later? Also, is it safe to assume that all of the shuttlecraft are not capable of warp?
 
Wasn't there a massive cutaway book for that ship that came out not too long ago.

If not, how much farther has Crazy Eddie come with his Tech Manual for that version of Starfleet?
 
Wasn't there a massive cutaway book for that ship that came out not too long ago.

If not, how much farther has Crazy Eddie come with his Tech Manual for that version of Starfleet?
Basically finished it, but the lack of decent NuTrek artwork leaves it pretty limited. I had thought about commissioning a few fan artists for some quality stuff (Jetfreak-7 has been on the top of my list for a while now) but I don't have the funds so it's kind of in a holding pattern.
 
Is there somewhere where I can find information about the layout of the Kelvin Universe Enterprise? Despite my best efforts, I've only been able to find information about the TOS & TNG Enterprises. I specifically would like to know about the transporter(s) aboard the ship. Are there cargo transporters? Are there multiple transporter rooms for transporting personnel, or was that only in the TNG era and later? Also, is it safe to assume that all of the shuttlecraft are not capable of warp?
Looks like there are multiple transporter rooms, all on the deck below the bridge. Here's the Star trek Beyond USS Enterprise Popular Mechanics cutaway.

The shuttles all have warp nacelles, so I'd say they're warp-capable. If they weren't, Jim Kirk would have been raised to become captain of USS Kelvin Medical Shuttle #37 and not the Enterprise:p
 
Thank you for the cutaway! Don't know why I wasn't able to find that, it does make things clearer. I'll take a guess that there are more than two transporter rooms on the side that isn't cut away. A cargo bay seems like a fairly universal thing for all ships so I'll assume they just didn't label it and that, considering there are multiple transporter rooms for personnel,there would be at least one for cargo as well.

As far as the shuttlecraft warp abilities goes, I figured they should be similar enough to the shuttles in TOS to have similar constraints, and that a major SOS had been broadcasted and that rescue ships were on the way.
 
^ that is a 45 minute video. What part of it is relevant to this discussion?
At 20m15 seconds he talks about how the connection point of the pylons going into engineering should look, and instead of the brewery it's more open but with distinctly more machine like gear. The picture changes from sketch to more finished concept drawing at 20m50s. 21m15 we get an overlay of Scotty on the image and later on we see video. animated part shows, he says, a reverse shot toward the neck. The brewery has to be gone for that to work.
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Personally I think the Brewery must have been removed gradually after Star Trek with the introduction of the new warp core with Star Trek Into Darkness. By Star Trek Beyond the brewery is completely gone, unless it was fully gone in Darkness too, but I don't recall.
 
It's in Into Darkness, and in Beyond they swapped the brewery out for something a little different, which I presume takes up the same area:
vNIGJjC.jpg

Them saying it's where the nacelles meet the hull is wrong, though because that's the shuttlebay. Although perhaps they shrunk the shuttlebay in Beyond? We get a tiny glimpse of the shuttlebay through windows (presumably at the back of engineering) but its so quick it's hard to tell what angle we're seeing.
 
The impression I get is that the catwalks Scotty is on is above the brewery, and the STID warp core is the hemisphere coming down from the ceiling, between the nacelle foundations (or whatever those are).

There are also some good shots of the lower half of the saucer around the neck, showing a large open area, maybe for cargo.
 
Where the transporter rooms are is largely unknown, as usual, but at least one ought to be more or less where the cutaway drawings place 'em because otherwise Chekov wouldn't access the location by running (and running past a turbolift station!) in STXI. And as with Picard's ship, there's so much interior volume that it'd be odd not to have dozens of the things. Even TOSKirk's tiny ship had one transporter room down on Deck 14 or thereabouts ("Dagger of the Mind"), possibly for cargo; there's no real excuse to omit those from NuKirk's ship.

What capacities the shuttles have is a question calling for a definition of "shuttles". STXI shows two types, but neither of them is seen again in the other movies; we may assume the types are more commonly found at the Academy and other planetbound sites, and largely incompatible with starship ops. Moreover, the angular shuttle Pike flies both on Iowa and above Vulcan has very small (and dark!) nacelles, allowing us to think she's either very slow at warp or incapable of warp. The nacelles of the shuttles in the later movies are bigger both absolutely and in relation to the craft, suggesting higher performance no doubt on par with the warp capabilities of the TOS craft.

The ship in ST:ID demonstrates multiple uses for the "shuttlebay" area, including stowage of munitions and delivery of said through lateral chutes. Perhaps modifying such a "multifunction" area is relatively simple, and expanding of engineering systems there could have been done at the drop of a helmet even without the catastrophic damage taken in ST:ID? The border between "shuttlebay" and "engineering-like area with yellow angled bracings" is pretty fluid in the first movie already.

Agreed that the brewery is reduced in size for ST:B, but this need not mean in-universe inconsistency or anything - perhaps not even a change in performance. Quite possibly repairs result in less compact packing of identical capacities...

Timo Saloniemi
 
Given how different the Enterprise looks at the beginning of "Beyond", especially in the nacelles / pylons / secondary hull department, I think that whatever refit they had since the last movie is basically a "get out of Rura Penthe free" card for the wholesale differences in Engineering and any other major set areas seen.

Mark
 
Given how different the Enterprise looks at the beginning of "Beyond", especially in the nacelles / pylons / secondary hull department, I think that whatever refit they had since the last movie is basically a "get out of Rura Penthe free" card for the wholesale differences in Engineering and any other major set areas seen.

Mark
Personally I imagine the Enterprise refit at the end of Into Darkness resulted in how she appeared in Beyond, and that brief last exterior shot of the ship in ID doesn't really count.
 
Not disagreeing here. For all we know, they just swapped in the new impulse drive,painted over the burn marks, and patched the Enterprise up enough to send her over to Jupiter Station for the REAL work to get going. ;)

Mark
 
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Looks like there are multiple transporter rooms, all on the deck below the bridge. Here's the Star trek Beyond USS Enterprise Popular Mechanics cutaway.

The shuttles all have warp nacelles, so I'd say they're warp-capable. If they weren't, Jim Kirk would have been raised to become captain of USS Kelvin Medical Shuttle #37 and not the Enterprise:p

Begging to differ, those who abandoned Kelvin had to be rescued. Their air and food would run out long before even warp capabilities would bring them to civilization. Rescue ops!
 
Warp capable enough to get far away from both the Narada, and the Klingon border and closer to a Federation outpost or planet. They were less than the distance between the Earth to the Moon away from Klingon Space. 75,000 km. (approx. one-third the distance to the Moon).
 
Since we never learned what Klingon asset this distance was to, I'd suggest it wasn't Klingon territory. After all, when the Kelvin asks whether this could be the Klingons' doing, the spitting distance counts as a negative.

First, the exact quote:

Kelvin: "Repeat, could this be Klingon?"
Starfleet: "Negative, Lieutenant. You're(?)/they're(?) 75,000 kilometers from the-"

Then some possibilities:

1) The Kelvin was being closely shadowed by a known Klingon asset, and Starfleet reminded them that the Klingons were right where Starfleet knew them to be and clearly doing nothing.

2) Starfleet assured the Kelvin that they knew where the closest Klingons were, and they were 75,000 km from some other point entirely and under observation, meaning they were lightdays away from the Kelvin.

3) Starfleet tells the Kelvin that Klingons can't be behind the space storm because the Kelvin is 75,000 km from a thing the Klingons wouldn't be caught dead approaching.

The last IMHO is the most natural assumption, and the difficult-to-hear keyword sounds more like "You're" than "They're" in any case. Heck, plotwise, we could say that the timehole took Nero and Spock from point A at time T1 to the very same point A at time T2, and that the heroes are right next to the Romulan home system (although probably still on their own side of the border) and approaching the star that eventually would blow up...

Timo Saloniemi
 
The Kelvin could be 75,000 kilometers from the Klingon Neutral Zone. This zone is mentioned in the script, where the Kelvin is said to be 150,000 kilometers from this border region. My impression of their border regions is that, unlike the Prime Universe, where star systems are within the lines of a border region, the lines of a border region will cross through a star system. An individual in that universe could be living in a solar system where, like some towns on Earth, it is bisected by an imaginary line and you could cross from the Federation to the Klingon side in the same system. I find it rather silly.

Looking at the cutaway, I do not see how the matter-antimatter reactor connects to the pylons. There doesn't seem to be much of a space in the shuttlebay area, where the pylons joined the hull for the plasma conduits.
 
Looking at the cutaway, I do not see how the matter-antimatter reactor connects to the pylons. There doesn't seem to be much of a space in the shuttlebay area, where the pylons joined the hull for the plasma conduits.
I assume through a bunch of the pipes/conduits in the ceiling of the shuttlebay, which aren't shown for clarity of the whole thing, but are shown going up the nacelle pylons.
.
hileT5E.jpg

And the classic movie ship for size comparison:
Xr1Muvr.jpg
 
The Kelvin could be 75,000 kilometers from the Klingon Neutral Zone. This zone is mentioned in the script, where the Kelvin is said to be 150,000 kilometers from this border region.

The big problem with this is that such a scenario should establish the Klingons as the likely culprits - but Starfleet feels the 75,000 km thing instead disproves Klingon complicity.

The Klingon border being 75,000, 150,000 or even a million kilometers from the spot would mean the Klingons could have dropped a Space Storm Seed across the border in a two-and-a-half second mission of mischief, even by the rules of "slower" Trek.

So I feel our best bet is that the heroes are nowhere near any Klingons but a very specific bunch whose whereabouts are known, being 75,000 km from some very distant Point X. I mean, the Klingons at the time are supposed to be a big threat, but perhaps they don't have cloaks in this timeline and Starfleet can feel fairly confident about what wrongdoing they can and cannot be involved in.

My impression of their border regions is that, unlike the Prime Universe, where star systems are within the lines of a border region, the lines of a border region will cross through a star system. An individual in that universe could be living in a solar system where, like some towns on Earth, it is bisected by an imaginary line and you could cross from the Federation to the Klingon side in the same system. I find it rather silly.

Surely a star system could contain planets belonging to several players. It would be worse if there really were a line going through the system, though - planet X might be in Klingon space in spring and in Federation space in summer in such a case!

Looking at the cutaway, I do not see how the matter-antimatter reactor connects to the pylons. There doesn't seem to be much of a space in the shuttlebay area, where the pylons joined the hull for the plasma conduits.

This is a bit of a problem in the TOS design already. And thus apparently no problem at all in in-universe terms. Perhaps power travels in fairly flexible hoses?

Timo Saloniemi
 
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