I'm motivated by some postings from Facebook to post again, about TOS. Let's say that the exterior is exactly like it was in TOS, as interpreted by Deg3D
http://deg3d.biz/posts/deg3D_TOS.5_E_BND_1956.jpg
or Vektor
http://img.trekmovie.com/images/drbenterprise_3.jpg
With that exterior, and the original series deck restraints (21 decks) and dimensions (289 m x 72.6 m x 127.1 m), how would you interpret the interior of such a ship that it honors the original, but is more "modern" and "futuristic" at the same time? I would exclude any JJ Abrams influence (no lens flares, gaping holes through the saucer, iBridge designs, breweries masquerading as engineering, etc.), but go a bit more practical with the ship and consoles.
For example, the bridge, still circular, but 2 turbolifts, maybe a bit larger main viewer, with the semi-circle console layouts, but perhaps touchscreens and 3D graphics along the walls, like the 3DS can do without glasses, or gesture interface, like Kinect (and Spock in the second pilot), and fewer gel buttons, and slightly more Enterprise-like buttons. An engineering with a recognizable warp core, Jeffries tubes going into the innards, dilithium frame inside the main intermix chamber. A medical bay with more than 3 bio beds, and some more impressive tech, like a slide over live-3D x-ray scan of the patients innards while performing surgery underneath. Corridors that don't look 14' tall, but maybe like TMP in a way.
I'm not sure if anyone's done this before in the art thread, so I'm asking this here if anyone's done such an interpretation before. Thanks!
http://deg3d.biz/posts/deg3D_TOS.5_E_BND_1956.jpg
or Vektor
http://img.trekmovie.com/images/drbenterprise_3.jpg
With that exterior, and the original series deck restraints (21 decks) and dimensions (289 m x 72.6 m x 127.1 m), how would you interpret the interior of such a ship that it honors the original, but is more "modern" and "futuristic" at the same time? I would exclude any JJ Abrams influence (no lens flares, gaping holes through the saucer, iBridge designs, breweries masquerading as engineering, etc.), but go a bit more practical with the ship and consoles.
For example, the bridge, still circular, but 2 turbolifts, maybe a bit larger main viewer, with the semi-circle console layouts, but perhaps touchscreens and 3D graphics along the walls, like the 3DS can do without glasses, or gesture interface, like Kinect (and Spock in the second pilot), and fewer gel buttons, and slightly more Enterprise-like buttons. An engineering with a recognizable warp core, Jeffries tubes going into the innards, dilithium frame inside the main intermix chamber. A medical bay with more than 3 bio beds, and some more impressive tech, like a slide over live-3D x-ray scan of the patients innards while performing surgery underneath. Corridors that don't look 14' tall, but maybe like TMP in a way.
I'm not sure if anyone's done this before in the art thread, so I'm asking this here if anyone's done such an interpretation before. Thanks!
Last edited by a moderator: