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Klingon Battlecruiser D4

It's only a model. - Patsy, Monty Python and the Holy Grail

Better get a bucket. No, not for that! One with a mop.
BIIIIIG absorbent mop, for the puddles o'drool.


I'll Second JE. "Degorate" is now officially a new term in model-building.
 
Thanks, guys! :)

Ooooo, and that FASA D-4 is pretty darn cool, eh. May have to build that as a companion ship at some point.

Might there be a chance to see this ship in orbit, facing off against your vision of the TOS Enterprise?

Fer sure, dude, scenography will be coming. ;)

And would there be any interest in taking on any other Klingon or Romulan ship of the era? Or Federation?

Ooooo, great links, dude, thanks. My to-do build-list goes on and on and on..., my friend. ;)

deg
 
And would there be any interest in taking on any other Klingon or Romulan ship of the era? Or Federation?

Ooooo, great links, dude, thanks. My to-do build-list goes on and on and on..., my friend. ;)

A lot (but not all) of the FASA ships on that site are re-draws, which tend lack some of the detail of the originals, and sometimes change details (see, for example, the comparison of the D-4 there with the one on Memory Beta, upthread). (makes for cleaner images on the site, though.)

If you ever take a shine to one and plan to flesh it out, send a call out and we'll see if we can drum up any additional reference images.

I'll also see if I can get some screenshots of the D-4 used in the Star Trek Legacy game. They used a number of FASA designs in that game (though I'm not sure if they modified the D-4 or not).
 
Thanks, dude. I'll take all you got on the "Predator" D-4 for now, eh.

BTW, what does FASA mean and/or stand for?

I'm pretty much an obsessed model-monkey, spending all my time buildin' 'em, so I don't know all that much about extended Trek, out past the TV shows and movies.

Thanks again. EK! :)

deg
 
Thanks, dude. I'll take all you got on the "Predator" D-4 for now, eh.

From FASA, image-wise, the best is probably the scan I put up at MB. I'll look for the raw scan file, though, which may have a larger image. The physical stats (length, etc.) are copied on the website that Sean gave, so there's no need for me to dig that out. Over the weekend I'll try reloading Legacy and getting some screen grabs, but I'll tell you now, you've got the better model.

BTW, what does FASA mean and/or stand for?

I'm pretty much an obsessed model-monkey, spending all my time buildin' 'em, so I don't know all that much about extended Trek, out past the TV shows and movies.

Thanks again. EK! :)

deg
FASA was (is? they were bought up by Microsoft some years back) a game publishing company. When they first started off writing licensed materials for the SF role-playing game Traveller (from whence I draw my sig), the name started off as a Marx Brothers in-joke: the "Freedonian Air and Space Administration". When they upped their game and got the first Star Trek license for an RPG, the joke-name wouldn't fly with the Paramount licensing suits, so they switched it to "Fantasimulations Associates". That lasted for about 2 years, until they realized that it didn't need to stand for anything. So from about '85 on, it was just "FASA Corporation". You've doubtless seen some of their games, most likely "MechWarrior" (a computer 'mech-simulator adaptation of their table-top game "BattleTech").

Some of their designs are a bit clunky, others hold up pretty well, and a few might shine with just the right tweaks.

The D-4 was also featured in the classic Trek novel "The Final Reflection". The description was only given in general terms, but it fits all of the above versions in that it obviously had a similar configuration to the D-7, but was an earlier model.

As you might guess from the above, I was pretty much the "RPG monkey". In the future I may try waving some of the better Traveller designs under your nose to see if I can spark any interest, but for now I'll dig up what I can on D-4s.
 
Thanks, dude. I'll take all you got on the "Predator" D-4 for now, eh.

From FASA, image-wise, the best is probably the scan I put up at MB. I'll look for the raw scan file, though, which may have a larger image. The physical stats (length, etc.) are copied on the website that Sean gave, so there's no need for me to dig that out. Over the weekend I'll try reloading Legacy and getting some screen grabs, but I'll tell you now, you've got the better model.

BTW, what does FASA mean and/or stand for?

I'm pretty much an obsessed model-monkey, spending all my time buildin' 'em, so I don't know all that much about extended Trek, out past the TV shows and movies.

Thanks again. EK! :)

deg
FASA was (is? they were bought up by Microsoft some years back) a game publishing company. When they first started off writing licensed materials for the SF role-playing game Traveller (from whence I draw my sig), the name started off as a Marx Brothers in-joke: the "Freedonian Air and Space Administration". When they upped their game and got the first Star Trek license for an RPG, the joke-name wouldn't fly with the Paramount licensing suits, so they switched it to "Fantasimulations Associates". That lasted for about 2 years, until they realized that it didn't need to stand for anything. So from about '85 on, it was just "FASA Corporation". You've doubtless seen some of their games, most likely "MechWarrior" (a computer 'mech-simulator adaptation of their table-top game "BattleTech").

Some of their designs are a bit clunky, others hold up pretty well, and a few might shine with just the right tweaks.

The D-4 was also featured in the classic Trek novel "The Final Reflection". The description was only given in general terms, but it fits all of the above versions in that it obviously had a similar configuration to the D-7, but was an earlier model.

As you might guess from the above, I was pretty much the "RPG monkey". In the future I may try waving some of the better Traveller designs under your nose to see if I can spark any interest, but for now I'll dig up what I can on D-4s.


Ah, thanks, dude! :) Very comprehensive answer, I like that.

Yeah, I used to play Traveller yeeeeeeeers ago, but as a board RPG game that came in a compact rectangular black box with a thin red stripe on it (still have it). I'm sure you know it. I continued playing computer games for a while, and I think I even have Legacy, but no Mac any longer old enough to run it on. Not set up anywho.

Then I started with some game consoles N64 and PS1, and then found 3D modeling, and that was the end of my gaming days. I was a light gamer at best, apt, but not savvy-savvy.

"... the best is probably the scan I put up at MB."

Lost me there; MB...?

Thanks again, dude!

Oh, and yeah, I suspect my model is better, I just want the plans to that D-4 (love those swept wings), to make a deg-version just as good as my D4 here. Savvy? ;)

They would look über-cool cruisin' along-side each other, eh.

deg

Ps. Too funny, a Marx Bros. riff. Love it! :)
 
Ah, thanks, dude! :) Very comprehensive answer, I like that.

Yeah, I used to play Traveller yeeeeeeeers ago, but as a board RPG game that came in a compact rectangular black box with a thin red stripe on it (still have it). I'm sure you know it. I continued playing computer games for a while, and I think I even have Legacy, but no Mac any longer old enough to run it on. Not set up anywho.
Yep. Except for one or two failed computer game forays, Traveller was a paper & pencil affair, or with lead miniatures if those floated your boat. So were most of FASA's games, BTW. I mentioned MechWarrior because I can't imagine you developing your skills without running across some of its designs. Or maybe mentioning the Microsoft buy-out left the impression they were a software company. Nope. They successfully launched computer game franchises from some of their games, but most of it was hex maps spread on a tabletop, and books! books! books!

Some years back I investigated pitching an "Art of Traveller" book. The problem was that despite a huge amount of artwork done for different editions, sourcebooks, magazines, etc. over the years, too much of it was too sketchy or generic, and not enough was the sort of high-quality eye-candy that could appeal to a wider market than just the game's fan base. A pity, because some items really are nice, and I was dying to get my hands on the art for the Japanese edition.

Then I started with some game consoles N64 and PS1, and then found 3D modeling, and that was the end of my gaming days. I was a light gamer at best, apt, but not savvy-savvy.

"... the best is probably the scan I put up at MB."

Lost me there; MB...?
Sorry. MB is Memory Beta, the online enyclopedia for licensed Trek works. The link is in one of my posts above.
 
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Might there be a chance to see this ship in orbit, facing off against your vision of the TOS Enterprise?

Something like this perhaps, JJohnson... well, in orbit anywho, eh. :)



It's only a model. - Patsy, Monty Python and the Holy Grail

Ah, thanks, dude! :) Very comprehensive answer, I like that.

Yeah, I used to play Traveller yeeeeeeeers ago, but as a board RPG game that came in a compact rectangular black box with a thin red stripe on it (still have it). I'm sure you know it. I continued playing computer games for a while, and I think I even have Legacy, but no Mac any longer old enough to run it on. Not set up anywho.
Yep. Except for one or two failed computer game forays, Traveller was a paper & pencil affair, or with lead miniatures if those floated your boat. So were most of FASA's games, BTW. I mentioned MechWarrior because I can't imagine you developing your skills without running across some of its designs. Or maybe mentioning the Microsoft buy-out left the impression they were a software company. Nope. They successfully launched computer game franchises from some of their games, but most of it was hex maps spread on a tabletop, and books! books! books!

Some years back I investigated pitching an "Art of Traveller" book. The problem was that despite a huge amount of artwork done for different editions, sourcebooks, magazines, etc. over the years, too much of it was too sketchy or generic, and not enough was the sort of high-quality eye-candy that could appeal to a wider market than just the game's fan base. A pity, because some items really are nice, and I was dying to get my hands on the art for the Japanese edition.

Then I started with some game consoles N64 and PS1, and then found 3D modeling, and that was the end of my gaming days. I was a light gamer at best, apt, but not savvy-savvy.

"... the best is probably the scan I put up at MB."

Lost me there; MB...?
Sorry. MB is Memory Beta, the online enyclopedia for licensed Trek works. The link is in one of my posts above.

Yep, that's the one, al-righty. And oh yeah, I know MechWarrior well, eh. used to play it all the time. I remember being really disappointed at first that the actual game was basically just rough line art aniamtion, as opposed to the really box art and cool bumper animations in-between levels.

Those bumpers though, that sparked the first 3D glint in my eye of, Hey, I wanna make crap like that (but better)! I had to wait a several more years for computers to get more powerful to be able to create stuff at the level I wanted to create at. I started and left 3D early on, as I was not satisfied with what was comin' out of my box at the time, and the time it took to do it even!

And gotcha on the MB, thanks, bud! :)

deg
 
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I agree. I especially like the "old film" look you gave it, like it's from the 60's or something. :)
 
Thanks much, my friends! Glad you like her so much. Cherry on top of building her for me. :)

You crack me up, TM. :D

deg
 
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