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DSC 1x01: Starships and Technology

...It's nice to see "high tech will appear low tech in comparison with what they had in the 1960s" in action here - I'd definitely have a gooseneck lamp on my console rather than wear a stupid helmet all the time!

Should we assume that ships of the era are poorly lit chiefly to accommodate holocommunications? Those would not work too well in brighter light, now would they? On the other hand, bright lights and actual windows into space wouldn't work together, either, and somebody transitioning from a brightly lit corridor to a room with portholes would be screwed.

What is it with these huge holding cells? On most ships today, such would be an afterthought, and space would be used sparingly. Perhaps the intent here is to accommodate a dangerous guest for months or years at an end - possibly including voluntary visitors who just can't give up their pure fluorine atmosphere or radioactive abdominal typewriters or those restless sub-tentacles of theirs that otherwise spread out in search of copper and other edibles?

So, seven decks (plus change, in the substructure between the pylons, although Deck 10 seems to float in outer space anyway), or fifteen decks total? Which size would be more logical overall? In light of the spacewalk emergence scene, say? In light of bridge exterior shots (the way those must be done gives us perhaps 15-20% leeway in interpretation, but surely not 50%)?

Loving the stuff on the transporters. Do the tractors emit from identifiable doodads? What do the weapons look like up close?

Timo Saloniemi
 
Final part of my observations for these opening episodes. I'll be doing them in the Tech forum from now on, though. But it's been SO much fun doing this again, lemme tell ya. :)

***

- Oh, Admiral Anderson apparently walks right through the Shenzhou's floor-mounted astrogator doodad as he walks between the Helm/Ops stations. HOWEVER, after the Europa is attacked, you see a long shot of the forward stations and the doodad simply isn't there - the prop has been removed! I suppose it was removed so the Admiral's actor could walk through it for production purposes (i.e. the takes he would be physically on set), but it does create continuity problems. Or perhaps they could simply say that the doodad had been blown into space with the comms and blue scaly guys, since that area of the bridge is not seen after this...

- The Europa starts evacuating pretty quickly after the Klingon blade ship (sic) appears. Presumably the Admiral gave the order to abandon ship pretty quickly after saying "What the f[static]k was that?". The escape pods look to be the same kind the Shenzhou pops off later on, but there don't seem to be any specific hatches opening up or places they're coming from - if anything they come from the underside of the damaged area.

- The worker bees have no autopilot? Okay, but they were apparently going to try remotely firing Burnham's jetpack before. Why can they do one but not the other?

- The Shenzhou combo of ready room and conference room is noteworthy for several reasons. First, it's just as gorgeous as the rest of the ship's sets. Second, I feel that we're going to see it as part of the Discovery sets in the guise of something else. I find it pretty weird that they built an entire conference room portion of the space, and then not use it over the two episodes that the Shenzhou is the "hero" ship. Sometimes sets are built larger and purposefully left with empty space as it's the usual place for the cameras (like the front third of the Enterprise-D and -E bridges, or the DS9 wardroom set). Here though, they built and detailed a conference room (complete with monitors and dedicated graphics, plus likely stealing the chairs from the bridge set to use here when they're shooting it), and have it prominently visible in the background of all the scenes, but they don't use it for any conference scenes! DSC may have more money to throw around per episode than the average network show, but even they would have trouble justifying the construction of a large and unused set, UNLESS it would be used elsewhere while they're at it. Methinks these sets will be seen disguised as part of Discovery later on.

- Moving to the transporter room to beam the photon(ic?) warhead to the Klingon corpse, the transporter graphic suggests that they have up to NINE platforms that need a slider. Cool if true - it just really suggests that the Shenzhou does everything bigger. :) Incidentally, it's been suggested that some of these cool touchscreens are actually practical - so here the actor playing the transporter chief is actually manipulating the sliders by touch (and it really does look like it IMO, given the slightly choppy animation of the slider buttons moving and how they match the variable speed of his hands). Again, cool if true!

- I know it's a trope of televised drama and especially Star Trek, but is there any reason Georgiou and Burnham didn't beam over there with a bunch of security officers or burly assistance in the capture of their prisoner? They apparently have up to nine platforms to play with, to say nothing of the actual budget of the show!

- Burnham definitely and deliberately flips a switch on her phaser before she fires on T'Kuvma, changing the top light from blue-white (stun, I guess) to red. This sorta explains why her target has a neat little hole slowly burned into him, instead of unceremoniously keeling over like everyone else.

- Saru states that he can't beam Georgiou's body back without a life sign, presumably to lock on to. Have they not transported corpses before, though? I can't think of a specific instance appropriate to the era. At the very least though, you'd think that she'd have a transponder built into her tight-fitting tactical vest to help with this sort of thing. Too early for a skeletal lock, obviously. :P

- I count space for 52 escape pods from the dorsal side of the Shenzhou alone. The scale of the pods suggests they're pretty big, and not the "ST Beyond" one-person standup types, despite their general shape.

- Is there a specific rank badge for Admiral? The tribunal of three at the end (two Asians and one African-American/Canadian, just sayin') all have the same uniform type as Anderson, badge included. I'm guessing this is her court martial, and if Timo's last post has anything going for it, it's SUPER dark in there because everyone else is attending by holocomm. ;)

And now, assorted tech musings on the season preview that followed the second episode:

- The seat Burnham is sitting on in the (prison?) shuttle is marked "Emergency Life Support". I wonder what that is - depressurization in this case isn't exactly solvable with an oxygen mask.

- Either the shuttle in the very first shot of Discovery that we see is parking backwards, or the shot is being played in reverse. I'm guessing the latter, since the shuttle landing tail down like that doesn't look right at all. Also, the Discovery shuttle bay has parking space for three shuttles, alphabetically-labelled atop some prominently-displayed Starfleet symbology. Guess it's their equivalent of the "H" on helipads, though no other starship has ever been THAT presumptuous.

- Discovery's corridors look different, but feature the same bulkhead partitions as Shenzhou. It's almost as if they changed the paneling and lighting but left the doors. ;) Will have more on the set changes once we have our first solid look at the new hero ship. I can't wait. :)

Mark
 
The Shenzhou combo of ready room and conference room is noteworthy for several reasons. First, it's just as gorgeous as the rest of the ship's sets. Second, I feel that we're going to see it as part of the Discovery sets in the guise of something else. I find it pretty weird that they built an entire conference room portion of the space, and then not use it over the two episodes that the Shenzhou is the "hero" ship. Sometimes sets are built larger and purposefully left with empty space as it's the usual place for the cameras (like the front third of the Enterprise-D and -E bridges, or the DS9 wardroom set). Here though, they built and detailed a conference room (complete with monitors and dedicated graphics, plus likely stealing the chairs from the bridge set to use here when they're shooting it), and have it prominently visible in the background of all the scenes, but they don't use it for any conference scenes! DSC may have more money to throw around per episode than the average network show, but even they would have trouble justifying the construction of a large and unused set, UNLESS it would be used elsewhere while they're at it. Methinks these sets will be seen disguised as part of Discovery later on.

I think we're going to have more flashbacks.
 
I've heard this as well, from the suggestion of the producers that they're switching things back and forth between the two ships for additional flashbacks (and the Shenzhou looked to be abandoned fairly intact, so who knows). Still, the Shenzhou really only has three top-billed characters aboard (CO, XO, Science), plus around five bridge crew with notable speaking roles (Helm, Ops, Tactical, Communications, Engineering), and Dr. Nambue downstairs. Basically all the classic shipboard departments are covered by featured players, so seeing them again would be nice AND fill that conference room table, which has seven chairs.

Mark
 
- The seat Burnham is sitting on in the (prison?) shuttle is marked "Emergency Life Support". I wonder what that is - depressurization in this case isn't exactly solvable with an oxygen mask.

On the contrary, an oxygen mask would be life-saving. Vacuum exposure isn't as lethal as most people think (as demonstrated by Burnham's jaunt), especially if there's no exposure to radiation along with it. With a mask, ideally covering the eyes too, it would keep the passengers alive and even functional. It wouldn't be fun by any means and could potentially cause a lot of damage to skin and mucuous membranes but that's better than dead.
 
Skimmed through the thread so far, and I don't think this has been mentioned: How cool was it that you could see the aft section of the Shenzhou out the ready room window. You could see the saucer looming above, the structure between the pylons, and of course, the nacelles. Also, props to the artists who put the ready room window on the CGI model, becuase it seems to match perfectly with every interior shot of the ready room behind the bridge.
 
Wasn't the problem with using a workbee that one would lose contact in the middle of the accretion disk thing? That is, whatever a remotely controlled device (craft, suit) did in there would have to be autonomous. Programming a workbee for a tactical task might be too much for the poor bluecollar machine...

Also, I'm fully convinced that the prison shuttle, like all other shuttles beyond this point in timeline, has TAS forcefield belts stowed under the seats for use in emergency. And that every veteran of space ops has developed a deep distaste for the things, for their association with impending death as well as for their limited utility in anything but emergencies and brief forays into benign environments.

Timo Saloniemi
 
...Something I forgot to ask, but absolutely must know:

When Burnham flips her phaser from Stun to Kill, what type of control does she use? And does the business end rotate to achieve the change?

Timo Saloniemi
 
...Something I forgot to ask, but absolutely must know:

When Burnham flips her phaser from Stun to Kill, what type of control does she use? And does the business end rotate to achieve the change?

Timo Saloniemi

We don't see, just that she flips something with her thumb and the button at the back goes from blue to red (Kelvin style).

Also, when a phaser is active, there's an audible whine in the air until it's switched off again.

The production photo of the turbolift MSD is never used, and that section of wall is now different with a new better animated display that's hard to work out. There are now 15 decks, 10 in the saucer with the brig on 9 instead of 5. The ship's scale was changed and a new MSD put in there we haven't been shown yet.
 
- Moving to the transporter room to beam the photon(ic?) warhead to the Klingon corpse, the transporter graphic suggests that they have up to NINE platforms that need a slider. Cool if true - it just really suggests that the Shenzhou does everything bigger. :) Incidentally, it's been suggested that some of these cool touchscreens are actually practical - so here the actor playing the transporter chief is actually manipulating the sliders by touch (and it really does look like it IMO, given the slightly choppy animation of the slider buttons moving and how they match the variable speed of his hands). Again, cool if true!

Mark
To that point - it appeared the Transporter Room had Three Pads - and if we go with TOS transporter convention (and these Transporter being older/more primitive) - each Pad probably had three 'energizing sliders' tied to it for a total of nine.

That would also jive with the young Burnham's comment that 'vertical' Transporter tech has been abandoned by Vulcans because of the higher power requirement <-- So that might explain why each Pad has/needs three sliders.
 
...It's nice to see "high tech will appear low tech in comparison with what they had in the 1960s" in action here - I'd definitely have a gooseneck lamp on my console rather than wear a stupid helmet all the time!

That was also something hit on in "Desperate Hours." The Enterprise isn't covered in screens (specifically mentioned in the turbolift, but also in general) because the more advanced computer is better able to determine what information is relevant to the crew (or, more likely, computers had been that good for a while, but now Starfleet is comfortable enough with that to design ships with that in mind). That even allows you to draw a straight line to the ship's shields going up on their own in "The Changeling" and the auto-warnings in TMP. It's also the same principle behind the design of the bridge in TNG, which takes it to the point where the Captain doesn't have any crew or monitors in view aside from the main screen.
 
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