
"When the crew gets trapped in the holodeck by a mysterious malfunction, they aren’t sure what’s programmed or what’s real." - TrekMovie.com
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"When the crew gets trapped in the holodeck by a mysterious malfunction, they aren’t sure what’s programmed or what’s real." - TrekMovie.com
If there's ever a crossover comic, they should call it holoMatrix.IShoot, I should watch the Matrix before this episode!
Paranormia!Who doesn’t love a good Max Headroom ref?
An okay, but ultimately creatively bankrupt episode. That this series is just a kids show is becoming more apparent with time, as until the final three minutes or so there's nothing here other than repackaging elements of the classic Berman Trek "holodeck episode" for kids. It's got everything, from the safeties being off, to the arch not coming, to elements from multiple simulations getting thrown together. The only thing which really makes it fresh is the kid-friendly patina pasted over top of it. There's not even anything resembling character focus or coherent character arcs here, only a few character moments. The banter is fun, but...that's about it.
The last few minutes somewhat salvage the episode, as the idea that holo-Janeway was always corrupted is an interesting one, and it helps bring the season arc forward a bit. Though it does bring up questions, like why her sleeper code hadn't activated earlier in the season. Still, at least it means this side quest actually had some greater meaning in the overall plot of the show.
Oh my giddy aunt....
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I just wonder if the original program was "The Vic Fontaine Experience"“Just smile aaaand forget it…”
Not everything needs to be "high drama".
Sometimes good Star Trek is just solving a mystery. “Creatively bankrupt” is needlessly harsh and deeply inaccurate; one of the show’s mandates is that they are introducing new audiences to classic Star Trek concepts. I guarantee you there are folks out there watching that have no idea what safety protocols are. Personally, I can’t recall a holodeck episode that merged four or five simulations together in a meta detective mystery context.
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