"Emergence(TNG)" was one of my first comparisons. This episode had New Vertiform City written all over it and that's a good thing.
That's right. Switching to Geico could save you 15 percent or more on starship insurance.Oh my giddy aunt....
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Which is probably the point, since this is introducing a new audience to these concepts that would be old hat and ho hum to the standard Trek fan.It had shades of The Killing Game and Emergence to me, as both had the strange juxtaposition of numerous holodeck scenarios.
An okay, but ultimately creatively bankrupt episode. That this series is just a kids show is becoming more apparent with time, as until the final three minutes or so there's nothing here other than repackaging elements of the classic Berman Trek "holodeck episode" for kids. It's got everything, from the safeties being off, to the arch not coming, to elements from multiple simulations getting thrown together. The only thing which really makes it fresh is the kid-friendly patina pasted over top of it. There's not even anything resembling character focus or coherent character arcs here, only a few character moments. The banter is fun, but...that's about it.
The last few minutes somewhat salvage the episode, as the idea that holo-Janeway was always corrupted is an interesting one, and it helps bring the season arc forward a bit. Though it does bring up questions, like why her sleeper code hadn't activated earlier in the season. Still, at least it means this side quest actually had some greater meaning in the overall plot of the show.
As for why holo-Janeway's sleeper code hadn't activated earlier in the season... this was explained that as long as the crew wanted to get the ship back to Starfleet, the construct would be able to get the job it was programmed to do.
It wasn't until the kids/crew collectively GAVE UP going to UFP/SF that the sleeper code took over, because the mere possibility for the ship to return was taken out of the picture at that point.
I would have preferred to see more of Rok-Tahk's simulation other than the few Hatchimals/Shopkins-style creatures. She's really the only little kid on the show, and aside from Flotter in VOY, we really haven't seen little kid holodeck programs. Seeing it go awry would have been great.
One thing I don't get...
If Janeway was programmed to intervene if they decided not to go to Starfleet, why didn't she do so a few episodes back when the kids abandoned the Protostar and buried it under the snow and looked for another ship to the Federation.
HoloJaneway could very easily have taken control then and flown the ship, sans crew, straight to the Dauntless.
Back then, the kids were still trying to get to UFP and would have tried to warn SF about the Living Construct. Had SF received the message, they would have investigated it (albeit carefully) and the construct would have still gotten its chance to do what it was programmed to do (because SF would want to get the Protostar back after all).
Plus, she had no command level authorization.
Its also possible the sleeper code was set to go off when specific parameters (or close enough that we might not know) were met.
Especially as an introductory series.Well, all the Treks set in that era had a "holodeck goes wonky" episode. I guess PRO is entitled to one as well.
I hate to read spoiler threads before I have seen an episode, but this episode is late on my Paramount+ app and I could not help but ‘peep’ .Especially as an introductory series.
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