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Spoilers Star Trek: Prodigy 1x17 - "Ghost in the Machine"

Rate the episode...


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    60

Commander Richard

Yo! Man!
Premium Member



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"When the crew gets trapped in the holodeck by a mysterious malfunction, they aren’t sure what’s programmed or what’s real." - TrekMovie.com

 
This was the first time this series I felt like I was watching a Kids show and was wondering why. It was your holedeck gone awry episode, and the only thing I really liked about it was the last 3 minutes. This was a transition episode to finally get them out of the Neutral Zone. Hopefully next week the action picks up.

5
 
Oof. Just strip away the one stalwart ally the kids had on their side. But I thought it was fun romp up to that chilling reveal. Dal's choice of holoprogram was a little predictable, but Rok, Pog and Zero's made me grin. Very curious on how the next three episodes are going to go now that escape seems out of the question. Wonder if we're going to see the Diviner's weapon eat the Dauntless next ep...
 
An okay, but ultimately creatively bankrupt episode. That this series is just a kids show is becoming more apparent with time, as until the final three minutes or so there's nothing here other than repackaging elements of the classic Berman Trek "holodeck episode" for kids. It's got everything, from the safeties being off, to the arch not coming, to elements from multiple simulations getting thrown together. The only thing which really makes it fresh is the kid-friendly patina pasted over top of it. There's not even anything resembling character focus or coherent character arcs here, only a few character moments. The banter is fun, but...that's about it.

The last few minutes somewhat salvage the episode, as the idea that holo-Janeway was always corrupted is an interesting one, and it helps bring the season arc forward a bit. Though it does bring up questions, like why her sleeper code hadn't activated earlier in the season. Still, at least it means this side quest actually had some greater meaning in the overall plot of the show.
 
An okay, but ultimately creatively bankrupt episode. That this series is just a kids show is becoming more apparent with time, as until the final three minutes or so there's nothing here other than repackaging elements of the classic Berman Trek "holodeck episode" for kids. It's got everything, from the safeties being off, to the arch not coming, to elements from multiple simulations getting thrown together. The only thing which really makes it fresh is the kid-friendly patina pasted over top of it. There's not even anything resembling character focus or coherent character arcs here, only a few character moments. The banter is fun, but...that's about it.

The last few minutes somewhat salvage the episode, as the idea that holo-Janeway was always corrupted is an interesting one, and it helps bring the season arc forward a bit. Though it does bring up questions, like why her sleeper code hadn't activated earlier in the season. Still, at least it means this side quest actually had some greater meaning in the overall plot of the show.

Sometimes good Star Trek is just solving a mystery. “Creatively bankrupt” is needlessly harsh and deeply inaccurate; one of the show’s mandates is that they are introducing new audiences to classic Star Trek concepts. I guarantee you there are folks out there watching that have no idea what safety protocols are. Personally, I can’t recall a holodeck episode that merged four or five simulations together in a meta detective mystery context.
 
Sometimes good Star Trek is just solving a mystery. “Creatively bankrupt” is needlessly harsh and deeply inaccurate; one of the show’s mandates is that they are introducing new audiences to classic Star Trek concepts. I guarantee you there are folks out there watching that have no idea what safety protocols are. Personally, I can’t recall a holodeck episode that merged four or five simulations together in a meta detective mystery context.

It had shades of The Killing Game and Emergence to me, as both had the strange juxtaposition of numerous holodeck scenarios.
 
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