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You Are The Captain #10

Attempt to find a way to time travel back to where I came from using the same kind of luck that exists in Star Trek

If we can use luck, then just pull out one of those handy dandy luck-boosting devices from "Rivals". In 15 minutes, we've discovered the necessary repair materials in a hidden corner of the cargo hold, fixed the engines in record time, and found a time portal leading directly home.

Unless the luck machine gives us bad luck, and the whole ship explodes in a fiery ball. Either way, problem solved.
 
I would treat this as a temporal problem, something of a self-resolving paradox.

In my current situation, I would create a communications 'time capsule' with a beacon set to activate during the first starfleet survey of the planet. Without giving too many details, it would provide the stardate and circumstances of the stranding of my vessel and crew in the past, a warning about the time portal, and the suggestion that steps be taken to prevent this occurence from happening. Without being specific, starfleet command could simply order all traffic somewhere away from the coordinates where the portal opens on the stardate in question.

So in the end, the timeline is changed slightly but with the most minimal impact, and no ships are caught in the time portal and stranded in the past. In the 'original' timeline where the crew is stranded, we concentrate on surviving as best as we are able on the planet, knowing that either the timeline is irrevocably changed (or becomes a branch timeline), or that it will 'wink out' (like Yesterday's Enterprise) and never happen at all once starfleet recovers the time capsule.

Plus, I hate temportal mechanics.
 
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