• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

You Are The Captain #10

Laura Cynthia Chambers

Vice Admiral
Admiral
You are the captain of a 750 person starship that has found itself catapulted 479 years back in time through no fault of your own. While you were surveying stellar anomalies in the Feyran system, a portal opened up and the ship was sucked through it, where it was forced to crash-land on Feyran VII.

In the time you came from, Feyran VII is a dry, dead planet, a hub for mineral resource mining, with numerous settlements and installations, new ones cropping up every month. It has also become an important Starfleet outpost, as it sits at the intersection of several trade routes and near a border checkpoint with the Hemsae Heptagony, a 200-year old loose alliance of seven powers that frequently infight over territory and commit illicit activities.

In the past, Feyran VII is a lush garden of a world, filled with creatures and plants of every kind and description, but it is completely uninhabited by intelligent life (except for your crew).

Your chief engineer informs you that the ship and its shuttles will not be starworthy for several years, due to the inability to perform much-needed repairs without the required materials. Your communications officer explains that although the comms systems are functioning, they're picking up no signals in the immediate vicinity of the planet. Your science officer has analyzed readings taken shortly before the incident and determined that there is no way to know when or if the portal will re-occur.

You realize that anything you do now may change the lives of the many who will call this planet and system home in the future. In the meantime, you have the lives of your crew to consider. There's no guarantee you can make a life for yourselves here, and some of your crew are ill-suited to the planet's environment, by reason of species or other medical needs.

What would you prioritize: seeking rescue and a possible return to your home era quickly, regardless of the consequences, or surviving as best as you can, remaining undetected, and preserving the timeline?
 
Last edited:
Well, first of all, I'm already affecting this planet just by being there.

Secondly, I'm just assuming nobody knows exactly what happened to the planet that made it a wasteland. So there's really no way to know WHAT I'm supposed to do (to preserve the timeline).

That said, I would attempt to return home as soon as possible. If it is at all possible, I'll gladly take the risk.
 
Last edited:
Just edited the last line to emphasize that "trying to return home" soon likely involves seeking aid from any outsiders who may pass through, and whom you might affect as well by making contact.
 
So, the planet was a biological cornucopia but will be a a dry wasteland in the future you know, but with a rich deposit of minerals?

I suppose you could do a Trump and drill, baby, drill to get a 500 year head start on everybody else and completely ignore any potential consequences.

Without joking, given that this is a temporal paradox, there's probably no way to know what the 'supposed' timeline is, anyway. Perhaps you were 'always' supposed to go back in time, and this is the undisturbed timeline (weird as it may sound). In that case, you would be free to do what you think is best. Which could be trying to escape the planet, or remain undetected. Or your time travel has caused a disruption in which case you should take care to introduce no deviations. But really, there's no way to know for sure, unless Q, Guinan, the Traveler, the Guardian of Forever, or someone with comparable trans-temporal awareness drops in.
 
Depends on if there's a feasible way to get back or not. The only known way of initiating a time warp requires a ship that still works. And presumably, the time portal can't be deliberately reopened.

Assuming that the ship can remain in orbit indefinitely, I keep it and the crew that can't survive on the planet aboard it. I send away teams to the planet to secure a few outposts there. Leave minimal traces of tech, so that no one will find what we leave behind.

Once the ship is spaceworthy again, we either attempt to time-warp home, or find a more suitable place to build a permanent settlement.
 
It's an interesting idea. I would love to say I'd stand by the Temporal Prime Directive but 479 years is too long for that to be certain and if we stayed on that planet we are going to develop our own culture and civilisation so any desire to return to our proper time will drop to zero. We might as well just interact with the rest of the galaxy as some weird isolated culture. Or if we travelled back in time 479 years from say the 30th century and got in contact with the Starfleet of the time we could just hang out with those guys, like some refugees. Maybe we'd blow up our tech beforehand or we hope the Starfleet of the time will do it themselves, but I get the feeling they won't. It always seems the burden of futuretech is on the guys from the future blowing it up. Janeway was perfectly happy to get futuretech from herself, or the Doc didn't temporal prime directive his mobile emitter.
 
Surviving is always the priority. But so is returning “home”. I would start to do things that will so radically change the timeline (beyond just being there) so as to raise the attention of the temporal police who will swoop in and help fix the timeline and send us back.
 
Now there's an idea. :) And then, like Molly O'Brien's feral older self, it will promptly disappear once you're free and clear. (Unless you protect it somehow for posterity.)
 
I'd operate on the basis that I'd created a new timeline and I simply wouldn't be concerned about contaminating the previous timeline because that would be impossible. I'd prioritise mine and the crew's wellbeing and build a stronghold in the sector. I'd definitely be interested in attempting to travel to a timeline that was similar to the one I'd left too.

If it was categorically shown that we only had a single timeline, I'd consider that I and my crew had just as much right to self-expression and fulfillment as anyone else did (and the time travel element was a minor detail) and this way of thinking would also lead to an outcome whereby the needs of the crew are prioritised.
 
I was originally thinking the 24th, but you can choose whichever one you want.
The only reality or timeline that matters is the one I am in (as per Teal'c Stargate). So if we are from Earth time 30th century I would fix that comm module and contact Starfleet as soon as possible. If its the time before Starfleet would fix that damn comm and contact the Vulcans and try and get rescued.
 
Assuming that the ship can remain in orbit indefinitely, I keep it and the crew that can't survive on the planet aboard it. I send away teams to the planet to secure a few outposts there. Leave minimal traces of tech, so that no one will find what we leave behind.

Given that the scenario starts with the ship crashing on the planet's surface, I would assume that "not spaceworthy" means that both warp and impulse (particularly the latter) are unavailable at the outset (otherwise why crash?) so it's going to be a while before you can even get the ship into orbit, and once she's there at least some auxiliary/impulse power would be needed for propulsion and life support in order remain in orbit, which argues that it cannot be done indefinately either.
 
Starships really need a "solar power option". Impulse/warp power out? Switch to solar until you fix it. (assuming there is a star/sun nearby). No rigging a solar sail like in TVH, it's standard feature!
 
Given that the scenario starts with the ship crashing on the planet's surface, I would assume that "not spaceworthy" means that both warp and impulse (particularly the latter) are unavailable at the outset (otherwise why crash?) so it's going to be a while before you can even get the ship into orbit, and once she's there at least some auxiliary/impulse power would be needed for propulsion and life support in order remain in orbit, which argues that it cannot be done indefinately either.
In that case, I have the people who can survive on the planet establish outposts and acquire resources. Those who can't, focus on getting the ship spaceworthy. Returning to orbit is priority, though.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top