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What do you HATE about Star Trek?

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This is an easy answer. I have what I believe to be some GREAT and relatively original ideas for a series of stories that would take place in the 26th century. I've wanted to write them for a long time, and I've been continuing to develop them for 27 years, but what is holding me back from going for it is that I HATE the controls on the IP of Star Trek. To wit: If I were to write them without permission, I could never be reimbursed for them, and I would basically be giving my ideas away - and not to pat myself on the back, but, seriously, I feel like I've got something. I would love to get permission, even if it meant that most of the proceeds for selling the works would go to the IP owners. I have no problem with that, because I know I'd be playing in their sandbox, so that's only right. But with the way TrekLit works now, I would probably never get permission for a story in an existing era, much less for stories in an entirely new one.

I've considered taking my ideas and separating them out from Trek, and trying to go my own way, all original. But too many of the ideas work optimally with story elements from existing Trek.
 
I agree the moralizing can be too simplistic at times but I love the idealism of Trek. Better than the obnoxious cynicism and flag toting crypto-fascism we get now.

What I don't like about Trek is the often hackneyed repetition of premise, and the usual lack of willingness to take genuine risks.
 
Overuse of time-travel, the Borg, and the Klingons.

Lack of alien diversity on starships--99% of the main, recurring and background characters seem to be human, a bit ridiculous for an organisation with 150+ alien races in it.
 
I don't know why people hate the idea of evolved humanity. If we project backwards in time the same number of years Trek is set in the future we have people being burned for witchcraft and widespread human slavery

I think it was too often presented to excuse something in TNG that looked more like sanctimony and complacency than anything else. It's true that I did come to cringe whenever Picard started lecturing somebody about how humanity had "evolved beyond" the need for this or that. Even just in terms of dramatic decisions -- some forms of progress should take place, but eliminating things like money really can become a storytelling straitjacket (note that DS9 had to reintroduce cash).
Yeah, in a world in which warp drive and transporters work, postulating significant changes in human culture after surviving World War III and making First Contact seems quite reasonable. Agreed that more unreasonable would be postulating that there would be no culture changes whatsoever in the face of such monumental events.

Of course, especially in the first season of TNG but still also in the second, that didn't stop the pontificating from being quite annoying and, as you essentially said, cringeworthy. I consider it perfectly fair to wonder whether such monumental events would lead to a culture that favored that kind of behavior. Plus, there's the meta issue of whether good ideas in theory are really good ideas in the practical context of a TV show that needs to foster a connection with a contemporary audience.

My problem with the no-money premise wasn't that I found it unbelievable in principle. The problem was that it wasn't well thought-out, and, even when it was well thought-out, it was inconsistently applied. Given that, arguments such as that it doesn't make sense are natural reactions on the part of viewers and writers alike. One would expect a similar reaction from anybody, if you forced them to really build a working FTL engine, transporter, or other piece of magical Treknology. What the premise needed was to have been seriously developed in consultation with actual economists of stature, and then consistently illustrated by example as necessary in appropriate circumstances (see example below).

The idea that money isn't needed for the allocation of certain classes of resources, which aren't scarce in a post-replicator economy, such as but not limited to food and clothing, is a perfectly rational idea. However, when you take it further, when push comes to shove, such as with respect to the allocation of scarce resources such as Kirk's apartment in San Francisco, then questions need to be answered.* Star Trek never had a ready answer to such questions in the context of a money-less economy, and so it essentially had no choice but to invoke the contingency, "I bought it." Another obvious set of issues would be in the mechanics of how humanity realistically trades with aliens that do use money.

I don't consider these issues insurmountable in principle, but I understand what you mean about a straight-jacket being applied. However, I believe that in most cases, it really doesn't matter, by which I mean that the only thing that needs to be affected is the dialog. Just like the story editor was supposed to make sure that the technobabble was consistent, so too would the terms of economics be normalized, in my way of envisioning it. For example, in "Encounter at Farpoint", instead of:

EaF said:
"Thank you. I'll take the entire bolt. Send it to our starship when it arrives. Charge to Doctor Crusher."
read:

CC said:
"Thank you. I'll take the entire bolt. Send it to our starship when it arrives. Charge to the Bank of Humanity in the name of Doctor Crusher."

* - To questions such as how Kirk would get his apartment, likely some form of socialism would be necessary to explain that, although I can sense the visceral rejection of that idea before I've even hit submit. I wonder whether real-world politics limited Trek's collective desire, as it were, to pursue that train of thought to its logical conclusion.

All that said, I am so glad we got to hear Nog and Jake argue about money in DS9: "In the Cards" (by Ronald D. Moore). This scene is quite hilarious:

[yt]http://www.youtube.com/watch?v=Wx5I7uEEEYo[/yt]​
 
In show, not much.

I never liked the Ferengi to be honest, they're not very complex as a species seemingly. See see "good" and non-cruel Cardassians, we see bigoted and even emotion-embracing Vulcans, we see humans who are not "evolved and not beyond our infancy" (lol..) and we see Klingons who don't care about honour (or at least as Kahless stated).

Yet practically all Ferengi we ever see adhere to their religion/canon of the Rules of Acquisition. They don't seem very varied as a species. Somebody may say Rom and Nog, but Nog still embraced the Rules, even if he admitted to himself he'd never earn much profit in his life.

Other than that, most things I hate are minor like continuity and associated things.

I most dislike fans' views, especially about the Roddenberry vision. Yes, it may not be realistic, but so what? Why should an artistic view per se be stupid because it's not a realistic end? The Great Bird was not a fool, he presumably knew how humans are at our root. But then he envisioned this during the height of the Cold War, with racial strife/tension in his own country, etc. as an artistic piece. If people cannot abstract, so be it, it's not that hard to do.. ;)
 
I thought this would be a fun counterpoint to milojthatch's thread.

I hate...

The idea of an "evolved" humanity. It often seemed to me as if TNG was going out of it's way to make their characters as smug and unrelatable as possible. People will still be people in the future, there will still be greed and all the other things Picard and others made speeches about. As proved throughout TNG (in their treatment of Barclay, especially), DS9 (which intentionally subverted TNG) and Voyager, the humans of the 24th century are no better than we are today.

The often trite moralizing. I often hear fans talk about it being one of Trek's defining features, when IMHO it's usually about on par with Stan's "I've learned something today..." speeches in South Park. Deep and meaningful stuff, it ain't.

The Prime Directive. A little girl (and her planet) was going to die in "Pen Pals" and Picard's reaction was that he was annoyed at Data. A tribe of aliens were going to die in Into Darkness and Pike was mad because they saw the ship. Worf's brother saves the lives of an entire village and Picard is furious. It's a stupid plot device. If they're all dead, it doesn't matter.

lol..

Do you think it depicts reality, or is it just an abstraction?

Should all artistic works be absolutely realistic? Did you not watch the Hobbit because something like that cannot really exist?
 
It's not about realism, it's about the hero characters coming across as smug douchebags that are content to watch people die.
 
I hate the over-reliance of a single, creative team throughout an entire series' run. The same Art Director will make the same choices, again and again, so that every alien planet set exterior and interior looks ... the same. Basically. Every single civilization, every city and living room uses the one draftsman and interior designer to be found in all of the live-long universe. Being made to view the repetition of it. Over ... and over ... and over ... the same style the same look, no matter where you are, or who they are - I hate it!!! Is it too much to ask, to have at least 2 Art Directors (even though I'd prefer at least four)?!
 
Not a Berman-hater here by any means, (I love a lot of his Treks), but I hate that nobody at Paramount had the balls to tap him on the shoulder circa 1999 when he'd clearly been there too long. Who knows what might have been had Star Trek renewed itself creatively around that time? Berman was the guy for the 80's/90's, but by the time shows like The West Wing, Sopranos etc arrived, Star Trek : Voyager and the like seemed like TV from another era.

I hate that sub-standard quasi-licenced material is published to part Trekkers from their dollars.

I hate that the very likeable TNG cast were given 3/4 AWFUL film scripts after such a high quality TV run, and their last hurrah was the dreadful Star Trek : Nemesis
 
Hate? As in causing me to feel real annoyance and avoiding exposure to it? Let's see...

The smugness that came to define TNG (and, from what I've seen, much of later Trek as well).

That awful, dull, meandering background "music" (which sounds more like an orchestra diddling around with their instruments before the start of a concert than actual music) that started in the later seasons of TNG and apparently persisted through ENT.

That's all I can think of offhand.
 
Technobabble. It's mostly nonsense used to solve invented nonsense and takes the place of actually thinking through a problem and having the characters use their brains to outsmart it.

Planet of Hats alien cultures. One size fits all aliens who all act the same way and believe the same things.

Effing bumpy foreheads.

Crass sentimentality about crews being "family".

The Prime Directive as an excuse not to save a civilization doomed to death. It's inhumane.

Spaceships in combat so close together that they look like WWI biplanes in action.

The effing holodeck and all the lazy stories that take place in them.

Exploding consoles.

Phaser fights where no one can hit anything. Excuse me, you effectively have a lightsabre of infinite length here...

And the worst...

The portrayal of female characters, which frequently relegates them to "traditional" roles and/or treats them as sex objects.
 
^I definitely agree with all of those. The PD is a real sticking point with me for all sorts of reasons. I don't see how you can enforce the damn thing without a fleet of picket ships
garrisoning (is that the right word?) every system that isn't ready for first contact, because how are you going to keep civilians like Harry Mudd and Cyrano Jones from swooping in on them? To say nothing of other races, especially ones that aren't Fed?

And if all your PD does is keep Starfleet from 'interfering' then it is worse than stupid, because the guys on the Fed starships would be the only folks in space not violating it, making it pointless, just 'we're taking the moral high ground here' type posturing that doesn't really protect anyone.

I was going to say you'd spend yourself broke trying to uphold the PD by keeping out poachers, but then there's the no-money thing ...
 
Crass sentimentality about crews being "family".

There is truth to the sentiment that a group of people who spend enough time together can form a family-like bond. But the problem is most of the time on Trek shows they just have the characters calling the crew their "family" but there's no evidence of this kind of deep friendship or a bond of any kind beyond co-workers who get along with each other.
 
I think it makes more sense on Voyager where they are lost and the only Federation folk out there. There were no options for forming bonds with people outside of the ship.
 
I think it makes more sense on Voyager where they are lost and the only Federation folk out there. There were no options for forming bonds with people outside of the ship.

Yes, but I never really got any kind of real family vibes off Voyager's crew. Again, despite constantly referring to themselves as a "family" they just felt to me like co-workers who like each other.
 
The "family" sentimentalism was worst when it warped the "rules" of the setting. Like Riker effectively sabotaging his own career to stay aboard the Enterprise despite however many offers of promotion -- which rather undercut his vigor and believability as a character.
 
I enjoyed his undercut vigor. I like to think he was always wanting Picard's big chair and any other big chair wasn't good enough because, pants.
 
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