You're playing the wrong games. Fable and Oblivion sucked. I suggest you check these out:
1. Mass Effect
2: Fallout 3
3: Demigod
4: Dragon Age: Origins (another soon-to-be-released BioWare RPG)
5. ArmA
I'll second those. Although
Demigod is really only good in multiplayer and still (I hear) a little broken.
Arma is very much for the hardcore war enthusiast who doesn't mind being shot dead by a couple of pixels from across the map and the trailers and pre-release buzz of
Dragon Age are less than stellar, although it's Bioware, so I have far more confidence that they'll eventually pull it out by release than I would with most developers.
I actually planned a motherboard/video/CPU upgrade around
Mass Effect, (due to the dx10 requirement)but have put $$$ into other projects and musical equipment for now.
It's not that the games aren't good out there. I'm enamored with what graphics engines can do these days, when I remember plotting out low-rez graphics on Apple II's and "high-rez" on the Tandy 1000 with its fancy GW-BASIC graphics commands.
I think I've just reached a point where I have a huge creative backlog, and even award-winning games feel like a waste of time to me.
I did like running around in LOTRO for its social aspect - offline RPG'ing really isn't RPG'ing at all when it comes down to it.
Maybe I'll run an AD&D or Rifts game this fall/winter. There is just nothing like the dynamics and hilarity that a real RPG brings about. Although online gaming can come close, it's not the same. And, its not good to order pizza alone.
I'd also really like to make a retro-game. Some of you have been talking about how you like to play older games, or ones you'd missed. I do that also. I didn't have a decent computer in the 90's, so over the last year I've gone back in time to
play Bridge Commander, Hidden Evil, and picked up a few other odd Trek games, replayed
Judgement Rites, etc.
I've dug up some game creation software here and there, and my but times have changed!
Here is my pseudo-Voyager based game pitch: you pick one of 3 or 4 starships to start, spend points training a crew (this part a bit like Starship Creator perhaps) and then the game puts your ship on the far left corner of the starmap, which is randomly generated for each game. The object is simply to get back to the Alpha Quadrant, with ample rewards for exploring along the way, and various factors that will proclude taking a simple straight line across (although it could happen with the random dynamics). It's basically Voyager meets Starflight.
Ahh, too many projects, too little time.