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TOS Rewatch

Spock's Brain

Right off the bat, I'll say: Worst episode title ever.

Everyone falls straight down like they're knocked unconscious and Majel Barrett practically throws herself halfway across the room. Someone was overeager.

Shatner's face when McCoy tells him about Spock's Brain is so hilariously detached and weird.

The overdramatic lines are flying in your face through this entire scene.

And they never really stop. Discussions of the worst episode usually have this one near the top, and I can't really disagree with them. Star Trek was never exactly subtle, but the sheer tonnage of blatantly dumb lines, stilted conversations and massive overacting in this episode is staggering, and to make matters worse, most of the characters don't really even feel like themselves. Definitely a new low point in the series.
Nurse chapel was in motion and carrying something. Ever stumble while doing that? You fight to keep balance, and worse, twist and contort to keep hold of what you're carrying, often to the detriment of your own well-being. It's just a reaction. Compared to somebody standing or hold nothing, that doesn't surprise me much.

Spock's Brain
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Wow, all these years and I TOTALLY missed this bit of information. They beam down, Kirk shivers since it's cold, and, thanks to closed captions I see that he nonchalantly orders, "Suit temperatures to 72." They all quickly reach in back and seem to adjust something (maybe on the back of their belts that we'll assume is a small control) so their uniforms help keep them warm above and beyond the way normal clothing does. They are generating heat! Cool.

Now it may be they beamed down with specially equipped uniforms this time since they knew it'd be cold and they don't normally do that, but hey - apparently they have some minor personalized control over the heat output/input of their clothes. They might work like a Chilipad - capable of heating or cooling a bed (or clothes) a dozen or so degrees above or below ambient temperatures. Isn't that interesting? Well, I liked it. I wish I had some clothes like that now and again.
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This episode, unfortunately, is not widely liked, and for the premiere of the third season, many feel it didn't set the right tone.

"Plot holes" are often cited as the reason, or the slow pacing, but I've come to believe the plot holes are not all that huge. Some posit the following questions:

PLOT HOLE SOLUTIONS
Why did they even leave Spock alive?

Well, his body can't die before they take the brain out or the brain would be damaged, so at each step, they do what it takes to keep the body going, sealing tissue, preventing bleeding, etc., until finally they're done. Both brain and body are alive. If anything, it might take extra time and effort to kill the body, and extra time is something she did not have, and she'd have no reason to believe they could find her.

Why didn't Scotty or Kirk take a crack at the teacher and get the medical knowledge needed to finish the operation?

I suppose they were lucky enough it augmented McCoy's preexisting medical knowledge, which it couldn't do well enough for the others. It is an alien device meant for an alien brain, after all. Lucky it worked at all for the doctor, and for them, it more likely wouldn't have worked, or given them what they needed to be medically helpful.

How could Spock help since he doesn't know anymore than McCoy about restoring a brain?

Obviously, McCoy had done most of the major work, and the minor work that remained at the end might have been something Spock looked over in the alien data banks before they took his brain out of the box, so he knew something of it - the basic equipment and procedures involved, and he could feel which steps were correct and which weren't, so instant feedback was the key.

If they can knock out people with those wristbands, why do they need the pain belts?

The knockout field zaps everybody in the area except the wristband wearer, and that's often too clumsy and not desirable. A more focused control is needed in a group setting with friendlies in the area. Besides, they use pain and delight to control and teach and/or train their men, and their training had begun.

How is this not another violation of the prime directive?

I think since they were "attacked" by an advanced civilization, despite the morg being backwards, they are part of a more advanced warp capable. The prime directive, therefore, does not apply (I think, and contact with the men or primitive individuals probably wouldn't have an lasting effect anyway, like one during a time of mass communication, or if one more openly appeared and said, "Behold, I am the archangel Gabriel" or something similar).

How can they not know about children or even what a brain is?

It might be the case these women, these eymorgs, are not becoming pregnant in the usual sense and carrying kids to term, but their eggs might be harvested, and with the morg sperm, the kids are grown elsewhere in incubators, then kept in learning bed until mature enough to become a member of the society below, or released to the surface, depending on gender. Recall, this was a highly advanced civilization before it fell, and remnants of it still probably exist. What Earth woman wouldn't want to spare her body the arduous period of pregnancy and the agonies of childbirth and the possible health problems or even death, if she could avoid all that and still get the kid that was also a product of her own genes? Well, I suppose some would still want that experience, but a growing number would likely rather avoid it. Artificial womb technology might not be that far away, and certainly was likely capable in such a highly advanced civilization. That option may have allowed that whole culture to think more freely of separating men and women that way in the first place. And for the rest, they seem simple and easily forget what the great teacher instructs them to do. This may even be deliberate, the teacher keeping them simple and therefore more manageable.

As for languages, recall also these people are using translators - brain and man and woman and male and female are just not translating well since those are not everyday concepts for them. Still, they use most pronouns effortlessly, like "him." Kirk's (and the 60's) sexism is well demonstrated each time to insist on seeing the leader and wanting to take to "him." Such an assumption, and in a place controlled by women, it persists. Incredible.

Of course I dislike the fact that without even sampling the morg or eymorg language, the translators are already on the job making Kirk's words more or less understandable to their temporary morg captive. But that's not a problem in this story, but more all of Trek, and maybe a much wider swath of fiction in general where language barriers should be nigh insurmountable, but for the sake of the story, they're not. Otherwise, they would forever be carrying around large universal translators or some obvious equipment.
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There may be other "plot holes," but you get the general idea - the viewer doesn't understand why something would happen, so they all too often conclude it wouldn't or couldn't a little too quickly and proclaim the whole story a stupid idea. Well, maybe it is or maybe it isn't. YMMV.

For example, why isn't a civilization as advanced as Earth was (will be) in 2030, visiting these other relatively close-by, and inhabitable worlds? Well, maybe they are. Anyway, that would be another story.

I myself wonder why go that far for a suitable brain when you have 2 habitable planets just next door - they sure don't have what it would take to stop them. But one could say, well, Spock's brain was really just that special or just so much better than those millions of others that are right next door - and they were capable of detecting it from that great distance, too.

And I have my doubts we'd have the tech necessary to so finely control a brainless body to walk around like that, let alone to the point that an agonized Kirk could get it to grab Kara's arms and find and push a red button while immobilizing the girl. You see, I often have more serious doubts about what they think we humans are capable than I do for what they think a more advanced alien culture is capable. I know something about humans and human culture and human tech (so far), but darn little of aliens, alien culture, and alien tech, which could be most anything (unless you've got some compelling reason to think otherwise).

There seems to be a distinction between ion propulsion and "ion power," but it's more mysterious tech and quite beyond us since it has the power to move a planet out of orbit. I think it's just badly named.

Anyway, it's never been one of my favorites episodes - probably the slowness. I dunno.

And, I admit, season 3 does have a higher percentage of stinkers, but this, I think, really isn't as bad as many people say. And if season 3 isn't as good, I don't think it was their fault. The budget was seriously slashed, some key people had to go then, and they moved the time slot - so what did they expect? They should pay for their lack of vision. Oh well. Or was it lack of vision or a more deliberate attempt to torpedo the show that wasn't doing it for them? In any case, TOS would survive to see its 4th season. The Trek phenomenon would be years away yet.

Tidbits: Both Kirk and Sulu misstate the name of the planet once or twice - it's Sigma Draconis VI, not Sigma Draconis VII, or even Daconis. Duh! And Kirk misstates the Stardate, too, for those paying attention to that. Honestly, I'm not one of those guys, so I only know because I was told.

The Beauties of the Day are Marj Dusay as Kara and Sheila Lighton as Luma, plus a few others Eye candies, umm . . .I mean eymorgs.
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The re-mastered material contains the new alien ship, an icy planet that better fits the script's description, and a rather cool shot of the Enterprise during the title credit of "Spock's Brain". In particular, I liked the expanded shot of the beam down site that included a new and impressive icy mountain range.
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I only rated this episode a 4, but with new effects and a little added thought, I think I could go as high as 5 or 5.5 out of 10.

And with that, we're off and running with season 3.
 
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The Enterprise Incident

This was a really solid episode overall. The writers and actors did a great job of making Kirk and Spock seem completely out of character and then revealing that they were running a con the whole time. I like the way they used Spock's heritage as an in with the Romulans and convinced them that Kirk was a lone wolf to put them off their guard. I do wonder why they really needed to use Klingon ships for the Romulans. Was it a budget thing? I just think the Romulan BoP is so much better looking. And the Romulan Commander was another very good guest star - I especially liked her reactions after learning Spock's true plans and seeing that her troops weren't going to catch the Enterprise. Shame we never got her name.
Yes, they invested heavily on the Klingon model and so needed to use it enough to make it worth it. Why the Romulans adopted Klingon ship design, and carried klingon disrupters, is likely due to a temporary alliance that did not last long.

In the remastered works we've seen a Klingon D7 before, but in the originals, I don't think we did until Elaan of Troyius, which comes later yet. So in TOS, the Romulans were seen using the D7 before the Klingons were seen using them, though in the remastered versions, the Klingons use them first, as it should be.

The Enterprise Incident
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This episode shows us several interesting things about the Trek universe, so it's important to watch just for that alone. It's also fairly exciting in places and well done, though slow in others - particularly the "romantic" interludes between Spock and the Romulan Commander. While it lacks the raw passion of sex, it shows us a side of Spock and perhaps Vulcan/Romulan culture where such matters or more intellectually approached and more subdued. Sure, her skirt is fairly short, but a lot of Trek female uniforms are like that since it was the late 60's and sex sells - theoretically. But I probably shouldn't show that image I have of that. :whistle:

Though those alien erotic interludes were fine, they were slow paced and I never thought it meshed well with the rest of the story's faster pace.

Anyway, it's a fairly good espionage story that keeps the audience in the dark in the beginning - with some delightful reveals along the way, and clever bits. It's fun.

This episode is the last time we see the Romulans in TOS (and the Romulans are now using Klingon designed D7 warships). I think in all of TOS we encountered the Romulans only three times, and only saw them twice. Hard to believe so memorable a race has such a small percentage of TOS. Can you name all three Romulan filled episodes?

Trek Trivia 01
Balance Of Terror
The Deadly Years
and
The Enterprise Incident.

Though mentioned more often in places, it was a shame to actually encounter the Romulans so infrequently, but all that ear makeup made them too expensive to do in quantity, so Klingons became the "preferred" villains, though preferred for costs reasons. They even reused the Klingon warships for the Romulans, the budget was so tight. So the Klingons appeared twice as often as the Romulans by my count. Can you name all 6 TOS episodes where we encounter the Klingons?

Trek Trivia 02
Errand Of Mercy
Friday's Child
The Trouble With Tribbles
A Private Little War
Day Of The Dove
and
Elaan Of Troyius

Apart from the Romulans and Klingons, and of course the Federation and Federation members and their related ships, how many other TOS episodes can you name where we encounter an ALIEN "manned" space ship? I can think of 8. Can you name all 8? Can you name more?

TREK TRIVIA 03
The Corbomite Maneuver - The First Federation's Fesarius.
Arena - The Gorn Hegemony
The Alternative Factor - Lazarus' flying saucer.
Journey To Babel - Orion attack vessel - probably from the Orion Syndicate
Spock's Brain - The Eymorg's Ion drive vessel.
For The World Is Hollow And I have Touched The Sky - well, Yonada is a big spaceship - an entire asteroid, but it counts.
The Tholian Web - The Tholian Assembly
Let That Be Your Last Battlefield - Ambassador Bele's cloaked ship from the planet Cheron.

I could be wrong about my above answers, but if so, let me know and I'll adjust them. Thanks. :beer:

I was amused how Kirk had no idea what the cloaking device he went over to steal even looked like, but via cleverness, he gets Mr. Washburn to reveal it to him by mentioning it and letting the tech's eyes glance at it. You may recall Richard Compton played Lt. Washburn in The Doomsday Machine.
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But I think I liked even more several of Kirk's expressions when it seemed Spock slipped up and admitted there was an unspoken truth and began "ratting Kirk out." Very convincing acting by Kirk to sell it to the Romulan Commander.

Speaking of which, the Beauty of the Day is Joanne Linville playing the RC, or Romantic Concern, or Romulan Commander. All we know about her first name is that it's quite rare, and perhaps incongruous when spoken by a solider.
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The re-mastered material swaps out one of three D7 war cruisers for a bird of prey, and paints the two D7's with warbird design, too. There are plenty of nice shots of the Enterprise surrounded by the Romulan vessels, and the new dissolving action of the cloaking device.

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I'm not quite sure why it was so important to make it look like Kirk was to blame and the Federation was blameless when, in the end, it was quite clear the Federation was to blame. I'm not even sure why such acts wouldn't be considered an act of war. Maybe the cover was only in case Kirk failed - then it wasn't the Federation's fault, but if they succeeded, they clearly knew who did it. Spock even confessed as much on tape. How this doesn't start a war is a little beyond me. I'd have to imagine the entire Federation was prepared to go to war, and the Romulans weren't, now that their cloaking tech had fallen into enemy hands.

But then, I also gather this cloaking device may have been a prototype for the new Klingon designed ships, and therefore the Romulans cannot currently sneak into Federation space undetected for some time yet. But I dunno.

Tip of the hat to Jack Donner as sub-commander Tal - mostly because he'll appear in other Trek roles, though not again in TOS. And I thought he was quite good - a little slow to fire, but there you have it.
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Thirty-six years later, he portrayed the Vulcan priest in Star Trek: Enterprise episodes Home and Kir'Shara.

Things I didn't like include the Romulan Commander walking into the cloaking device room and apparently not instantly noticing the damn thing was gone when it was the very thing she feared would be taken. I didn't care for Spock's earlier careless attempt to go down that corridor, either - as if that would have had a chance to work.

Given how tough Vulcans are, and by extension, the Romulans, and given how much trouble Kirk had handling Spock in a fight, it's fairly AMAZING how EASILY and QUICKLY and QUIETLY he kicks the ass of two Romulans. Good thing the Romulans put the guards with glass jaws in the most sensitive areas. And I have to give it to Shatner (and not his double) he did that well, waiting for an opening, then taking advantage like that.

I HATE that they beamed Spock and Kirk through shields - or at least we assume all ships have their shields up. To get that to work, they'd all have to have their shields down. One should not be able to beam through shields. BAD BAD BAD.

HTF can the Romulan ships catch up with the Enterprise when she's going at warp 9 and she had a head start? My only guess is they were willing to seriously damage their engines to close the distance - perhaps not too radical a plan since they are in home space, while the Enterprise is 3 weeks away at subspace communication speeds, so maybe several months away at normal warp speeds. It was perhaps a mistake to set the Romulan Neutral Zone that far from the nearest Federation starbase. But do note, warp 9 this time and not warp 8, like in The Deadly Years last season. Tech marches on, I guess.

And I have my doubts that cloaking technology could be implemented from a single internal device like that without specialized external emitters. But then again, shield technology is impressive, and Scotty did tie it into the deflector shield control. Well, it's advanced tech, so I'll let that one slide.

Also, though I guess it's possible, it's a little too amazing how quickly they can operate and heal. Just applying similar makeup apparently takes hours for the actors, so how can they perform surgery and be healed and ready to go in minutes? It just seems a little too unrealistic. Then again, they have transporter technology, so maybe they can beam stuff like tumors out and reintegrate the good stuff using the person's last transporter pattern in the buffer. Hell, maybe they could have beamed Spock's brain back into his head. That transporter is putting a lot more things together, and doing it correctly, than the mere millions of connection in one brain a surgeon would have to make. Transporter technology - it's problematic. :censored:

And it was just . . . weird, the way Kirk opened his eyes, but then they rolled that footage backwards to have him close his eyes. WTF? Were they trying to save on film? Also weird the heart beat only starts registering when he opens his eyes.

And let's not forget this often overlooked fact. Not only did they come away with the Romulan commander, they have two other relatively high ranking romulans in brig. Those poor bastards. I suppose somebody has written a story about what happened to the commander and her two men, but for TOS, we just never learn whatever became of them. Though the Federation would have most likely just sent them home. Whether the commander would have gone home considering what likely awaited her, is another matter. But her men could go home without shame.

I had given this episode a 5 out of 10 before for some of its problems, but with the re-mastering of the ships, and a more mature appreciation of things, it could swing a 6 or even 6.5 out of 10. But the odd/slow pacing in parts just doesn't make it an exciting action packed episode, or one with really clever or new ideas, and it does have those problems I mentioned, so I won't go higher than that. Take it or leave it. ;)
 
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The Paradise Syndrome

A decent episode, I guess. Nothing stands out in a bad way but it did struggle to hold my attention due to the rather questionable Native American 'culture.' Still, I like the mission of diverting a disastrous collision and the idea that for once the people who look and act exactly like humans actually are humans who've been transplanted off earth for their own protection. I also liked how being mistaken for a god put Kirk in such an unfortunate position where he struggled to fulfill the overly high expectations.

The Paradise Syndrome
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This episode's title comes from the "Tahiti" syndrome, which describes how people in high-pressure jobs long for a get away in a relaxing setting resembling paradise. Tahiti is one example of a paradise, I guess, but we all know what they say about Tahiti.
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Though the name is not mentioned in the actual episode, Kirk, Spock, and McCoy beam down to a planet Amerind. Apparently there's something weird about this planet that would make the evolution of earth-like species astronomically improbable, but they never say exactly what - the conditions seem pretty ideal for it. But it is later surmised the place is relatively young and was probably terraformed to a degree with (possibly) Earth flora and fauna by an ancient space faring race that have been given the name, "The Preservers" according to Spock's subsequent research. They were also called "The Wise Ones" by Amerind's native inhabitants. The natives were themselves transplanted there by the Preservers at some point hundreds or possibly thousands of years ago. Though Spock says The Preservers only tended to do that for species in danger of dying out, so I wonder why they moved these natives. :shrug:

Though it's never been definitively shown, several sources say these species (people, plants, animals, etc.), are indeed all from Earth. Given how easily Kirk impregnates one of the natives without medical tweaking, this is almost certainly true (though it is Trek, and if genetic tweaking is required for more radically different species, it's behind the scenes).

Some have suggested The Preservers were the race depicted in the Star Trek: TNG episode, The Chase, perhaps thinking this was clever and consistent with TOS. If so, I would disagree. "The Preservers" may have picked up these guys as long as 12,000 years ago to get "American Indians" but that would make the Preservers a relatively recent race - not the guys seeding the galaxy billions of years ago (not that the progenitors or ancient ones from The Chase really make good sense, anyway, scientifically speaking, since it refutes scientific evolution and suggests a deeply buried code (far smaller than just the genetic level in base pairs of DNA) to do what it was doing - i.e. self replicating on ALL life, and forcing evolution toward humanoid development, and even capable of manipulating tricorder hardware, etc. to project a brief message. But that level of silliness is another matter).

Here, the more realistic Preservers may have since died out or moved on, or they might still be doing it - we just don't know. Anyway, it's one possible explanation why so many humans are in this galaxy. The other is human actors have to play them, so duh!

They also describe Amerind as "half way across the galaxy." Silly blighters. That'd be 50,000 light years, or 134 years at warp 7. So, naturally, they are not speaking literally but figuratively, or they meant half way across Federation space.

I also believe Spock is wildly exaggerating the size of the approaching asteroid when he says it's almost the size of Earth's moon. I'm not sure even a Constitution Class Starship can move our moon. Then again, you don't have to move it much if it's far enough away, so maybe. But this is from the guy who claims the "raised" lettering on the obelisk is "incised," too. Do most actors just read the scripts and say what's on them without question or understanding? Maybe for science fiction, so many terms or expressions are beyond their understanding that they just quit questioning any of them. Might we call this The Ray Bolger syndrome? The Scarecrow Syndrome? Whatever.
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In the actual movie, The Wizard of Oz, the Scarecrow says: "The sum of the square roots of any two sides of an isosceles triangle is equal to the square root of the remaining side," just as suggested in the cartoon above.

According to Ray Bolger himself, he did not slip up. He delivered the line as it appeared in the screenplay supplied to him. His job was to act according to the screenplay and that is precisely what he did. Furthermore, nobody associated with the production of The Wizard of Oz ever claimed that this "correctly delivered line" was mathematically true. It clearly is not. The closest mathematically truthful match to this correctly delivered screenplay line would be: The sum of the "squares" (rather than "square roots") of "the shortest" (rather than "any") two sides of "a right" (rather than "an isosceles") triangle is equal to the "square" (rather than "square root") of the remaining side - which, of course, is the longest side - aka, the hypotenuse - the Pythagorean Theorem.

According to at least one interview with Mr. Bolger himself, the mathematically incorrect nature of the screenplay line was NOT intentional. He and his family members have clarified in the past that it was a blunder by the otherwise well educated screenwriters whose math skills weren't on par with their literary ones.

I myself wondered if it was a "deliberate" error on the part of the writers to suggest something about real brains, or to show simply having a diploma didn't really prove you were smart, so FU to anybody who points to their diploma as "proof" they are smart or qualified, but apparently it wasn't deliberate.

I'm a bit ashamed to admit it, but I've heard this line a dozen times since I was a kid without thinking about it. But the other day, I was paying closer attention for some reason and I actually listened to it and said to myself, "WTF, that's not even remotely true." I had a good laugh, though, and decided to make the above cartoon.

Ultimately, at best, since this was Dorothy's dream, I suspect it suggests that Dorothy isn't very good at geometry.
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But I seriously digress.

Any asteroid that big would probably be spherical, of course, collapsing in on itself under its own gravitational weight, so it is almost certainly much smaller than our moon, and second, it seems unlikely even a Constitution Class Starship could significantly deflect anything that big, so it must be much smaller than Spock stated. It's still big enough to kill all humanoid life on Amerind, but you wouldn't need anything bigger than Mt. Everest for that.

The Enterprise is then put in a very unlikely situation for storytelling reasons, and those reasons don't really bear close scrutiny, IMO. This asteroid is only two months away at sublight speeds. At warp 9 the Enterprise could travel thousands of times that distance in less than 1 hour (much farther than the whole diameter of that stellar system by many orders of magnitude), but they nearly burn out their engines getting there on time - and not so much because they delayed looking for the lost captain, but because Spock had to justify his decisions to a more than usual argumentative McCoy. It's just unlikely they'd chew into their margin like that. Also, they could have easily left a landing/search party since they could get back in a couple of hours rather than wasting precious time looking for the captain, but they didn't. Whatever the reason for being late, the deflector beam (the only time used in TOS, unless you count Who Mourns For Adonais when Kirk tried to push Apollo's force hand away) and the subsequent phaser strikes fry their warp drive (Scotty calls it a Star Drive here), and even Scotty can't fix them without a space dock at the nearest starbase.
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If margins were that close, it was highly irresponsible to visit the planet first. Unless they first had to make sure the inhabitants didn't know about the up coming disaster. It might be the case the prime directive would prohibit the Federation from saving them even from a natural disaster if the population was already aware of the problem (I assume since solving it would tip them off something "extraordinary" was going on and reveal extraplanetary life). Turns out they're primitive people so they decide to go ahead, but closer examination would have revealed they did know about it. In the end, though, the prime directive may not have applied since The Preservers already made asteroid deflection part of their culture - the Enterprise boys just fixed it and put them back on track, so all ended well.

Well, except Kirk's wife and baby died - better that than abandoning them or taking them - right? And, of course, in 2 months no other Federation ship could get there to help, and the ship's engines are STILL burnt out and can't be fixed in space, so they may be years away from a starbase - but we won't bother fixing that HUGE problem before the story ends. We just really don't know what they did next. Perhaps another starship finally arrived to help and took them in warp-tow to a starbase and they got back to exploration in only a few more months. Regardless, this is the longest real amount of time that spans any one episode - over two months, and maybe more.

TidBits: The Franklin Reservoir is the beautiful lake seen in the episode, and this lake is probably best know from the opening of The Andy Griffith Show.

I don't understand why the sky would darken several times due to an approaching asteroid, particularly one that is still months away. It makes little sense. Maybe some other periodic orbital phenomenon coincides with close approach of an asteroid field, and the planet's proximity draws them in - so the deflector helps push them away. I doubt it's the same asteroid each time, like a recurring comet, but a different one. Otherwise, why make a deflector when moving the asteroid once would suffice? The origins of the belief that the "gods" would return comes from where? The Preservers sure didn't come back, so why would the people believe that? Wishful thinking?

Selish's father was a fool not to have a back up plan to pass along such required information. Maybe they shouldn't have been saved since the prime directive says you shouldn't save people from their own shortsightedness. In fact, it's just damn foolish all around that everybody doesn't know about this necessary thing to survive.

Perhaps the temple simply detects approaching asteroids and "darkens" the sky somehow as a warning to alert the chief medicine man it's time to push the button. But if so automated, why doesn't it deflect the asteroid itself? Why require a person to push a button? Maybe they felt as long as the people kept the faith, they should be saved, but if they couldn't do that or they were slack, they weren't worthy, or were already gone, so why keep the automated system running? So, the human pushing the button proves there is still something worth saving there. But I dunno.

Of course this place must be littered with asteroids that cross Amerind's orbit to require such a temple in the first place. Maybe this happens every generation or two, or even several times each generation. It's even possible that numerous asteroid stirkes is what "should" prevent that planet from having a decent run of evolution, since that takes time, and the asteroids would wipe the slate clean too frequently to expect intelligent life, let alone an advanced civilization. But again, I dunno. McCoy does mention how weird it is there are NO meteor craters around, like one would expect them in a place like that, but there aren't ANY (possibly foreshadowing the existence of the deflector).

Edit: Nah - Spock says its size, age, and composition are the problem - not that it sits in a shooting gallery. Age? Maybe it's young. It was terraformed relatively recently, so it might appear young - too young for such life to evolve naturally. Size? Gravity seems normal, so what's wrong with its size? Composition? That could be anything. Well, whatever it was, they didn't really make it clear.

Hopefully, the Enterprise's people also picked a new medicine chief and put him through the proper sequence of the memory device (The one Kirk hit out of order and so temporarily lost his memories) so the new medicine chief will have what it takes for future problems. If not, this is going to happen again - soon.

Spock uses a mind-meld on Kirk, which I think only happened four times in TOS. Can you name all four episodes?

Trek Trivia
The Paradise Syndrome - I am Kirok!
Specter Of The Gun - The bullets are illusions, mere shadows.
Requiem For Methuselah - Forget, and
Turnabout Intruder - Yeah, I believe you are the captain (or something like that).

The Beauty of the day is Sabrina Scharf playing the Tribal Priestess, Miramanee, the only woman, I believe, that James T. Kirk ever married in TOS, and maybe beyond. He lived with a few women, had another kid, too, but never got married, as far as I know.
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Another Lady Fair is Naomi Pollack's background character, a native American girl. The character doesn't even have a name and she's not so cute, IMO, but I mention her since we'll see her again in TOS as Lt. Rahda in That Which Survives, and she was a co-star of a show I quite liked in my youth, playing Mara, wife of Korg, in Korg, 70,000 B.C.
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I don't know if they did this more than once, but this episode, at least, is a re-master of the re-mastered episode - that is, they HAD to fix a mistake they made. In the first re-mastering, the temple's deflector beam was made red, so it'd be different from the Enterprise's blue phasers, but the dialogue clearly states the temple puts out a blue flame, so they had to re-do the re-do.

I like this episode - a look at American Indians (if they came close to accurate, let's assume), the idea of the Preservers (the more realistic and recent ones and not the unscientific ones billions of years ago - though they would have been fine if they just stopped at seeding DNA everywhere and the puzzle at the base pair level, but they went too far), Kirk in love, married, a kid on the way, and happy, Spock in command, McCoy at his throat (at first, but then, as typically is the case, he gets on board later), Scotty worrying about his engines - his bairns (Scottish for baby or young child, if I'm not mistaken). And the very idea of deflecting an incoming asteroid hits close to home, many T.V. programs and specials today built around that very real threat to Humanity and what happened to the dinosaurs who weren't smart enough to see it coming.

The fact Miramanee can hang on that long, and yet McCoy can't save her despite all his skills and tech, is dramatic, of course, but one wonders why he couldn't save her. I don't mention this because it's not possible, but because I wonder if he was not allowed to use all his skills or equipment. Maybe he could have saved her if he could have taken her to the ship and performed surgery, but he's not allowed to do that. Carting her injured body back to the village seems O.K., but beaming her to the ship might have gone too far and been too big a revelation to her culture. But if so, that makes her death, and Kirk's child's death, so much sadder.

I rated it a 6 out of 10 before, and while I nearly always like the re-mastering effects, they don't really awe me this time. And upon closer reflection and reexamination, I'm sorry to say, the story has more problems than I remembered, so I might go down to 5.5 or even 5 out of 10. There are a lot of problems in this story.

I will mention here that an episode of Star Trek Continues: The White Iris, is worth seeing as a kind of sequel to this episode, and it is a pretty good episode of STC, so I recommend it.
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And the Children Shall Lead

A decent episode. The angle of the power of denial and grief is interesting. I like the way the children are brought to their senses with a reminder of their families. The gorgan (where did that name actually come from? Kirk seemed to just pick it out of thin air) was less than convincing, though. And it's never really clear why he needs the children instead of controlling people himself (the power must come from him, not from the children). Kirk and Spock being immune is also kind of glossed over - if that's possible (and relatively easy as it was shown), why not any further attempt to break the spell over other crew members? Overall, though, I'd say it's probably the best the show has ever done at utilizing children.
A deity (or whatever the Gorgon is) needs followers. It is from followers they derive their power to influence things here and now. Children are more easily tricked and led and turned into followers. Adults may have more control and the ability to more easily see through the lies and resist. Not all, but too many. With the children, and enough of the crew, they might have succeeded in getting to a larger population, controlling more, killing the rest, and once again marauding across the galaxy.

And The Children Shall Lead
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"Hail, hail, fire and snow, call the angel, we will go,
Far away, for to see, friendly angel come to me."

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Melvin Belli
Melvin Belli (the "Friendly" Angel - aka the Gorgon) was a pretty famous lawyer, raking in over $600,000,000.00 in awards for his clients during his career. But here, they decided to use him instead of a regular actor since they already had his son, Melvin Caesar Belli (credited as Caesar Belli) playing one of the kids, Steve, so Mr. Belli was probably already around and willing to do it. Some claim it was a mistake, but I think he did a wonderful job, and I loved his voice, however they mechanically tweaked it, to sound so ominous.

Kirk seems to have pulled the name "Gorgon" out of his arse, and maybe he did, likening the angel to an ugly beast. The name was someplace in the script, and perhaps after that, but the scene it was in was cut anyway, so I'm fine with Kirk assigning an appropriate name to the phenomenon.

This has never been a favorite episode of mine - in fact, I'm usually disappointed they're playing "that one," but to be fair, it has its moments, and I think I have a greater appreciation for it now as an adult than I did as a youngster. There may be more science behind the Gorgon than fantasy or magic, but if there is, we never learn of it. A series of novels makes this gorgon out to be one of several nasty beings brought into this universe by a younger Q, along with the creature from Day Of The Dove and that god-like being at the center of the universe in Star Trek V: The Final Frontier - possibly brought in for poops and giggles, but I dunno. It matters not. The story has more of a fantasy feel than a science fiction feel, but occasionally that's all right. They originally had the children singing incantations rather than pumping their fists, but they decided that was too magical or something. Others claim the fist pumps were too stupid for words. I didn't mind it, but YMMV.

We get to see some new parts of the ship, like the arboretum, can marvel at how effortlessly the food replicators work at producing (and recycling) ice cream and the like, and see a new viewing screen in the transporter room where, yikes, they beam down two red shirts into empty space. I would have figured there would be some safeguards so that couldn't happen, but they can be overridden, and since the transporter operator was probably under the influence of the kids, into the vacuum they went. Sadly, I think if Kirk had acted quickly, he could have located them and beamed them back on board and possibly revived them, but he seemed to immediately write them off. I must, therefore, suspect he knew it would take longer to bring the ship about and find the men than the time they could have survived. They were, after all, traveling at warp. Unfortunately, I can't find any credits for these two unsung heroes, so, so long guys, and thanks for your service. As for the two men left on the planet below, they never do go back and pick them up (at least not during the episode) so hang tight guys - somebody will come back and get you - eventually.

BTW, I was impressed with how fast they dug those graves and buried those people. Not a speck of dirt on them, too, so it must have been somebody else. But if you beam down a sizable work crew with the right equipment, I guess it shouldn't take longer than your average commercial break to get the job done and beam back to the ship.
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For the children (above) we have (first row, your left to right) Pamelyn Ferdin as Mary, Melvin Caesar Belli as Steve, Brian Tochi as Ray, and Mark Robert Brown as Don, and in the back, once again we have Craig Hundley, this time playing Tommy. Craig had earlier played Kirk's nephew, Peter, in Operation Annihilate! Brian Tochi will return as Peter Lin in Night Terrors, an episode of TNG.

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There is really no new beauty of the day, so we'll take the opposite - Uhura as an elderly, diseased, dying, uglified version of herself. Some cry foul that there was a mirror on her communications counsel, but we never see it again, but I think that mirror was also simply part of the illusion the kids cast over the crew, and it wasn't there after the spell was broken since she didn't immediately look at her youthful self, which you know she would have done had a mirror really been there. You may recall Uhura was always a little obsessed with her beauty and possibly extending it with immortality via an android or the like, so being old, diseased, and dying was exactly the sort of things that would frighten her most. That gal's not just old - she's also diseased!
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It's always a mystery when they appear to have recorded footage of certain scenes - like this time, they had the dead bodies of the parents shot from above. Who recorded that and from that vantage point? Those tricorders must be pretty impressive if they can take panoramic shots and get views from above just by walking around with them at ground level. Impressive tech, I guess. Or maybe they had a hovering camera drone with them to record the mission (and often do, but we rarely need to see such footage).

For the parents all killed themselves with Cyoladin - a real sounding poison - apparently quite effective for committing suicide.

Here are Kirk's garbled orders - they made them by playing his words backwards - but here somebody has reversed the order again so you can hear them if you want.
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I gave this episode a 4 out of 10 before, and while the new special effects are better (ship and planet) they don't really help the story. But it is better than I remember, with possibly a closer look at the characters and how they handle themselves, so it should go up to 4.5, I think.
 
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Is There in Truth No Beauty

Scotty wears a kilt with his dress uniform. Are there also officers who wear other traditional clothes?

Wow, Larry is a total creep.

It's always striking how the direction and speed of the ship can be so easily altered from completely different places. Makes you wonder why a helm is needed if engineering can already do everything.

They keep throwing the word ugly around. Nothing about the way they've represented the Medusans really supports it. Feels more like he is too brilliant/bright/mentally disorienting to look at than ugly.

'Blind people can't pilot a ship'. Geordi LaForge says hi.

"That's not Spock" Slow on the uptake, there, Doctor...

Kollos is really a jovial guy.

Why put the visor on just to transport the closed box? Kirk is literally standing right there without a visor, so there's no danger...

Overall a solid episode. Miranda was an interesting character and a good guest star. All the fawning over her at the beginning was a bit irritating, but it did work well to set up the 'every rose has its thorn' moment, which tied the story together nicely. I am curious how much Kirk's words rang in her ears. I don't think she actually caused Spock's accident - Kollos was simply so distracted and overwhelmed by the experience. But she was definitely jealous, and maybe couldn't bring herself to really dig deep for Spock at first. Also nice to see a conflict like that which ultimately ends in such a mature way, with everyone parting on good terms. And Kollos' insight into humanoids was also really well done, and struck a wonderful chord with Miranda's character, as well.

I also find the medusans interesting - definitely energy beings, yet somehow with an effect on others that no other energy being creates. Or maybe better to say, with an effect on others that they can't control. They also have incredible unique powers. Perhaps they're halfway down the road to becoming something q/Organian/etc.-like? Maybe they'll eventually be able to tone down their appearance for safe interaction.

Is There In Truth No Beauty?
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Here's the obvious beauty of the day, but the ugly of the day is a brief and weird special light effect.
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This is Diana Muldaur's second of three Star Trek roles, you may recall.

So the question is, what is truly beautiful and what is truly ugly? Miranda looks pretty, but her soul is filled with jealousy, while Kollos looks ugly but has a beautiful mind or soul. So you can think about that, if you wish, but I feel it's better to never judge an episode by its title.

This is an average episode, IMO, right in the middle. I didn't like much of the dinner dialogue, for example - it was sexist and almost like Kirk and McCoy were competing with one another to see who could be cornier or smarmier while still maintaining a straight face. It felt fairly insincere, like saying Miranda was the loveliest human to ever grace a starship? Rubbish.

Fun fact - we learn part of what it is to study on Vulcan is not to learn how to read minds, but how not to read them. This makes sense.

Antarean Brandy was served and was blue, just like Romulan Ale, but Antarean Brandy is legal and probably a far more common drink aboard a starship. I wonder what they were really drinking? Water with blue food coloring, or some blueberry drink or something. No matter. But this is in the days before synthehol. Frankly, I don't see the point of Synthehol unless you love the taste of alcohol but don't want the intoxicating effects at all. Weird. I'd just drink something better tasting and non-alcoholic if I didn't want to get drunk or at least tipsy. (Of course the actual taste of Synthehol is only close to that of alcohol, but it's different enough that Scotty INSTANTLY called it disgusting or something to that effect in TNG's episode, Relics.)

Speaking of whom, Scotty was wearing a kilt - I think he does that twice in TOS, the second time coming up later in this third season.

Here we see the Vulcan IDIC (Infinite Diversity in Infinite Combinations - a pluralistic philosophy - described as the most revered of Vulcan symbols and beliefs). Of course to arrive at that name, one has to spell it in English, so what a remarkable coincidence that works out like that in both English and Vulcan). Now you see again the same type of problem with Sun and Son in the previous episode, Bread and Circuses.

It was somewhat surprising Doctor Jones felt Spock might be wearing the pin as an "In Your Face, I'm Better Than You," insulting dick move - quite contrary to the very meaning of the pin, or the Vulcan philosophy (though in the movies and other areas, it does often seem Vulcan are lying SOB's as to not having emotions or letting them guide their actions - though I suppose it's wrong to judge all Vulcans for the actions and motives of a few). Right out of nowhere and for no apparent reason, Miranda practically accuses Spock of deliberately trying to insult her. It was strongly suggestive enough that I think even Kirk wondered, though he instantly defended his officer, but from what Kirk later said in private to Spock, the Vulcan apparently felt the need to assure his captain he wasn't trying to be insulting. But the woman had obvious issues. But then again, maybe Vulcans aren't the apparent emotionless paragons of logic as described by Spock, but most of them are really a bunch of condescending racists, particularly towards humans or anything human or half-human, like Abrams depicted in NuTrek - not just of some kids, but even an adult or two. What a pack of jerks. But I tend to think a great man like Spock was closer to the mark than Abrams and such other more emotionally motivated Vulcans are the exceptions and not the rule.

In any event, perhaps, like Tam Elbrun from TNG's episode, Tin Man - one of my favorite TNG episodes, BTW - people who are born telepaths can't help but be socially screwed up. But later it's revealed she is also blind, so that couldn't have helped her emotional development since too many people immediately pitied her, a feeling that she passionately hated and could read or feel from them, so she didn't react kindly to most people for that reason alone. Could she have felt pity from Spock? Doubtful. Seeking a sanctuary of sorts away from humans and on an alien world/ship is what they both did, and that's not a bad solution. Many crave isolation for their fellow Man.
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It would seem Roddenberry wanted to mass market this little IDIC pin, but the actors objected. I'm not sure why they'd even have a say in it. But did they feel it cheapened their work, or the Trek image, or were they just upset they weren't going to get a percentage of the take? I dunno. I don't see anything wrong with selling those pins. Though as Josh Lyman said in The West Wing, I can see a problem proudly sporting one in public since it can be taken or interpreted in so many bad ways well removed from the actual meaning if the pin. Politics - the art of taking ANYTHING said by your opponent and interpreting it in the basest possible way. Disgusting. We don't see too much about politics in Trek, but I suppose there is some, and for a place like DS9, it would be far more important for them than people exploring the galaxy on a spaceship.

I was surprised that Spock Prime's ship, the Jellyfish, in NuTrek had an IDIC design incorporated into it. I didn't really pick up on that, myself, but I'm sure once it's pointed out to them, anyone can see it.
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Later, Larry Marvik produces a phaser from his pocket, but I wonder where he got it. Maybe he beamed aboard with it and this is before a transporter detects such things. By TNG, I don't think he could have done this. And I doubt he broke into the ship's weapon arsenal or armory unnoticed, so . . . is this really a plot hole?

While the re-mastered ship shots are always pretty awesome, I didn't like the barrier effects as much as the original. YMMV. But the race toward the barrier and the fight and music with Marvik is well done.

You get to see some rare shots of the left side of the bridge (when facing the turbo lift), including the steps Spock goes up and down to get to Kirk (we hardly ever actually see them on that side, but do see the steps quite a bit on the other side). And we see the station left of Spock's science station, so that's worth looking at a bit closer. I'm not even sure what station that is.

The Medusan Ambassador, like his entire telepathic race, has an innate talent with spatial navigation (how convenient for this story.) The Federation is interested in finding a way to use this skill on Federation ships, but it seems absurdly dangerous since the slightest glimpse of a medusan will cause a human to go dangerously insane (even with the ruby quartz visors.) It's so dangerous, in fact, they don't even want people in the corridors when the FULLY encased being is being carried through the ship, or in the transporter room when beaming him up (maybe you can see enough of him inside the case as it materializes). Later, Kirk is in the transporter room when Kollos beams away, but we didn't actually see Kirk watch it, so he may have closed his eyes and turned around during actual transport. Anyway, clearing the corridors seems precautionary, though apparently nothing much ever came of the hope to use the Medusans in this way since I don't think we ever hear of them again in any Trek series.

Naturally, earth people gave the Medusans that name and it wasn't what they called themselves, which otherwise would have been another suspicious coincidence. These inside name "jokes" are probably never what the natives call themselves in their own language. Anyway, for a Madusan or Medusa, a bad thing happens to you if you view them - going insane or turning into stone, it's always a bad thing. The different effects aside, one might assume the Medusans don't know about the Earth's mythological references and might be a little pissed if they ever found out, or they might also laugh it off and not care since they are pretty enlightened or good humored.

Anyway, Marvik, now insane, hurled the Enterprise out of the galaxy, but Spock also seemed to suggest it was more than just being through, or in the galactic barrier. Something about the spacetime continuum and exceeding warp 9.5, but it's, well, kind of meaningless and closer to techno babble or gibberish than the normal jargon, so a bit of a fail there, and nothing like that ever happens again by going past warp 9.5. And I fail to see why they were so lost - just pick a direction and go, and when you come out, you can tell where you are – or maybe they were no longer in "normal space" either, but another dimension? If not, unless you either have to get out PDQ if you move at all, or your ship will be destroyed since you're in that damaging place too long, you could afford the trial and error I'm suggesting. Since they can't, they must have one shot at it, lest they be destroyed. So thanks, Kollos.

I gather Rodenberry wanted the arboretum to be a holographic projection - which is maybe why the first flowers Miranda sniffed had no scent, but they backed off that idea and had some real roses there, too, which had real thorns, since they needed those for the story or symbolism (but they embraced the holographic idea later in TNG as the holodeck, and gave it the "solid" properties that real holographic projections lacked). In TOS, it might have been part hologram and part real, but the hologram was more like what we could really currently make - a projection with no smell or substance, so the place had to have a few real flowers in it, too.

When it's revealed Miranda is blind and using a sensor net on her dress to see, they claim only a sighted person can pilot a starship. Rubbish. It would be more expedient to use Spock, of course, but her sensors saw well enough - it even saw Spock's flat pin. Geordi LaForge's visor, however, is probably much better and can see colors and other parts of the EM spectrum, too, so maybe her dress isn't good enough to see colors or certain other details necessary to pilot the ship - even printed numbers on a control counsel, for example, may be beyond her dress's ability. But what Spock/Kollos did didn't seem all that complicated. It may have taken longer, but I bet Miranda/Kollos could have done it. In any event, it was inspiring to many, I suspect, that a blind person, and a woman, could be so strong and competent a character.

I laughed pretty hard when Spock/Kollos described Jim Kirk as a long time friend, but laughingly described McCoy as being, "also of long acquaintance" (but not necessarily also a friend). :lol:

A good wrap up with the final Spock/Miranda mind meld in sickbay, and the farewell in the transporter room, and we see a Medusan ship at the end that was not shown before, so that was nice.

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I only gave this episode a 5 out of 10. It had some better moments, but some lower or wrong ones, too, IMO, so an average of 5 seems fitting - the episode was a bit uneven.
 
Spectre of the Gun

"Establish contact at all costs with these people in the middle of nowhere who no one knows anything about." That's got to be in the running for dumbest order in Trek history. Especially when the Melkotians very deliberately - and very civilly - provide a direct warning to leave them alone. Trespassers will be shot...

Interesting that they chose the wild west, specifically as Kirk's punishment, even though he barely even remembers the history. And that they are cast as the outlaws rather than lawmen.

Judging the reality of death based on these unknown characters makes no sense. The Melkotians created the town, and therefore probably the people as well. What proof is there they were ever alive in the first place?

Chekov is definitely enjoying his last meal. Maintain good relations with the natives.

Considering the power of the Melkotians, it's clear that it probably wouldn't have helped, but it was illogical to dismiss technological solutions out of hand because of being 'in the wrong century'. The Melkotians created that town, they didn't send the crew back in time. There could very well have been Melkotian technology hidden away somewhere.

For the pain...

I get that there needed to be a moment for Kirk to clearly choose not to kill (even though the Earps were never alive) but it was kind of weird to go from 'none of this is real' to 'now let me kick his ass'.

So the whole planet was part of the illusion - I honestly didn't anticipate that, but it does better explain the transporter/scanner malfunction at the start. I don't know how much I buy the explanation for Chekov living, though.

I wasn't really sure what to expect from this episode, but it was actually a really pleasant surprise. A few strange writing choices here and there but in terms of atmosphere it's top notch for the show. I read an article once about the importance of time and the passage of time in the western genre - that it's in some ways almost fundamental, and this episode absolutely nails that aspect of the story. In fact, I wouldn't be surprised to learn it was at least partially written as an homage to High Noon, which is the most classic example of this. There are obvious, major comparisons - from the reluctant hero who doesn't want to fight to the townspeople all encouraging the fight while refusing to take part in it and, of course, the clock on the wall appearing again and again to drive home how much closer the hero is to his doom and how his efforts to change the inevitable have still not achieved anything. I really enjoyed that atmosphere of the desperate race to stop something bad from happening - following along on the checklist of all the things you have to try, even though we all know they aren't going to work.

I also really liked the fact that it was the Melkotians interference which betrayed the truth - the barrier at the edge of town could be written off as an unknown type of force field, but without some kind of medical interference or direct alteration of physical objects (the medicine), Scotty could not possibly be immune to knockout gas. There's maybe still a little wiggle room there, especially with modern understanding of ideas like nanotechnology, but this was maybe the first time that Spock took a slight leap to the right conclusion where I truly felt it was justified. Also in part because of the context, and the way the transporter also failed to work as expected and the communicator, as well. And the solution of how to convince humans not to fear bullets (especially fidgety McCoy) was brilliant and resulted in a beautiful showdown scene.

The xenophobic aliens being impressed by Kirk's refusal to kill is, of course, a long standing trope in the series, so it's perhaps a bit less impactful here, but I do like that the Melkotians are presented as a more normal civilization that just happens to have a powerful telepathic capability. As opposed to the Metrons who were essentially gods or the First Federation whose technology was insanely advanced. This felt more like a genuine defense network that was actually justified and necessary.

Overall, I wouldn't put it in the absolute top tier of episodes, but still a very strong showing even so.
What Kirk can actively recall and what's actually buried in his memories are two different things. Obviously, the Malkotians can read all that like a book, even the stuff Kirk is vague on. And they were outlaws - trespassers, and we all know what's in store for them. But even so, Kirk does not have all the true facts since he may not have been exposed to all the true facts.

I don't understand what you mean by death based on the characters. It is based upon the "reality" of the setting and how convincing it is in their minds. If you think you'll die, then you will. Ultimately, it wouldn't matter if the figures were historically accurate or completely fictitious.

I think you got the wrong idea. Their tech solution didn't work not because of the time they were in, but the reality was "fictitious" and where the normal laws of the universe didn't apply. Otherwise, the smoke grenade would have worked. Sadly, while death awaits them if they believe it does, success of their tech doesn't share that feature. But then why would it? Are those really the actual chemicals, or just a mental construct with no real substance? Still, the power of suggestion should have done something for them, even if not to their opponents.

What you say is true, but Spock only convinced Kirk the bullets weren't real and couldn't kill him - not that the Earps weren't real, and the bullets couldn't kill them. He was very specific. And Kirk so wanted to kick that guy's ass. But kill? Violence leads to violence. Break the cycle and save successive generations endless pain and suffering by forgoing your revenge. Kirk knows this. He's a historian of sorts, particularly where conflict is concerned.

They do meet a lot of god-like species, but hopefully this isn't one of them. Nor was the First Federation simply because they had a massive vessel. IIRC, they were not that powerful a society. But unlike the Tolasians whose mental abilities might threaten to lead humanity to its own destruction, I guess these other mentally gifted aliens aren't as powerful (yet). But one must always be mindful of heading down that wrong direction.

Spectre of the Gun
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As punishment for ignoring their warning and violating the Melkotian's space, Kirk and the landing party are psychically forced into the roles of historic gunfighters to reenact the gunfight at the O.K. Corral. In the real gunfight, Kirk and Chekov's characters (Ike Clanton and Billy Claiborne) survived by running away when the shooting started, leaving Spock, McCoy and Scotty's character's (Frank McLaury, Tom McLaury, and Billy Clanton) to die. But Chekov's character would die a year later in a gunfight, and Kirk's six years later while a different sheriff attempted to arrest him on the charge of cattle rustling. Any discrepancies between what happens here and real history (like the battle taking place at 5:00 p.m. instead of 3:00 p.m. when it really happened, and in an empty lot some distance from the O.K. Corral instead of in it, or Wyatt Earp being the marshal and leader of the Earps instead of the deputy marshal under Virgil, etc.) can easily be chalked up to the fact the Melkotians are using Kirk's knowledge of the events and Kirk apparently isn't in full command of the actual historic details, which is quite understandable, even if he did look at some of the material. It's even likely much of Kirk's knowledge comes from various romanticized fictional portrayals of the characters and events, which are quite often highly inaccurate. Most on both sides led short lives, dying or becoming crippled within a few years of the event, with Wyatt being the exception, managing to live into his 80's, and his actual shady and shifty nature becoming more epic and heroic via fictional works as time went on and the longer he lived.

Most of the black hat actors there were in their 40's and 50's, but the real characters were in their 20's and 30's. Wow, what a bunch of intractable characters, but what can one expect from a preprogramed mental illusion? They're about one step up from the gunslinger robot from Westworld in complexity of thought and purpose, or a limited 1D NPC character in some computer adventure game.

The McLaury brothers, or Mclowery brothers, were played by Nimoy and Kelly, so Spock and McCoy were finally brothers. :beer:

I've always felt this alien image was pretty creepy. Is it supposed to be a floating head? Is it like a jellyfish in the air or what?
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The Melkotian warning buoy is interesting in that it uses telepathy and this bypasses the normal universal translators (which go unseen most of time anyway) and gets right into their heads. Maybe the Melkotians are as dangerous as the Talosians, maybe not. Good thing there's no death penalty involved by the Federation for going to Malkot. Instead, they go in under orders. I find it odd, I think, the Federation can issue such orders like go in and make contact even if the natives tell us they don't want us there. Oh well, there's gotta be drama of some kind, right? Maybe the Federation needs a port there so badly, they're willing to risk spending the lives of an entire crew and ship but have to well motivate them to succeed.

I was impressed with the new Melkotian warning buoy in the remastered version. It's, well, pretty, shiny, crystal like, luminescent and moves in more interesting ways. It would probably make an interesting Christmas ornament, if nothing else. And the planet is redone, which looked dry and barren, and they're some rather nice close up shots of the ship.

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On approach to the buoy, I calculated the ship was traveling around 500,000 mph, which despite sounding impressively fast is really only a tiny fraction of light speed, so it was a relatively slow crawl, for normal space. At that speed, for example, it'd take the Enterprise 7.75 days to get from the sun to the earth, but only half an hour to go from earth to the moon. Then they bypassed the buoy and increased speed to reach the planet in 5 minutes (probably using warp speed). I just make such calculations now and again since I find them interesting (and to ensure nothing quite unexpected is going on). Nothing weird was happening there, as far as I could tell.

Rex Holman played Morgan Earp here, but he'll come back to Trek as J'onn in Star Trek: The Final Frontier.
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He does like the character type of a man who shoots on sight. Actually, Morgan wasn't really like that, and J'onn was just a dirt farmer as I recall.

I like the Vulcan mind-meld helping the poor humans to disbelieve the illusion. Normally you gotta make saving throw vs. illusion to escape such lethal phantasms. But good ol' Spock reduced the illusionary reality of those bullets to complete certainty they were but "spectres of the gun."

Bonnie Beecher played Sylvia and is our beauty of the day, such as she is.
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How did Chekov pay for the mortar and pestle - and why wrap it up like a present? How did Scotty pay for the cotton wadding, or the bourbon or other items they acquired? Maybe the Clanton gang has a good line of credit.

I used to think it stupid Spock made a grenade and they used it up in a test so close to 5:00 p.m., but I guess maybe he made two of them, or it would easy to recharge the one. The gas didn't seem that thick, though, so I have my doubts it would have worked that well. It's not like the Earps would pick it up and deeply inhale the gas like Scotty was doing, so even trying that seemed silly since if that's what it took to make it work, it wouldn't.

Man, it's season 3 and Kirk's still calling his ship a space ship and not a starship. I just don't like that. Captain Merick had it right - it's not just a space ship, but a starship - with a very special captain and crew.

I gave this episode a 6 out of 10. I like the odd way the Earps lined up one-by-one - it was eerie, and the way Kirk and company stood their ground and the wooden fence behind them gets shot up - it's cool. And, of course, Kirk once again over comes his instinct and baser nature to kill and spares Wyatt's life, demonstrating the better angels of our nature. Well done. I just wish he'd stop taking the 1st, 2nd, and 3rd in command on away missions, not to mention the chief medical officer, too. The TOS era really had little regard for rank; it was quite expendable, apparently. Then again, half the time everyone left behind on the ship is in danger of dying more than the landing party, so :shrug:.

Starfleet service really is dangerous work.

And I think I'm caught up. Next two:
Day Of The Dove
For The World Is Hollow And I Have Touched The Sky

But I will follow grendelsbayne's reviews.
 
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The Andromeda Galaxy would indeed be that big in our sky - see below - but it's so DIM at 2.5 million light years away, we'd never see it like that with the naked eye. It isn't enlarged, here, but the exposure time is hours and hours to gather up enough light to see it like that, and it might mostly be EM waves from something other than the visible spectrum, too. Crafty people, astronomers and photographers. It's been shopped! (But in a good way).
jMAGJc9.jpg
Yeah, the picture is to approximately to scale, but it's a fake, as described here, where you can see the original background taken by Stephen Rahn on June 10, 2013, of the Moon, Venus, and Mercury. The source for Andromeda, an ultraviolet image from the NASA GALEX mission, is also shown.

http://www.slate.com/blogs/bad_astronomy/2014/01/01/moon_and_andromeda_relative_size_in_the_sky.html

If the composite had been an actual photograph with a long enough exposure time to see the galaxy like that, there would be multiple issues visible that aren't present. One of those issues would be that you could see many other astronomical objects and bodies besides just M31 (and the Moon, Venus, and Mercury). Other issues include both the changing clouds and the inability of the needed equatorial mount to keep the ground in a fixed relative position.
 
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Yeah, it's a fake. That's what I meant, "It's been Shopped!" Photoshopped, or some such. But it's a cool image and does show pretty much how big the Andromeda Galaxy would be in the sky if you could see it at a glance with the naked eye. Most people wouldn't realize it would be quite that big, so I really like this image.
jMAGJc9.jpg


It's a full 3 degrees of arc (compared to the moon's 0.5 degrees of arc in the great 180 degree arc of the visible sky, horizon to horizon.

GXoFkvj.jpg
 
Something I didn't discover until a couple of years ago is that the Andromeda galaxy is not on the same horizontal plane as our own, but "up and the to left" a bit, if you understand me:

DhMi8zZ.jpg

https://www.nasa.gov/images/content/654284main_i1220bw.jpg

This is not unusual in spatial terms (since there really is no up or down in space" but for Star Trek and it's tendency to have everything on a flat plane like the ocean, this is a big departure! :biggrin:
 
Some fun videos.

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Cool Picture :techman:
MyNihDE.jpg
 
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Putting the fun of galaxy collisions aside, there seems to be a distinct preponderance to default to the "official" warp speed charts of WF^3 and then highlight the episodes as being incorrect when the speeds and distances don't conform to that. For a start, the whole WF^3 wasn't even conceived of until long after the show was in production, so it's hardly surprising that the writers didn't consider themselves beholden to it. In fact, TOS was often remarkably consistent at presenting a wide-ranging federation, whose starships routinely covered hundreds if not thousands of light years with ease.

Obsession...I couldn't help but cringe at most of the numbers being toss about so glibly. Examples would include the fact the Enterprise travels 1,000 light years in pursuit of this creature in less than a few days (it should take a year or more at warp 9 to travel that distance in that time). Not to mention they come back, so that would take another year.
They need to cover a 1,000 LY in That Which Survives too, yet no-one thinks it an impossible or impractical task. A few days seems about right, really (assuming they don't push the engines to Warp 14!)

Gamesters Of Triskelion...the fact the numbers make sense - Triskelion, for example, isn't hundreds or thousands of light years away, but a mere 11.6, so at warp 7, it'd take about a week to get there, and that sounds just about right
You really see them taking a week? Kirk and gang don't seem to spend more than a day at most on Triskelion. Assuming the trio are kidnapped in the morning, Spock spends no more than 2 hours searching for them before setting off to the neighbouring star system, by which point the captives are having their first meal. They then train and are purchased by the providers. It is dusk when Shahna takes Kirk out for a run, where he continues his seduction from lunchtime and shows her the stars. Flash back to McCoy confirming they've travelled "a dozen" light years (I assume he's rounding up) before returning to Kirk and Shahna who discuss their kiss under the stars earlier that same day (making this scene late evening). Kirk et al attempt their escape and are recaptured, at which point the Enterprise arrives in orbit. All in all, one LY per hour is not unreasonable, nor out of line with other episodes.

Return To Tomorrow...In this episode, they start out hundreds of light years beyond where the farthest Earth ships have so far come - another mistake - and it'll take 3 weeks just for Starfleet to even receive Kirk's initial report via subspace, which travels many times faster than warp 9, so again, WTF? So that's pretty far out. Again, at warp 7, it'd take 200 or more days to get out this far, 400 to get there and back, and it's highly questionable there was nothing in between or they'd bypass it all just to investigate this one thing, so again, reaching for the epic in that way is more of a problem than it's worth. One might estimate subspace communications, however, travel 10 or more times faster than their highest warp factors (if you play with some of these numbers), so they are 30 weeks out at maximum warp, or even farther at typical warp. Bad numbers, all the way around. Either ignore them or adjust them rather than struggle to make them fit, IMO.
Subspace communications are not always a reliable way to judge distance IMO. They were also three weeks out from Starfleet during the events of The Enterprise Incident - I would suggest that without the presence of subspace boosters (which we saw the NX-01 deploy on several occasions) subspace communications slow down considerably. Deep inside Romulan territory or far beyond the reach of known space are both likely locations where this could occur.

By Any Other Name...numbers don't work for me. At warp 9, it'd take about 3,500 years to reach Andromeda. To get there in 300 years, they'd have to go about warp 20 (old system), which is faster than even subspace radio (by some previous calculations). They state they are traveling at warp 11, so the distances and times are again underestimated. In TNG terms, I think we could get there in 250 years at warp "almost 10." Space is big, people, and the Milky Way is already too big to handle for the relative turtle-like speeds they're using in this series, so introducing other galaxies is problematic, at best, and needless as well, unless they also introduce wildly improved technology or have incredible stretches of time.
Again, they're not using the turtle-like WF^3 speeds in Star Trek, they're using a different system. However, that is largely irrelevant in this case, as the Kelvans clearly installed some sort of super power source on board the Enterprise in order to achieve their goal. That being the case, though...
...the galactic barrier. Speaking of which, the only reason they had for not transmitting a message was because you could not transmit through the barrier - but once you got past it, you could transmit a message home, so there'd be no need to go all the way to the Andromeda Galaxy to deliver a message in person, or even send a robot ship. Maybe Kelvan subspace (assumed faster than Federation subspace) communications would do the trick after they got past the barrier.
Yeah, that was really short sighted of those silly Kelvans :shrug:
However, I do honestly believe they stripped out their power system before they left. They did leave under somewhat coerced conditions, after all

The Paradise Syndrome...The Enterprise is then put in a very unlikely situation for storytelling reasons, and those reasons don't really bear close scrutiny, IMO. This asteroid is only two months away at sublight speeds. At warp 9 the Enterprise could travel thousands of times that distance in less than 1 hour (much farther than the whole diameter of that stellar system by many orders of magnitude), but they nearly burn out their engines getting there on time - and not so much because they delayed looking for the lost captain, but because Spock had to justify his decisions to a more than usual argumentative McCoy. It's just unlikely they'd chew into their margin like that. Also, they could have easily left a landing/search party since they could get back in a couple of hours rather than wasting precious time looking for the captain, but they didn't. Whatever the reason for being late, the deflector beam (the only time used in TOS, unless you count Who Mourns For Adonais when Kirk tried to push Apollo's force hand away) and the subsequent phaser strikes fry their warp drive (Scotty calls it a Star Drive here), and even Scotty can't fix them without a space dock at the nearest starbase.
Warp drives seem to perform poorly inside solar systems in numerous episodes and movies - ST4 and Tomorrow Is Yesterday are two examples that spring to mind, although there are certainly others. In all instances, "warp" becomes a pitiful fraction of its usual speed due (some have speculated) to the presence of the enormous mass of the sun affecting local subspace. However, there really is no excuse to waiting until the last minute to set off to divert the asteroid, especially as they knew it was going to be a tough mission ti accomplish.

Bread And Circuses...Actually, I don't quite understand how the Beagle was destroyed and adrift like it was if they were damaged and in orbit, and going ashore a few at a time. I also have my doubts wreckage could drift 1/16th a parsec (or about 0.2 light years) in 6 years. It'd "drift" 1 light year in 30 years at that rate, which seems pretty fast for debris. But while possible, I think, Chekov claims that the Enterprise can go that distance in mere seconds is crazy. At warp 7, it'd take about 5 hours, and at warp 9, about 2.4 hours. At warp 50, under a minute. Anyway, the damage to the Beagle is why they came down, so maybe a large section of the ship was damaged nearby and set adrift, while the remainder achieved orbit. What else could they do but go ashore? The Enterprise wasn't in that position, so it was stupid to think they could coerce the entire crew to come down, even if they could get some of them to come.

It was actually this episode that led me to speculate that a "parsec" might not mean the same thing in the Star Trek universe that it does today. After all, 1/16 of a parsec is a HELL of a distance for wreckage to "drift" You can read the entire thread here:
https://www.trekbbs.com/threads/parsecs-in-star-trek-are-they-what-we-think.272386/
The initial paragraph does feature a couple of mathematical screwups on my part though, so here is the revised version, if you're interested:
Parsecs have been touched on only briefly in other threads - even this one veered off into a discussion on Terra-centric weights & measures. What I'd like to try here is something different, to better tie together Warp Speeds in the different incarnations of Trek.

As you probably know, Parsec is an abbreviation for parallax of one arcsecond and is a technique invented in 1913 which allows astronomers to measure the distance of various objects in the night sky, from planets in our own solar system to far off stars. It utilises the basic rules of trigonometry combined with the orbit of the Earth from our Sun and is explained far better on this Wikipedia page than I ever could, although pictures always help:


PARSPEC%20calculations_zpsnbwn8sun.gif~original


The practical upshot of this is that 1 Parsec = 3.2615638 light years. The term often got bandied around in science fiction, probably to avoid the characters saying "light years" all the time (and the associated misinterpretation that the latter were a measurement of time, not distance). In Star Trek "light year" (LY) was by far the more common term but it is interesting to see that in virtually all of Parsec's significant appearances it was used to express unusually massive units of distance; enough to skew the Warp Speed charts and make TOS (as it occurred there most often) appear as a continuity orphan in terms of speed and distance that its ships travelled. Speaking of speed and distance, here are the two Warp speed charts I will be consulting during this exercise, the standard TNG chart and the TOS Warp-Factor-to-the-power-of-five chart (it goes without saying that the TOS WF-cubed system is too slow for anyone's purposes and bears no resemblance to Warp speeds on any of the series):

warp%20speed%20factors%201-small_zpsydn9wqwq.jpg~original


NOTE: I mentioned the "significant" uses of parsec above as there many more uses where the term is just mentioned in passing, or in ways where specific times or distances were not a major problem. I'll deal with those another time, so here are the significant uses and their problems:


ARENA
  • First captain's log is SD-3045.6, on the planet.
  • The Enterprise then pursues the Gorn ship for a while at Warp 5
  • Increase speed to Warp 6 some time before SD-3046.2
  • This means that 0.6 SD units (maybe half a day) has passed since the first log entry
  • Mr DePaul then reports that they have travelled "22.3 parsecs beyond the latest chart limit".
22.3 Parsecs is 72.732 LYs. Even if Cestus III was right on the edge of their charts and they were travelling Warp 6 most of the way, this would place Warp 6 at 44,276(c) - this meshes well with the WF^5 system but very badly with everything else!

At the end of the episode the Enterprise is flung 500 parsecs (1,631 LYs) away from the Metron system. Even at WF7 using the WF^5 system, this distance would take 35 days to cover. Either they got flung WAY past the Cestus III system (I sure hope they left plenty of supplies for the medical staff there) or the Enterprise covered a hell of a lot more ground than we thought in pursuit of the Gorn ship!

Incidentally, this is also the same episode where, having been stopped at the edge of the Metron solar system, Spock declares that Kirk could be out there anywhere "within a thousand cubic parsecs of space". I suppose Spock could just be using flowery language, but that seems very large for a solar system!

CONCLUSION: I don't thing a Starfleet "parsec" is the same as ours.


BREAD AND CIRCUSES
  • Tracking the wreckage of the SS Beagle, Chekov informs Kirk that the planet is "only 1/16 of a parsec away" and that they should be there in "seconds". Sure enough, after only 30 seconds of continuous dialogue later they are in orbit!
1/16 parsec = 1,928,548,500,000 kilometres, which the wreckage drifted in only 6 years! By contrast, the Voyager 1 probe has only gone 18,514,066,000 in 37 years. The Beagle's wreckage must have had a hell of a boost at the start, it "drifted" 642 times faster!

Anyway, how fast does the Enterprise need to be to correspond to the episode:
  • 1/16 parsec in 30 seconds is 214,329(c) or Warp 11.6 on the TOS-WF^5 scale
  • TNG's Warp 9 would take 4243 seconds (71 minutes) to cover 1/16 parsec, hardly the "seconds" that Chekov promised.
CONCLUSION: I don't thing a Starfleet "parsec" is the same as ours.


WHERE SILENCE HAS LEASE
  • Trying to leave the void, Picard leaves under Impulse power
  • One flyby and 25 seconds later, Wesley and Data confirm that they should have travelled 1.4 Parsecs (4.566 LYs)
If we are generous and say that we skipped ahead an hour during that flyby, then the Enterprise-D at Warp 2 is travelling 40,027(c)!!!

By contrast, Warp 2 on the TNG scale would take 167 days to travel the same distance - I really don't think Picard waited 5½ months before checking on their progress!

CONCLUSION: I don't thing a Starfleet "parsec" is the same as ours.


CLUES
  • After passing through the wormhole, Riker reports that they have moved 0.54 Parsecs (1.761 LYs) which is almost a day's travel.
If we round it up to a full day, that's 643(c) or just under Warp 7 under the TNG scale (full Warp 7 would be 0.55 Parsecs a day).

So, is Warp 7 their standard crusing speed then? Maybe, but Riker doesn't specify was speed a typical "day's travel" would use. He could be using a lower "standard ship" sort of formula that we're not aware of.

CONCLUSION: A Starfleet Parsec may or may not be the same as ours, insufficient information.


CONCERNING FLIGHT
  • Janeway is in the marketplace, searching for her stolen computer core: "I have a client who runs a colony about twenty parsecs from here. His computer is outmoded so I'm looking for a replacement."
20 Parsecs is 65.2 LYs. At Warp 6 (TNG scale) this would take her 58 days each way. Seems a little distant...

CONCLUSION: I don't thing a Starfleet "parsec" is the same as ours.


SO, HOW BIG IS A STARFLEET PARSEC?
Since this is entirely speculative, it can be anything we like! With the advent of starships and FTL sensors we can suppose that the term "Parsec" fell into disuse some time prior to the 23rd Century, only to be revived later as meaning something completely different. Light Years on the other hand seem to be fairly ubiquitous and standard throughout the galaxy (understandable, since most naturally occurring Class-M planets would need to be a similar size and distance from their sun).

So, let's try 1 Parsec = 1% of a Light Year:


ARENA: Enterprise covers 0.73 LYs before Kirk increases speed to Warp 7 and then a sustained Warp 8. It would mean the entire chase lasts well over a day (at mostly Warp 5 on the TNG scale) in order to realistically cover the distance but that's acceptable in interstellar terms.

However, at warp 5 on the TOS-WF^5 scale the chase would last just a couple of hours, much more exciting! It would also explain him giving the command to lock phasers on the enemy vessel while still in his quarters (just seconds after increasing speed to warp 6) if they were nearly on top of the Gorn ship at that point – IOW all but the final few minutes of the chase took place at warp factor 5.

The distance Enterprise is flung at the end would reduce to a more manageable 16.31 Lys, less than a day’s travel at Warp 6 on the TOS-WF^5 scale and just under 6 days travel at Warp 8 on the TNG scale.

BREAD & CIRCUSES: The wreckage of the Beagle is now just 19,285,485,000 kilometres from the Roman Planet - still 6.4 times as fast as the Voyager probe, but much less ludicrously speedy!

As for warp speeds, they now need travel at a mere 2,143(c) which is 30 seconds at Warp 4.6 on the TOS-WF^5 scale and a mere minute (which still counts as “seconds”) at Warp 9 on the TNG scale.

WHERE SILENCE HAS LEASE: The Enterprise need travel no more than 0.046 LY before Picard's enquiry. If he waits an hour, that is 400(c) or approximately Warp 6 (TNG scale). Picard could well have increased speed during the flyby and we only saw the latest of several update reports.

For comparison, the TOS-WF^5 scale would cover this distance in 20 minutes at Warp 6

CLUES: If a day's travel is 0.54 Parsecs, that would be 0.0176 LY or 6.4(c). That's a very slow speed for Riker to use for his comparison, but not impossible - the spell of unconsciousness may have made his brain too foggy for more complex maths and nobody saw fit to correct him in public.

CONCERNING FLIGHT: Janeway's fictitious colony is now 0.652 LY away which places it outside the local solar system but not far enough out to be in a neighbouring one. However, the colony could arguably be mobile (like the Varro generational ship), which would further their need for a decent computer core.


In all in all, I think a lot of scale problems are solved if the term "parsec" gets a makeover.

Thoughts, anyone? :)
I've not quoted your review from Arena since you identified similar problems to myself - ie Star Trek's casual and inappropriate use of parsecs! :brickwall:

END OF SOAPBOX RANT
About distance and speeds, anyway - there's always something else to dissect from this terrific TV series. :beer:

A Piece Of The Action...This is the first episode where they perform a site-to-site transport - that is, bypass materialization on a transporter pad, so it's good to know they can even do that.
It certainly seems that way here, but we never actually see the process from Scotty's side. Interestingly, the Season 3 episode The Cloud Minders suggests that "site to site" in the 23rd Century requires someone to be first beamed to the Transporter Room and then quickly beamed to a destination point. The Transporter technician (Scotty in the case of Cloud Minders) explicitly gets to see the surprised/infuriated expressions the transportees' faces! Perhaps it is more difficult to beam through solid rock in that later episode? Or, maybe Scotty & Kirk (unlike in Piece Of The Action) really wanted to stick it to the man and show him who's boss!

Either way, Piece Of The Action remains my favourite of the Season 2 "comedy" episodes.


The Omega Glory...Kirk's voice echoes throughout the Exeter, but we only see empty rooms and corridors - including the completely empty engineering section (where Kirk and the landing party currently are). Weird, huh?
Only if you assume that a starship has only one engine room. We know that Kirk's Enterprise has at least two (the first season and second season sets are not even the same dimensions!) so why should the USS Exeter be lacking? Although TBH, this subject is really a discussion for another thread :biggrin:
 
There seems to be a distinct preponderance to default to the "official" warp speed charts of WF^3 and then highlight the episodes as being incorrect when the speeds and distances don't conform to that. For a start, the whole WF^3 wasn't even conceived of until long after the show was in production, so it's hardly surprising that the writers didn't consider themselves beholden to it. In fact, TOS was often remarkably consistent at presenting a wide-ranging federation, whose starships routinely covered hundreds if not thousands of light years with ease.
It isn't they don't conform that the cube of the warp factor that I complain about, but they don't conform to one standard from episode to episode. In fiction we strive for consistency of laws and facts, and I'm pretty sure TOS doesn't have it. I do not insist one uses the WF^3 formula, but what do you propose instead? I assumed they used that formula as they retroactively thought it fit most cases, or that is what they originally envision (something around there). As such, it is what I assume for TOS as a first guess or approximation. Similarly I assume WF^4 for TNG and beyond as a first approximation since they changed the scale.

They need to cover a 1,000 LY in That Which Survives too, yet no one thinks it an impossible or impractical task. A few days seems about right, really (assuming they don't push the engines to Warp 14!)
Actually, I do think it is an impossible task, but they do it anyway, and in 12 hours or so. Yet in Obsession, that same distance takes days. And in Voyager, that speed would get them home in about 38 days (and not 75 years). So it's not consistent within the series, or between the Trek series, and that's the problem. I don’t care if it does or doesn't conform to the cube formula, but it should conform to itself or something.

You really see them taking a week? Kirk and gang don't seem to spend more than a day at most on Triskelion. Assuming the trio is kidnapped in the morning, Spock spends no more than 2 hours searching for them before setting off to the neighboring star system, by which point the captives are having their first meal. They then train and are purchased by the providers. It is dusk when Shahna takes Kirk out for a run, where he continues his seduction from lunchtime and shows her the stars. Flash back to McCoy confirming they've travelled "a dozen" light years (I assume he's rounding up) before returning to Kirk and Shahna who discuss their kiss under the stars earlier that same day (making this scene late evening). Kirk et al attempt their escape and are recaptured, at which point the Enterprise arrives in orbit. All in all, one LY per hour is not unreasonable, nor out of line with other episodes.
I'd have to rewatch it, but I got the impression the training was extended over days. Kirk was improving, wasn't he? How much improvement can you achieve in a fraction of one day? I think they meant to give Kirk time to train and get to know the girl and win her confidence.

Subspace communications are not always a reliable way to judge distance IMO. They were also three weeks out from Starfleet during the events of The Enterprise Incident - I would suggest that without the presence of subspace boosters (which we saw the NX-01 deploy on several occasions) subspace communications slow down considerably. Deep inside Romulan territory or far beyond the reach of known space are both likely locations where this could occur.
Subspace speeds do seem to rely on the number of boosters between point A and point B. In DS9, they have so many they can talk to Earth in real time! But there aren't many between the Romulan Neutral Zone and the nearest Federation starbase – maybe they are routinely destroyed, or by agreement, they aren't placed too close to the neutral zone, which would facilitate spying. More than once it takes subspace communications quite a long time to even get the message home and back, so waiting for orders from headquarters is impractical. But that's just one way to judge distance.

Again, they're not using the turtle-like WF^3 speeds in Star Trek, they're using a different system. However, that is largely irrelevant in this case, as the Kelvans clearly installed some sort of super power source on board the Enterprise in order to achieve their goal. That being the case, though...
If they did, they didn't mention it apart from traveling at warp 11, which isn't fast enough to cover that distance in that time by most scales (TOS or TNG) they have proposed. It's not the power system or source that is in question, anyway. And what they did so the Enterprise could suddenly stand the structural strains is a mystery, but apparently whatever it was, we didn't learn squat about it.

Yeah, that was really short sighted of those silly Kelvans. However, I do honestly believe they stripped out their power system before they left. They did leave under somewhat coerced conditions, after all
They left on friendly conditions, but not friendly enough to share their tech, apparently, and what ever it was, seeing it done wasn't enough to learn much of anything.

Warp drives seem to perform poorly inside solar systems in numerous episodes and movies - ST4 and Tomorrow Is Yesterday are two examples that spring to mind, although there are certainly others. In all instances, "warp" becomes a pitiful fraction of its usual speed due (some have speculated) to the presence of the enormous mass of the sun affecting local subspace. However, there really is no excuse to waiting until the last minute to set off to divert the asteroid, especially as they knew it was going to be a tough mission to accomplish.
There may be some relativistic effects (like time dilation), or weird short hand they are not explaining when time travel is also involved. Mostly, though, I would expect they would go slower in the plane that contains most of the stellar system's planet and debris. Hitting an asteroid at warp can ruin your whole day, after all, and deflectors might not be enough to push it aside in time. Between stars, you are mostly only dealing with gas and dust, so higher velocities seem more likely there and less likely in the plane of the stellar system. Even Kirk wanted to leave the star system before fighting the Klingons (Elaan of Troyius) since he knows they need maneuvering room for warp speed combat.

And there might be "an excuse" for not dealing with the asteroid first. They may have had to confirm the people there were primitive enough not to notice their tinkering with their stellar system and revealing more advance cultures in space, lest they violate the prime directive. If they knew and could see the asteroid deflect itself, they maybe would have to let it hit the planet even if it would kill everyone there. The PD is harsh like that. Though I'm not sure I agree with it all the time, the theory is you could alert them to our presence, and they could radically alter their society – kill themselves (but so what, they would have died anyway) or strive to achieve spaceflight sooner, and oh, oh, they kill billions once they get there, and it's partially our fault. What eves. I think they should have deflected the asteroid first, too, regardless. There might be other ways to explain it. But supposed it happened here, now, on Earth in our time. We see an asteroid is coming to kill us in 2 months. We watch it. Then it . . . disappears – changes course – no explanation? What do we make of that as a society since many can and will witness it?

It was actually this episode that led me to speculate that a "parsec" might not mean the same thing in the Star Trek universe that it does today. After all, 1/16 of a parsec is a HELL of a distance for wreckage to "drift" You can read the entire thread here:
https://www.trekbbs.com/threads/parsecs-in-star-trek-are-they-what-we-think.272386/
The initial paragraph does feature a couple of mathematical screw-ups on my part though, so here is the revised version, if you're interested:
I've not the time to read that thread (and do the math to fully appreciate it) since it seems quite involved, but I'd be surprised if they "meant" something else by parsec in 300 years than they mean now, so would only assume every time they misused it, they made a mistake and let it go at that.

I've not quoted your review from Arena since you identified similar problems to myself - ie Star Trek's casual and inappropriate use of parsecs!
Sure – the word "sounds" cool and like science just saying it, so making sure you use it correctly isn't that important to a lot of writers, particularly when they feel absolutely certain 99% of the audience won't know the difference or take the time to make the calculations necessary to reveal this mistakes.

END OF SOAPBOX RANT

About distance and speeds, anyway - there's always something else to dissect from this terrific TV series.
Yes, but again, it is the inconsistency with itself and not inconsistency to any proposed formula that is the real problem, IMO. And the fix is to just rework the numbers to something more reasonable, once you decide what that must be to make that fictional universe work. I don't think one can make it consistent, however, just using simple distance = rate x time calculations, but would need to employ relativity, subspace corridors, spatial or subspatial densities, subspace drift, etc. to account to numerous and various apparent discrepancies.

It certainly seems that way here, but we never actually see the process from Scotty's side. Interestingly, the Season 3 episode The Cloud Minders suggests that "site to site" in the 23rd Century requires someone to be first beamed to the Transporter Room and then quickly beamed to a destination point. The Transporter technician (Scotty in the case of Cloud Minders) explicitly gets to see the surprised/infuriated expressions the transportees' faces! Perhaps it is more difficult to beam through solid rock in that later episode? Or, maybe Scotty & Kirk (unlike in Piece Of The Action) really wanted to stick it to the man and show him who's boss!
It might just be safer to stop at a transportation site mid way, or when dealing with an ambassador, there's no covering up not just any mistake, but the fact you took the risk (the one in a million risk) the man would die, and THEY WILL NOT HAVE THAT! Or one might just have to circumvent certain security features often found in more advanced cultures (like shields or beaming barriers), and so site-to-site can't as easily be done.
 
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It isn't they don't conform that the cube of the warp factor that I complain about, but they don't conform to one standard from episode to episode. In fiction we strive for consistency of laws and facts, and I'm pretty sure TOS doesn't have it. I do not insist one uses the WF^3 formula, but what do you propose instead? I assumed they used that formula as they retroactively thought it fit most cases, or that is what they originally envision (something around there). As such, it is what I assume for TOS as a first guess or approximation. Similarly I assume WF^4 for TNG and beyond as a first approximation since they changed the scale.
it is the inconsistency with itself and not inconsistency to any proposed formula that is the real problem, IMO. And the fix is to just rework the numbers to something more reasonable, once you decide what that must be to make that fictional universe work. I don't think one can make it consistent, however, just using simple distance = rate x time calculations, but would need to employ relativity, subspace corridors, spatial or subspatial densities, subspace drift, etc. to account to numerous and various apparent discrepancies.
Actually, I found TOS to be fairly consistent with its depiction of speed and distances. It's only when you try to compare it to later Trek (which tried to drastically slow down the speeds of starships) that continuity problems occur. Although really, TNG didn't stick to their new speed limits either. Warp 8 is just over 1,000 times the speed of light, yet in the episode First Contact Troi tells the planetary leader that his world is 2,000LY away from Earth - the planet which they started the season from, BTW. Without a doubt, the Ent-D travels far in excess of
her "official" speeds on a routine basis (this is far from the only example)
Just for fun, here are the TNG velocities compared to WF^5 (which I used in my parsec discussion thread, as it seemed the only way to meet those colossal speed requirements!)


warp%20speed%20factors%201-small_zpsydn9wqwq.jpg~original


Actually, I do think it is an impossible task, but they do it anyway, and in 12 hours or so. Yet in Obsession, that same distance takes days. And in Voyager, that speed would get them home in about 38 days (and not 75 years). So it's not consistent within the series, or between the Trek series, and that's the problem. I don’t care if it does or doesn't conform to the cube formula, but it should conform to itself or something.
They were racing at top speed in TWS and probably utilising the subspace highway left over from that MASSIVE transporter beam that got the ship out there in the first place. What we see in Obsession is probably more of a "standard" speed, given optimal conditions. We also don't know what state the engines were in after Kirk has finished his little revenge jaunt - they may have had to check in to a Starbase ASAP. Could Voyager have belted it at such high velocities for 24 hours? Maybe, if they knew the location of local subspace highways and wanted to risk irreparable (sans starbase) damage to their engines. But why would they?

I'd have to rewatch it, but I got the impression the training was extended over days. Kirk was improving, wasn't he? How much improvement can you achieve in a fraction of one day? I think they meant to give Kirk time to train and get to know the girl and win her confidence.
Never underestimate the power of Kirk! ;) He was already such a fine specimen that training was barely necessary :lol:


If they did, they didn't mention it apart from traveling at warp 11, which isn't fast enough to cover that distance in that time by most scales (TOS or TNG) they have proposed. It's not the power system or source that is in question, anyway. And what they did so the Enterprise could suddenly stand the structural strains is a mystery, but apparently whatever it was, we didn't learn squat about it.
Structural Integrity Fields are mentioned a lot in the TNG era and boosted as and when is needed by the plot - it's a safe bet to assume that there was an equivalent in TOS, which the Kelvans made use of.

I've not the time to read that thread (and do the math to fully appreciate it) since it seems quite involved, but I'd be surprised if they "meant" something else by parsec in 300 years than they mean now, so would only assume every time they misused it, they made a mistake and let it go at that
I don't blame you - I went on for a bit! But if you ever need all the references to "parsec" in all iterations of Trek, they are listed in that thread.
However, although changing the definition of an established astronomical term is one solution to the "parsec problem" and certainly an interesting mental exercise, I also would rather not do it (which is how the thread ended, BTW)
 
Actually, I found TOS to be fairly consistent with its depiction of speed and distances. It's only when you try to compare it to later Trek (which tried to drastically slow down the speeds of starships) that continuity problems occur.
I find TOS to be remarkably inconsistent, but this is just semantics and degrees. The point is, it is inconsistent, and many episodes stand out as unlikely or impossible unless you do some major tweaking, like inventing reasons that never seemed worth mentioning in the dialogue, or altering the very definition of terms, like parsec, though I can't for the life of me think why the concept of parallax or the 360 degrees of arc, 60 arc minutes, or 60 arc seconds, upon which the parsec is based, would have changed.

Although really, TNG didn't stick to their new speed limits either.
TNG is as guilty as any - though blaming the series and not the individual writers who couldn't be bothered to learn the limits and probably couldn't tell the difference anyway is a better way to go. Regardless, Trek is inconsistent.

They were racing at top speed in TWS and probably utilizing the subspace highway left over from that MASSIVE transporter beam that got the ship out there in the first place.
You can invent that idea, but you'd think they'd mention it if that were the intent. I don't mean right there, or even want to ever have them mull over the numbers in dialogue, but just mention once in any episode using a subspace highway, or a warp conduit, or a galactic slipstream, each one unique and that multiply one's warp speed by a huge factor - the rest could then be assumed. The very presence of such things in the series, though hardly ever explicitly mentioned, could account for a lot of other similar sins.

Instead, what we have is sloppy writing by indifferent writers, or fans who want it to work so badly the rule is "it always works, no matter what is written" and we just add any combination of 1 or more of the 36 possible factors we've invented off screen to make it fit the given numbers. That's the same as saying, "it's fiction – it doesn't have to make sense." I reject it as a rule and on matters of principle.

What we see in Obsession is probably more of a "standard" speed, given optimal conditions. We also don't know what state the engines were in after Kirk has finished his little revenge jaunt - they may have had to check in to a Starbase ASAP.
I do not think so. If 1000 light years in so short of time is the standard, then far too many other things are way off, even the foundational premise of Voyager, though one could hardly expect TOS to conform that that since it didn't exist yet. But the IP owners knew of TOS, and VOY was made, and while the 75K LY in 75 years is unrealistic and assumes top warp speed with no stops or maintenance or exploratory side trips, and it would normally take 200 to 400 years to make that trip with such normal considerations. The top speed calculations are valid and intended, nevertheless. About 1 year of real time to travel 1,000 light years is about right – or anywhere within an order of magnitude would probably be close enough. Far outside that, and it's just bad, or using a different means of propulsion than warp technology.

I know if I were rewriting the whole series, I'd hammer down a warp factor formula for interstellar travel, mention and use subspace corridors (each established one with a different multiplicative factor to the warp factor formula) and subspace communications (and have set speeds for that, too), probably insist most non-linear combat take place at sublight speeds, or even insist high gravity wells, like stars, interfered too much with warp engines and one had to be well away from them to safely make a stable warp bubble. Impulse engines could still handle most things in the stellar system, or one can come into a system with a stable warp bubble already intact but it could drop due to a number of factors, or you might maintain it in smooth, uninterrupted flight. Just some ideas. Doubtless even they would need work.

I'd put a full time employee on tweaking scripts to make sure the numbers worked, too. It's worth it. You can't rely on writers to do it or follow canon, but for a fictional universe like Trek, it's worth the effort and expense to make it consistent, and most stories that break those parameters usually don't need to - they just do it out of ignorance.

Could Voyager have belted it at such high velocities for 24 hours (24/7)? Maybe, if they knew the location of local subspace highways and wanted to risk irreparable (sans starbase) damage to their engines. But why would they?
If it would take them home in 40 days, but they couldn't explore, then I think they would even if it would irreparably damage their engines, they'd be home.

Never underestimate the power of Kirk! He was already such a fine specimen that training was barely necessary
You may be right. Despite the stardate jumping 48 units (I assume 48 hours, or two days) Spock called it two hours (script change?), but that was before the 12 LY trip (Scott thought 24 Lys, but Spock said it was 11.63). But it does seem Kirk's whip wounds don't heal much in the time it takes Enterprise to travel that distance. It could still be days, and should be around 13 days at warp 7, and wounds would remain that fresh even in that period. By at Obsession speeds, it should only take 30 minutes, or That Which Survives Speeds, 7.5 minutes.

Structural Integrity Fields are mentioned a lot in the TNG era and boosted as and when is needed by the plot - it's a safe bet to assume that there was an equivalent in TOS, which the Kelvans made use of.
Then they installed the necessary hardware to project them, or altered the existing hardware. Nomad probably did as much, too, but neither time did the Feds take note of the alterations to the degree necessary to keep the improvements.

I don't blame you - I went on for a bit! But if you ever need all the references to "parsec" in all iterations of Trek, they are listed in that thread.
And no reason given to suggest a good reason why they'd change the definition – just that they don't use it properly. But I did like two things – the suggestion they used it more since light years confuses people they are taking about units of time and not distance, and the joke. Something about Trek being Trek and the writers weren't trying to make sense. That's what the BBS board is for. That's why there's a board here. (Similar to Kirk's spiel about tasking risks concerning Sargon). Ha. Or that's how I took it, anyway. Joke potential?

However, although changing the definition of an established astronomical term is one solution to the "parsec problem" and certainly an interesting mental exercise, I also would rather not do it (which is how the thread ended, BTW)
Indeed. I mean, maybe Han Solo didn't make a mistake and a parsec is a unit of time in that galaxy. Cough cough, what BS, cough cough. And yeah, maybe he was testing the old man and the Yokel (a good explanation), but a bad test and poorly written scene then.

Anyway, I do wonder what speed debris might have after it drops out of a warp bubble. I image it must be less than c, but could be anything between 0 and c, and so even "drifting" in space, it would keep going at that speed, which could be close to c. It, too, violates the laws of conservation of energy quite badly if it maintains such high velocities once it drops out of warp, but we're well beyond normal physics already having anything travel faster than c. I assume, therefore, despite the enormous quantities of energy employed to do most of this stuff, it's more a trick and doesn't take the near infinite energy to accelerate on object with rest mass to c, but far less. And as such, I'd expect any debris to end up with far less energy than a chunk of hull traveling near c (so it would be much less than c, probably). To travel 1/16th parsec in 6 years, that's 0.2 light years in 6 years, or about 1/30th C, unless I'm mistaken. 0.034c is a respectable speed for debris and still not too wild it would have more energy than I think might be reasonable.

GOODNESS! I'm A Captain Now. :beer:
I guess that happens round post #500.
 
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GOODNESS! I'm A Captain Now. :beer:
I guess that happens round post #500.
Congrats! You've shot up the ranks very quickly, not unlike a certain cadet from a parallel universe I know. I guess it is possible after all! :techman:

I find TOS to be remarkably inconsistent, but this is just semantics and degrees. The point is, it is inconsistent, and many episodes stand out as unlikely or impossible unless you do some major tweaking, like inventing reasons that never seemed worth mentioning in the dialogue
You say now that you find TOS to be inconsistent, but your criticism in the reviews was limited to how the episodes differed from the WF^3 system, rather than how they differed from each other. I don't disagree that TOS requires a little work to make it fit in with how speed and distance is dealt with in later incarnations of the series, but TOS within itself depicts a wide ranging space faring society, that travels FAR across the known galaxy. For example:
  • WNMHGB - they travel to the edge of the galaxy. Even if they travel "up" instead of "sideways" to the supposed edge of the galaxy, that's still around 500 light years
  • ARENA - they travel 22 parsecs in just a few hours. At the end of the episode, 500 parsecs is considered a traversable distance
  • BREAD AND CIRCUSES - they travel 1/16 of a parsec in 30 seconds
  • OBSESSION - they travel 1,000 light years in one direction, and then (presumably) back to where they came from to deliver the vaccines
  • THAT WHICH SURVIVES - The ship travels 990 light years in less than a day (albeit at extreme speeds)
And no reason given to suggest a good reason why they'd change the definition – just that they don't use it properly. But I did like two things – the suggestion they used it more since light years confuses people they are taking about units of time and not distance, and the joke. Something about Trek being Trek and the writers weren't trying to make sense. That's what the BBS board is for. That's why there's a board here. (Similar to Kirk's spiel about tasking risks concerning Sargon). Ha. Or that's how I took it, anyway. Joke potential?
OK, that was pretty funny :lol:
like parsec, though I can't for the life of me think why the concept of parallax or the 360 degrees of arc, 60 arc minutes, or 60 arc seconds, upon which the parsec is based, would have changed.
The thought was that words which fall out of common usage over time can sometimes acquire new meanings. A quick Googling yields the following examples:
http://ideas.ted.com/20-words-that-once-meant-something-very-different/
http://www.mirror.co.uk/news/uk-news/words-literally-changed-meaning-through-2173079
http://mentalfloss.com/article/61876/11-words-meanings-have-changed-drastically-over-time
I actually mentioned this scenario in the thread I linked to, which I repost here for your conveneience:
SO, HOW BIG IS A STARFLEET PARSEC?
Since this is entirely speculative, it can be anything we like! With the advent of starships and FTL sensors we can suppose that the term "Parsec" fell into disuse some time prior to the 23rd Century, only to be revived later as meaning something completely different. Light Years on the other hand seem to be fairly ubiquitous and standard throughout the galaxy (understandable, since most naturally occurring Class-M planets would need to be a similar size and distance from their sun).
However, as I mentioned elsewhere in that same thread and indeed earlier in this thread, I'm no longer convinced that this is the best way to go; reinterpreting characters' intended dialogue should be used sparingly (if at all) when making sense of Trek tech. In this case, the continuance of TNG to follow its own logic instead of an after-the-fact imposed warp scale does lend itself to constructing a consistent Trek universe, if we allow inference from the various episodes to guide our thinking.

TNG is as guilty as any - though blaming the series and not the individual writers who couldn't be bothered to learn the limits and probably couldn't tell the difference anyway is a better way to go. Regardless, Trek is inconsistent.
Trek is about telling stories. I see no reason to hold these stories to ransom on a speed scale that wasn't developed until AFTER the stories were written, and especially until AFTER the fundamental scale of the fictional universe was established (ie it's simply not feasible to establish a Federation so large if warp speeds are so slow)

You can invent that idea, but you'd think they'd mention it if that were the intent. I don't mean right there, or even want to ever have them mull over the numbers in dialogue, but just mention once in any episode using a subspace highway, or a warp conduit, or a galactic slipstream, each one unique and that multiply one's warp speed by a huge factor - the rest could then be assumed. The very presence of such things in the series, though hardly ever explicitly mentioned, could account for a lot of other similar sins.
Why would the in-universe characters mention this stuff? It's mundane to them,hardly worthy of comment. Their technology works in accordance with rules of science that everyone is aware of.
The writers never conceived of many of the fan theories, that is true. But that doesn't mean we can't infer rules of the Trek universe that become apparent when we group all of the many disparate writers' stories together.

Instead, what we have is sloppy writing by indifferent writers, or fans who want it to work so badly the rule is "it always works, no matter what is written" and we just add any combination of 1 or more of the 36 possible factors we've invented off screen to make it fit the given numbers. That's the same as saying, "it's fiction – it doesn't have to make sense." I reject it as a rule and on matters of principle.
One is spotting factors of commonality and connecting the dots. One is equivalent to saying "a wizard did it". The only surprise here is that you are grouping these two very different responses together.
If filling in the blanks through inferred theories is not palatable, what is your solution?

I do not think so. If 1000 light years in so short of time is the standard, then far too many other things are way off, even the foundational premise of Voyager, though one could hardly expect TOS to conform that that since it didn't exist yet. But the IP owners knew of TOS, and VOY was made, and while the 75K LY in 75 years is unrealistic and assumes top warp speed with no stops or maintenance or exploratory side trips, and it would normally take 200 to 400 years to make that trip with such normal considerations. The top speed calculations are valid and intended, nevertheless. About 1 year of real time to travel 1,000 light years is about right – or anywhere within an order of magnitude would probably be close enough. Far outside that, and it's just bad, or using a different means of propulsion than warp technology.
If it would take them home in 40 days, but they couldn't explore, then I think they would even if it would irreparably damage their engines, they'd be home.
Not if their engines gave up and died after 2,000 light years.

You may be right. Despite the stardate jumping 48 units (I assume 48 hours, or two days) Spock called it two hours (script change?), but that was before the 12 LY trip (Scott thought 24 Lys, but Spock said it was 11.63). But it does seem Kirk's whip wounds don't heal much in the time it takes Enterprise to travel that distance. It could still be days, and should be around 13 days at warp 7, and wounds would remain that fresh even in that period. By at Obsession speeds, it should only take 30 minutes, or That Which Survives Speeds, 7.5 minutes.
In Gamesters Spock sets off at Warp 2 with a VERY reluctant chief engineer controlling the engines. Spock has managed to coax him up to Warp 6 near the of the journey and then warp 7 for the final stretch.
In Obsession on the other hand, Kirk pushes the engines up to Warp 8 for an unknown period of time before slowing down to Warp 6 when Scotty begins to panic.
Very different situations.

Indeed. I mean, maybe Han Solo didn't make a mistake and a parsec is a unit of time in that galaxy. Cough cough, what BS, cough cough. And yeah, maybe he was testing the old man and the Yokel (a good explanation), but a bad test and poorly written scene then.
For me, I've always been happiest with the explanation that Han was showing off with fancy terms he didn't really understand. Obi-Wan's sly nod in response tells us all we need to know about what he thinks of his would-be hustler.

Anyway, I do wonder what speed debris might have after it drops out of a warp bubble. I image it must be less than c, but could be anything between 0 and c, and so even "drifting" in space, it would keep going at that speed, which could be close to c. It, too, violates the laws of conservation of energy quite badly if it maintains such high velocities once it drops out of warp, but we're well beyond normal physics already having anything travel faster than c. I assume, therefore, despite the enormous quantities of energy employed to do most of this stuff, it's more a trick and doesn't take the near infinite energy to accelerate on object with rest mass to c, but far less. And as such, I'd expect any debris to end up with far less energy than a chunk of hull traveling near c (so it would be much less than c, probably). To travel 1/16th parsec in 6 years, that's 0.2 light years in 6 years, or about 1/30th C, unless I'm mistaken. 0.034c is a respectable speed for debris and still not too wild it would have more energy than I think might be reasonable.
Since warp speed is thought to work by "sidestepping" the laws of physics and not actually travelling FTL by using momentum at all, I think any matter exiting the warp bubble would simply revert to its prewarp speed, be it 0.034c or whatever.
However, in the case of Bread And Circuses that would mean that the SS Beagle would have to be travelling AWAY from the Roman planet instead of towards it. Bear in mind that the vessel parked in orbit after taking damage from meteors and went ashore in search of iridium ore for repairs, so it was not travelling at FTL speeds. I guess we could fabricate a reason why (such as the abandoned, meteor-damaged ship's engines malfunctioning and heading off into deep space before breaking apart) but we don't like to insert explanations that were not in the original script writers' minds, do we? :devil::devil::devil:
 
You say now that you find TOS to be inconsistent, but your criticism in the reviews was limited to how the episodes differed from the WF^3 system, rather than how they differed from each other. I don't disagree that TOS requires a little work to make it fit in with how speed and distance is dealt with in later incarnations of the series, but TOS within itself depicts a wide ranging space faring society, that travels FAR across the known galaxy.
I'd have to reread any particular review of mine to know exactly what I was thinking at that moment, but in general my belief is TOS is supposed to, and does, conform to the cube of the warp factor in many areas, but clearly it does not in many others and is therefore inconsistent. My problem with it, therefore, is the lack of consistency, and not just because it is inconsistent with the cube formula. I would expect it to conform to that, but I'd have no problem if, despite what some said about the cube formula, I discovered it consistently conformed to your 5th power formula instead. I have no special love for the cube formula – if anything, those factors are usually too slow to get to where they go in the time they say. And the 4th power I assume for TNG also works in many TNG and beyond episodes, but not in many others. Consistency, whatever the benchmark, is the goal.

WNMHGB - they travel to the edge of the galaxy. Even if they travel "up" instead of "sideways" to the supposed edge of the galaxy, that's still around 500 light years

ARENA - they travel 22 parsecs in just a few hours. At the end of the episode, 500 parsecs is considered a traversable distance

BREAD AND CIRCUSES - they travel 1/16 of a parsec in 30 seconds

OBSESSION - they travel 1,000 light years in one direction, and then (presumably) back to where they came from to deliver the vaccines

THAT WHICH SURVIVES - The ship travels 990 light years in less than a day (albeit at extreme speeds)
Yes, most of those examples don't conform to the cube formula, or with other possible suggestions as to normal warp speeds, so they stand out.

Trek is about telling stories. I see no reason to hold these stories to ransom on a speed scale that wasn't developed until AFTER the stories were written, and especially until AFTER the fundamental scale of the fictional universe was established (ie it's simply not feasible to establish a Federation so large if warp speeds are so slow)
Consistency within itself need not adhere to a particular formula derived after the series, but the general sense, but even there it is often seemingly ignored for the sake of the moment in one particular story or another. A limitation in one story should not suddenly vanish in another story, or the lack of such a limitation should not suddenly appear in a new story, just for dramatic effect. I speak of generalities without concrete examples here since I feel they are just often found throughout the series and introduced for little more than dramatic effect.

Warp speeds and distances covered, subspace communications if one is too far from home to get a timely reply, or other things often seem inconsistent from episode to episode. Pick any episode they give enough detail to make some hard calculations, and observe how those parameters will not fit another episode where they also give enough details to make some hard calculations.

And my belief was and still is that most times those inconsistencies can be explained as somebody misspeaking, or could be fixed by just allowing us to freely and retroactively rewrite the dialogue to something that better conforms to one standard. It would have been better had they done this in the first place, of course, and it likely would not have seriously altered most stories.

Why would the in-universe characters mention this stuff? It's mundane to them, hardly worthy of comment. Their technology works in accordance with rules of science that everyone is aware of.

The writers never conceived of many of the fan theories, that is true. But that doesn't mean we can't infer rules of the Trek universe that become apparent when we group all of the many disparate writers' stories together.
It might be like a GPS car navigation system and you enter your destination and it just calls up the most efficient route without comment, and I'm fine with them doing that, if that's what they are doing and the ship drives itself, mostly. Mention it once to establish that is what they are doing, and all other episode may assume it without comment. If some times they can use a subspace corridor and shave years off the normal travel, mention it once in one episode and we can assume it in the rest of the 70+ episodes, or whatever. But they never do that – not even once. R x T = D and that's it. And it doesn't work consistently. And to assume whatever is said, no matter how far outside the norm is just using unseen, unmentioned, unaccountable factors, is the same as saying write whatever you want without comment or apology and that's fine. I don't like the attitude and I find it lazy not to "fact" check your story.

One is spotting factors of commonality and connecting the dots. One is equivalent to saying "a wizard did it". The only surprise here is that you are grouping these two very different responses together.

If filling in the blanks through inferred theories is not palatable, what is your solution?
Those two things are more the same than different. The inferred theories assume too much, and won't be available consistently. Before I'd assume the Enterprise can more quickly return along a path of space twisted by the process that threw them that far in the first place, I'd prefer they were not needlessly thrown so far. 10 light years in a blink is impressive enough and one doesn't need to resort to 1000 light years, and getting back in a reasonable amount of time traveling 10 light years under the ship's normal speeds is fine and better than the unexplained ability to travel 1000 LY in 12 hours in this story, but not another. Too few will surmise or infer the twisted space corridor. If that's what the writer wants – then mention it since it's unusual. They mention for more trivial stuff, so this would be worth a line someplace. But they don't. So I can only attribute it to a writer's mistake, or lack of concern, or another production team member falling down on the job or just not caring about consistency or quality of the fictional universe, perhaps under the theory it doesn't matter since the details are unimportant for the main story idea. You can do both. Do one, and it's fine, maybe - but do both, and it can be great.

Not if their engines gave up and died after 2,000 light years.
One would weigh that possibility before committing to that plan. We can get home in 40 days, or 400 years, but if we try the 40-day plan and the engines burn out part way home, we will never get home at all. Now make your choice. For the 400 year choice, it's not like they would get home anyway, but their descendants might, but their descendants might be just as happy on any other M class world along the way.

In Gamesters Spock sets off at Warp 2 with a VERY reluctant chief engineer controlling the engines. Spock has managed to coax him up to Warp 6 near the of the journey and then warp 7 for the final stretch.
You are assuming when those speed changes were made. Warp 7 may have come much closer to the beginning of the trip, after Spock convinced them mutiny was their alternative and they had no taste for that.

In Obsession on the other hand, Kirk pushes the engines up to Warp 8 for an unknown period of time before slowing down to Warp 6 when Scotty begins to panic. Very different situations.
Yeah, Kirk pushed them harder than Spock, warp 8 instead of warp 6 and then 7. I think they go warp 9 under their own power often enough later in the series, but early on, above warp 6 was risky except for short periods of time. And for consistency, I bet you can find examples of where they travel faster for longer without Scott worrying his barins are about to implode at all, but then it might be structural strain, a whole different puppy.

For me, I've always been happiest with the explanation that Han was showing off with fancy terms he didn't really understand. Obi-Wan's sly nod in response tells us all we need to know about what he thinks of his would-be hustler.
I refuse to believe any space ship captain, even a smuggler, wouldn't know a parsec was a measure of distance and not time. I have no difficulty believing a writer might not know the difference. The fact it does seem Han may have tried to BS the local yokels to see how much he could take advantage of them, and that Obi Wan knew better, has merit and may have been the intent, but the choice of test seems badly contrived. If he wants to con them about how fast his ship is, that is, and not just see if they don't know their ass from a localized depression in a planetary surface.

Since warp speed is thought to work by "sidestepping" the laws of physics and not actually travelling FTL by using momentum at all, I think any matter exiting the warp bubble would simply revert to its prewarp speed, be it 0.034c or whatever.
Possibly, but that assume one's normal speed is never altered while in the warp bubble, too. And why have any speed at all if one relies on the moving warp bubble? The physics is beyond us. But to explain 0.034C at all would make one wonder why they needed to go that fast in normal space before establishing a warp bubble.

However, in the case of Bread And Circuses that would mean that the SS Beagle would have to be travelling AWAY from the Roman planet instead of towards it. Bear in mind that the vessel parked in orbit after taking damage from meteors and went ashore in search of iridium ore for repairs, so it was not travelling at FTL speeds. I guess we could fabricate a reason why (such as the abandoned, meteor-damaged ship's engines malfunctioning and heading off into deep space before breaking apart) but we don't like to insert explanations that were not in the original scriptwriters' minds, do we?
There is a modest difference between fabricating a plausible reason about what happened for one story that has no particular application to the rest of the universe, and fabricating alternative laws of physics that should apply everywhere just to explain one story. And also, even if the later, there is a better than average reason to mention them since they are rare and highly useful, like they mention a faint trail of ionized gas, they could mention a collapsing subspace corridor that wacky transporter beam left, within which we might return at 1000 times normal warp speeds.

As for the Beagle's debris, meteor (meteoroid) damage clobbered them while moving away from the planet, and then they limped to planetary orbit to try to get the necessary materials to repair the ship. Where was the mystery? Unless one wonders where the Beagle is now. It should still be in orbit, unmanned, or maybe it self destructed (one of the general orders does that) or its orbit decayed (TOS often felt that sort of thing would happen PDQ).
 
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I'd have to reread any particular review of mine to know exactly what I was thinking at that moment, but in general my belief is TOS is supposed to, and does, conform to the cube of the warp factor in many areas, but clearly it does not in many others and is therefore inconsistent. My problem with it, therefore, is the lack of consistency, and not just because it is inconsistent with the cube formula. I would expect it to conform to that, but I'd have no problem if, despite what some said about the cube formula, I discovered it consistently conformed to your 5th power formula instead. I have no special love for the cube formula – if anything, those factors are usually too slow to get to where they go in the time they say.
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Yes, most of those examples don't conform to the cube formula, or with other possible suggestions as to normal warp speeds, so they stand out.
Despite your lack of fondness for the warp-cubed formula, it certainly comes up a lot! However, that doesn't the fact that the system was invented long after the series began and with little regard for what came before.
For myself, I would rather look at the episodes themselves and see what patterns present themselves than trying to impose an arbitrary formula that holds no commonality with the series. In fact, I would be surprised to find ANY episodes from TOS that conform the the WF^3 formula.
FWIW, the WF^5 works pretty well with TOS but is way out of line with TNG and so must be discarded if we are to consider both part of the same universe. WF^4 doesn't seem a bad match for the ranges and speeds bandied around in TNG, DS9 and VOY, but I haven't studied that period fully.

Consistency within itself need not adhere to a particular formula derived after the series, but the general sense, but even there it is often seemingly ignored for the sake of the moment in one particular story or another. A limitation in one story should not suddenly vanish in another story, or the lack of such a limitation should not suddenly appear in a new story, just for dramatic effect. I speak of generalities without concrete examples here since I feel they are just often found throughout the series and introduced for little more than dramatic effect.

Warp speeds and distances covered, subspace communications if one is too far from home to get a timely reply, or other things often seem inconsistent from episode to episode. Pick any episode they give enough detail to make some hard calculations, and observe how those parameters will not fit another episode where they also give enough details to make some hard calculations.

It might be like a GPS car navigation system and you enter your destination and it just calls up the most efficient route without comment, and I'm fine with them doing that, if that's what they are doing and the ship drives itself, mostly. Mention it once to establish that is what they are doing, and all other episode may assume it without comment. If some times they can use a subspace corridor and shave years off the normal travel, mention it once in one episode and we can assume it in the rest of the 70+ episodes, or whatever. But they never do that – not even once. R x T = D and that's it. And it doesn't work consistently. And to assume whatever is said, no matter how far outside the norm is just using unseen, unmentioned, unaccountable factors, is the same as saying write whatever you want without comment or apology and that's fine. I don't like the attitude and I find it lazy not to "fact" check your story.

Those two things are more the same than different. The inferred theories assume too much, and won't be available consistently. Before I'd assume the Enterprise can more quickly return along a path of space twisted by the process that threw them that far in the first place, I'd prefer they were not needlessly thrown so far. 10 light years in a blink is impressive enough and one doesn't need to resort to 1000 light years, and getting back in a reasonable amount of time traveling 10 light years under the ship's normal speeds is fine and better than the unexplained ability to travel 1000 LY in 12 hours in this story, but not another. Too few will surmise or infer the twisted space corridor. If that's what the writer wants – then mention it since it's unusual. They mention for more trivial stuff, so this would be worth a line someplace. But they don't. So I can only attribute it to a writer's mistake, or lack of concern, or another production team member falling down on the job or just not caring about consistency or quality of the fictional universe, perhaps under the theory it doesn't matter since the details are unimportant for the main story idea. You can do both. Do one, and it's fine, maybe - but do both, and it can be great.
It’s understandable to want a perfectly consistent and clearly understandable fictional universe, but that’s not what we were given. One of the reasons behind Star Trek’s longevity is that the focus is on compelling stories and relatable characters, with just enough hints of the technological wonders underlying it all. Joining the dots to create a fuller picture is something left to the fans, even if that picture differs from the smaller ones envisioned by the individual writers. If a fan created theory drawn from inferences across several episodes can be applied equally well to others, I would say that’s a big differences from citing “a wizard did it” to each inconsistency discovered.

…my belief was and still is that most times those inconsistencies can be explained as somebody misspeaking, or could be fixed by just allowing us to freely and retroactively rewrite the dialogue to something that better conforms to one standard. It would have been better had they done this in the first place, of course, and it likely would not have seriously altered most stories.
That’s certainly one solution – but if you’re going to treat Trek as “broad strokes only” then why worry about inconsistencies on anything?

One would weigh that possibility before committing to that plan. We can get home in 40 days, or 400 years, but if we try the 40-day plan and the engines burn out part way home, we will never get home at all. Now make your choice. For the 400 year choice, it's not like they would get home anyway, but their descendants might, but their descendants might be just as happy on any other M class world along the way.
Again, we don’t have a lot of information about how much down-time and regular maintenance warp engines require. However, we do have Picard tell us this in The Chase:
PICARD: Captain's log, stardate 46735.2. Our frequent use of high warp over the last few days has overextended the propulsion systems. We are finishing minor repairs before returning to Federation territory.
If just a few days of darting inbetween star systems requires repairs, what damage would belting it across the Delta Quadrant at top speed do?

You are assuming when those speed changes were made. Warp 7 may have come much closer to the beginning of the trip, after Spock convinced them mutiny was their alternative and they had no taste for that.
Not at all – warp 7 was explicitly only requested (and granted by Scotty) after Kirk had “helped” Shahna a couple of times AND after McCoy’s statement that they had travelled a dozen light years. IOW, very near the end of the trip.
They may or may not have been travelling Warp 6 for the majority of the rest of the journey, but given Scotty’s reluctance to help Spock, I doubt it.

Yeah, Kirk pushed them harder than Spock, warp 8 instead of warp 6 and then 7. I think they go warp 9 under their own power often enough later in the series, but early on, above warp 6 was risky except for short periods of time. And for consistency, I bet you can find examples of where they travel faster for longer without Scott worrying his barins are about to implode at all, but then it might be structural strain, a whole different puppy.
Actually, Arena is pretty much the first example we have where it is laid out that Warp 6 is standard pursuit speed, Warp 7 involves pushing the engines hard and things get dicey at Warp 8 (complete with dramatic music cue!) This system of what constitutes safe and unsafe speeds is pretty much adhered to throughout the rest of the series, although there is a little creeping up the scale towards the end of Season 3 (either that or Spock just doesn’t care any more).

I refuse to believe any space ship captain, even a smuggler, wouldn't know a parsec was a measure of distance and not time. I have no difficulty believing a writer might not know the difference. The fact it does seem Han may have tried to BS the local yokels to see how much he could take advantage of them, and that Obi Wan knew better, has merit and may have been the intent, but the choice of test seems badly contrived. If he wants to con them about how fast his ship is, that is, and not just see if they don't know their ass from a localized depression in a planetary surface.
We don’t really know too much about Han Solo or his motivations, but I prefer to think that he is the “captain” in name only, with Chewbacca being the real brains behind the operation and nudging his (hot-shot dog fighting) friend in the right direction.

Possibly, but that assume one's normal speed is never altered while in the warp bubble, too. And why have any speed at all if one relies on the moving warp bubble? The physics is beyond us. But to explain 0.034C at all would make one wonder why they needed to go that fast in normal space before establishing a warp bubble.
Fast? In the TNG era “Full Impulse” is 0.25c, so the Beagle was just crawling along, comparatively.

As for the Beagle's debris, meteor (meteoroid) damage clobbered them while moving away from the planet, and then they limped to planetary orbit to try to get the necessary materials to repair the ship. Where was the mystery? Unless one wonders where the Beagle is now. It should still be in orbit, unmanned, or maybe it self destructed (one of the general orders does that) or its orbit decayed (TOS often felt that sort of thing would happen PDQ).
Possibly, but that would be some significant meteor damage!
SPOCK: No doubt about it, Captain. The space debris comes from the survey vessel SS Beagle.
KIRK: Missing for six years, and now this junk in space.
SPOCK: Portions of the antimatter nacelles, personal belongings. Captain, no signs of bodies whatsoever.
KIRK: Then whatever destroyed the ship, the crew was able to get off safely.
It seems clear that the intention was the wreckage was the sole remains of the SS Beagle
 
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