Leveling speed isn't an issue for me. Its more of the lack of enough missions that bother me a lot more. As a player, I shouldn't be able to blow through every single mission in under a month.
Just removing all the XP that the DOFF system gets you would probably be enough to slow it back down some.
but will need to do some serious grinding to get the remaining couple hundred c-points needed for the Thunderchild.
You know you can like 1500 or so zen which can be converted into close to 1200 or so C-points if you do the Netflix 1 month trial and if you cancel your account before the free month is up you can do it without spending money.
And it works through paypal so you don't have to give out credit card info.
Where is this offer posted and if I do register for the free promo, when would I get the c-points - right away or at the end of the one month? Curious to know if I was to register this weekend, if I would have the c-points to spend on the ship sale. If they offer the c-points as soon as you register, could I cancel the subscription right after?
The fact that they have not even released an exact date when the Season 6 will come out does still worry me a bit.
Another example that things are not (yet) alright at Cryptic.
Software Development Rule #1: Whatever schedules you have planned is only valid on the day you planned the schedule. Quite simply, there is no way to foresee complications that can occur when you try to add new stuff to an already huge software system.
I know City of Heroes and Champs Online already have a similar Superbase system. Modifying the Suberbase system to create Fleet base is a natural low hanging fruit that the STO team can bring to STO. To convert superbase to fleetbase in 6 months is a challenging but not impossible schedule IF the team did not try to be too fanciful and pack too many new features into the fleetbase system. Anyway, its Software Engineering 101 to categorize each new feature as absolutely required, good to have or nice to have. If the project is behind schedule, the good to haves and nice to haves can be cut from the schedule.
My guess is, the fleetbase system is nearly complete but requires a few devs from the core engine team to help with the finishing touches.
However, the basic problem still remains - the team's hands are still tied even after Season 6 is launched as they will have to worry about Season 7 which is scheduled for end of the year. Very likely, this 80-20 split will continue for the rest of the year.
You mentioned City of Heroes in your earlier post..it makes me sometimes wish that the people who run that game would also run STO(They do not seem to have trouble of making meaningful and even fresh content to that game, even though the game is years old already..)
Most MMO devs agree that a new MMO requires a development time of three to four years. City of Heroes had close to five years of development time and as a result was launched as a very well polished game. Cryptic only started working on STO largely from scratch in July 2008 and the game was launched in February 2010. That is HALF the required time and part of the reason why I did not start playing STO from day one despite being a hardcore trekkie and MMO player. STO was born prematurely and even today the lack of polish still shows.
Don't get me wrong, I think most of the blame lies with Paramount and Atari in forcing STO to launch prematurely. In fact, I think Cryptic has done an amazing job in churning out so much content in just 1.5 years.
You know what I miss? Diplomacy points that were actually attainable. My first toon from back when the game first went live has transwarp locations all over the map. Now I grind for months and have nothing but ESD.
Where do you get your facts?
I ask becuse City of Heroes had about 3 years of development prior to launch. Cryptic was form in 2000, started CoH development around 2001 and released it in early 2004. (and I was one of the first 300 to close beta that game in 2003.)
Also, while CoH does have a Supergroup base system - Champions Online does not. CO's 'Hideouts' are about the same as visiting your Bridge in STO - there's really not much to them.
Lastly, te CO/STO/Neverwinter engine IS NOT ythe same engine they left to Paragon Studios after selling te CoH IP lock stock and barrel to NCSoft in 2007 so it could get operating capital to go off and make 'Marvel Universe Online' and partner with Microsoft <--- The deal was cut short pretty quick into development when MS asked point blank "MUO will be able to compete directly with World of Waercraft, and will see similar sub numbers, right?" And Cryptic responded honestly with "No."
AFKer or jerk? Both works.
AFKer or jerk? Both works.
Perhaps not an AFKer, because when I asked him what he was doing, he promptly responded that he was monitoring *me* to see how I was failing at my job. Even though he wasn't helping our other three teammates or shooting at anything, period. Ugh, ugh, ugh.
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