I know there is no way I can empirically prove this as I just posted the selections to a publicly accessible repository, but a few weeks ago I puttered with a few digital tools culminating with final renders in Poser, depicting a "personal interpretation" of a TARDIS interior, one that shares a few elements with the leaked images.
The console and satellite stations are based upon the Smith/Capaldi console elements as modeled for Blender by an artist named "Rocs". The platform, walkways, railings and "frames" above and below the platform I scavenged from a DAZ product, a futuristic planetarium. the interior doorway and columns were from a freebie by "CastIronFlamingo". (I always try to list the creators of mt resources.)
The idea is that the console room seems suspended in a kind of void-like limbo when at rest. When in flight, the Doctor and companions can see the time vortex as they tear through it. Actually, I tried depicting inner walls festooned with roundels plunging into the depths below and soaring to the heights above, but it they just didn't look decent, so I opted for the "void" theme.
Anyway, I inwardly "squeed" when I saw the layout , how a few elements paralleled. I love that they'd opted for multiple levels with more walkways leading to more doors. Certainly makes theirs far, far superior to my meager efforts. I just wish the roundels were staggered, "honeycombed" like they were in the classic series, but that is a minor, and I mean a
minor nitpick!