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Self Destruct - (Why no accidental destructions)?

Omega-Trekker

Lieutenant Commander
Red Shirt
In multiple episodes throughout the series the self-destruct is mentioned, and we actually saw it used in Star Trek III The Search for Spock. So here's my question, if they have explosives stashed all over the ship in strategic places to blow it up, how come in all their many battles it was never set off when they were fired upon and hit?

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I don’t think there were “explosives stashed all over the ship.”

I think the self destruct command initiated a warp core breach. Maybe deactivating the containment field or some such technobabble.

Yes, that's what one would think, but watch the short video, that was no antimatter warp core breach, it was in fact multiple conventional explosions.
 
In TSFS, when the refit Enterprise explodes, the saucer is dramatically turned into something like a cookie bitten into and the engineering section doesn't go up like the core exploded (that was still pre-TNG, so nothing was called the "warp core," but there was the "intermix chamber" that ran through the secondary hull).

I never thought that was stashed explosives going off, either. It could have just been "plasma conduits" or some other matter/energy transfer lines in the saucer overloading. As for why the the secondary hull and/or the engines didn't explode, Scotty had said that the automation center was out. Maybe Kruge's attack fried control circuits or disabled the systems necessary for a complete destruction. You'd think just killing the containment on the antimatter would do it, but may the circuits to trigger that got fried. Just a white light would not have given us the dramatic scene of wreckage falling into the atmosphere, though. :shrug:

https://movies.trekcore.com/gallery/albums/tsfshd/tsfshd1293.jpg
https://movies.trekcore.com/gallery/albums/tsfshd/tsfshd1296.jpg
https://movies.trekcore.com/gallery/thumbnails.php?album=407&page=5
 
Yeah, having explosives stacked around the ship just for the very, very unlikely case that the self-destruct needs to be activated would be grossly irresponsible and far too dangerous.

I rather think that in addition to the warpcore, the space ships in Star Trek seem to have all sort of energy circuits and things like that which could be overloaded on purpose to make multiple parts of the ship explode like in the pictures Cancel Culture linked.
 
Until "Search for Spock" debuted, I assumed self destruct somehow involved deactivating the magnetic bottles containing the antimatter, meaning the ship would explode like a nova. Of course, if the Enterprise had "popped" like that above the Genesis Planet, the latter would have looked a lot like Praxis in "The Undiscovered Country". No Spock to save and no Kirk and company to save him.
 
Here's what the officially licensed Eagle Moss "ST:TNG The U.S.S. Enterprise NCC-1701D Illustrated HandBook" states about "Auto-Destruct Systems":

UpzlmAI.jpg


Personally I prefer what STO did with the Romulan's Artificial Quantum Singularity Reactor, they make it Over Load and create a mini Artificial Black Hole that cleanly envelopes the ship and leaves no mess behind.

I think the self destruct command initiated a warp core breach. Maybe deactivating the containment field or some such technobabble.
A controlled Warp Core Breach was "Auto-Destruct System: Plan A" where the reactor basically fires alot of Matter & Anti-Matter at each other without the Dilithium to controll it. This was intentionally done to create a large enough explosion to vaporize the entire ship at once.

I don’t think there were “explosives stashed all over the ship.”
That's "Auto-Destruct System: Plan B" incase the first system failed for whatever reason and you really need to destroy your own vessel.
 
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According to the technical manual, there are indeed ordinance packets all over the ship. As for why no accidental discharges, some explosives are very stable, and can only be triggered a certain way. For instance, it's said that you can set C4 on fire, and it won't explode... just don't stamp out the fire, because while heat alone won't detonate it, combined heat and shock will.

Also, at the end of "The Peacemaker", an atomic bomb actually exploded, but one of the explosive panels around the core was cut loose. The result was a simple non-nuclear explosion. So, Enterprise's ordnance packets might just be very hard to detonate. And, they are probably sealed inside a heavy tritanium casing, deep in the ship, and therefore shielded from incoming fire.
 
Alright, well it wouldn't be the first time Starfleet makes dubious decisions.
I mean they are the ones with the ships that have consoles that explode into the users face each time the ship gets tapped lightly.
 
According to the technical manual, there are indeed ordinance packets all over the ship. As for why no accidental discharges, some explosives are very stable, and can only be triggered a certain way. For instance, it's said that you can set C4 on fire, and it won't explode... just don't stamp out the fire, because while heat alone won't detonate it, combined heat and shock will.
Indeed. Scuttling charges can be designed to be quite safe and only will go off at the appropriate time.
 
Alright, well it wouldn't be the first time Starfleet makes dubious decisions.
I mean they are the ones with the ships that have consoles that explode into the users face each time the ship gets tapped lightly.

Considering how easily normal systems such as consoles explode at the slightest shock, it would seem unnecessary to have additional explosive materials stashed around the ship. :shifty:

Kor
That's because StarFleet doesn't isolate the local power systems in their rooms from the EPS Conduits and the local EPS Taps. That translates to running most individual rooms off a direct connection to the EPS Tap in each room..

They need ALOT more independent power isolation between systems to prevent EPS plasma surges. This includes the ability to run independently on local Mini Fusion Generators, Battery Power, and a UPS (UnInterruptible Power Source that has built in Surge Protection) without having to pull power from the main EPS Taps.
 
I'd have to go with the premise pointed out that starships have back-up ordnance charges in case either the warp core is inactive or ejected and complete vaporization is not possible. Also as pointed out in both the TNG manual and various other ones, blowing up a ship piecemeal like in TSFS would be preferable if it is close to a planet or another ship. After all causing the reactor to explode in TSFS would have been pretty counterproductive since it would have left Kirk and crew without a Bird-of Prey to escape on and maybe even a planet to beam down to.

Why an enemy shot has never detonated the system is another question and likely all the enemies of the Federation have Stormtrooper-like aim which explains why they could never hit something like the main bridge that stood out like a sore thumb.

I would also second the theory of the Kaboom in TSFS being caused by exploding circuits considering fuses have become extinct in the future. At least unlike damage that occurs internally, when the starship blew-up it didn't spew out rocks.
 
Besides the warp core the ship is full of massive energy stores and photon and quantum torpedoes. There should be no need for additional explosion sources.
 
Besides the warp core the ship is full of massive energy stores and photon and quantum torpedoes. There should be no need for additional explosion sources.
Unless those torpedoes are stored right next to the important bits, such as the computer core, and classified access points, additional explosives at critical systems they do not wish to fall in to enemy hands would be prudent.
 
It's possible that the autodestruct system is two-pronged: it is designed to decisively obliterate sensitive information and technology, via ordnance packets. And, it also triggers a warp core breach that destroys (but need not utterly reduce to ions) the ship itself.
 
After all causing the reactor to explode in TSFS would have been pretty counterproductive since it would have left Kirk and crew without a Bird-of Prey to escape on and maybe even a planet to beam down to.
The idea that it was done on purpose for those reasons in TSFS requires a hand wave. It was the same code sequence entered as was entered in "Let That Be Your Last Battlefield," when the ship was alone and warping through interstellar space and destruct was ordered to prevent the ship from falling into enemy hands. Kirk gave no order to the computer for minimal destruct to avoid collateral damage.
 
According to the technical manual, there are indeed ordinance packets all over the ship. As for why no accidental discharges, some explosives are very stable, and can only be triggered a certain way. For instance, it's said that you can set C4 on fire, and it won't explode... just don't stamp out the fire, because while heat alone won't detonate it, combined heat and shock will.

"MythBusters" demonstrated C4 is absurdly stable. Set on fire AND stomping upon it will NOT set it off. Shoot, those guys even shot a high powered rifle at it with incendiary rounds and no "BOOM!" They even poured burning thermite that's something like 4000 degrees and still...no "BOOM!" It's specifically designed to be triggered by a specially primed blasting cap.
 
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