• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

New Fallout game

ItIsGreen

Captain
Captain
So Bethesda posted a teaser for a new Fallout game yesterday, followed by a live stream on Twitch of the famous 'Please Stand By' screen, a Vault Boy statue and a number of Bethesda employees clowning around:

https://kotaku.com/over-140-000-people-are-watching-a-fallout-bobblehead-o-1826397799

This went on for almost 24 hours until they finally dropped a teaser trailer not long ago. Everyone was expecting a remaster of Fallout 3 but it turns out it's a new game, Fallout 76:

https://twitter.com/Fallout/status/1001825666034208769?s=19

No info on gameplay etc but looks interesting. Guess we have to wait for E3 for more info.

I'd better get cracking on Fallout 4...
 
I'm really excited. Assuming its a spin off of FO4, it should be fun. I liked New vegas better then FO3 (which was still a really good game), and hopefully this will also manage to be better. FO4 was really disappointing to me, I barely finished the main quest and didn't bother with the DLC or a bunch of the side quests, so I'm hoping FO76 is going to be better.

Also, Ron Perlman is apparently back as the announcer based on his voice being in the trailer, which is great because Fallout 4's opening with the weak main voice actor was a bad first impression to a mediocre game. It just doesn't feel like Fallout to me unless the opening includes Perlman saying "War...War never changes". That was far from FO4's biggest problem, but I bet that bethesda got enough people complaining about it that they changed things up. Speaking of voices, I hope they don't voice the main character. It didn't add much to FO4, in fact it kind of felt like it took stuff away (and I generally dislike mute protagonists in games, but in Bethesda open worlds they work).
 
Interesting. This seems to be outside their regular release window? Normally they like to alternate between releasing an Elder Scrolls game and a Fallout game, but by doing this, it means we'd get another Fallout instead of the next Elder Scrolls. Which means, I think it's likely not going to be one of the main games, but rather a spinoff, some of which suggested in a different genre. My guess: A Multiplayer survival game.
 
Last edited:
Well from the looks of this, it seems they like to do a couple of each:

Elder Scrolls Morrowind - 2003
Elder Scrolls Oblivion - 2006
Fallout 3 - 2008
Fallout New Vegas - 2010
Elder Scrolls Skyrim - 2011
Elder Scrolls Online - 2014
Fallout 4 - 2015
Fallout 76 - Coming soon

But if you're talking just the main numbered entries, then yeah they generally alternate. But this isn't Fallout 5. I'd like if it was a take on the single-player RPG experience using the FO4 engine, possibly from a different studio with Bethesda just publishing, as New Vegas was to FO3. However rumours are abound that it'll be something else - and Obsidian, who developed New Vegas have already said they're not involved.

My guess: A Multiplayer survival game.
In other words, a battle royale? If so, colour me singularly unimpressed.

I'm still hoping for a strong story-based experience. I wouldn't mind if it had online elements, like (optional) co-op, or even specific pvp arenas like the Crucible in Destiny, but if it's just PUBG or Fortnite in a Fallout skin I'll be very disappointed.
 
Last edited:
Elder Scrolls Morrowind - 2003
Elder Scrolls Oblivion - 2006
Fallout 3 - 2008
Fallout New Vegas - 2010
Elder Scrolls Skyrim - 2011
Elder Scrolls Online - 2014
Fallout 4 - 2015
Fallout 76 - Coming soon

The thing to keep in mind here is that Bethesda didn't have the Fallout IP until 2004 when it started work on Fallout 3. Previously, they had only their Elder Scrolls as their IP, and they bought the Fallout IP from Interplay. Until Fallout 3's release in 2008, the last Fallout release had been Fallout 2 in 1998. Fallout New Vegas which I'd consider more of a spinoff, was actually developed by Obsidian and was based on Interplay's original plans for Fallout 3. But ever since they had aquired the IP, they'd alternate the releases.

In other words, a battle royale? If so, colour me singularly unimpressed.

Not necessarily. Think more Ark Evolved and Rust, and Minecraft. I think it makes more sense in the context of Fallout where you get together with some friends to try and survive the apocalypse. You get together after exiting the vault, build a base together, try to survive. The catch being that there are many other teams doing the same. Either way, it's quite clear now that it's not meant to be one of their main games in the series.

People have pointed out that the vault itself, Vault 76, is already canon.

http://fallout.wikia.com/wiki/Vault_76
Fallout Wiki said:
Vault 76 is one of the Vault-Tec vaults shown on the computer in the Citadel.

The Vault-Tec terminal in the Citadel lists Vault 76 as a "control" vault, with 500 occupants. The vault was designed to open 20 years after a nuclear war, and was among the seventeen known control vaults, meaning that it was used as a baseline to compare to experimental vaults.
 
okay if it ends up too much like Rust and DayZ, I'll just skip it - I don't have that kind of time available nor do I have the inclination to duke it out with school kids
 
Problem with making this Fallout online? A very iconic Fallout game mechanic will be gone.

V.A.T.S.

Unless they made it so that the system doesn't slow down the game at all, it will just be gone. Having VATS pause or just slow the game down is something that simply will not work on an online game.
 
My other thought is this: Having recently played A Way Out, I could see that kind of game play out very well with the Fallout franchise. The game itself was very successful for EA, so there might be a chance we'll start seeing more games using two-player co-op game mechanics. It's said that the game has story and quests. A Way Out was a story-heavy game. Change the prison for a vault that you escape from with a friend out into the wasteland, with both co-op game mechanics and survival, and you have a pretty good setup for a Fallout game. And you'd have a multiplayer game without the usual baggage associated with being multiplayer.
 
And you'd have a multiplayer game without the usual baggage associated with being multiplayer.
The 'baggage associated with being multiplayer' is that you cannot play the game on your own. That's the sting here. And to top it all off, it looks like everything about this game is going to be far worse than we could anticipate if this information turns out to be true. This comes from the leaker who made the post about Fallout 76 being a thing back in December.

Be warned. It's not pretty.
Source inside bethesda here.

It's open world, imrpovised weapons and base building centered.

Will feature a scavenger from surface as main character, hence why vault seems empty other than main character in trailer.

Co-op but not MMO or Rust-like.

Bethesda are in panic mode at these rumors and want to release further info soon to cut it off.

Expect a leak from a more reputable source soon.

It's based along the interstate in northern Virginia.

It's still an RPG.

Upgraded Fo4 creation engine.

Will also announce TES title at E3. Can find names if you guys want.

Strong emphasis on building and improvised weapons as opposed to weapon customization as we saw in 4.

Will come with phone app.

IT IS NOT A RUST LIKE. Internal beth. comms seem to be worried that this will lead the hype in the wrong direction.

Voiced protag is back.

6 factions, 3 of which are "notables" that we have seen in previous games, don't know more than that, they're being very tight lipped.

Harold will make appearance, (retcon) as will young first Maxson.

Numerous retcons.

Laying groundwork for FO5 which is already in the works.

THIS IS WHAT THE FO4 BUILD SYSTEM WAS A TEST FOR.

And probably the worst thing we can come to expect...
No external mods outside of CC (creation club), they're going to try and cut that off at the pass and sell it as a security thing citing stolen content and adult mods.

Well, that is as they say is that.
 
The 'baggage associated with being multiplayer' is that you cannot play the game on your own.

True, and certainly if one were to be expecting a single-player game, it would be a disappointment. But by that statement, I meant the negative aspects one normally associates with multiplayer such as griefing, etc,. rather in favour of one that encourages working together. Still multiplayer yes, but with an entirely different focus that tunes out everything else we usually associate with multiplayer.
 
I'll wait for official word on what kind of game it is, but if the rumors are true, no thanks. I liked 3 and 4, but not enough that I'll tolerate dealing with shrill, racist twelve year olds.

Hopefully the rumored Starfield is single player, and coming soonish.
 
Same, gonna take all the rumours with a pinch of salt until the proper reveal.

FWIW I think co-op would be a good addition to the game, but I could do without all the buildy stuff.

I'm just starting out on my first playthrough of Fallout 4 and am hoping to avoid as much of the building and crafting stuff as possible, it's really not my bag.
 
FWIW I think co-op would be a good addition to the game, but I could do without all the buildy stuff.

Yeah, and see, if they were to go in that direction, it would avoid most of what give multiplayer games a bad name these days. That's part of what made A Way Out brilliant. It was multiplayer only in the sense that you connected and played together with a friend. That I think would make for a great type of game in the Fallout-verse, and if there are story and quests, all the better.
 
I know I'm in the minority regarding the building system, but I for one could not stop myself from building the heck out of the settlements in Fallout 4. I liked the idea of turning the barren wasteland into a thriving new community that actually feels populated with people contributing. It was a new way of world changing immersion that I believed in and wanted to constantly improve upon.

That being said, I totally believe it's implementation in Fallout 4 was meant to 'test' it's potential for future Bethesda games because despite how much I feel it added to Fallout 4, the potential for what it could have brought into the game is insanely unrealized. For example,

1) Assign companions you aren't going to use to run the settlements as mayors. Each one develops differently depending on their status with you and their personal quest status.
2) Have settlements that are build for a specific purpose. Like an airport for your own vertibirds, or medical centers that make your settlers stronger and healther, or military installations to make your minute men having better equipment and combat efficiency.
3) Faction specific settlements. You can do the usual settlements which align with the minutemen, establish advanced brotherhood outposts, havens for the railroads, laboratories for the Institute. Each having their own look, style and purposes. You can go all in for a specific faction or mix it up for weird results.
4) Settlements change the environment. If settlements are happy, well fed and defended, maybe have that change the environment around them to make the area look more tidy, not so many mob respawns. Heck, if you got all the settlements established and running at their peak efficiency, you could have that be another way to end the game.

That would have been cool.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top