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New Fallout game

Is it sad that my main take-away from this was "Oh hey neat! They've made the new pipboy look much more like the original one!"

I'll reserve judgement on anything else once they actually say what kind of game it is.
 
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2 days to go until we find out what the heck it's all about. Current rumours are it'll launch sometime next month, too.
 
God, this looks like absolute shit. This is Bethesda finally admitting "fuck it, we're terrible at storytelling and roleplaying, so we're not going to bother with either." And to hell with more settlement building. Giant meaningless waste of time in FO4. Of course, multiplayer prevents VATS inclusion as well.

I'll be busy playing Hitman 2 on November 14th instead.
 
^^^I know, i thought for one moment a new Fallout game, possibly a sequel to New Vegas, but no, Bethesda taking Fallout down the Destiny/Division route, while possibly jumping into the battle royale craze, that refuses to go away, like the smell of a block drain........... just what the franchises needs. lol
 
Hard pass. The story was thin enough the last time around, this just seems like a shallow grind machine. Suspiciously similar to 'Fallout Shelter' actually.
 
I liked the settlements in 4. Spent far more time on it than caring about Timmy or whatever his name was. Though the system was still pretty clunky and often just frustrating. Without it though I probably would struggle to play it a quarter of the time I put into it.

That said I'm still on the fence with 76. The idea that everything I have built and owned can be nuked while I'm offline by some random is not that appealing. Oh, and local servers. If you're forcing me to be online I'd rather not have 250+ ping.
 
They painted a pretty picture, I'll give them that, but everyone who has ever played an online game knows how it'll actually go. The 12 year olds and neckbeards who have nothing better to do with their time will get the highest level and the best gear within a day, anyone with a job, a life, or other interests will get griefed into oblivion. Sounds fun. I'll pass.

On the bright side, Starfield is confirmed single player. Maybe Bethesda hasn't completely gone over to the dark side yet.
 
The idea that everything I have built and owned can be nuked while I'm offline by some random is not that appealing.

Yeah, talk about a bad decision. There will be griefers, that can be assured. They literally were just given the tools. And soloing the game with that going on? Good Luck. Because I expect there will be people griefing hard by targeting solo players. Right off the bat, with the whole nuclear code thing going on, solo players will be at a disadvantage. I hate to think that way, but online gamers can be nasty people. And it doesn't seem to me like Bethesda has fully thought through that angle.

Starfield does look amazing. The soundtrack is epic. They've also announced the next Elder Scrolls, so they're not abandoning single-player games anytime soon. I read an interesting comment the other day to the effect that they seem to value their single-player games, to the point that none of their multiplayer games are part of the main franchises; they're all spinoffs. Fallout 76 was never meant to be the next main Fallout. It's too soon for the next one anyway.
 
I'm reading no NPC's outside of robots so the game is constantly PVP?

Surley not because the world would be DEAD, far too big with far too few characters in it. Also I have ZERO interest in playing a fallout game with no PVE sections. I am hoping the piece I read on Screen Rant is mistaken but the game now sounds boring as hell.
 
Yeah, from what I've heard missions will be gotten via terminals rather than NPCs. So, literally the whole game revolves around killing people in a lifeless world. It all sounds so sterile. It would be more interesting if quests could be found via exploration or by interacting with certain objects in the world. I think they're wasting a good opportunity for an interesting narrative by not having any NPCs. It's a prequel... give us some story.
 
If that's the case no way I will buy a PVP only Fallout game. I don't understand why they would choose such an option because all other online open world games mix PVE world with PVP areas built into it.
 
So does Fallout 76 exist solely to give Bethesda some cash flow? Neither The Elder Scrolls VI nor Starfield are thought to be anywhere near ready.
 
So does Fallout 76 exist solely to give Bethesda some cash flow? Neither The Elder Scrolls VI nor Starfield are thought to be anywhere near ready.

Yes.

People shouldn't look at Fallout76 as a true Fallout release. That won't happen for years and 76 is still using the Creation Engine and recycling a metric ton of FO4 assets. There's nothing about FO76 that we haven't already seen. I was excited about 76 until Todd Howard was like 'yeah, there's really no story but multiplayer yadda yadda...' That said, the fact that it's still using Creation Engine may be it's saving grace.

Elder Scrolls and Fallout Modders will hopefully take advantage. It took a while for the Script Extender to catch up with the Re-mastered Skyrim version *but* now that it's out SKSE *should* make it moddable in very good ways (assuming Bethesda doesn't (a) make the restrictions on 76 to MMO-y and (b) you run a PC version. Honestly a lot of that is going to depend on just what type of multiplayer we're talking about and how much freedom to mod is available.

I'm far more interested with what the modding community can come up with assuming we're allowed the usual latitude and the monetization we've seen for console mods doesn't carry over. If it's all creation club it'll blow.
 
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I never really thought about it before, but it's interesting that in the Bethesda Fallouts the protagonists' stated purposes are more personal and somewhat selfish ones. Whereas in the two originals, the quest is on behalf of the Vault Dweller's and the Chosen One's respective communities; "Find a Water Chip"/"Find a G.E.C.K."

That may be what's been missing from the modern Fallout games stories is a sense of belonging in the context of a wider world. Instead the world just feels like a wacky theme park where no "consequences" seem to matter all that much because they made it very hard to care about the NPCs.
 
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