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Narada Tech Specs

The Inquisitor

Lieutenant Commander
Red Shirt
I'm quite a fan of the Narada but can't seem to find much information regarding its technical specifications.

I know from Memory Alpha that there are some discrepancies in regards to its size (5 miles, 5.8 miles or 6 miles in length) and it utilises some kind of 'smart missile' weapons system. Other than that I can't really find much except history and screen shots from the film which don't really give any answers.

Does anyone have any idea what sort of propulsion system it uses, its top speed, crew compliment, deck layout etc?

I would presume it would use the 'forced quantum singularity' power plant that other Romulan vessels of its time use but other than that I'm at a loss.
 
I'm quite a fan of the Narada but can't seem to find much information regarding its technical specifications.

I know from Memory Alpha that there are some discrepancies in regards to its size (5 miles, 5.8 miles or 6 miles in length) and it utilises some kind of 'smart missile' weapons system. Other than that I can't really find much except history and screen shots from the film which don't really give any answers.

Does anyone have any idea what sort of propulsion system it uses, its top speed, crew compliment, deck layout etc?

I would presume it would use the 'forced quantum singularity' power plant that other Romulan vessels of its time use but other than that I'm at a loss.

In Star Trek: Countdown the Narada is a simple mining vessel that gets souped-up with Borg technology after the Hobus star goes supernova.
 
It's not really Borg technology, but the Romulan knock-off. Countdown says something like "We reverse-engineered Borg technology and applied it's principles to our own designs". We're also told the upgraded Narada has regenerative capabilities and limited sentience, both of which come up again in the Nero comic. The Narada of Countdown has a cloaking device, absent from the film version.
Narada was refit at a secret Romulan space station called The Vault (in Countdown) or The Forge (in STO) after Romulus was destroyed. Supposedly the Romulans had been sitting on this stuff for a while, not wanting to upset the balance of power. The upgrade is mentioned on the STXI bluray "starships" feature.

Ignoring non-canon stuff, Narada was a gigantic, tough mining ship from 2387 with an infinite supply of missiles. That Enterprise caught up to it at warp 4 might suggest a low top speed. It's hanger was filled with loads of the Vulcan ship from First Contact, and a 22nd century Bird of Prey.
 
^Well, not quite infinite. They exhausted their supply trying to take down Spock and the Jellyfish at the end of the film. Well, I suppose they could've just needed time to reload their magazines.
 
Ignoring non-canon stuff, Narada was a gigantic, tough mining ship from 2387 with an infinite supply of missiles.

Like said above, there's a limit to the ship's ability to fire those missiles. But a ship that size, with an industrial original role and 24th century industrial capabilities, would probably be capable of manufacturing new missiles indefinitely and infinitely, even if the fact that she wasn't designed as a warship would limit her ability to spit them out.

That Enterprise caught up to it at warp 4 might suggest a low top speed.

We only need to make relatively light assumptions to accommodate that idea; the only time the Narada spans another interstellar distance in a more or less known time is when she gets from the Neutral Zone to Vulcan between "2200 hours" and the arrival of the cadet armada. If she's limited to less than warp four, then the Neutral Zone (or at least that part of it where Spock enters the 23rd century) must lie close to Vulcan, but that's not much of an assumption or a contradiction.

To be sure, at "2300 hours", Uhura hears of the Narada destroying the Klingon armada, which might force us to assume that the Klingons somehow got between the RNZ and Vulcan. If we already assume this is a short distance, then we might be facing a contradiction. Or we might say that the news reached Uhura at 2300 hours, whilst the Klingons had already been confronted and defeated before the space thunderstorm that brought Spock to the past.

Nowhere on screen do we see the Narada moving particularly fast. She does attempt to pursue Spock's ship, which is rumored to be the fastest the 24th century can produce - but by that time, her skipper is already mentally too far gone to care about the tech specs of his own vessel.

It's hanger was filled with loads of the Vulcan ship from First Contact, and a 22nd century Bird of Prey.

Or at least ships of the same general shape - which IMHO implies at least the same size if not larger, because a smaller ST:FC lander or a smaller "Minefield" BoP probably would not be functional or habitable.

Might be something Nero captured in the 23rd century while hunting for Spock. Might be something that's useful for a 24th century miner, too. If the Narada really is limited to a crawling speed, Nero would probably have a liaison ship or two for zipping between his mining operation and his customers or home base or his beloved family.

A few other interesting tech hints: the ship doesn't appear to have a tractor beam that could stop ramming or fleeing starships. Perhaps that's military tech that has no mining applications? Or then Nero lost his tractors when sucked into the past, and never managed to repair them.

Also, the only time we hear of the Narada having shielding is in the final fight where Chekov declares that enemy shields went down when Spock rammed the ship. However, shields seemed to be down most of the time, because our heroes were able to transport in and out at will - apparently including a few seconds before Spock's ship impacted on the Narada. So perhaps the mining ship didn't have shields that would have made a difference in a fight, explaining why Nero never bothered to command these things raised or dropped?

Timo Saloniemi
 
Specifications:
Size: Ridiculously big.
Speed: Whatever.
Configuration: Ridiculous.
Crew: Who knows.
 
My beef with the giant space asparagus has always been that it can travel through time, defeat 47 Klingon warbirds, a comparable federation fleet then the entire planet Vulcan but they can't install some decent lighting or drain that small swamp they've got going on in their medical bay?

With the Scimitar in the previous movie, and the Narada in the last one is anyone else tired of seeing ships that look like they were designed by the Dark Lord Sauron in the fires of mount doom?
 
^ I actually don't mind the design. It may look like an angry space pineapple with knives on its head but it's something different, the antithesis of federation design. That's why I'm intrigued by its tech specs. Theres no definitive bridge area or shuttle bay/nacelles and it doesn't seem to utilise phaser technology (I don't remember seeing any in the film anyway).

We know for sure it uses missiles that can track and home in on targets unlike photon torpedo's which fly off into space in the direction they're fired (this has always confused me, 23rd century weapons should have some form of smart capability).

As a mining ship you would imagine a large crew complement but we only see a few individuals aboard at any one time. One would also presume It wouldn't be as heavily armed as a war vessel although the above comments about borg technology would probably put those questions to bed.

We not may see any shields active on the vessel which is quite odd as pretty much every ship we ever see in Trek utilise some form of shielding technology. Shields or not it seems to cope quite well (it isn't annihilated) when the Kelvin slams into it and explodes. Any vessel that can take a breeched warp core in the face and survive to fight another day must have pretty advanced or regenerative defence systems.

I should imagine the deck layout would be very random and possibly not even the standard top to bottom layout.

Propulsion wise I don't have the foggiest. Unfortunately I don't have a Blu-Ray player so can't watch the extras on the disk to glean information.
 
My beef with the giant space asparagus has always been that it can travel through time, defeat 47 Klingon warbirds, a comparable federation fleet then the entire planet Vulcan but they can't install some decent lighting or drain that small swamp they've got going on in their medical bay?

With the Scimitar in the previous movie, and the Narada in the last one is anyone else tired of seeing ships that look like they were designed by the Dark Lord Sauron in the fires of mount doom?

YES!

And what the hell was with all the floating platforms in the dark "limbo set" room that they were fighting on? It was like something in a 1980s video game.
 
I should imagine they were attempting to create something off kilter and different. Either way, like the ship or not, it doesn't answer any of its tech spec questions.
 
We know for sure it uses missiles that can track and home in on targets unlike photon torpedo's which fly off into space in the direction they're fired (this has always confused me, 23rd century weapons should have some form of smart capability).

Then again, photon torpedoes basically never miss. That is, unless the target suddenly cloaks or goes to warp, or the torpedoes are deliberately programmed to miss.

We know torpedoes can do tight turns - we see them doing that in ST6 and TNG "Genesis". But perhaps they don't have to, because they are fast enough that the target does not have time to dodge? The missiles of the Narada could be used in much slower engagements where maneuvering of the target is a factor.

Although "missile" might be a misleading term. Possibly these aren't weapons at all, but instead some sort of mining ordnance that isn't very well suited for use against shielded starships. Which is why it takes dozens upon dozens of them to kill a ship even when said ship's crew incredulously shouts "Were our shields even up?!"... A photon torpedo hit on such a "virtually unshielded" ship would finish the battle at once - as we see in, say, TNG "Unnatural Selection", that a single torp packs enough oomph to turn a starship-sized object to space dust unless that object shields itself or otherwise resists.

I'd go with the "tiny crew for a big ship" idea, which nicely explains why few areas of the ship would have fully working life support, and most would have moisture problems reminding one of the Nostromo. The interiors of the ship aren't meant for habitation, but for the storing and moving of heavy equipment, and they contain air mainly because there isn't much reason for them not to.

Timo Saloniemi
 
^^ Not only the Nostromo, but also like Red Dwarf :)

Totally agree on the "24th century" missiles. They appear to be good in tearing stuff apart like Ancient Drones (SG1) but not very destructive overall leaving lots of large debris. Old school TOS (and some TNG) photon torpedoes had no problem vaporizing starships. And the old TOS Romulan plasma torpedo - 2 mile iron asteroids, no problem :D
 
It must have more than just those missiles. They destroyed all the other Federation ships in a minute or two when the Enterprise as delayed. Also, they could't have been too badly damaged if they could take out six Federation ships the day after destroying 47 Klingons.
 
Totally agree on the "24th century" missiles. They appear to be good in tearing stuff apart like Ancient Drones (SG1) but not very destructive overall leaving lots of large debris. Old school TOS (and some TNG) photon torpedoes had no problem vaporizing starships. And the old TOS Romulan plasma torpedo - 2 mile iron asteroids, no problem :D

Most of that probably has to do with the fact that modern visual effects makes it much more practical to have ships blown into visible debris instead of just disappearing beneath an expanding fireball. I suppose it's ironic that being able to see more elaborate images of what the fantasy weapons of Star Trek do makes them appear less powerful.
 
I suppose it's ironic that being able to see more elaborate images of what the fantasy weapons of Star Trek do makes them appear less powerful.

Exactly ;)

Although I suppose I could make the argument (against myself :) ) that weapon destructiveness parallels modern day developments.

In the 1950's during the Cold War, naval ships with nuclear torpedoes and/or missiles could inflict massive amount of damage on the other side (it'd be a MAD-type exchange though).

In the 2000's naval ships are fitted "only" with conventional, but smarter, weapons. They cannot outright vaporize a target ship but they can mission kill it instead.
 
At the end the Enterprise had to pump out quite a bit of ordinance to bust up the Narada.

Perhaps this incident and others like it prompted Starfleet to switch to more powerful one-shot-one-kill weapons.

Further down the line the dial-a-yield was perfected, and this is what we see in TNG and beyond.
 
...one-shot-one-kill weapons.

Like those photon torpedoes that the hero ship could shrug off like so many cannonballs? Whatever the Klingons used in "Errand of Mercy" (with the photon effect) barely dented the caught-pants-down Enterprise; whatever the Enterprise was carrying in "The Changeling", ninety wasn't enough to kill her. And when the Enterprise fought an enemy with anything like an intent to kill, such as in "Arena", full volleys of phasers and torpedoes did not suffice; the reverse from "Elaan of Troyius" proved Klingon weapons equally impotent.

TOS didn't feature one-shot-one-kill superweapons. It did feature some demolition ordnance, such as in "Obsession" or "Immunity Syndrome", that packed a punch - but that wasn't available as a weapons application, not back then, not earlier on, not later on.

Torpedo firepower hit something of a nadir during the TOS movies, then again in late TNG, but there never was a clear zenith. Unshielded targets did succumb to single torps in several instances of TNG, but that's not very relevant for discussions about the combat performance of the weapons.

Timo Saloniemi
 
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