As the thread title indicates, I'm wondering about the maximum speed of impulse engines, the minimum speed of warp engines, and the nature of the transition between the two. Further, I'm wondering specifically about the TOS Enterprise and her refit as depicted in the films, though examples from other ships and other shows -- and various technical documents, canonical or not -- might be enlightening.
Unsurprisingly, different sources cite different maximum impulse speeds. I've found numbers anywhere from 25% up to 99% of the speed of light, and none seem any more conclusive than any other. Searching through the forums, this has been discussed before, and it appears there's no clear-cut answer. If anyone has any ideas, I'd love to hear them, but I suspect the answer to this is wide open, so I'll move on to my next question.
Can the warp engines be used to travel at sublight speeds? Looking at the old Franz Joseph Star Fleet Technical Manual, there's some implication of this in the "Velocity/Time Relationship" chart (TO:02:06:20). At the upper right of the diagram, there's a section that deals with "Real Time (Terrestrial)" and "Sub-light Velocity". This may just be for completeness and not bear on the functioning of the warp drive, though the chart seems to have been made to expressly address warp speeds. The Star Trek: The Next Generation Technical Manual also implies warp travel at sublight speeds when it states, "Fields below Warp 1 are measured in millicochranes."
In addition, there's an implication that warp engines can be used to travel lower than the speed of light in the very fact that the secondary hull of the Enterprise can operate separately from the primary hull. Since the secondary hull doesn't have impulse engines, it would have to travel on its warp engines alone. That is, unless separation occurred at a speed above warp and the secondary hull continued at warp, though that raises the question of how the primary hull gets clear...
Finally, what about the transition between impulse speed and warp speed? Is there a reason to get near light speed before engaging the warp engines or is it usually done just because a ship first needs to get away from an astronomical body's gravitational effects? Another reason might be to evade enemies until the warp engines can be engaged. For example, in the Federation Reference Series, Volume 3, there's a reference to "Onset Critical Momentum", which may imply that once the warp engines are "engaged", they take some time to run up. Thus, first accelerating up to near light speed may be standard procedure, but not always necessary.
So, here's what I currently think about these three questions. First, there's no clear maximum impulse speed, so it's pretty much arbitrary (as, technically, all of this is). Second, the warp engines can be used at speeds less than that of light. Third, because of the second point, a stationary ship can go directly to warp. Thus, the only reason for any "transition" between impulse and warp is either because of gravitational reasons or "run up" time. Your thoughts?
Unsurprisingly, different sources cite different maximum impulse speeds. I've found numbers anywhere from 25% up to 99% of the speed of light, and none seem any more conclusive than any other. Searching through the forums, this has been discussed before, and it appears there's no clear-cut answer. If anyone has any ideas, I'd love to hear them, but I suspect the answer to this is wide open, so I'll move on to my next question.
Can the warp engines be used to travel at sublight speeds? Looking at the old Franz Joseph Star Fleet Technical Manual, there's some implication of this in the "Velocity/Time Relationship" chart (TO:02:06:20). At the upper right of the diagram, there's a section that deals with "Real Time (Terrestrial)" and "Sub-light Velocity". This may just be for completeness and not bear on the functioning of the warp drive, though the chart seems to have been made to expressly address warp speeds. The Star Trek: The Next Generation Technical Manual also implies warp travel at sublight speeds when it states, "Fields below Warp 1 are measured in millicochranes."
In addition, there's an implication that warp engines can be used to travel lower than the speed of light in the very fact that the secondary hull of the Enterprise can operate separately from the primary hull. Since the secondary hull doesn't have impulse engines, it would have to travel on its warp engines alone. That is, unless separation occurred at a speed above warp and the secondary hull continued at warp, though that raises the question of how the primary hull gets clear...
Finally, what about the transition between impulse speed and warp speed? Is there a reason to get near light speed before engaging the warp engines or is it usually done just because a ship first needs to get away from an astronomical body's gravitational effects? Another reason might be to evade enemies until the warp engines can be engaged. For example, in the Federation Reference Series, Volume 3, there's a reference to "Onset Critical Momentum", which may imply that once the warp engines are "engaged", they take some time to run up. Thus, first accelerating up to near light speed may be standard procedure, but not always necessary.
So, here's what I currently think about these three questions. First, there's no clear maximum impulse speed, so it's pretty much arbitrary (as, technically, all of this is). Second, the warp engines can be used at speeds less than that of light. Third, because of the second point, a stationary ship can go directly to warp. Thus, the only reason for any "transition" between impulse and warp is either because of gravitational reasons or "run up" time. Your thoughts?