• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

If you were offered 4 million dollars to live inside a game for a year which game world, and would you do it?

Outer Wilds, which is an immersive open-world SF space exploration game where you travel from planet to planet to uncover secrets.

RimWorld might offer even better tales on return, but it could be extremely traumatic - possibly more so than Alastair Reynold's SF short story Diamond Dogs.
 
Escape From Colditz for the Amiga. I would love to see a modern version of that for the PC.

Assuming I'm guaranteed not to be shot by the guards if I promise not to try to escape I would spend my time playing cards and chess with the chaps and using the winnings to bribe guards for benefits like comfy bedding and a well stocked pantry. Every day I would serve up a feast for the ravenous chaps and on weekends the guards would join us when they knock off for movie time and nibbles.
 
Escape From Colditz for the Amiga. I would love to see a modern version of that for the PC.

Assuming I'm guaranteed not to be shot by the guards if I promise not to try to escape I would spend my time playing cards and chess with the chaps and using the winnings to bribe guards for benefits like comfy bedding and a well stocked pantry. Every day I would serve up a feast for the ravenous chaps and on weekends the guards would join us when they knock off for movie time and nibbles.
I played the Escape from Colditz board game many years ago. The idea was that each player controlled the prisoners from a particular country, while the remaining player controlled the guards. The objective was simple: Be the first to get ALL your prisoners to safety without being captured. If the guards captured even one of your people, you'd lose and that player would win.

The guy who owned the game said he would be the guards, and as he explained the game and about the various items we might get - cigarettes, rope, wire cutters, etc., he didn't realize that we were already making plans.

Long story short: I was the first to get all my people to safety (it was nailbitingly close, though; that guard nearly caught me in my final sprint). The guy playing the Nazis was flabbergasted at how much cooperation and help we gave each other (trading cigarettes for rope if that other player could use them to bribe a guard but was in the wrong place to use a rope and that's something we needed).

He kept saying, "I've never seen a group of players do this before!". Well, the moral of the story: Don't host a game in which the other players are SCA/D&D players who regularly engage in non-competitive, interactive storytelling and work together to achieve a common goal.
 
Last edited:
I played the Escape from Colditz board game many years ago. The idea was that each player controlled the prisoners from a particular country, while the remaining player controlled the guards. The objective was simple: Be the first to get ALL your prisoners to safety without being captured. If the guards captured even one of your people, you'd lose and that player would win.

The guy who owned the game said he would be the guards, and as he explained the game and about the various items we might get - cigarettes, rope, wire cutters, etc., he didn't realize that we were already making plans.

Long story short: I was the first to get all my people to safety (it was nailbitingly close, though; that guard nearly caught me in my final sprint). The guy playing the Nazis was flabbergasted at how much cooperation and help we gave each other (trading cigarettes for rope if that other player could use them to bribe a guard but was in the wrong place to use a rope and that's something we needed).

He kept saying, "I've never seen a group of players do this before!". Well, the moral of the story: Don't host a game in which the other players are SCA/D&D players who regularly engage in non-competitive, interactive storytelling and work together to achieve a common goal.

:hugegrin: I've not played the board game so will have to give it a try it sounds like good fun. The Amiga game seems identical as you control four prisoners (English, American, Polish and French) and can toggle control of them using the F1-F4 keys and the aim is to discreetly collect all the items needed for the prisoners to escape such as guard uniform, spade, pickaxe, papers and different types of keys without being shot or put in solitary confinement if you're found in a restricted area. The locations of all the items and the patrol routes and times of the guards never changed so it was a case of trial and error but I was never patient enough to complete it by escaping all four prisoners. It was my first isometric game and I loved the graphics.

I've just discovered that there is a new version for Windows so am going to apply myself and finally complete it. I used to run the original Amiga version on the PC using WIN-UAE emulator but it was prone to crashing and other weird behaviour so hopefully this version is more stable.

 
:hugegrin: I've not played the board game so will have to give it a try it sounds like good fun. The Amiga game seems identical as you control four prisoners (English, American, Polish and French) and can toggle control of them using the F1-F4 keys and the aim is to discreetly collect all the items needed for the prisoners to escape such as guard uniform, spade, pickaxe, papers and different types of keys without being shot or put in solitary confinement if you're found in a restricted area. The locations of all the items and the patrol routes and times of the guards never changed so it was a case of trial and error but I was never patient enough to complete it by escaping all four prisoners. It was my first isometric game and I loved the graphics.

I've just discovered that there is a new version for Windows so am going to apply myself and finally complete it. I used to run the original Amiga version on the PC using WIN-UAE emulator but it was prone to crashing and other weird behaviour so hopefully this version is more stable.

It was definitely fun! :) My first computer was an Amiga, but I hadn't known about this game.

My favorite Amiga game was Zany Golf, followed by Civilization I.

One of my grand achievements in the Civ game was having my battleship destroyed by an enemy trireme. That's the Amiga version of a tank being taken out by a spearman:

spearvstank.gif
 
Elite Dangerous. Just you, your ship, and the whole Milky Way galaxy to explore, mine, colonize, or whatever. I mostly explore in the game, my ship can get pretty close to a star to refuel so I get to slingshot around them all the time.

Worst case scenario is that you die or your ship explodes, but there's insurance for both and you'll be right on your way in no time. I've died once, the worst part was losing my Hutton mug. I earned that mug the hard way.
 
Elite Dangerous. Just you, your ship, and the whole Milky Way galaxy to explore, mine, colonize, or whatever. I mostly explore in the game, my ship can get pretty close to a star to refuel so I get to slingshot around them all the time.

So you could time travel all day long...... :D
 
It was definitely fun! :) My first computer was an Amiga, but I hadn't known about this game.

My favorite Amiga game was Zany Golf, followed by Civilization I.

One of my grand achievements in the Civ game was having my battleship destroyed by an enemy trireme. That's the Amiga version of a tank being taken out by a spearman:

View attachment 45470

I bought PGA Tour Golf for the Amiga but before I tried it out I lent it to a friend who returned the disks but had lost the booklet which contained all the access codes needed to launch the game so I couldn't play it. Over 30 years later I'm still annoyed at him because at the time it was one of the best golfing games and he was so nonchalant about losing the booklet.

I wanted to get in to games like Civilisation and similar titles like Mega-Lo-Mania and Powermonger but I didn't put in the time to work out how to play them properly. Now I'm older I like the challenge of learning complex strategy games inside out and getting my monies worth from them.
 
My first gaming passion was Pac Man, and I hope I wouldn't end up in that universe. I'd be eaten or wilted within the first half-hour. And even if I wasn't, pretty sure those glowing dots are radioactive.
 
He kept saying, "I've never seen a group of players do this before!". Well, the moral of the story: Don't host a game in which the other players are SCA/D&D players who regularly engage in non-competitive, interactive storytelling and work together to achieve a common goal.

Must have been fun being a fly on the wall for that one :D
 
I wanted to get in to games like Civilisation and similar titles like Mega-Lo-Mania and Powermonger but I didn't put in the time to work out how to play them properly. Now I'm older I like the challenge of learning complex strategy games inside out and getting my monies worth from them.

Civilization, even the first one, is complicated enough that it helps to have someone explain it to a newcomer. I was lucky enough to have three people in my SCA group who were also into computer gaming, and they taught me how to play both Civ I and II.

Or at least the original Civ II. I took a wander by the computer game store one day, saw Civilization II: Test of Time, bought it, played it, and have loved it ever since. That was over 20 years ago.

I've dabbled a little with Civ III and SMAC (Sid Meiers' Alpha Centauri), and I have V and VI (got them in a Steam sale at something like 90% off, and figured it would have been insane to turn down a deal like that, even if I never ended up doing much with them). Once I get IV, I'll stop. VII just came out, but it's so new that there are lots of people on my Civilization forum who are finding bugs and other issues with it. It's best to wait with complicated games like that, to let the worst of the problems get identified and fixed (and to let the price go down) before thinking about it.

All in all, though, Civ II: Test of Time is my favorite of the Civ games. Two of the scenarios are played on a map with 4 levels, which means you have to think 3-dimensionally so you get the best use of your resources and can best strategize how to interact with the computer opponents.

I once had a very short game in the fantasy scenario because I'd just established my capital city and hadn't built a defensive unit in it yet. Next turn, up popped a Goblin unit from underground - turned out their capital city was just a square away from mine, but one level lower. Goblin miners can dig holes to allow access between the Underground and Surface levels. So up he popped, took over my city, and that was it. My civilization was conquered, game over.

My first gaming passion was Pac Man, and I hope I wouldn't end up in that universe. I'd be eaten or wilted within the first half-hour. And even if I wasn't, pretty sure those glowing dots are radioactive.

I never played Pac Man, but I loved Speedy Eggbert. I'd hate to spend any time in that setting, given that you can barely go more than two or three spaces without having to jump up or down a step (or several), risk falling into a pit of lava, fall into water and have to swim for safety before you either run out of oxygen or get eaten by a shark, or get killed by bombs, trapped by Evil Speedys, attacked by bluebirds (they are vicious), run over by a bulldozer, fall in front of a giant fan and blown into a wall, fall more than 4 squares, which is fatal, or cut up with a saw... Come to think of it, that setting would be the stuff of nightmares.

Must have been fun being a fly on the wall for that one :D

I think it would have been. He just couldn't fathom players cooperating to the extent we did. I don't think any of us cared who won - we just didn't want the Nazis to win, so we helped each other in every way possible.

And since I not only don't smoke, but am deathly allergic to smoke, this resulted in one of the weirdest gaming conversations I've ever had: "Can I trade you wire cutters for cigarettes?" ack.gif


You might have liked to be a fly on the wall for a 6-player game we had of Mille Bornes. I know that game isn't meant for more than 4 players, so what we did was divide up into three teams of two players, and shared our hands (this is a card game, for anyone unfamiliar with it).

Two of us hadn't played it before, so they each teamed with someone who had. My partner and I... she'd point to a card and say, "Should I play that?" I'd say yes or no, or "No, one of these would be better, doesn't matter which one."

Soon our conversations, when it was our turn, consisted of:

"One of these?"

"No, one of those."

"One of those?"

"Yeah, or you could go for one of those."

"This one?"

"Yeah, that one."

"Or maybe one of these? Or how about one of those?"

All the while we were pointing at cards in each other's hands, and finally everyone else was about ready to kill us. :lol:
 
Outer Wilds, which is an immersive open-world SF space exploration game where you travel from planet to planet to uncover secrets.
What? But in that one
the freakin universe ends every 22 minutes and unless you interact with a fresh memory mask you wouldn't even ever know! And on the off chance that you do, you live an endless groundhog day nightmare! XD
 
There's Star Trek games right? I'd live in the Star Trek world for free. Heck I'd tell people of the situation and try to get them to protect me from being called back after a year.

Like, maybe right before one year mark, dematerialize me in a transporter beam, then rematerialize me after.
 
Last edited:
What? But in that one
the freakin universe ends every 22 minutes and unless you interact with a fresh memory mask you wouldn't even ever know! And on the off chance that you do, you live an endless groundhog day nightmare! XD
It was my attempt at a joke. The passage of a year is not possible inside the game; only outside it. The original question doesn't state how the time must be measured or in which reference frame the clock speed is determined. It is true cosmic horror. Perhaps reality is like that. Thankfully, we are blissfully unaware - mostly...

The cosmos does not necessarily exist for our comfort and enjoyment. What if we are emergent entities that live under the illusion that we have volition?

Ever read A Colder War by Charles Stross? Of course, there's also Heaven Sent for existential terror, which I thought one of the best DW episodes ever.
 
Last edited:
I might go for Darklands. (an old and mostly forgotten game)

Exploring 15-century Germany (obviously a fantasy depiction in which things like alchemy actually work) as a member of an itinerant party, while doing side quests on the way.

I would ask for an upgrade of the graphics though. Living in such a blocky reality 24/7 for a year would be jarring.

Oh, and some bugfixes, too.
 
I think it would have been. He just couldn't fathom players cooperating to the extent we did. I don't think any of us cared who won - we just didn't want the Nazis to win, so we helped each other in every way possible.

That's very creative. Were all of you Canadians by any chance? Canadians generally tend to want to work together.
 
That's very creative. Were all of you Canadians by any chance? Canadians generally tend to want to work together.

I don't know about the guy who owned the game. I'd never met him before that day. He was a friend of a friend of a friend sort of person.

The rest of us? Yep, all Canadians.

Though that shouldn't be taken to mean that I don't play a mean game of Scrabble or Canasta when it's not a situation like the ones I've described.

Even in the Star Trek Hangman game that goes on in the Admirals' Lounge here, I play to win, rather than drifting along. And speaking of that, I did solve the last puzzle, so it's my turn to host the next one.
 
Being in the game world of Theme Hospital or Two Point Hospital would be a surreal experience. In Two Point Hospital you can add your own images so I added my dog Xena :hugegrin: On the right is Professor Prof from the original game.

Screenshot-20.png
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top