I've been meaning to revisit this for a long time, but I've been lazy about it. Tonight I finally sat down and got to work.
At least, it was still "tonight" back when I started. Jeez...
Crew: According to the TMP Blueprints, the Enterprise has a crew of 500: 72 officers and 428 crew. In practice, a specific starship's complement may vary from this list due to lack of available personnel, personnel lost in the line of duty who have not yet been replaced, ongoing transfers, or other special arrangements (such as Kirk's penchant for combining the First Officer and Chief Science Officer in the same person).
My two primary references for this roster remain Mr. Scott's Guide To The Enterprise by Shane Johnson and Robert Fletcher's Starfleet Divisions notes from TWOK.
Abbreviations:
SO: Senior Officer
JO: Junior Officer
PO: Petty Officer
CR: Crewman[/list]
COMMAND DIVISION: 2 SO, 0 JO, 1 PO, 1 CR
CAPTAIN: 1 SO
FIRST OFFICER: 1 SO
BOSUN'S MATE: 1 PO
CAPTAIN’S YEOMAN: 1 CR
ENGINEERING DIVISION: 1 SO, 24 JO, 73 PO, 158 CR
DIVISION
CHIEF ENGINEERING OFFICER: 1 SO
CHIEF ENGINEER'S YEOMAN: 1 CR
ENGINES AND POWER
MAIN BRIDGE ENGINEERING STATION ALPHA SHIFT: 1 JO
MAIN BRIDGE ENGINEERING STATION BETA SHIFT: 1 JO
MAIN BRIDGE ENGINEERING STATION GAMMA SHIFT: 1 JO
MAIN ENGINEERING ALPHA SHIFT: 1 JO, 3 PO, 12 CR
MAIN ENGINEERING BETA SHIFT: 1 JO, 3 PO, 12 CR
MAIN ENGINEERING GAMMA SHIFT: 1 JO, 3 PO, 12 CR
IMPULSE ENGINEERING ALPHA SHIFT: 1 JO, 2 PO, 6 CR
IMPULSE ENGINEERING BETA SHIFT: 1 JO, 2 PO, 6 CR
IMPULSE ENGINEERING GAMMA SHIFT: 1 JO, 2 PO, 6 CR
PRIMARY HULL BATTERY ROOM ALPHA SHIFT: 1 PO, 1 CR
PRIMARY HULL BATTERY ROOM BETA SHIFT: 1 PO, 1 CR
PRIMARY HULL BATTERY ROOM GAMMA SHIFT: 1 PO, 1 CR
SECONDARY HULL BATTERY ROOM ALPHA SHIFT: 1 PO, 1 CR
SECONDARY HULL BATTERY ROOM BETA SHIFT: 1 PO, 1 CR
SECONDARY HULL BATTERY ROOM GAMMA SHIFT: 1 PO, 1 CR
PRIMARY HULL CIRCUIT BREAKER ROOM ALPHA SHIFT: 1 PO, 1 CR
PRIMARY HULL CIRCUIT BREAKER ROOM BETA SHIFT: 1 PO, 1 CR
PRIMARY HULL CIRCUIT BREAKER ROOM GAMMA SHIFT: 1 PO, 1 CR
SECONDARY HULL CIRCUIT BREAKER ROOM ALPHA SHIFT: 1 PO, 1 CR
SECONDARY HULL CIRCUIT BREAKER ROOM BETA SHIFT: 1 PO, 1 CR
SECONDARY HULL CIRCUIT BREAKER ROOM GAMMA SHIFT: 1 PO, 1 CR
ENVIRONMENTAL ALPHA SHIFT: 1 PO, 3 CR
ENVIRONMENTAL BETA SHIFT: 1 PO, 3 CR
ENVIRONMENTAL GAMMA SHIFT: 1 PO, 3 CR
TRANSPORTER ROOM
TRANSPORTER OPERATIONS OFFICER: 2 JO
TRANSPORTER ROOM ALPHA SHIFT: 3 PO, 3 CR
TRANSPORTER ROOM BETA SHIFT: 3 PO, 3 CR
TRANSPORTER ROOM GAMMA SHIFT: 3 PO, 3 CR
MANEUVERING & ORDNANCE
HELM ALPHA SHIFT: 1 JO
HELM BETA SHIFT: 1 JO
HELM GAMMA SHIFT: 1 JO
ORDNANCE OPERATIONS OFFICER: 2 JO
BRIDGE WEAPONS CONTROL STATION ALPHA SHIFT: 1 PO
BRIDGE WEAPONS CONTROL STATION BETA SHIFT: 1 PO
BRIDGE WEAPONS CONTROL STATION GAMMA SHIFT: 1 PO
PHASER ROOM ALPHA SHIFT: 1 PO, 2 CR
PHASER ROOM BETA SHIFT: 1 PO, 2 CR
PHASER ROOM GAMMA SHIFT: 1 PO, 2 CR
ENERGY-FIELD STATION ALPHA SHIFT: 1 PO, 2 CR
ENERGY-FIELD STATION BETA SHIFT: 1 PO, 2 CR
ENERGY-FIELD STATION GAMMA SHIFT: 1 PO, 2 CR
TORPEDO ROOM ALPHA SHIFT: 1 PO, 4 CR
TORPEDO ROOM BETA SHIFT: 1 PO, 4 CR
TORPEDO ROOM GAMMA SHIFT: 1 PO, 4 CR
MAINTAINANCE & REPAIR
MAINTAINANCE & REPAIR OPERATIONS OFFICER: 2 JO
MAIN BRIDGE AUXILIARY SYSTEMS MONITOR ALPHA SHIFT: 1 CR
MAIN BRIDGE AUXILIARY SYSTEMS MONITOR BETA SHIFT: 1 CR
MAIN BRIDGE AUXILIARY SYSTEMS MONITOR ALPHA SHIFT: 1 CR
MAINTAINANCE TEAM ALPHA SHIFT: 1 PO, 3 CR
MAINTAINANCE TEAM BETA SHIFT: 1 PO, 3 CR
MAINTAINANCE TEAM GAMMA SHIFT: 1 PO, 3 CR
DAMAGE CONTROL
DAMAGE CONTROL OPERATIONS OFFICER: 2 JO
DAMAGE CONTROL CENTER ALPHA SHIFT: 1 PO, 2 CR
DAMAGE CONTROL CENTER BETA SHIFT: 1 PO, 2 CR
DAMAGE CONTROL CENTER GAMMA SHIFT: 1 PO, 2 CR
MAIN BRIDGE DAMAGE CONTROL MONITORING STATION ALPHA SHIFT: 1 CR
MAIN BRIDGE DAMAGE CONTROL MONITORING STATION BETA SHIFT: 1 CR
MAIN BRIDGE DAMAGE CONTROL MONITORING STATION GAMMA SHIFT: 1 CR
DAMAGE CONTROL TEAM ALPHA SHIFT: 2 PO
DAMAGE CONTROL TEAM BETA SHIFT: 2 PO
DAMAGE CONTROL TEAM GAMMA SHIFT: 2 PO
TECHNICAL SUPPLY
TECHNICAL SUPPLY OFFICER: 2 JO
LANDING BAY OPERATIONS
LANDING BAY OPERATONS OFFICER: 2 JO
LANDING BAY CONTROL ROOM ALPHA SHIFT: 1 PO, 2 CR
LANDING BAY CONTROL ROOM BETA SHIFT: 1 PO, 2 CR
LANDING BAY CONTROL ROOM GAMMA SHIFT: 1 PO, 2 CR
PRIMARY HULL STARBOARD DOCKING COMPLEX ALPHA SHIFT: 1 CR
PRIMARY HULL STARBOARD DOCKING COMPLEX BETA SHIFT: 1 CR
PRIMARY HULL STARBOARD DOCKING COMPLEX GAMMA SHIFT: 1 CR
PRIMARY HULL PORT DOCKING COMPLEX ALPHA SHIFT: 1 CR
PRIMARY HULL PORT DOCKING COMPLEX BETA SHIFT: 1 CR
PRIMARY HULL PORT DOCKING COMPLEX GAMMA SHIFT: 1 CR
FLIGHT DECK ALPHA SHIFT: 1 PO, 4 CR
FLIGHT DECK BETA SHIFT: 1 PO, 4 CR
FLIGHT DECK GAMMA SHIFT: 1 PO, 4 CR
SHUTTLE CREWS: 4 PO, 4 CR
SCIENCE DIVISION: 1 SO, 24 JO, 9 PO, 25 CR
DIVISION
CHIEF SCIENCE OFFICER: 1 SO
CHIEF SCIENCE OFFICER'S YEOMAN: 1 CR
NAVIGATION & SENSORS
MAIN BRIDGE NAVIGATOR'S STATION ALPHA SHIFT: 1 JO
MAIN BRIDGE NAVIGATOR'S STATION BETA SHIFT: 1 JO
MAIN BRIDGE NAVIGATOR'S STATION GAMMA SHIFT: 1 JO
SENSOR ROOM ALPHA SHIFT: 1 PO, 2 CR
SENSOR ROOM BETA SHIFT: 1 PO, 2 CR
SENSOR ROOM GAMMA SHIFT: 1 PO, 2 CR
COMMUNICATIONS
MAIN BRIDGE COMMUNICATIONS STATION ALPHA SHIFT: 1 JO
MAIN BRIDGE COMMUNICATIONS STATION BETA SHIFT: 1 JO
MAIN BRIDGE COMMUNICATIONS STATION GAMMA SHIFT: 1 JO
COMPUTER OPERATIONS
COMPUTER OPERATIONS OFFICER: 2 JO
MAIN COMPUTER ROOM ALPHA SHIFT: 1 PO, 1 CR
MAIN COMPUTER ROOM BETA SHIFT: 1 PO, 1 CR
MAIN COMPUTER ROOM GAMMA SHIFT: 1 PO, 1 CR
BACKUP COMPUTER ROOM ALPHA SHIFT: 1 PO, 1 CR
BACKUP COMPUTER ROOM BETA SHIFT: 1 PO, 1 CR
BACKUP COMPUTER ROOM GAMMA SHIFT: 1 PO, 1 CR
RESEARCH & ANALYSIS
ASTROPHYSICS: 2 JO
PLANETOLOGY: 2 JO
HISTORY & ARCHAEOLOGY: 2 JO
ANTHROPOLOGY & SOCIOLOGY: 2 JO
ZOOLOGY: 2 JO
BOTANY: 2 JO
GENETICS: 2 JO
CHEMISTY & PHYSICS: 2 JO
LAB TECHNICIAN: 12 CR
SECURITY DIVISION: 1 SO, 6 JO, 6 PO, 61 CR
DIVISION
CHIEF SECURITY OFFICER: 1 SO
CHIEF SECURITY OFFICER'S YEOMAN: 1 CR
SECURITY TEAMS
TEAM ONE: 1 JO, 1 PO, 10 CR
TEAM TWO: 1 JO, 1 PO, 10 CR
TEAM THREE: 1 JO, 1 PO, 10 CR
TEAM FOUR: 1 JO, 1 PO, 10 CR
TEAM FIVE: 1 JO, 1 PO, 10 CR
TEAM SIX: 1 JO, 1 PO, 10 CR
MEDICAL DIVISION: 1 SO, 5 JO, 5 PO, 35 CR
DIVISION
CHIEF MEDICAL OFFICER: 1 SO
CHIEF MEDICAL OFFICER'S YEOMAN: 1 CR
PRACTITIONERS
ASSISTANT MEDICAL OFFICER: 2 JO
PSYCHOTHERAPIST: 1 JO
DENTIST: 1 JO
CHIEF NURSE: 1 PO
SICKBAY
NURSES ALPHA SHIFT: 1 PO, 4 CR
NURSES BETA SHIFT: 1 PO, 4 CR
NURSES GAMMA SHIFT: 1 PO, 4 CR
MEDICAL TECHNICIANS ALPHA SHIFT: 3 CR
MEDICAL TECHNICIANS BETA SHIFT: 3 CR
MEDICAL TECHNICIANS GAMMA SHIFT: 3 CR
MEDICAL RESEARCH TECHNICIANS ALPHA SHIFT: 3 CR
MEDICAL RESEARCH TECHNICIANS BETA SHIFT: 3 CR
MEDICAL RESEARCH TECHNICIANS GAMMA SHIFT: 3 CR
RECREATION
RECREATION OFFICER: 1 JO
RECREATION PERSONNEL: 1 PO, 4 CR
SERVICES DIVISION: 1 SO, 6 JO, 7 PO, 47 CR
DIVISION
CHIEF SERVICES OFFICER: 1 SO
CHIEF SERVICES OFFICER'S YEOMAN: 1 CR
SUPPLY
QUARTERMASTER: 2 JO
QUARTERMASTER'S YEOMAN; 1 CR
CARGO BAY: 1 PO, 12 CR
COMMISSARY
COMMISSARY OPERATIONS OFFICER: 2 JO
GALLEY ALPHA SHIFT: 1 PO, 4 CR
GALLEY BETA SHIFT: 1 PO, 4 CR
GALLEY GAMMA SHIFT: 1 PO, 4 CR
JANITORIAL
JANITORIAL OPERATIONS OFFICER: 2 JO
JANITORIAL ALPHA SHIFT: 1 PO, 7 CR
JANITORIAL BETA SHIFT: 1 PO, 7 CR
JANITORIAL GAMMA SHIFT: 1 PO, 7 CR
TOTAL: 72 OFFICERS (7 SO, 65 JO), 428 CREW (101 PO, 327 CR)
Shifts: Most Star Trek material that mentions scheduling at all assumes a shipboard day divided into three shifts. From what I've gathered by talking to (read badgering) people with real naval experience, the practice on real warships is different. Crewmen stand two four-hour watches in a day, separated by one or more off-duty watches.
For now, I'll stick with the assumption of a 24-hour shipboard day with three 8-hour shifts, partly to be consistent with other Trek fiction and partly because I still don't fully understand how watches work on a real naval ship.
I assume that the captain and other senior officers keep "office hours", usually during the first shift. A shift position is manned at all times. An "operations officer" position doesn't need to be manned at all times and usually keeps "office hours" much like the senior officers.
Typically, an operations officer is assigned an ensign who acts as both an assistant and apprentice. This way, new officers get hands-on experience with supervision, instead of being thrown in the deep end as soon as they graduate from the Academy.
Alert Status: Under normal conditions, the crew is divided into three shifts. During a red alert, off-duty personnel join the current shift, activating backup stations so they can keep things working in the event of damage or casualties. A yellow alert calls for off-duty personnel to keep themselves ready to report to stations, in case a red alert is forthcoming.
Bosun's Mate: The bosun's mate is the senior enlisted person on the ship, equivalent to the USN chief of the boat or RMN bosun. The bosun's mate reports to thge First Officer and is responsible for the day-to-day operations of the boat's non-commissioned personnel and for their morale and training.
Transporter Operations: According to Mr. Scott's Guide To The Enterprise, this class of starship has four 6-pad transporter rooms, one transporter room with a single large pad adjoining the sickbay complex (TNG-style site-to-site transporting doesn't exist yet), and four 22-pad emergency transporters. As shown in TOS and TMP, transporters in this era have a two-person crew. There are enough crews for all nine transporter rooms, spread out over all three shifts.
Damage Control Teams: I managed to get a lot of detail about real damage control operations from someone who had been part of a DC party on an aircraft carrier. Each team is led by a damage controlman, who is usually an experienced petty officer. The rest of each team is made up of off-duty personnel from other departments. Being assigned to a damage control team is like being a reservist; you have your regular day job, and then spend some of your offshift time training for damage control. Assignment to a damage control party lasts six months and is rotated through the crew.
There are two teams for each shift. Since one shift will be on duty during an alert, that gives the ship four damage control parties in the event of an emergency. Repair lockers are located at various places throughout the ship, containing firefighting equipment, vacuum survival gear, repair and rescue equipment, etc. Each team has twelve members in addition to the damage controlman, divided into groups of two or four which are each assigned to a specific repair locker.
Recreation: In Spock's World, Diane Duane argued that Recreation should be part of the Medical division instead of Services, due to its importance in maintaining the crew's morale and mental health.
Divisions: For TWOK, Robert Fletcher (the costume designer for the first four Trek films) created an orginizational breakdown of Starfleet to work out uniform colors. According to his notes, Starfleet has six operational divisions: Command (white), Engineering (gold), Science (gray), Security (dark green), Medical (light green), and Services (light blue). There is also a Training division (red).
The lack of a TOS/TNG-style operations division means that some arrangements are a little awkward. For instance, communications and navigation are put in the Science Division (which is why Uhura wears gray), while helm and weapons are shoved into Engineering (which is why Sulu wears gold). Adding to the confusion is a discontinuity between Mr. Fletcher's notes and what's shown onscreen: in TWOK the torpedo room crewmen are wearing gray, not gold. So is the crewman manning the bridge weapons station during the Kobayashi Maru sim.
TFF added a dark blue division color which has never been officially explained so far as I know. Between the color choice and the fact that it was worn by the landing party redshirts, the usual assumption is that these are Marines. They cannot be Security, since the dark green division color is seen onscreen in TSFS, TVH, and TUC.
I assume that the Enterprise does not normally carry Marines, and the ones in TFF were a special hostage rescue team assigned to Kirk for the Nimbus III mission.
With the exception of the weapons crewmen in TWOK and the "marines" in TFF, all uniform division colours shown onscreen from TWOK through TUC are consistent with Mr. Fletcher's notes. For more information, see here.
Living Quarters: For TMP, sets were built for both senior officers' quarters and junior officers' quarters. The SOQ set was used for Kirk's quarters in TMP and TWOK, and Spock's quarters in TWOK and TSFS. The JOQ set was used for Ilia's quarters in TMP. For the Enterprise, I have assumed that only the Captain and the six Division heads warrant SOQs.
The Enterprise side cutaway in Mr. Scott's Guide To The Enterprise shows three "rings" of rooms on E Deck. I assume the seven SOQs form the inner ring, while the outer two rings contain the JOQs.
IIRC, there was no crew set built for TMP and the one in Mr. Scott's Guide was designed by Shane Johnson, although it certainly fits stylistically with the SOQ and JOQ sets. I assume that petty officers have these quarters, while crewmen have the triple bunk arrangement shown in TUC.
Ranks: The list below is mostly based on Bob Fletcher's notes from TWOK. I've kept "crewman" from TMP instead of TWOK's "able seaman" and added a new grade, crewman 1st class.
Properly speaking, enlisted grades should be referred to as rates, not ranks. But since 1) that detail may have died out by the 23rd century, and 2) damn few people know about it in the first place, I'm not going to bother.
Crewman 2nd class
Crewman 1st class
Petty Officer 2nd class
Petty Officer 1st class
Chief Petty Officer
Senior Chief Petty Officer
Master Chief Petty Officer
Ensign
Lieutenant Junior Grade
Lieutenant
Lieutenant Commander
Commander
Captain
Commodore
Rear Admiral
Vice Admiral
Admiral
Fleet Admiral
At least, it was still "tonight" back when I started. Jeez...
Crew: According to the TMP Blueprints, the Enterprise has a crew of 500: 72 officers and 428 crew. In practice, a specific starship's complement may vary from this list due to lack of available personnel, personnel lost in the line of duty who have not yet been replaced, ongoing transfers, or other special arrangements (such as Kirk's penchant for combining the First Officer and Chief Science Officer in the same person).
My two primary references for this roster remain Mr. Scott's Guide To The Enterprise by Shane Johnson and Robert Fletcher's Starfleet Divisions notes from TWOK.
Abbreviations:
SO: Senior Officer
JO: Junior Officer
PO: Petty Officer
CR: Crewman[/list]
COMMAND DIVISION: 2 SO, 0 JO, 1 PO, 1 CR
CAPTAIN: 1 SO
FIRST OFFICER: 1 SO
BOSUN'S MATE: 1 PO
CAPTAIN’S YEOMAN: 1 CR
ENGINEERING DIVISION: 1 SO, 24 JO, 73 PO, 158 CR
DIVISION
CHIEF ENGINEERING OFFICER: 1 SO
CHIEF ENGINEER'S YEOMAN: 1 CR
ENGINES AND POWER
MAIN BRIDGE ENGINEERING STATION ALPHA SHIFT: 1 JO
MAIN BRIDGE ENGINEERING STATION BETA SHIFT: 1 JO
MAIN BRIDGE ENGINEERING STATION GAMMA SHIFT: 1 JO
MAIN ENGINEERING ALPHA SHIFT: 1 JO, 3 PO, 12 CR
MAIN ENGINEERING BETA SHIFT: 1 JO, 3 PO, 12 CR
MAIN ENGINEERING GAMMA SHIFT: 1 JO, 3 PO, 12 CR
IMPULSE ENGINEERING ALPHA SHIFT: 1 JO, 2 PO, 6 CR
IMPULSE ENGINEERING BETA SHIFT: 1 JO, 2 PO, 6 CR
IMPULSE ENGINEERING GAMMA SHIFT: 1 JO, 2 PO, 6 CR
PRIMARY HULL BATTERY ROOM ALPHA SHIFT: 1 PO, 1 CR
PRIMARY HULL BATTERY ROOM BETA SHIFT: 1 PO, 1 CR
PRIMARY HULL BATTERY ROOM GAMMA SHIFT: 1 PO, 1 CR
SECONDARY HULL BATTERY ROOM ALPHA SHIFT: 1 PO, 1 CR
SECONDARY HULL BATTERY ROOM BETA SHIFT: 1 PO, 1 CR
SECONDARY HULL BATTERY ROOM GAMMA SHIFT: 1 PO, 1 CR
PRIMARY HULL CIRCUIT BREAKER ROOM ALPHA SHIFT: 1 PO, 1 CR
PRIMARY HULL CIRCUIT BREAKER ROOM BETA SHIFT: 1 PO, 1 CR
PRIMARY HULL CIRCUIT BREAKER ROOM GAMMA SHIFT: 1 PO, 1 CR
SECONDARY HULL CIRCUIT BREAKER ROOM ALPHA SHIFT: 1 PO, 1 CR
SECONDARY HULL CIRCUIT BREAKER ROOM BETA SHIFT: 1 PO, 1 CR
SECONDARY HULL CIRCUIT BREAKER ROOM GAMMA SHIFT: 1 PO, 1 CR
ENVIRONMENTAL ALPHA SHIFT: 1 PO, 3 CR
ENVIRONMENTAL BETA SHIFT: 1 PO, 3 CR
ENVIRONMENTAL GAMMA SHIFT: 1 PO, 3 CR
TRANSPORTER ROOM
TRANSPORTER OPERATIONS OFFICER: 2 JO
TRANSPORTER ROOM ALPHA SHIFT: 3 PO, 3 CR
TRANSPORTER ROOM BETA SHIFT: 3 PO, 3 CR
TRANSPORTER ROOM GAMMA SHIFT: 3 PO, 3 CR
MANEUVERING & ORDNANCE
HELM ALPHA SHIFT: 1 JO
HELM BETA SHIFT: 1 JO
HELM GAMMA SHIFT: 1 JO
ORDNANCE OPERATIONS OFFICER: 2 JO
BRIDGE WEAPONS CONTROL STATION ALPHA SHIFT: 1 PO
BRIDGE WEAPONS CONTROL STATION BETA SHIFT: 1 PO
BRIDGE WEAPONS CONTROL STATION GAMMA SHIFT: 1 PO
PHASER ROOM ALPHA SHIFT: 1 PO, 2 CR
PHASER ROOM BETA SHIFT: 1 PO, 2 CR
PHASER ROOM GAMMA SHIFT: 1 PO, 2 CR
ENERGY-FIELD STATION ALPHA SHIFT: 1 PO, 2 CR
ENERGY-FIELD STATION BETA SHIFT: 1 PO, 2 CR
ENERGY-FIELD STATION GAMMA SHIFT: 1 PO, 2 CR
TORPEDO ROOM ALPHA SHIFT: 1 PO, 4 CR
TORPEDO ROOM BETA SHIFT: 1 PO, 4 CR
TORPEDO ROOM GAMMA SHIFT: 1 PO, 4 CR
MAINTAINANCE & REPAIR
MAINTAINANCE & REPAIR OPERATIONS OFFICER: 2 JO
MAIN BRIDGE AUXILIARY SYSTEMS MONITOR ALPHA SHIFT: 1 CR
MAIN BRIDGE AUXILIARY SYSTEMS MONITOR BETA SHIFT: 1 CR
MAIN BRIDGE AUXILIARY SYSTEMS MONITOR ALPHA SHIFT: 1 CR
MAINTAINANCE TEAM ALPHA SHIFT: 1 PO, 3 CR
MAINTAINANCE TEAM BETA SHIFT: 1 PO, 3 CR
MAINTAINANCE TEAM GAMMA SHIFT: 1 PO, 3 CR
DAMAGE CONTROL
DAMAGE CONTROL OPERATIONS OFFICER: 2 JO
DAMAGE CONTROL CENTER ALPHA SHIFT: 1 PO, 2 CR
DAMAGE CONTROL CENTER BETA SHIFT: 1 PO, 2 CR
DAMAGE CONTROL CENTER GAMMA SHIFT: 1 PO, 2 CR
MAIN BRIDGE DAMAGE CONTROL MONITORING STATION ALPHA SHIFT: 1 CR
MAIN BRIDGE DAMAGE CONTROL MONITORING STATION BETA SHIFT: 1 CR
MAIN BRIDGE DAMAGE CONTROL MONITORING STATION GAMMA SHIFT: 1 CR
DAMAGE CONTROL TEAM ALPHA SHIFT: 2 PO
DAMAGE CONTROL TEAM BETA SHIFT: 2 PO
DAMAGE CONTROL TEAM GAMMA SHIFT: 2 PO
TECHNICAL SUPPLY
TECHNICAL SUPPLY OFFICER: 2 JO
LANDING BAY OPERATIONS
LANDING BAY OPERATONS OFFICER: 2 JO
LANDING BAY CONTROL ROOM ALPHA SHIFT: 1 PO, 2 CR
LANDING BAY CONTROL ROOM BETA SHIFT: 1 PO, 2 CR
LANDING BAY CONTROL ROOM GAMMA SHIFT: 1 PO, 2 CR
PRIMARY HULL STARBOARD DOCKING COMPLEX ALPHA SHIFT: 1 CR
PRIMARY HULL STARBOARD DOCKING COMPLEX BETA SHIFT: 1 CR
PRIMARY HULL STARBOARD DOCKING COMPLEX GAMMA SHIFT: 1 CR
PRIMARY HULL PORT DOCKING COMPLEX ALPHA SHIFT: 1 CR
PRIMARY HULL PORT DOCKING COMPLEX BETA SHIFT: 1 CR
PRIMARY HULL PORT DOCKING COMPLEX GAMMA SHIFT: 1 CR
FLIGHT DECK ALPHA SHIFT: 1 PO, 4 CR
FLIGHT DECK BETA SHIFT: 1 PO, 4 CR
FLIGHT DECK GAMMA SHIFT: 1 PO, 4 CR
SHUTTLE CREWS: 4 PO, 4 CR
SCIENCE DIVISION: 1 SO, 24 JO, 9 PO, 25 CR
DIVISION
CHIEF SCIENCE OFFICER: 1 SO
CHIEF SCIENCE OFFICER'S YEOMAN: 1 CR
NAVIGATION & SENSORS
MAIN BRIDGE NAVIGATOR'S STATION ALPHA SHIFT: 1 JO
MAIN BRIDGE NAVIGATOR'S STATION BETA SHIFT: 1 JO
MAIN BRIDGE NAVIGATOR'S STATION GAMMA SHIFT: 1 JO
SENSOR ROOM ALPHA SHIFT: 1 PO, 2 CR
SENSOR ROOM BETA SHIFT: 1 PO, 2 CR
SENSOR ROOM GAMMA SHIFT: 1 PO, 2 CR
COMMUNICATIONS
MAIN BRIDGE COMMUNICATIONS STATION ALPHA SHIFT: 1 JO
MAIN BRIDGE COMMUNICATIONS STATION BETA SHIFT: 1 JO
MAIN BRIDGE COMMUNICATIONS STATION GAMMA SHIFT: 1 JO
COMPUTER OPERATIONS
COMPUTER OPERATIONS OFFICER: 2 JO
MAIN COMPUTER ROOM ALPHA SHIFT: 1 PO, 1 CR
MAIN COMPUTER ROOM BETA SHIFT: 1 PO, 1 CR
MAIN COMPUTER ROOM GAMMA SHIFT: 1 PO, 1 CR
BACKUP COMPUTER ROOM ALPHA SHIFT: 1 PO, 1 CR
BACKUP COMPUTER ROOM BETA SHIFT: 1 PO, 1 CR
BACKUP COMPUTER ROOM GAMMA SHIFT: 1 PO, 1 CR
RESEARCH & ANALYSIS
ASTROPHYSICS: 2 JO
PLANETOLOGY: 2 JO
HISTORY & ARCHAEOLOGY: 2 JO
ANTHROPOLOGY & SOCIOLOGY: 2 JO
ZOOLOGY: 2 JO
BOTANY: 2 JO
GENETICS: 2 JO
CHEMISTY & PHYSICS: 2 JO
LAB TECHNICIAN: 12 CR
SECURITY DIVISION: 1 SO, 6 JO, 6 PO, 61 CR
DIVISION
CHIEF SECURITY OFFICER: 1 SO
CHIEF SECURITY OFFICER'S YEOMAN: 1 CR
SECURITY TEAMS
TEAM ONE: 1 JO, 1 PO, 10 CR
TEAM TWO: 1 JO, 1 PO, 10 CR
TEAM THREE: 1 JO, 1 PO, 10 CR
TEAM FOUR: 1 JO, 1 PO, 10 CR
TEAM FIVE: 1 JO, 1 PO, 10 CR
TEAM SIX: 1 JO, 1 PO, 10 CR
MEDICAL DIVISION: 1 SO, 5 JO, 5 PO, 35 CR
DIVISION
CHIEF MEDICAL OFFICER: 1 SO
CHIEF MEDICAL OFFICER'S YEOMAN: 1 CR
PRACTITIONERS
ASSISTANT MEDICAL OFFICER: 2 JO
PSYCHOTHERAPIST: 1 JO
DENTIST: 1 JO
CHIEF NURSE: 1 PO
SICKBAY
NURSES ALPHA SHIFT: 1 PO, 4 CR
NURSES BETA SHIFT: 1 PO, 4 CR
NURSES GAMMA SHIFT: 1 PO, 4 CR
MEDICAL TECHNICIANS ALPHA SHIFT: 3 CR
MEDICAL TECHNICIANS BETA SHIFT: 3 CR
MEDICAL TECHNICIANS GAMMA SHIFT: 3 CR
MEDICAL RESEARCH TECHNICIANS ALPHA SHIFT: 3 CR
MEDICAL RESEARCH TECHNICIANS BETA SHIFT: 3 CR
MEDICAL RESEARCH TECHNICIANS GAMMA SHIFT: 3 CR
RECREATION
RECREATION OFFICER: 1 JO
RECREATION PERSONNEL: 1 PO, 4 CR
SERVICES DIVISION: 1 SO, 6 JO, 7 PO, 47 CR
DIVISION
CHIEF SERVICES OFFICER: 1 SO
CHIEF SERVICES OFFICER'S YEOMAN: 1 CR
SUPPLY
QUARTERMASTER: 2 JO
QUARTERMASTER'S YEOMAN; 1 CR
CARGO BAY: 1 PO, 12 CR
COMMISSARY
COMMISSARY OPERATIONS OFFICER: 2 JO
GALLEY ALPHA SHIFT: 1 PO, 4 CR
GALLEY BETA SHIFT: 1 PO, 4 CR
GALLEY GAMMA SHIFT: 1 PO, 4 CR
JANITORIAL
JANITORIAL OPERATIONS OFFICER: 2 JO
JANITORIAL ALPHA SHIFT: 1 PO, 7 CR
JANITORIAL BETA SHIFT: 1 PO, 7 CR
JANITORIAL GAMMA SHIFT: 1 PO, 7 CR
TOTAL: 72 OFFICERS (7 SO, 65 JO), 428 CREW (101 PO, 327 CR)
Shifts: Most Star Trek material that mentions scheduling at all assumes a shipboard day divided into three shifts. From what I've gathered by talking to (read badgering) people with real naval experience, the practice on real warships is different. Crewmen stand two four-hour watches in a day, separated by one or more off-duty watches.
For now, I'll stick with the assumption of a 24-hour shipboard day with three 8-hour shifts, partly to be consistent with other Trek fiction and partly because I still don't fully understand how watches work on a real naval ship.
I assume that the captain and other senior officers keep "office hours", usually during the first shift. A shift position is manned at all times. An "operations officer" position doesn't need to be manned at all times and usually keeps "office hours" much like the senior officers.
Typically, an operations officer is assigned an ensign who acts as both an assistant and apprentice. This way, new officers get hands-on experience with supervision, instead of being thrown in the deep end as soon as they graduate from the Academy.
Alert Status: Under normal conditions, the crew is divided into three shifts. During a red alert, off-duty personnel join the current shift, activating backup stations so they can keep things working in the event of damage or casualties. A yellow alert calls for off-duty personnel to keep themselves ready to report to stations, in case a red alert is forthcoming.
Bosun's Mate: The bosun's mate is the senior enlisted person on the ship, equivalent to the USN chief of the boat or RMN bosun. The bosun's mate reports to thge First Officer and is responsible for the day-to-day operations of the boat's non-commissioned personnel and for their morale and training.
Transporter Operations: According to Mr. Scott's Guide To The Enterprise, this class of starship has four 6-pad transporter rooms, one transporter room with a single large pad adjoining the sickbay complex (TNG-style site-to-site transporting doesn't exist yet), and four 22-pad emergency transporters. As shown in TOS and TMP, transporters in this era have a two-person crew. There are enough crews for all nine transporter rooms, spread out over all three shifts.
Damage Control Teams: I managed to get a lot of detail about real damage control operations from someone who had been part of a DC party on an aircraft carrier. Each team is led by a damage controlman, who is usually an experienced petty officer. The rest of each team is made up of off-duty personnel from other departments. Being assigned to a damage control team is like being a reservist; you have your regular day job, and then spend some of your offshift time training for damage control. Assignment to a damage control party lasts six months and is rotated through the crew.
There are two teams for each shift. Since one shift will be on duty during an alert, that gives the ship four damage control parties in the event of an emergency. Repair lockers are located at various places throughout the ship, containing firefighting equipment, vacuum survival gear, repair and rescue equipment, etc. Each team has twelve members in addition to the damage controlman, divided into groups of two or four which are each assigned to a specific repair locker.
Recreation: In Spock's World, Diane Duane argued that Recreation should be part of the Medical division instead of Services, due to its importance in maintaining the crew's morale and mental health.
Divisions: For TWOK, Robert Fletcher (the costume designer for the first four Trek films) created an orginizational breakdown of Starfleet to work out uniform colors. According to his notes, Starfleet has six operational divisions: Command (white), Engineering (gold), Science (gray), Security (dark green), Medical (light green), and Services (light blue). There is also a Training division (red).
The lack of a TOS/TNG-style operations division means that some arrangements are a little awkward. For instance, communications and navigation are put in the Science Division (which is why Uhura wears gray), while helm and weapons are shoved into Engineering (which is why Sulu wears gold). Adding to the confusion is a discontinuity between Mr. Fletcher's notes and what's shown onscreen: in TWOK the torpedo room crewmen are wearing gray, not gold. So is the crewman manning the bridge weapons station during the Kobayashi Maru sim.
TFF added a dark blue division color which has never been officially explained so far as I know. Between the color choice and the fact that it was worn by the landing party redshirts, the usual assumption is that these are Marines. They cannot be Security, since the dark green division color is seen onscreen in TSFS, TVH, and TUC.
I assume that the Enterprise does not normally carry Marines, and the ones in TFF were a special hostage rescue team assigned to Kirk for the Nimbus III mission.
With the exception of the weapons crewmen in TWOK and the "marines" in TFF, all uniform division colours shown onscreen from TWOK through TUC are consistent with Mr. Fletcher's notes. For more information, see here.
Living Quarters: For TMP, sets were built for both senior officers' quarters and junior officers' quarters. The SOQ set was used for Kirk's quarters in TMP and TWOK, and Spock's quarters in TWOK and TSFS. The JOQ set was used for Ilia's quarters in TMP. For the Enterprise, I have assumed that only the Captain and the six Division heads warrant SOQs.
The Enterprise side cutaway in Mr. Scott's Guide To The Enterprise shows three "rings" of rooms on E Deck. I assume the seven SOQs form the inner ring, while the outer two rings contain the JOQs.
IIRC, there was no crew set built for TMP and the one in Mr. Scott's Guide was designed by Shane Johnson, although it certainly fits stylistically with the SOQ and JOQ sets. I assume that petty officers have these quarters, while crewmen have the triple bunk arrangement shown in TUC.
Ranks: The list below is mostly based on Bob Fletcher's notes from TWOK. I've kept "crewman" from TMP instead of TWOK's "able seaman" and added a new grade, crewman 1st class.
Properly speaking, enlisted grades should be referred to as rates, not ranks. But since 1) that detail may have died out by the 23rd century, and 2) damn few people know about it in the first place, I'm not going to bother.
Crewman 2nd class
Crewman 1st class
Petty Officer 2nd class
Petty Officer 1st class
Chief Petty Officer
Senior Chief Petty Officer
Master Chief Petty Officer
Ensign
Lieutenant Junior Grade
Lieutenant
Lieutenant Commander
Commander
Captain
Commodore
Rear Admiral
Vice Admiral
Admiral
Fleet Admiral