Out of the blue!
Hello everyone. Some of you will remember me from my other work here, while others will think "Who the..?" Either way, I have had an extended absence from this board for a few months and unfortunately, I have had to put all previous projects on a bit of a hold. The realized cetacean ops project (linked above) has been put on a hiatus for an undetermined amount of time, though it will be picked back up. Apologies to those who were anticipating a bit more work on that project.
A little info...
This thread will be for all of my misc. trek-related 3d creations like props, random interior segments, canon & non-canon project ideas, etc. My other thread, linked above, will remain specific to my interior works on the Enterprise D.
Now, on with the show!
Let's just jump right into it - I have a current ongoing project that I only recently have been able to make some real progress with. The project at its core is a simple set of modular hallways and prop pieces made in Blender and ready to export to Unreal Engine. These hallways are lower poly than my high-fidelity work, but it is to import into Unreal - if I ever fully figure that out fully. From there it would be polished up into a complete interactive non-canon ship - The USS Vidya.
Name: USS Vidya FCS-5625 B
Construction: Utopia Planitia Shipyard - 2368
About the ship: This is a non-canon station/ship within the Star Trek Universe. Vidya is Sanskrit for right truth or right knowledge. It was chosen by its architect - a Vulcan who was highly fascinated in Earth's ancient schools of thought. FCS stands for First Contact Station. This designation was only given to 14 Starfleet vessels.
Purpose: To act as a mobile and on-demand secret outpost for long-term monitoring & study of planetary civilizations. Will also act as the point of operations for the preparation and execution of first-contact missions.
Role #1: To secretly observe & study planetary and system-wide civilizations in preparation for first contact.
Role #2: Once first contact has been made the USS Vidya can transition its role to that as a primary hosting and meeting facility for all parties involved with first contact.
Armament: 3 Type-X phaser banks. 1 Photon torpedo launcher.
Decks: 9
Warp: Cruise - 2.7. Top - 4.9. Uses an experimental warp bubble design that allows it to change course without dropping from warp, making up for its lack of top speed with instant acceleration.
Notes: This is not a traditional station or ship, and there were only 4 others built like it. From outward appearance, it is bulky and not very sleek. Considering its role, however, the design choices begin to become more obvious. While it was capable of warp travel, it spent much of its time stationary (missions could last anywhere between 2 - 4 years) within a star system.
One design difference is the much larger interiors. The hallways span over 10ft wide and are brightly lit to allow for plenty of movement even with a packed ship, which it often became once the Vidya transitioned to its second role.
Below is an overview of the decks, along with their functions and what facilities might be found on each:
Deck 01 (Command Deck) – Bridge /Battle Station 01 / Observation Room / Security Station / Critical Mission Related Operations
Deck 02 (General Mission Related) –Transporter Room 01 / Holodeck 01 / Cargo Bay 01 / Shuttle Bay /General Mission & Ship Related Operations
Deck 03 (Contact Floor) – Transporter Rooms 02 & 03 / Holodeck 02 & 03 / Foreign Affairs &Liaison Services / Misc Offices & Labs
Deck 04 (Recreation) – Bar /Cafeteria / Holodeck 04 & 05 / Gymnasium / Observation Lounges /Arboretum
Deck 05 (Security & Medical) –Medical Facilities & Hospital / Primary Security Office &Brig
Deck 06 (Senior Officers & Guest Quarters) – Living & Guest Quarters / Replicator Lounge
Deck 07 (Officers' Quarters & Guest Quarters) – Living & Guest Quarters / Replicator Lounge
Deck 08 (Engineering Level) – Primary Ship Related Operations / Warp Core / Cargo Bay 02 / Holodeck 06
Deck 09 (Secondary Command Deck) –Battle Station 02 / Observation Room / Security Station / Misc Mission Related
Now on to the renders!
This shot is from deck 02 looking towards the bow of the ship. This deck is primarily used by station officers and other high-ranking, and authorized, individuals. You will find several ship and mission-related facilities on this deck. The door to the right is a private conference room, the door to the left is a GNDN access area. Straight ahead is transporter room 1, and two related offices.
Because this station is meant to handle a wide range of inhabitants at various times it was designed with ample room to provide maximum comfort for those visiting the ship, especially individuals belonging to the first contact civilization.
The handrails along the side are both decorative and utilitarian. The handrails remain retracted by default and can pop out in the event of a station emergency. They can also be set to manually pop out based on the preference of an individual as they navigate.
You are now facing opposite the way you were just looking; the Stern of the ship is in the direction of the hallway on the left. The port side of the ship is on the right of the image. In the distance is the primary turbolift used when accessing Deck 01, as it gets you closest to the bridge.
The turbolifts for this station are designed differently in that only turbolifts from decks 01 and 02 can access the entire ship. This is to help prevent hostile takeovers of the station.
Another shot from standing in the same location, just looking towards the Starboard side now. Down the hallway is one of the primary holodecks in this section of the ship. It is used mainly for research and experimentation, not recreation. Let's move on down the left hallway.
This hallway curves and meanders around off towards the outer edge of the Vidya's starboard side. Down this hallway are various mission-related facilities currently being constructed, which is why the doors are unlabeled.
What do we have here? Windows? You are approaching the starboard side hallway.
You'll notice the extended handrails along windows, the only place in which the handrails do not retract.
Looking towards the bow of the ship along the starboard viewing hallway. The door in the distance allows restricted access to the Starboard Junction, a room that allows for access to Jeffries tubes and other internal ship-related compartments. From here you can also see a low-power plasma field vent connected to the shuttle bay force field.
Little bit better view down the Starboard side of the ship. On the exterior of the ship, in front of the shuttle bay doors, you can see various sensor arrays as well as directional markers and communication lights. This is deceptively large and while it looks like this exterior piece starts well before the starboard junction door, it is further away than it looks. On the lower part of the hull, you can see a hall window from deck 04. The lower runner lights are just visible.
You’ll also notice the lights on the port side of the hallway are off. This is the stations default setting to allow for a more pleasant view from the windows. They do come on in the event of a station emergency.
This is also one of the most popular hallway areas for viewing shuttles coming and going from the station.
A little closer view at the starboard side shuttle bay. The hallway going off to the left wraps around and heads towards the bow to the shuttle bay, cargo bay 1, and other related offices.
Just keep walking, walking, waaaaaaaalking.
You are now looking at the shuttle bay (straight ahead) and cargo bay 1 (to the right, hidden). The controller's office (overseeing incoming and outgoing shuttles) and the quartermaster's office (sees that all outgoing away teams and individuals have the necessary equipment for their journey) are also in this shot, though hidden. The door to the left is another primary turbolift used mostly by officers of the station.
Last but not least - turning around to look back where you came from you can see the cargo bay as well as the Quartermaster's office.
=============================================================
The tour is now finished, please throw away your 3D glasses in their proper receptacles as you exit the vessel.
LAST NOTES:
This is an ongoing project and doesn't really have an "end in sight". Perhaps when I finally figure out how to get it into Unreal properly? I have it 95% figured out, just some shading issues when baking lighting in Unreal. Unreal is currently a mystery to me and I am only just starting to dabble in it and don't know really what I'm doing. Though I believe I have it game engine ready (minus a tweak or two) on Blender's side of things.
Until then, keep an eye out for more on this project. I have a 360 degree panoramic which I'll link to soon so everyone can get a better look.
Keep Trek'n!
Hello everyone. Some of you will remember me from my other work here, while others will think "Who the..?" Either way, I have had an extended absence from this board for a few months and unfortunately, I have had to put all previous projects on a bit of a hold. The realized cetacean ops project (linked above) has been put on a hiatus for an undetermined amount of time, though it will be picked back up. Apologies to those who were anticipating a bit more work on that project.
A little info...
This thread will be for all of my misc. trek-related 3d creations like props, random interior segments, canon & non-canon project ideas, etc. My other thread, linked above, will remain specific to my interior works on the Enterprise D.
Now, on with the show!
Let's just jump right into it - I have a current ongoing project that I only recently have been able to make some real progress with. The project at its core is a simple set of modular hallways and prop pieces made in Blender and ready to export to Unreal Engine. These hallways are lower poly than my high-fidelity work, but it is to import into Unreal - if I ever fully figure that out fully. From there it would be polished up into a complete interactive non-canon ship - The USS Vidya.
Name: USS Vidya FCS-5625 B
Construction: Utopia Planitia Shipyard - 2368
About the ship: This is a non-canon station/ship within the Star Trek Universe. Vidya is Sanskrit for right truth or right knowledge. It was chosen by its architect - a Vulcan who was highly fascinated in Earth's ancient schools of thought. FCS stands for First Contact Station. This designation was only given to 14 Starfleet vessels.
Purpose: To act as a mobile and on-demand secret outpost for long-term monitoring & study of planetary civilizations. Will also act as the point of operations for the preparation and execution of first-contact missions.
Role #1: To secretly observe & study planetary and system-wide civilizations in preparation for first contact.
Role #2: Once first contact has been made the USS Vidya can transition its role to that as a primary hosting and meeting facility for all parties involved with first contact.
Armament: 3 Type-X phaser banks. 1 Photon torpedo launcher.
Decks: 9
Warp: Cruise - 2.7. Top - 4.9. Uses an experimental warp bubble design that allows it to change course without dropping from warp, making up for its lack of top speed with instant acceleration.
Notes: This is not a traditional station or ship, and there were only 4 others built like it. From outward appearance, it is bulky and not very sleek. Considering its role, however, the design choices begin to become more obvious. While it was capable of warp travel, it spent much of its time stationary (missions could last anywhere between 2 - 4 years) within a star system.
One design difference is the much larger interiors. The hallways span over 10ft wide and are brightly lit to allow for plenty of movement even with a packed ship, which it often became once the Vidya transitioned to its second role.
Below is an overview of the decks, along with their functions and what facilities might be found on each:
Deck 01 (Command Deck) – Bridge /Battle Station 01 / Observation Room / Security Station / Critical Mission Related Operations
Deck 02 (General Mission Related) –Transporter Room 01 / Holodeck 01 / Cargo Bay 01 / Shuttle Bay /General Mission & Ship Related Operations
Deck 03 (Contact Floor) – Transporter Rooms 02 & 03 / Holodeck 02 & 03 / Foreign Affairs &Liaison Services / Misc Offices & Labs
Deck 04 (Recreation) – Bar /Cafeteria / Holodeck 04 & 05 / Gymnasium / Observation Lounges /Arboretum
Deck 05 (Security & Medical) –Medical Facilities & Hospital / Primary Security Office &Brig
Deck 06 (Senior Officers & Guest Quarters) – Living & Guest Quarters / Replicator Lounge
Deck 07 (Officers' Quarters & Guest Quarters) – Living & Guest Quarters / Replicator Lounge
Deck 08 (Engineering Level) – Primary Ship Related Operations / Warp Core / Cargo Bay 02 / Holodeck 06
Deck 09 (Secondary Command Deck) –Battle Station 02 / Observation Room / Security Station / Misc Mission Related
Now on to the renders!

This shot is from deck 02 looking towards the bow of the ship. This deck is primarily used by station officers and other high-ranking, and authorized, individuals. You will find several ship and mission-related facilities on this deck. The door to the right is a private conference room, the door to the left is a GNDN access area. Straight ahead is transporter room 1, and two related offices.
Because this station is meant to handle a wide range of inhabitants at various times it was designed with ample room to provide maximum comfort for those visiting the ship, especially individuals belonging to the first contact civilization.
The handrails along the side are both decorative and utilitarian. The handrails remain retracted by default and can pop out in the event of a station emergency. They can also be set to manually pop out based on the preference of an individual as they navigate.

The turbolifts for this station are designed differently in that only turbolifts from decks 01 and 02 can access the entire ship. This is to help prevent hostile takeovers of the station.

Another shot from standing in the same location, just looking towards the Starboard side now. Down the hallway is one of the primary holodecks in this section of the ship. It is used mainly for research and experimentation, not recreation. Let's move on down the left hallway.

This hallway curves and meanders around off towards the outer edge of the Vidya's starboard side. Down this hallway are various mission-related facilities currently being constructed, which is why the doors are unlabeled.

What do we have here? Windows? You are approaching the starboard side hallway.

You'll notice the extended handrails along windows, the only place in which the handrails do not retract.

Looking towards the bow of the ship along the starboard viewing hallway. The door in the distance allows restricted access to the Starboard Junction, a room that allows for access to Jeffries tubes and other internal ship-related compartments. From here you can also see a low-power plasma field vent connected to the shuttle bay force field.

Little bit better view down the Starboard side of the ship. On the exterior of the ship, in front of the shuttle bay doors, you can see various sensor arrays as well as directional markers and communication lights. This is deceptively large and while it looks like this exterior piece starts well before the starboard junction door, it is further away than it looks. On the lower part of the hull, you can see a hall window from deck 04. The lower runner lights are just visible.
You’ll also notice the lights on the port side of the hallway are off. This is the stations default setting to allow for a more pleasant view from the windows. They do come on in the event of a station emergency.
This is also one of the most popular hallway areas for viewing shuttles coming and going from the station.

A little closer view at the starboard side shuttle bay. The hallway going off to the left wraps around and heads towards the bow to the shuttle bay, cargo bay 1, and other related offices.

Just keep walking, walking, waaaaaaaalking.


Last but not least - turning around to look back where you came from you can see the cargo bay as well as the Quartermaster's office.
=============================================================
The tour is now finished, please throw away your 3D glasses in their proper receptacles as you exit the vessel.
LAST NOTES:
This is an ongoing project and doesn't really have an "end in sight". Perhaps when I finally figure out how to get it into Unreal properly? I have it 95% figured out, just some shading issues when baking lighting in Unreal. Unreal is currently a mystery to me and I am only just starting to dabble in it and don't know really what I'm doing. Though I believe I have it game engine ready (minus a tweak or two) on Blender's side of things.
Until then, keep an eye out for more on this project. I have a 360 degree panoramic which I'll link to soon so everyone can get a better look.
Keep Trek'n!
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