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Warp 10 barrier

someone74

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If warp 10 cannot be reached why then in Where No One Has Gone Before did Geordie La Forge say to Captain Picard sir we're passing warp 10? How fast was the Traveller making the Enterprise-D go? What is the ultimate speed for a starship in multiples of lightspeed? 10,000 times the speed of light? 100,000 times the speed of light? A million? A billion? I'm asking because it seems to me that despite the warp 10 barrier someone always seems to find a way to get around it, be it Q, The Traveler or The Borg.
 
rTDxLY4.png


Early TNG was wacky, Traveler traveling is driven by thoughts and feelings anyway :D
According to the manuals and show bibles, approaching warp 10 on the modified Cochrane scale also approaches infinite velocity and infinite energy required.
The shuttle Cochrane reached warp 10 and occupied all points in the universe at the same time, or so they said.
 
So if I'm reading the chart right 10,000 times the speed of light is the fastest anyone in the Trekverse can go? Unless you're Q of course then you can go as fast as you want.
 
Warp 10 in the TNG era is usually 'infinite speed', so Qs and Borgs can go any speed they want without exceeding it. You could cross the whole universe in a blink of an eye and that would still be infinitely slower than warp 10.

In Where No One Has Gone Before, they were basically just seeing their instrument readings go off the scale, as they'd covered 2,700,000 light years in a couple of minutes due to Traveler magic. That's about a trillion times the speed of light, or warp 9.999999 etc. In All Good Things they were able to go faster than warp 10 because they'd redefined what warp 10 was. I suppose when Captains are ordering speeds like 'warp 9.95' regularly it becomes easier to call it 'warp 13' instead.

The fastest warp speed we've seen from a Federation starship under normal conditions I can think of is the Titan-A hitting warp 9.99, which is apparently almost 8000 times the speed of light. That'll get you to the other side of the Delta Quadrant in about 10 years.
 
The fastest warp speed we've seen from a Federation starship under normal conditions I can think of is the Titan-A hitting warp 9.99, which is apparently almost 8000 times the speed of light. That'll get you to the other side of the Delta Quadrant in about 10 years.
In the 32nd Century.

____________________________________________________________________________________________________
- How Fast can the USS Discovery-A travel using classical Warp Drive -
I did some math for how fast Discovery was traveling at Warp Speeds after they hopped out of the Mycelial Network near the Galactic Barrier.

It appears that it took Discovery ~6.5 minutes to cover ~9 light years.

According to my Warp Factor Scale 3.0 (It's basically the TNG-era Wf scale with the "Hand Drawn" curve after Wf 9.0 erased, I let the Wf formula run to infinity naturally):
That becomes somewhere between Wf 57-58 on my scale which is pretty damn good.

For reference, Wf 9.9 on the TNG scale, according to Tom Paris, comes out to Wf 20 on my scale.

The USS Equinox's enhanced Warp Drive using Nucleogenic Energy from the dead interdimensional Aliens was Wf 43 on my scale.

SubSpace Vortex Drives seen in ST:ENT that were used by the Xindi are Wf 73 on my scale.

The Millenium Falcon's HyperDrive is Wf of 122.X on my scale.

Quantum SlipStream (Version 1) is at Wf 145 on my scale
Quantum SlipStream (Version 2) {w/ Consumable Benamite Crystals} is at Wf 825 on my scale.

It's actually not bad IMO, not amazing, but it's fine as a improvement to basic Warp Drive.

If Discovery could cruise at Wf 57-58 indefinitely as long as it had fuel & enough Dilithium Crystals, then on my Wf Version 3.0 scale
(My Wf 3.0 scale is TNG scale with the hand drawn curve to infinity after Wf 9 removed, I let the original formula run to infinity), Discovery can easily cover 712,700.835189967 ly in < 1.0 Gregorian years.

Discovery would've been home in < 1 year, regardless of where the hole in the Galactic Barrier was located at on the Edge of the Milky Way Galaxy.

I've already stated the size of the Milky Way over here. Even in a worse case scenario, it would've been closer to just under a full year to get back.

Luckily 10C gave them a short cut so they didn't have to take the long way home.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 
So if I'm reading the chart right 10,000 times the speed of light is the fastest anyone in the Trekverse can go? Unless you're Q of course then you can go as fast as you want.

Infinity is an abstract concept.

The highest number.

Although you can always keep counting, no matter how high you count.

However...

∞ + 1 = ∞
 
Discovery would've been home in < 1 year, regardless of where the hole in the Galactic Barrier was located at on the Edge of the Milky Way Galaxy.
That would make sense, after hundreds of years of advancements in warp technology, but in dialogue they say that it will take them decades to get back.
 
That would make sense, after hundreds of years of advancements in warp technology, but in dialogue they say that it will take them decades to get back.
Unless they Spore Jumped into the area without a Full Tank of Anti-Matter or Dilithium Crystals or Food Raw resources, it would take them time to gather resources and slowly move back.

Or

They were being Hyper-Bolic and exaggerating their plight because the Discovery Writers have no idea how fast their own ship is given that they literally wrote the scene moments ago.

I'm willing to bet it's the latter.
 
So if I'm reading the chart right 10,000 times the speed of light is the fastest anyone in the Trekverse can go? Unless you're Q of course then you can go as fast as you want.

That TNG Tech Manual chart is more of a guideline for the TNG+ series. In Voyager's "The 37s" we have dialogue that puts Warp 9.9 at 21,457c.

PARIS: Warp nine point nine. In your terms that's about four billion miles a second.​

In TNG's "Bloodlines", Warp 9 is slower than 1100c (on the chart) and closer to 833c as calculated from dialogue.

DATA: I am tracing the transporter beam Bok used to send the probe. The ship is holding position approximately three hundred billion kilometers from here.​
PICARD: Plot a course. Maximum warp.​
RIKER: Even at warp nine we wouldn't get there for another twenty minutes.​
And if we were to go back to TOS (which has a totally different scale and low and top speed) we have "That Which Survives" where the Enterprise is moving at Warp 8.4 to cross 990.7 Light years in 11.5 Hours which is greater than 700,000c. TOS did have warp slow down significantly in-system though where TNG+ doesn't seem to have examples of that.
 
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That TNG Tech Manual chart is more of a guideline for the TNG+ series. In Voyager's "The 37s" we have dialogue that puts Warp 9.9 at 21,457c.

PARIS: Warp nine point nine. In your terms that's about four billion miles a second.​

In TNG's "Bloodlines", Warp 9 is slower than 1100c (on the chart) and closer to 833c as calculated from dialogue.

DATA: I am tracing the transporter beam Bok used to send the probe. The ship is holding position approximately three hundred billion kilometers from here.​
PICARD: Plot a course. Maximum warp.​
RIKER: Even at warp nine we wouldn't get there for another twenty minutes.​
And if we were to go back to TOS (which has a totally different scale and low and top speed) we have "That Which Survives" where the Enterprise is moving at Warp 8.4 to cross 990.7 Light years in 11.5 Hours which is greater than 700,000c. TOS did have warp slow down significantly in-system though where TNG+ doesn't seem to have examples of that.

9.9 = 21473x c makes more sense if you ask me.
Why warp factors were that slow to start with never made sense.
At any rate, past Warp 9.9, each incremental increase results in doubling of speed and power consumption.
So, Warp 9.91 = 42,946 x C and power consumption would be DOUBLE of 9.9
Same for 9.92, 9.93, 9.94, 9.95, 9.96, etc...

I'd say that the Warp 10 threshold is basically set to 9.99 (which actually tracks with Threshold episode and some other references from VOY).

Remember that VOY was 'said' that it can normally cruise at 9.975... but as we saw from actual canon data, it was only able to sustain 9.75 for 12 hrs... while 9.9 results in structural failure after around 45 seconds.

TNG warp speeds were more or less all over the place - so was VOY, but it seems that if we go by certain cutoff points like the Warp core power output of the ENT-D being 12.7 EW (and factoring in Paris claim of 4 bn miles per second for Warp 9.9)... then this would be the approximation of the Warp scale that aligns TNG with VOY:


Warp Factor​
Velocity (c)​
Power Usage​
1​
1​
10 GW​
2​
10​
100 GW​
3​
39​
500 GW​
4​
102​
2 TW​
5​
214​
8 TW​
6​
392​
30 TW​
7​
656​
100 TW​
8​
1024​
500 TW​
9​
1516​
4 PW​
9.1​
1600​
12 PW​
9.2​
1800​
35 PW​
9.3​
2100​
105 PW​
9.4​
2700​
314 PW​
9.5​
4000​
943 PW​
9.6​
6000​
2.83 EW​
9.7​
9000​
8.50 EW​
9.75​
12000​
12.75 EW​
9.8​
16000​
41.83 EW​
9.9​
21473​
100.00 EW​

Even in TNG episode 'Where no one has gone before', it was said the ENT-D would need (using maximum speed) just over 300 years to get back from a distance of about 2.7 million ly's... which translates to about 9,000 x C - and ENT-D at the time had a sustainable speed of 9.6 for 12 hrs (the above Warp scale is closer to account for VOY and the premise that Warp 9.75 was its sustainable speed for 12 hrs - so if Warp 9.6 in TNG required around 12.75 EW, its possible that for VOY given its a newer ship, it experienced a 30% increase in efficiency, so 12.75 EW was moved to Warp 9.75 instead (same power output but for greater speed - and by the time we saw the USS Prometheus in a Message in Bottle episode, it was able to sustain Warp 9.9 without issues (just over 3 years after VOY was lost - so coupled with the fact the Prometheus had more Warp cores, plus another efficiency boost - and the more advanced UFP becomes, the faster these breakthroughs should occur - so, it tracks).
 
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How would Orville or the extra-galactic craft from Stargate Universe compare?

I have often thought about different “tiers” for non-TARDIS craft.

Wormhole—perhaps with a one way escape jump drive at a base.

Hyperspace
Warp
Sublight

Each tier craft being smaller
 
How would Orville or the extra-galactic craft from Stargate Universe compare?

I have often thought about different “tiers” for non-TARDIS craft.

Wormhole—perhaps with a one way escape jump drive at a base.

Hyperspace
Warp
Sublight

Each tier craft being smaller

SG universe has some impressive technology in terms of FTL.
The Asgard are some of the fastest.
However, the Tau'ri Hyperdrive maxed out at traversing a distance of about 2.78 million Ly's in 2 weeks without ZPM.
With ZPM, this time frame reduces to about 4 days - which is also comparable to Asgard Hyperdrives as seen in SG Atlantis.

In comparison, the Quantum Slipstream v2 from VOY 'Timeless' tops out at 10,000 Lightyears per MINUTE - which translates to 5.256 BILLION x c- which is in turn 20x faster than even Asgard hyperdrives in SG (which seemingly top out at 256,675,000x c.

Hyperspace in Star Wars is all over the place much like Warp can be too... no set speeds, but it would place the original trilogy films SW Hyperdrive as the ability to traverse significant portion of the galaxy in about 2 days or so.
If the SW galaxy is comparable to ours (though it could be much smaller), its likely that SW hyperdrive allows travel times of about 25,000 to 50,000 Ly's per DAY (round about) which translates to 9,125,000 x - 18,250,000 x C

Trek sublight is generally about 75,000 km/s to maybe 150,000 km/s (depends) and their ships are highly maneuverable thanks to the ability to negate their inertial mass with subspace fields.

This tends to be faster than SW and most other Scifi, but SG seems comparable sometimes (although very few instances infer this so we can't say for certain).

Unsure of how the Wormhole drive compares, but its safe to say its faster than any known FTL method, except perhaps the Spore Drive, which is basically TW beaming across the Galaxy (or universe).

The Orville Quantum drive I think was touted at about 20 Ly's per hour or 175,200x c.

Its worth noting that Trek's Warp 9.9 = 21,473x c (the USS Prometheus was able to sustain this effortlessly)... and if 9.91 = double the increase, then 9.92 = again double, and so on.
Technically speaking, Warp 9.97 = 2.748 million x c
 
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Hyperspace in Star Wars is all over the place much like Warp can be too... no set speeds, but it would place the original trilogy films SW Hyperdrive as the ability to traverse significant portion of the galaxy in about 2 days or so.
If the SW galaxy is comparable to ours (though it could be much smaller), its likely that SW hyperdrive allows travel times of about 25,000 to 50,000 Ly's per DAY (round about) which translates to 9,125,000 x - 18,250,000 x C
For reference:
____________________________________________________________________________________________________
- How Fast can the USS Discovery-A travel using classical Warp Drive -
I did some math for how fast Discovery was traveling at Warp Speeds after they hopped out of the Mycelial Network near the Galactic Barrier.

It appears that it took Discovery ~6.5 minutes to cover ~9 light years.

According to my Warp Factor Scale 3.0: (Which is the TNG Warp Factor Scale that just deletes the hand drawn curve to infinity past Warp 9 & runs the formula naturally to infinity)
That becomes somewhere between Wf 57-58 on my scale which is pretty damn good.

For reference, Wf 9.9 on the TNG scale, according to Tom Paris, comes out to ~Wf 20 on my scale.

The USS Equinox's enhanced Warp Drive using Nucleogenic Energy from the dead interdimensional Aliens was Wf 43 on my scale.

SubSpace Vortex Drives seen in ST:ENT that were used by the Xindi are Wf 73 on my scale.

The Millenium Falcon's HyperDrive is Wf of 122.X on my scale.

Quantum SlipStream (Version 1) is at Wf 145 on my scale
Quantum SlipStream (Version 2) {w/ Consumable Benamite Crystals} is at Wf 825 on my scale.

It's actually not bad IMO, not amazing, but it's fine as a improvement to basic Warp Drive.

If Discovery could cruise at Wf 57-58 indefinitely as long as it had fuel & enough Dilithium Crystals, then on my Wf Version 3.0 scale
(My Wf 3.0 scale is TNG scale with the hand drawn curve to infinity after Wf 9 removed, I let the original formula run to infinity), Discovery can easily cover 712,700.835189967 ly in < 1.0 Gregorian years.

Discovery would've been home in < 1 year, regardless of where the hole in the Galactic Barrier was located at on the Edge of the Milky Way Galaxy.

I've already stated the size of the Milky Way over here. Even in a worse case scenario, it would've been closer to just under a full year to get back.

Luckily 10C gave them a short cut so they didn't have to take the long way home.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



Unsure of how the Wormhole drive compares, but its safe to say its faster than any known FTL method, except perhaps the Spore Drive, which is basically TW beaming across the Galaxy (or universe).
Analogy wise, the Spore Drive is probably closer to a "Literal "Super Mario Bros" 'Warp Pipe' across the Galaxy", w/o the physical pipe & uses a StarShip instead of a fictional Italian Plumber in a Video Game.
It's not really "TW Beaming", there is no transporter process involved since nothing on the ship is being ripped apart molecularly and reassembled at the target destination.

Funny enough, one of my original ideas for a FTL system is based on that to some degree.
I call it the QUAHSSI-Driver System(Pronounced: Quasi)

Acronym =
Quantum
Universal
Assymetric
Hyper-
SubSpace
Intersteller
Driver
- Warp Factor: 11214
- Requirements: Multiple Quantum Transporter Bits that are the size of current day Runabouts
- Purpose: Designed to transport StarShips across the vastness of Inter-Galactic distances.
Transports entire StarShips/Vessels across the "Hyper-SubSpace" plane that is normally used for advanced FTL communications across great distances



rTDxLY4.png


Early TNG was wacky, Traveler traveling is driven by thoughts and feelings anyway :D
According to the manuals and show bibles, approaching warp 10 on the modified Cochrane scale also approaches infinite velocity and infinite energy required.
The shuttle Cochrane reached warp 10 and occupied all points in the universe at the same time, or so they said.

9fpd4Kv.png
 
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SG universe has some impressive technology in terms of FTL.
The Asgard are some of the fastest.
However, the Tau'ri Hyperdrive maxed out at traversing a distance of about 2.78 million Ly's in 2 weeks without ZPM.
With ZPM, this time frame reduces to about 4 days - which is also comparable to Asgard Hyperdrives as seen in SG Atlantis.

In comparison, the Quantum Slipstream v2 from VOY 'Timeless' tops out at 10,000 Lightyears per MINUTE - which translates to 5.256 BILLION x c- which is in turn 20x faster than even Asgard hyperdrives in SG (which seemingly top out at 256,675,000x c.

Hyperspace in Star Wars is all over the place much like Warp can be too... no set speeds, but it would place the original trilogy films SW Hyperdrive as the ability to traverse significant portion of the galaxy in about 2 days or so.
If the SW galaxy is comparable to ours (though it could be much smaller), its likely that SW hyperdrive allows travel times of about 25,000 to 50,000 Ly's per DAY (round about) which translates to 9,125,000 x - 18,250,000 x C

Sublight of Trek is generally about 75,000 km/s to maybe 150,000 km/s (depends).
This tends to be faster than SW and most other Scifi, but SG seems comparable sometimes.

Unsure of how the Wormhole drive compares, but its safe to say its faster than any known FTL method, except perhaps the Spore Drive, which is basically TW beaming across the Galaxy (or universe).

The Orville Quantum drive I think was touted at about 20 Ly's per hour or 175,200x c.

Its worth noting that Trek's Warp 9.9 = 21,473x c (the USS Prometheus was able to sustain this effortlessly)... and if 9.91 = double the increase, then 9.92 = again double, and so on.
Technically speaking, Warp 9.97 = 2.748 million x c

Being a Jedi Council Forums official FleetJunkie, I can confirm those figures are fairly solid. In fact, much of the time, 50 to 60 million times lightspeed seems pretty common, and sometimes double that.

1.2 million times C is cited in some older novels, like Dark Force Rising. And 350 light years per hour seems to pop up often as an average, in many other novels?

The fan consensus is that different 'lanes' allow better travel, coupled with top of the line navigation systems, like the Millennium Falcon has.

Halo also is a bit all over the place, with human slipspace drives originally managing only 3 to 5 light years a day, whilst Covenant ones were at LEAST 912 a day. And from Halo 4 onward, drives just seem to get preposterously fast, at times (as do portals)
 
Being a Jedi Council Forums official FleetJunkie, I can confirm those figures are fairly solid. In fact, much of the time, 50 to 60 million times lightspeed seems pretty common, and sometimes double that.

1.2 million times C is cited in some older novels, like Dark Force Rising. And 350 light years per hour seems to pop up often as an average, in many other novels?

The fan consensus is that different 'lanes' allow better travel, coupled with top of the line navigation systems, like the Millennium Falcon has.

Halo also is a bit all over the place, with human slipspace drives originally managing only 3 to 5 light years a day, whilst Covenant ones were at LEAST 912 a day. And from Halo 4 onward, drives just seem to get preposterously fast, at times (as do portals)

I would imagine that SW Hyperdrives have some throttle control or is affected by space terrain (like TOS) as Solo's dropping the Millenium Falcon out of hyperspace behind the planet barrier in "The Force Awakens" was done on manual control so it had to be slow enough for human reflexes, IMHO.
 
in The last jedi, a small shuttlepod (actually the cockpit of the resistance transport seen in the preceding film) went from Crait (a system near naboo) all the way to Cantonica in the corporate sector (a system literally on the opposite side of the galaxy) in only a few hours.
star wars hyperdrive is ridiculously fast.
 
In the 32nd Century.

____________________________________________________________________________________________________
- How Fast can the USS Discovery-A travel using classical Warp Drive -
I did some math for how fast Discovery was traveling at Warp Speeds after they hopped out of the Mycelial Network near the Galactic Barrier.

It appears that it took Discovery ~6.5 minutes to cover ~9 light years.

If I recall correctly, it is indeterminable due to at least one cut between the ship jumping to warp and the arrival at the destination. No proof that plot duration matches screen duration.

Quantum SlipStream (Version 1) is at Wf 145 on my scale
Quantum SlipStream (Version 2) {w/ Consumable Benamite Crystals} is at Wf 825 on my scale.

There is no "version 2," not in this sense. I mean "Timeless" indeed features a version adapted to Voyager and mixed with Borg tech, but QS always requires benamite, it was clearly introduced in order to explain why the crew could not just jump periodically, return to normal space before suffering hull damage and make repairs if necessary. If that had been an option, Voyager's officers and every damn warp scientist/ engineer in the Federation would be nothing less than IMBECILES.
Booker also confirms QS needs b. crystals in DSC.
We have a ton of (seemingly) contradicting FTL/ warp speeds already, even VOY (ep. 1x09) itself has a superfast warp drive "version 2" allowing them to complete the journey in about a week or less! Do they just kinda forget about it?
QS speeds from "Hope and Fear" are already at odds with themselves.

  1. Dauntless covers >15 ly in ~30 seconds. - 1,800 ly per hour
  2. Dialogue, same vessel: "In order to reach Earth [60k ly as stated in same ep.], you'd have to remain at slipstream velocities for a full three months" - 27.77 ly per hour
  3. Voyager with duplicated QS directly from Dauntless: "We remained in the quantum slipstream for an hour before it finally collapsed. Our diagnostics have concluded that we can't risk using this technology again. But we did manage to get three hundred light years closer to home." - 300 ly per hour
Trek writers are notoriously incapable to adhere to consistency concerning FTL speeds since TOS.

That would make sense, after hundreds of years of advancements in warp technology, but in dialogue they say that it will take them decades to get back.

I think it is perfectly possible that the ship simply does not receive a 32nd-century warp drive upgrade. When Discovery gets converted in season 3, dilithium is still very scarce with no pathway drive in sight, and since its spore d. is their primary propulsion system anyway, they probably do not bother.

In comparison, the Quantum Slipstream v2 from VOY 'Timeless' tops out at 10,000 Lightyears per MINUTE

See above, "slipstream v2" in terms of being faster is not a thing. If anything, it would be v4 :lol:, but in fact just another case of writers screwing up.

Sublight of Trek is generally about 75,000 km/s to maybe 150,000 km/s (depends).

No. As per dialogue, even shuttles can achieve at least 0.7 c (209,854.72 km/s)

JELLICO: I began my career as a shuttle pilot, on the Jovian run.Jupiter to Saturn and back once a day, every day.
LAFORGE: Is that right? I was on that run myself for a while.
JELLICO: Then you must've done Titan's Turn.
LAFORGE: Oh, yeah. You set a course directly for Titan, hold it untilyou're just brushing the atmosphere, throw the helm hard over and whiparound the moon at point seven c.
JELLICO: And pray like hell nobody saw you.
TNG "Chain of Command II"

Acceleration is actually more important.
TNG and DS9 have also cases of FTL impulse.
 
If I recall correctly, it is indeterminable due to at least one cut between the ship jumping to warp and the arrival at the destination. No proof that plot duration matches screen duration.



There is no "version 2," not in this sense. I mean "Timeless" indeed features a version adapted to Voyager and mixed with Borg tech, but QS always requires benamite, it was clearly introduced in order to explain why the crew could not just jump periodically, return to normal space before suffering hull damage and make repairs if necessary. If that had been an option, Voyager's officers and every damn warp scientist/ engineer in the Federation would be nothing less than IMBECILES.
Booker also confirms QS needs b. crystals in DSC.
We have a ton of (seemingly) contradicting FTL/ warp speeds already, even VOY (ep. 1x09) itself has a superfast warp drive "version 2" allowing them to complete the journey in about a week or less! Do they just kinda forget about it?
QS speeds from "Hope and Fear" are already at odds with themselves.

  1. Dauntless covers >15 ly in ~30 seconds. - 1,800 ly per hour
  2. Dialogue, same vessel: "In order to reach Earth [60k ly as stated in same ep.], you'd have to remain at slipstream velocities for a full three months" - 27.77 ly per hour
  3. Voyager with duplicated QS directly from Dauntless: "We remained in the quantum slipstream for an hour before it finally collapsed. Our diagnostics have concluded that we can't risk using this technology again. But we did manage to get three hundred light years closer to home." - 300 ly per hour
Trek writers are notoriously incapable to adhere to consistency concerning FTL speeds since TOS.

Hope an fear QS drive speeds don't need to be at odds necessarily.

Remember how Warp drive has sustainable cruise velocities vs maximum speeds at which a vessel would fall apart?
Well, for VOY, it can sustain 9.75 (not 9.975) according to the dialogue for 12 hrs. Meanwhile 9.9 = structural collapse in 45 seconds (according to both Swarm and Threshold episodes).

I suspect the same applies to QS.
For the line that it would take 3 months for the crew to spend in Slipstream, its perfectly reasonable to think that this is 'cruising velocity' of slipstream (aka 27.77 Ly's per hr) that the Dauntless could reasonably maintain for long trips, whereas the maximum would be 300 Ly's per hour (which even Arturis fake Dauntless might not have been able to sustain for more than say several to 12 hrs).

The 15 ly in 30 seconds figure - we don't know if that was in real time... most likely it wasn't with all the cutting between scenes, so its possible/likely the ship spent about 15 mins in QS before Paris shut it down.
There is also 0 evidence that benamite crystals were used by Arturis ship (aka, original iteration of QS drive technology).

That's why there is a distinction between QS drive v1 (the one directly copied from Arturis and used in Hope and Fear), and the one VOY crew used/heavily modified (by the time Timeless came about) by creating a Quantum Matrix and loads of Borg technology (so its reasonable to think that this iteration/modification of the technology required Benamite crystals to function, and achieved much faster speeds - about 10,000 LY's per minute (which is relatively consistent with the events that took place in Timeless) - in which they removed structural integrity issues, but were unable to compensate for phase corrections - and this version of the technology is what the UFP then 'kinda' adopts - the 32nd century technology was in contrast quite a bit ridiculously outdated for the era, and their explanations for why alternatives didn't work were nonsensical).

By that time (800 years after VOY) , they probably would have been able to grow benamite crystals on demand at an accelerated rate using replicators or programmable matter (hello?) that would take LONG time to decay (or wouldn't decay at all), and shortly after VOY returned, its likely they would have developed some kind of recrystallisation tech (Which could be easily an offshoot of the dilithium recrystallisation) and sufficient infrastructure to synthesize more benamite crystals for other ships (to compensate for their decay ratio).

The 32nd century also mixed its propulsion tech with power generation - aka Warp drive for example needed Dilithium (which TNG delegated to REGULATING AM reactions and resulted in power production) but Disco decided to adopt the approach where they used dilithium for direct power production too (which makes 0 sense to me).

Similarly, each version of FTL according to 32nd century seems to require its own power generation.
The pathway drive didn't rely on dilithium - but neither did Quantum slipstream - because Dilithium was mainly used in SF ships to regulate AM reactions which produced energy onboard... doesn't mean alien ships needed the same thing (Arturis Dauntless didn't use AM after all - it ran on something the crew couldn't identify).
Power production shouldn't be placed into the same category with propulsion methodology. Propulsion requires certain amount of energy to achieve... to do that, you don't need dilithium or AM... just sufficiently powerful power generation.

So, the seeming inconsistencies in speed in Hope and Fear don't need to be inconsistencies... but what Disco 32nd century apparently did most certainly creates problems because they don't understand that Dilithium and AM aren't needed for Warp drive... only sufficiently strong power generation is needed - heck, the Caretaker used Tetryon reactor technology to pull ships across the galaxy in seconds/minutes... the same tech was used to power a catapult technology which propelled Tash's ship by 5,000 Ly's and VOY got 1,000 Ly's out of the catapult.


I think it is perfectly possible that the ship simply does not receive a 32nd-century warp drive upgrade. When Discovery gets converted in season 3, dilithium is still very scarce with no pathway drive in sight, and since its spore d. is their primary propulsion system anyway, they probably do not bother.

Possible, but unlikely. Disco had a full store of Dilithium and it makes little to no sense that all of its internal systems would be refitted and upgraded, but not its Warp drive - its safe to assume the ship did get Warp upgrades too (probably in the form of 32nd century style Warp coils which would be adapted to work in Discovery), but in most common trope, the writers simply maintained the premise its ridiculously slow and it never advanced past what was seen in the 24th century it seems.

See above, "slipstream v2" in terms of being faster is not a thing. If anything, it would be v4 :lol:, but in fact just another case of writers screwing up.

The writers messed up a lot of stuff, but slipstream speeds are relatively explainable... see my response.

No. As per dialogue, even shuttles can achieve at least 0.7 c (209,854.72 km/s)


TNG "Chain of Command II"

Acceleration is actually more important.
TNG and DS9 have also cases of FTL impulse.
Cool if accurate... still, that's unfortunately an outlier.
Most of the time, impulse speeds are portrayed as much slower... aka, something along the lines of about 1,000 km/s (which is literally nothing and non sensical obviously but this can be for all sorts of reason in dialogue, so the actual maximum capable speed of a starship being 0.7c is still plausible.).

I can certainly see actual bigger starships achieving 0.7c (maybe not shuttles though), but photon torpedoes are capable of moving at 0.75c according to their specs (that said, torpedoes also may use 1.5 kg of AM, but their blast radius of 300 km indicates much stronger yields than mere 64 MT... in space with no atmosphere to propagate the shockwave, you'd need over 10 GT to achieve that kind of blast radius - same applies even if you had an atmosphere which would need maybe about 3 GT).
 
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If I recall correctly, it is indeterminable due to at least one cut between the ship jumping to warp and the arrival at the destination. No proof that plot duration matches screen duration.
There's no proof that plot duration doesn't match the exact screen time shown either. Jump Cut or Not.
They didn't have a title card showing <X amount of time Later>.
So I'm willing to take common sense at it's face value and assume things are in "Real Time" unless stated otherwise.

There is no "version 2," not in this sense. I mean "Timeless" indeed features a version adapted to Voyager and mixed with Borg tech, but QS always requires benamite, it was clearly introduced in order to explain why the crew could not just jump periodically, return to normal space before suffering hull damage and make repairs if necessary.
Benamite wasn't shown in the Arturis episode where QSS was first introduced, so the only thing I can conclude is that Benamite was used to enhance QSS V1 to move faster.
The fact that it's a rare mineral that naturally deteriorates, ergo makes it very rare is also interesting, but not a solution that Voyager can take care of when she has other priorities.
Don't forget Voyager already has a lack of man power & resources while trying to return to Earth.
So there's only so much time / resources for side projects or "Hail Mary" solutions like the Benamite Crystals.
1x time is enough for a "Hail Mary". Wait until you reach Earth / StarFleet and allow them to figure it out with more resources & scientific/engineering minds to help you.

If that had been an option, Voyager's officers and every damn warp scientist/ engineer in the Federation would be nothing less than IMBECILES.
It wouldn't be the first time, some Warp Scientist / Engineer in the UFP were IMBECILES.

Booker also confirms QS needs b. crystals in DSC.
The only thing he confirms is that his vessel's QSS drive needs Benamite.

We have a ton of (seemingly) contradicting FTL/ warp speeds already, even VOY (ep. 1x09) itself has a superfast warp drive "version 2" allowing them to complete the journey in about a week or less!
It's not the first "Super FTL Drive" of the week that fails to do it's job or only does a piss poor job.
Trek is litered with half baked & half cocked ideas that have severe flaws and are "Alpha Levels" of software development ready.

Do they just kinda forget about it?
No, but the crew of Voyager states that it would take "Years" to synthesize the Benamite crystal.
Given the wording, Minimum time of 2 years to make a tiny batch of Benamite Crystal.

Given the limited man power & main mission to get home, they had other priorities.
Especially with the crisis of the week they regularly encounter.

That's what StarFleet's greater Scientific R&D & Engineering Tech folks are for, after they return home.
They'll figure that stuff out once they get back & distribute the wealth of info that they've gathered.
To figure out how to mass produce Benamite, even if the realities is that it takes "Years" to do so.

We've managed to figure out how to make/grow things in mass on Earth, stuff that might take "Years" to do so.
I'm sure the UFP/StarFleet can create a automated WorkForce to do the same thing in due time.

QS speeds from "Hope and Fear" are already at odds with themselves.
  1. Dauntless covers >15 ly in ~30 seconds. - 1,800 ly per hour
Just like normal Warp Drive, you can tune up the engine to go MUCH faster, but you can't sustain it for very long.

1. Dialogue, same vessel: "In order to reach Earth [60k ly as stated in same ep.], you'd have to remain at slipstream velocities for a full three months" - 27.77 ly per hour
They must be running the QSS @ slower speeds, thats to conserve wear & tear on the StarShip frame.

2. Voyager with duplicated QS directly from Dauntless: "We remained in the quantum slipstream for an hour before it finally collapsed. Our diagnostics have concluded that we can't risk using this technology again. But we did manage to get three hundred light years closer to home." - 300 ly per hour
Not surprising, if you paid attention to when Voyager initially went into QSS & chased after the Dauntless, they were losing Structural Integrity Field strength just entering & from remaining in QSS.
Voyager literally lost 9% of their SIF strength just "Entering QSS".
Harry Kim states that they have < 1 hr before the hull of Voyager starts to buckle.

That means that any StarShip inside QSS feels crushing forces of some sort and it naturally will do damage/drain the SIF strength over time.
So no matter how long you try to stay inside the Quantum realm, normal matter can't stay in it forever, the natural forces will "SMOOSH" your vessel that you're in.
The best that you can do is bide some time & hope that the SIF lasts long enough to allow you to travel a significantly far distance at great speeds for that short amount of time you're in QSS.

No StarShip Captain in their right mind would risk their Hull Structure / Integrity if it isn't necessary, using QSS when it's not well developed / tested is asking for disaster.
Especially given how little they understood it at that time.

After Voyager returns, & the QSS tech is further tested / validated / better understood, newer ships can probably stay in QSS for longer periods of time.
Later vessels & along with the entire R&D / Engineering expertise from all of StarFleet might alleviate how much time you can stay in QSS, but it isn't indefinite.
The Quantum Realm that StarFleet discovered is something special, something that allows REALLY fast travel, even for a StarShip and all the stuff that it might carry with it.

3. Trek writers are notoriously incapable to adhere to consistency concerning FTL speeds since TOS.
True, but I won't hold it against them, they're mostly normal writers, they don't have enough technical staff on board to keep them consistent along with fact checking their math / work.
Most of the writing staff aren't tech / science nerds like us.

I think it is perfectly possible that the ship simply does not receive a 32nd-century warp drive upgrade. When Discovery gets converted in season 3, dilithium is still very scarce with no pathway drive in sight, and since its spore d. is their primary propulsion system anyway, they probably do not bother.
I highly doubt it, given the speeds we see them travel at, I think their Warp Drive is improved significantly.
By how much, that's TBD, but it's ALOT faster than what Discovery had when it started out.

See above, "slipstream v2" in terms of being faster is not a thing. If anything, it would be v4 :lol:, but in fact just another case of writers screwing up.
Given the "Hand Drawn" nature of the TNG era Warp Factor scale and how it rises to infinity past Warp 9.
And the extreme speeds that get discovered in the TNG era alone w/o Voyager's influence, it wouldn't surprise me that the upper limit of QSS V2 is 10,000 ly / minute.
But at those speeds, you don't need to stay in QSS for very long to cross the Diameter of the Milky Way Galaxy or cross the span between galaxies.
Speeds & travel time that seems practical once you have Benamite Crystals for QSS v2.
Even if it's a rare resource.

No. As per dialogue, even shuttles can achieve at least 0.7 c (209,854.72 km/s)
We rarely see vessels break 0.25c in most of the TNG era.
But that's what I think the 29th century "Hyper Impulse" is for.
It's to normalize Impulse speeds between 0.25c & < 1.0c
They have a way of getting vessels up to near the speed of light w/o having to suffer the effects of time dilation & not having to turn on the Warp Drive & all the energy drain that it entails.
They found a happy medium that allows them to go FASTER at sub-light speeds w/o having to drain ALOT of energy by using the Warp Engines to create a Static Warp Field.

TNG "Chain of Command II"

Acceleration is actually more important.
TNG and DS9 have also cases of FTL impulse.
But using your FTL engines to travel at impulse speeds (Sub-Light) seems incredibly energy inefficient & pointless.
 
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