But you're going with the assumption that the Warp Drive in ST is the Alcubierre Warp Drive.I used to consider that as one possible handwave, but it wasn't what I ultimately went with. I suppose it wouldn't be so regular if it were the case, since the density of dust particles varies from place to place. Also, in an Alcubierre warp metric, impinging particles wouldn't "fly by" but would embed in the front of the warp bubble -- and when you came out of warp, they'd blast forward of the ship as high-intensity cosmic rays, so you'd better not come out pointing directly at anything.
I'm going by the assumption that it's slightly off and it's own thing.
So what we expect could be different.
It wouldn't be the first time in Trek History that there are VFX errors.Except that the FX crews of TOS and its movies sometimes forgot themselves and did the moving-stars effect when the ship was at sublight.
Remember the Enterprise-D firing Phasers out of it's Photon Torpedo Bays.
Or D'Deridexes firing Plasma Beams out of it's Deflector Dish.
It was shunting the ship into the Quantum Realm to attain FTL.A transwarp conduit, yes, but it was never clearly explained what a "quantum slipstream" even was.
It's visual portrayal was interesting since it was a Blue Version of the Transwarp Conduit VFX.
While that's true, but I tend to respect the past Authors who created __ work and follow their leads when it makes sense.That's a ridiculous thing to say. Fiction is not authoritarian dogma. It's creative expression.
Don't just interject whatever I feel like because I can and change things just to suit my own whims.
That's part of "Playing Nicely" within a larger Franchise filled with other creative folks who made things.
Respect what they did and what they contributed.
Eventually, this grand Franchise will be passed down to the "Next Generation" of Creative Folks who will participate in it and add to the "Wider / Grander Star Trek Lore".
The entire point is to make everything work together through-out time so that the Franchise can sustain itself WELL beyond our life-times so that other Creatives can add to it.
True, but usually in a work that's gone on past any individual creator and has had countless hands mixed in, I'd err to the side of deference to the past creators unless it's a Full Blown Reboot.Artists have every right to choose to express themselves however they wish.
The Past and what it did has meaning IMO, I don't want to trample on their work just to suit my own creative ego.
Otherwise, create your own unique work and do whatever you want.
That's how I interpret things and how I operate.
Maybe it's the Asian side of me, but that's how I see things for existing franchises that I don't own and only want to participate and play in.
Contribute my ideas to add to it, but never take anything away from any Pre-Existing work.
You still have to respect all those who came before you, including Shotaro Ishinomori.It's absurd to talk about a work of make-believe as if there were some single "right" way of doing it. You're not studying for a test, for pity's sake. There's no "right answer." There are just creative people exercising their imaginations. All you have to do to reconcile their different interpretations is to use your own imagination. (Seriously, I'd think someone who names himself after a Kamen Rider would be fully aware of how flexible fictional reality can be.)
Yes, with each new Kamen Rider, you can do new things, but what you generally can't do is trample on previous Riders works w/o good reason to make any changes.
And Permanent Changes to older KR content isn't allowed generally.
So it's easy to be "Addititve", it's far harder to be "Subtractive".
You should've easily known this by now given how much Tokusatsu both you & I follow.
My bad, spelling mistake, I'll go fix it.Also, it's spelled "free rein." It's a horse-riding metaphor, meaning to let up on the reins and let the horse go where it wishes.
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