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Voyager's cruising speed.

mythme

Commodore
Commodore
Just a quickie question.

When not rushing from point A to B, or under attack, etc.; what was Voyager's standard speed while undergoing its journey back to Earth? The Enterprise-D normal cruising speed was usually Warp 5. I'm sure Janeway wanted to get home as soon as possible, and Voyagers max. warp was 9.95 I believe, but i'm sure travelling at High Warp for such an extended period of time wasn't possible (energy reserves, wear and tear, etc.)
 
It was mentioned in this thread that Admiral Paris said VOY's average speed was 6.2 ("Pathfinder").

That thread references an earlier thread here. Don't mean to go all librarian on you, there; but you can see it's a popular topic! :)
 
Funny, I would have thought their cruising speed was impulse.
 
It seemed that the majority of the shots we saw in episodes was of Voyager cruising at impulse. Even in deep space.
 
^
You're right, it seems that at the beginning or the end of an episode Voy always seems to be just limping along at impulse. I have always assumed that since there are no Federation filling stations along the way, they have to conserve energy by staying at low warp or at impulse until they find new souces of energy to get back on the road again...
 
It's really hard to see how impulse would save energy, though. I mean, if the intent is to travel across ten lightyears to get to the next filling station, surely doing it at impulse will use millions of times more energy than doing it at warp? It will last millions of times longer, anyway.

The average speed maintained by the ship probably had nothing to do with the most economical cruising speed - the warp 6.2 guesstimate of the Pathfinder group came from having an empirical look at what one's left with after all the mad dashes at warp 9, all the long trade negotiations and assorted hijinks at friendly ports, all the prisoner release missions and assorted hijinks at hostile ports, all the random hops that took the ship off course, and so forth.

Some tech books tend to claim that the preferred cruising speed of a starship should be significantly lower than the dash speed. However, onscreen evidence is somewhat to the contrary: all the ships frequently travel at or near their maximum speed in order to defeat distances, not merely to defeat a temporary foe such as a pursuing or fleeing enemy vessel. And helmsbabe Stadi in "Caretaker" outright claims that the maximum "sustainable cruise speed" of her ship is warp 9.975, which must be very close to the dash speed of that vessel and in any case much higher than what the ship was ever able to achieve let alone sustain during the series.

Is there any support to the fandom idea that Kirk's ship would have had warp six as a cruising speed and warp eightish-ninish as the top speed? We don't exactly catch Kirk idly cruising in any episode: he likes to get to places as fast as he can, and we hear no mention of increased fuel economy from lower speed. The only thing objectionable about high speed is that it shakes the ship apart; otherwise, Kirk readily goes to warp eight and beyond just to get from A to B.

Picard is the one who allows his ship to putter along at medium speeds at times when en route from A to B. Janeway's approach is more like staying at impulse or random low warp speed when not particularly going anywhere... Which may be a smart tactic for her. Perhaps she has to rethink her course very frequently, due to all sorts of territorial marker beacons that block her way, unexpected subspace swamps, nearby Borg assimilation scenes, the sort of stuff that never would plague somebody with a proper map.

Timo Saloniemi
 
I noticed that in earlier seasons Voyager would tend to be seen in the establishing shots travelling at warp speed. During later seasons, these shots tended to be done at impulse. Obviously travelling at impusle to get to another part of the galaxy is absurd since that is less that light speed and would take 70,000 years to get back to earth!

Perhaps is was an aesthetic or an economical decision on the behalf of the producers, but personally I preferred seeing voyager zipping through the stars at warp.
 
Has anybody done a valid survey on this? I mean, what are the real statistics on the four options?

1) ship at warp and headed for home
2) ship at impulse, no plot reason given
3) ship at impulse, valid plot reason given
4) ship at warp while plot would call for impulse

Is the second case really overrepresented here? Does the fourth case exist?

Timo Saloniemi
 
...Janeway's approach is more like staying at impulse or random low warp speed when not particularly going anywhere... Which may be a smart tactic for her. Perhaps she has to rethink her course very frequently, due to all sorts of territorial marker beacons that block her way, unexpected subspace swamps, nearby Borg assimilation scenes, the sort of stuff that never would plague somebody with a proper map...
That is such a great point: no map and no intel.
 
Perhaps but they know where they are going (Earth) and when Janeway says it would take seventy years to reach Earth - at what speed? Warp 9.95? Presumably not since surely she would take into account how many times it would take to refuel, unexpected anomalies etc. Yet when they discussed the Equinox they said it would take like 200 years to reach earth at thier max warp, which is equivilant to the 'cruising' warp speed of Voyager.

So when Janeway says that it would take 70 years, I think she means at maximum warp, which would also indicate that she thought travelling at max warp was not that inefficient. Which begs the question, why were they travelling at impulse so often?
 
It seemed that the majority of the shots we saw in episodes was of Voyager cruising at impulse. Even in deep space.

Now that you mention it I have noticed that in passing. Sometimes they show warp but usually it was impulse - especially at the start of each episode.
 
...Janeway's approach is more like staying at impulse or random low warp speed when not particularly going anywhere... Which may be a smart tactic for her. Perhaps she has to rethink her course very frequently, due to all sorts of territorial marker beacons that block her way, unexpected subspace swamps, nearby Borg assimilation scenes, the sort of stuff that never would plague somebody with a proper map...
That is such a great point: no map and no intel.

That's a great point. I wonder something though (going along with this): Could sensors be more capable while at Impulse?
 
We haven't heard this claimed, but it might be. At the very least, she'd waste fuel by staying at warp if she was suddenly informed that she was approaching the closed border of the Redneck Empire or the outer fringes of the Tarpit Nebula. Better to stop (that is, to go to impulse) and review one's options before deciding which way to warp.

Generally, though, one would assume that Janeway would stop at star systems to chart them for resources, at least every time she hit the half-tank mark. And using short range sensors at impulse would probably be the right way to do that.

Perhaps but they know where they are going (Earth) and when Janeway says it would take seventy years to reach Earth - at what speed? Warp 9.95? Presumably not since surely she would take into account how many times it would take to refuel, unexpected anomalies etc.

In "Caretaker", Janeway specifically said that the seven-decade estimate would apply "even at max speed". It wasn't supposed to be realistic, it was supposed to highlight their plight: even in the impossible case of keeping the pedal to the metal and never stopping to refuel, they would rot to death aboard that ship. Which is why, in the same breadth, Janeway says that she won't accept that fate, that she will try to look for shortcuts, cheats, and help. And that she will look for the second Caretaker and see if she could and would help them out (the answers to which turned out to be "maybe" and "NO WAY!").

Timo Saloniemi
 
In Caretaker Stadi says top cruising speed is warp 9.975. That mean they can hold that for long time
 
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