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USS Hades

Starship

Captain
Captain
"Admiral... The Klingons are coming!"
"Let them to come, our ship is waiting for them. They will know what the name Hades mean..."

Still a WIP.

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Hades2.jpg-pre.jpg

Hades3.jpg-pre.jpg

Hades4.jpg-pre.jpg
 
Update time.
I changed the placement of the torpedo launchers at her back, cause in the original location it was to close to the core, and it wasn´t right.
I also corrected geometry erros and added a few greebles and windows inspired by the Reliant.
Here's a simple Up-Date you can do to improve your design w/o it being much work IMO.

On the Dorsal side of the saucer for the Ball Turrets: instead of 3x Pairs of Ball Turrets, have 4x Pairs of Ball Turrets in a traditional (Cross-Pattern Layout "+"). This gives you "Perfect HemiSpherical Coverage".
On the Ventral side of the saucer for the Ball Turrets: copy the same 4x Pairs of Ball Turrets to the Ventral side, but rotate the positioning across the central point by 90° to form a (X-Pattern Layout).
That rotation will avoid position conflict with your Deflector Dish Cavity & also gives you "Perfect HemiSpherical Coverage".

Try that, that should give you superior Ball Turret Coverage on all sides on a lateral plane so that no matter where the enemy vessel is located, there will be multiple sets of Ball turrets that can target the enemy vessel.

And all you had to do was add in 3x Pairs of Ball Turrets and orient them correctly on each side of the saucer.
 
I realized another improvement to make your StarShip better "Tactically".

Don't suffer the same design flaws as the "Klingon Bird of Prey".

I noticed how you have Phaser Pulse Cannons ONLY facing Forwards?

You should copy the same set and have a set for facing directly Aft, opposite 180° of your Forward facing Pulse Cannons.

This way it lets you do strafing runs on a target and fire on them while on approach & on egress.

The main flaw with the Klingon Bird of Prey is that they depend on the target:
1) Being surprised by their sudden De-Cloak
2) Only being able to hit them with their hardest hitting weapons on a approaching strafing run

They're literally missing the ability to shoot them while egressing from the area to do another strafing run.

That's literally time/opportunity wasted on not being able to do extra DPS.

And in a Dog Fight / Turn battle, you can't gurantee that a enemy will be in the optimum forward targeting arc.

By having Forward & Aft facing Pulse Cannons, you have more tactical options during a Dog Fight or a giant melee to do extra DPS with the "Main Guns" of your StarShip.

That's the fundamental design flaw of Romulans & Klingons who design their ships to only have "Forward Facing" weaponry and have weak to non-existent Aft/Side weapons like StarFleet.
 
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Beautiful!

Question: Do those doors slide to the side, as opposed to the conventional clamshell configuration, or have you not gotten there yet?
 
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