The Star Fleet Universe is both the collection of games published by Amarillo Design Bureau (to include the tactical starship combat games Star Fleet Battles and Federation Commander, the strategic-level war game Federation and Empire, and the Prime Directive pen-and-paper RPG) as well as the fictional universe through which said games operate. The SFU incorporates certain elements of the pre-1979 on-screen Franchise, but its true origins lie in Franz Joseph's seminal Star Fleet Technical Manual. (Or rather, in the "U.S. Air Force data tapes" from which both the SFTM and the SFU claim to be derived.)
The purpose of this thread is not to refer to the games in and of themselves, or indeed to any of the associated products, such as the range of miniatures listed on ADB's Shapeways storefront: there are (or can be) threads for those over on the Trek Gaming portion of the forums. Instead, the onus of this thread is to discuss how the various technologies portrayed in the Star Fleet Universe function - which, in many ways, works differently to what one sees portrayed in the post-1979 Franchise.
I'll start with a post looking at how warp factors work in the SFU. But if it helps, there is a set of deck plan samples posted on the ADB website which might help visualize things as they apply in this setting; plus, each product page on the ADB Shapeways storefront (such as this one, for the Federation Vincennes-class CX) has a 3D viewer that might help in certain cases.
To clarify, I don't claim to speak for anyone at ADB, though I have had a few articles published in various issues of their Captain's Log magazine.
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EDIT: Here are some links to individual posts/topics:
Ship Systems:
Warp Movement
Power
Special Sensors
Breakdown Ratings
Alpha Octant Weapons:
Phasers
Photon Torpedoes
Disruptors
Plasma Torpedoes
Drones
Alpha Octant Unit Types:
Shuttles, Fighters, & Gunboats
X-Raiders
Tugs and Transports
Alpha Octant Technologies:
Paravians
Inter-Stellar Concordium
Lyrans
Hydrans
Orion Pirates
WYN Cluster
Nicozians
Vudar
Borak
Carnivons
M81 Galaxy Technologies:
Tholians
Neo-Tholians
Seltorians (M81 Galaxy)
Seltorians (Alpha Octant)
M81 Pirates
Andromeda Galaxy Technologies:
Andromedans (Part 1: Extra-Galactic Intruders)
Andromedans (Part 2: A Dark Future Unfolds)
Andromedans (Part 3: The Return of the Darwin)
Andromedans (Part 4: Operation Unity)
Andromedans (Part 5: Operation Concerted Strike)
Lesser Magellanic Cloud Technologies:
LMC Overview
Baduvai
Eneen
Maghadim
Uthiki
Jumokians
Jindarian Technologies:
Jindarians
Omega Octant Technologies:
Omega Overview
Mæsrons
Vulpa
Federal Republic of Aurora (Part 1: From Alpha to Omega)
Federal Republic of Aurora (Part 2: Consolidating the Republic)
Federal Republic of Aurora (Part 3: The Arrival of Kraknora)
Trobrin
Probr
Koligahr
Vari
Iridani
Bolosco
Zosmans
Drex
Ymatrians
Worb
Reflection Universe Technologies
Reflection Universe Overview
The purpose of this thread is not to refer to the games in and of themselves, or indeed to any of the associated products, such as the range of miniatures listed on ADB's Shapeways storefront: there are (or can be) threads for those over on the Trek Gaming portion of the forums. Instead, the onus of this thread is to discuss how the various technologies portrayed in the Star Fleet Universe function - which, in many ways, works differently to what one sees portrayed in the post-1979 Franchise.
I'll start with a post looking at how warp factors work in the SFU. But if it helps, there is a set of deck plan samples posted on the ADB website which might help visualize things as they apply in this setting; plus, each product page on the ADB Shapeways storefront (such as this one, for the Federation Vincennes-class CX) has a 3D viewer that might help in certain cases.
To clarify, I don't claim to speak for anyone at ADB, though I have had a few articles published in various issues of their Captain's Log magazine.
-----
EDIT: Here are some links to individual posts/topics:
Ship Systems:
Warp Movement
Power
Special Sensors
Breakdown Ratings
Alpha Octant Weapons:
Phasers
Photon Torpedoes
Disruptors
Plasma Torpedoes
Drones
Alpha Octant Unit Types:
Shuttles, Fighters, & Gunboats
X-Raiders
Tugs and Transports
Alpha Octant Technologies:
Paravians
Inter-Stellar Concordium
Lyrans
Hydrans
Orion Pirates
WYN Cluster
Nicozians
Vudar
Borak
Carnivons
M81 Galaxy Technologies:
Tholians
Neo-Tholians
Seltorians (M81 Galaxy)
Seltorians (Alpha Octant)
M81 Pirates
Andromeda Galaxy Technologies:
Andromedans (Part 1: Extra-Galactic Intruders)
Andromedans (Part 2: A Dark Future Unfolds)
Andromedans (Part 3: The Return of the Darwin)
Andromedans (Part 4: Operation Unity)
Andromedans (Part 5: Operation Concerted Strike)
Lesser Magellanic Cloud Technologies:
LMC Overview
Baduvai
Eneen
Maghadim
Uthiki
Jumokians
Jindarian Technologies:
Jindarians
Omega Octant Technologies:
Omega Overview
Mæsrons
Vulpa
Federal Republic of Aurora (Part 1: From Alpha to Omega)
Federal Republic of Aurora (Part 2: Consolidating the Republic)
Federal Republic of Aurora (Part 3: The Arrival of Kraknora)
Trobrin
Probr
Koligahr
Vari
Iridani
Bolosco
Zosmans
Drex
Ymatrians
Worb
Reflection Universe Technologies
Reflection Universe Overview
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