As noted in the previous post, the Drex made a final sweep of the Wasteland in search of Ymatrian holdouts, in the wake of their victory over the Horde invasion. In so doing, they made First Contact with an empire known as the Worb Technocracy.
Upon examining this new and distant civilization, the Drex determined them not to be a threat to their Drexari masters, and thus decided to leave them in peace - though not without a stern warning against future aggression.
How well was this message received?
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Before answering this question, it's worth taking a closer look at Worb biology and society.
Individual Worb look something like a two-metre-tall mushroom, with a 50-60cm cap on top and six "limbs" (three for walking, and three for either walking or to manipulate objects) further down the "stalk'.
Worb reproduce by spore dispersal. However, only 1 in 10,000 spores produces a fertile Worb; while only 1 in 50,000 spores result in an intelligent Worb. Unintelligent Worb (fertile or not) are recycled as food; those rare Worb (1 in 5,000,000) which can both think and reproduce dominate all facets of Worb society.
Further, there are a number of different Worb sub-species, or "castes". Much like the Great Houses in the Romulan Senate, these castes vie for power and influence on the bgrwogic, or "Fertile Council", that serves as the Technocracy's governing body. Notable castes include the High Worb, who are somewhat more fertile than other castes and thus see themselves as the natural leaders of all Worb; the Broad Worb, who see themselves as mavericks and who are sen by other Worb as dangerously unstable; the White Worb, who are pacifistic and focused on scientific development; and many others whose fortunes wax and wane over time.
In the wake of First Contact with the Drex, the Worb launched expeditions across the Wasteland in search of Ymatrian wrecks and relics; these led to the adoption of more powerful warp drives and of antiproton weapon systems by the Worb fleet, alongside a range of home-grown Worb innovations.
Over time, the Worb found themselves clashing with the Drex, along with other Omega powers such as the Hivers, plus the typical encounters with the Iridani, Bolosco, and Zosmans. During the Sixth Cycle, the Souldra were on the verge of wiping out the Worb entirely when an outbreak of conflict between the Souldra and Andromedans in the region gave the Worb a brief respite. In the Seventh Cycle, the recovering Worb once again found themselves clashing with the Drex, while also keeping tabs on fresh threats: namely, the Paravians of Omega in one direction, and the newly-emergent Echarri Dynasty in the other.
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In terms of starship design, the Worb tend to deploy turrets on their full-sized starships; because of this, most of their ships are in fact one size larger than those of most of their contemporaries. For example, their "heavy cruiser" is closer to another empire's heavy battlecruiser. However, this also means that Worb ships have very poor Turn Modes and breakdown ratings; the aforementioned CA has a Turn Mode of E.
Worb turrets typically have a "default" facing, with the ability turn 60 degrees to the left or right, and back again. For example, the weapons in a forward-facing turret typically have an FA firing arc by default, which can be set to LF+L or RF+R depending on which direction the turret is set. (In the case of turrets with antiproton lances installed, the "hex row of death" runs directly ahead of whichever direction the turret it is placed on is facing.)
In terms of home-grown technologies, the Worb developed the subspace rocket as their primary heavy weapon. This two-turn direct-fire weapon is unusual in that it is a "time-on-target" system: depending on how many hexes it has to travel, it takes anywhere between one and five impulses to actually cross the distance and impact the target ship. As a result, the SSR is much more useful against fixed or slow-moving targets.
The Worb developed the subspace energy field as a defensive system. Similar in concept to a Lyran ESG, the SEF effects the ring of hexes immediately surrounding the ship, yet is "hollow" (and does not impact the hex of the ship itself). It damages objects of Size Class 5 and below (such as gunboats, fighters, and drone-like seeking weapons), scoring more damage per unit the smaller the target unit is; however, it has no impact on units of Size Class 4 and above.
From salvaged Ymatrian wrecks, the Worb acquired antiproton phasers, antiproton beams, and the antiproton lance. However, while antiproton phasers are commonly used, APBs and LNCs tend only to appear on larger Worb ships - and, even then, only in turrets large enough to accommodate them.
Zosman Marauder cells in Worb space can salvage the various antiproton weapons, as well as subspace rockets; however, they cannot make use of Worb subspace energy field technology.
Notably, Worb caste rivalries have an impact on Worb starship deployment. the High Worb were the ones to develop the Worb dreadnought design, and saw it as a means of solidifying their power on the Fertile Council; Broad Worb ships are phaser boats, as that caste insists on their being the optimal weapons; while Worb scouts are built by the Low Worb, who often refuse to deploy them in wars of aggression (though will fight to defend Worb home space).
Such caste rivalries apply to Worb fighters, also. There are separate High and Broad Worb fighter designs; these can never be mixed into the same fighter squadron, nor can they be deployed from the other's fighter ground bases. In either case, size-1 Worb fighters are deployed in squadrons of 10, while the later Worb gunboats deploy in flotillas of 4. Since Worb fighters and PFs do not have turrets, they are in the same size range as those of other Omega empires.
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As noted above, the Worb heavy cruiser is technically a heavy battlecruiser; it has a Move Cost of 1.25 and a Turn Mode of E.
On the base hull, it has four antiproton phaser-1s and four antiproton phaser-3s, plus two subspace energy field generators. It has two turrets. The larger forward turret has two more AP-1s, two antiproton beams, an antiproton lance, plus two subspace rockets. The smaller aft turret has two Ap-1s, two AP-3s, and a single SSR.
For comparison's sake, the Broad Worb escort cruiser is about the size of another empire's heavy cruiser, with a Move Cost of 1 and (still) a Turn Mode of E. Despite being designated as an "escort", it is treated by the Broad Worb as a "line" ship - though it is liable to appear as a heavy escort for a Worb space control ship later in the Omega timeline.
In keeping with the Broad Worb preference for phaser boats, the base hull has six AP-1s and four AP-3s, plus four SEFs. Meanwhile, the lone turret (facing forward) has four more AP--1s, plus a pair of AP-3s.
Both hulls are powerful, yet best suited when fighting from (or against) fixed locations such as planets or bases. In open space, they can struggle against their historical Drex rivals, as well as with other enemies who can maintain their distance from all of that close-in firepower.