Since phasers and torpedoes have 'ranges' - we know the maximum effective range of phasers is 1 light second (aka, 300,000 km).
I believe that's a (SuperLuminal / FTL) Active Targeting Sensor limitation where you send out your sensor info and get info back along with predicting where the target will be & firing the weapon with a reasonably high expectation to hit % ratio.
It's not necessarilly a physical limit of the DEW Particle emissions. Remember, in the vacuum of space, once you send something, it goes on "Forever".
It's not like a 'Video Game' where the data gets deleted to save memory when it's out of range.
Once a object is in motion, it just keeps on going until it impacts something & reacts.
The Damage from a DEW weapon will lower with intensity as it diverges over time & distance, but how much will it be to be effectively "Non-lethal" depends on the original power level you're firing at.
Torpedoes have a range of 3 million km.
I think that's more of a "Fuel Limit" at STL given that it uses the Deuterium it has on-board for it's tiny impulse thrusters.
The Torpedoes that StarFleet uses are DRAMATICALLY INFERIOR in comparison to what the Druoda created with the
Series 5 Long-Range Tactical Armor.
StarFleet's "
Type-6 Photon Torpedo" that is the mass produced Bread & Butter basic Mass Produced Photon Torpedo is what StarFleet uses.
The Type-6 was used by the Intrepid-class & ProtoStar-class StarShips as their basic Photon Torpedo.
Obivously there were other Torpedoes like the
Class 9 &
Class 10 Photon Torpedoes that were used by Voyager, but they weren't the vast majority of their stockpile of Torpedoes, they were specialized torpedoes.
Same with Tri-Cobalts, Quantum, & TransPhasic Torpedoes. Those are more rare in terms of inventory availability than the bog standard Photon Torpedo.
The Druoda's Series 5 Long-Range Tactical Armor has:
-
Its explosive yield consisted of a highly focused antimatter explosion with a blast radius of 200 kilometers.
- A Blast Radius of 200 km, using a
Blast Wave Effects Calculator, the WarHead would need to be in the BallPark of 100 Gt when detonating upon impacting the ground.
Groundburst
Peak overpressure: 20 psi
- Distance from the explosion site: 96.0 Kilometers
- Damage and injuries:Heavily built concrete buildings are severely damaged or demolished
Peak overpressure: 10 psi
- Distance from the explosion site: 135.3 Kilometers
- Damage and injuries:Reinforced concrete buildings are severely damaged or demolished. Most people are killed.
Peak overpressure: _5 psi
- Distance from the explosion site: 200.8 Kilometers
- Damage and injuries:Most buildings collapse. Injuries are universal, fatalities are widespread.
Peak overpressure: _3 psi
- Distance from the explosion site: 279.4 Kilometers
- Damage and injuries: Residential structures collapse. Serious injuries are common, fatalities may occur.
Peak overpressure: _1 psi
- Distance from the explosion site: 619.9 Kilometers
- Damage and injuries: Window glass shatters Light injuries from fragments occur.
StarFleet's 1.5 kg of M/A-M is only 64.44 MegaTons of destructive force, while it has a 300 km listed blast radius, that's most likely measured in space then on Planetary Impact.
StarFleet's main objectives with it's targets are primarily targets in space. StarFleet's Torpedo's aren't primarily designed to target Surface Emplacements Planet-side.
It can do that, but it's not the main objective. StarFleet Torpedoes are designed to be "Cheap Resource-wise" to mass produce & to do Good-Enough Damage against Space-Based targets.
Druoda's Projectiles seem to be designed for Planetary Bombardment (Basically Wipe Out Enemy Cities), especially given the nature that we found it embedded on the surface of a Planet near a Nuclear-Like Blast Crater.
So that's WAY INFERIOR to the 100 GigaTon range of Explosive Power that the Druoda were packing in it's WarHead.
-
The armor unit was powered by a condensed energy matrix, which alone could power a fleet of starships.
That's basically the Ultimate in Energy Dense Battery given what all this Torpedo can do.
-
Instead of a standard computer core, there was an on-board class-11 artificial intelligence which used bio-neural circuitry to mimic humanoid synaptic functions.
The intelligence was programmed to take every measure necessary to ensure that it reached its target.
When separated from its explosive components and reprogrammed, the intelligence core could be used for planetary weather control or even terraforming purposes.
Given how much advanced Computing Power the WarHead has, it's incredible. That's Modern SuperComputer Cluster level of capability in the tiny form factor of a Advanced Torpedo Computer.
-
The weapon was warp-capable, had a maximum range of 80 light years, and was protected by paratrinic shielding.
StarFleet Torpedoes only have "Warp Coasting Capability", & a limited STL range of 3M km.
StarFleet Torpedoes also lacks any significant form of "Shields" to defend itself.
-
Its sensors were able to detect both its position and when its systems were being tampered with.
The torpedo was programmed with a targeting threshold of two light years meaning that, when it was within two light years of its target, it could not disarm or divert – not even with the correct command codes.
However, the detonation sequence could be stopped by routing an electromagnetic pulse through its power matrix.
I doubt StarFleet Torpedoes are even remotely that good at "Anti-Tampering"
- Also StarFleet Torpedos have dimensions of:
Body/Casing Dimensions: LxWxH = (210 × 76 × 45) cm
Weight: 247.5 kilos when not loaded (545.644 pounds)
The Druoda's Torpedo was easily carry-able by 2x Lower Deckers underneath their arms.
The weight wasn't nearly what the StarFleet Torpedo was given how easily it was lifted by 2x StarFleet Lower Deck Officers underneath their arms.
In every measurable metric, the Druoda has a "Superior Torpedo" in every sense of the word.
Something Voyager obviously scanned and the info will be brought back to the Weapon Nerds within StarFleet & used to improve their torpedoes sometime in the future.
To me this heavily implies that phasers past 300,000 km simply 'dissipate' harmlessly... and torpedoes just run out of fuel or self-destruct (I think the latter was implied - for safety reasons).
Like Lasers, DEW that are focused like a Laser would also eventually diverge as it traveled further.
But how "Harmless" they would be would depend on Energy Density/Intensity over the area that the Beam is spreading to.
But if your base Energy Density/Intensity is REALLY large to begin with, that could be problematic since the danger zone would be quite wide if you missed.
The Torpedoes can easily be programmed to "Self Destruct" if they are about to run out of fuel or hit a pre-programmed threshold.
So I'm less worried about those.
That's pretty much it.
I would imagine its the same thing for every other species - past effective ranges, the weapons are eminently useless?
It's not really "Useless", remember it depends on what you're targeting & how manueverable they are.
What kind of "Effective Range" you get depends on what you're targeting and that'll vary by different enemy types:
- (≤ _1 Light-Hour) Indiscriminate Bombardment against a Massive Celestial Object on a predictable path
- (≤ _1 Light-Minute) Planetary Bombardment (Assuming you're picking a fixed emplacement on the surface), this obviously depends on how fast the planet is moving & rotating
- (≤ 10 Light-Seconds) against A Orbiting StarBase w/ 'Fixed path traversal' & 'Limited Altitude Adjustability' makes them horrible at dodging
- (≤ _5 Light-Seconds) against A "StarShip Class" vessel that is significantly large & Heavy Vessel, there is only so much manuverability you can expect from them.
Obviously Larger Vessels gives you more lattitude, while Smaller Vessels will give you less time available to reasonably hit the target.
- (≤ ½ Light-Second) against Shuttles & Smaller vessels.
- (≤ ¼ Light-Second) against manueverable Space-Fighter type Space-Craft
- (≤ ⅛ Light-Second) against ridiculously manueverable Gundam Style Bits / Small Attack Drones.
Each one of those would require a ever closer / smaller attack radius with less travel time to be effective due to how increasingly manueverable they are, and alot of that is based on time to travel for the Energy Projectile since it's capped at the Speed of Light if it's a Direct Laser like Beam like it's stated in the ST:TNG Technical Manual.
Obviously the range would be shorter if you have energy bolts that travel at a smaller fraction of the Speed of Light.
Don't forget that the Vessel's AI/Computer can have pre-programmed Auto-Dodge to help with defense for janking against incoming Beam Projectiles.
Or the Pilot could be paying attention and dodging incoming fire actively.
Either way the targeting envelope would get smaller in the amount of Travel time needed to effectively hit a ever smaller & more manueverable target.