I'm sure readers know what I mean here: Constitution, et al.
I was mulling over this earlier for an idea I had. And to help me develop that idea further, I'd like to hear what your favourite stats systems are, and ask why you like them.
Do you feel that the design of a game's stats system is important in how enjoyable that game is?
Do you like systems with lots of numbers, or just a few? Does complexity offer much freedom for players to customise their characters? Or does complexity obfuscate the basic nature of the game, and detract from your enjoyment of it.
For example, one game may offer a set of primary stats as well as various experiences, esoteric minor stats, skill ratings, and each with base values and stat modifiers . And almost every interaction with the game world could involve a myriad calculations with these figures.
I was mulling over this earlier for an idea I had. And to help me develop that idea further, I'd like to hear what your favourite stats systems are, and ask why you like them.
Do you feel that the design of a game's stats system is important in how enjoyable that game is?
Do you like systems with lots of numbers, or just a few? Does complexity offer much freedom for players to customise their characters? Or does complexity obfuscate the basic nature of the game, and detract from your enjoyment of it.
For example, one game may offer a set of primary stats as well as various experiences, esoteric minor stats, skill ratings, and each with base values and stat modifiers . And almost every interaction with the game world could involve a myriad calculations with these figures.