I couldn't find any information on the effective range of phaser arrays and was wondering if array length has any bearing on the range of the phaser. Would a Galaxy class array have a greater effective range when compared with an Intrepid class?
You're correct, other than the rounded end cap strips on each end of the array, they generally should be the same units short of any slightly curved units that need to bend around a curve.I think the emitter elements are the same, longer strips just have more emitters next to each other
It's a shame that we never see a proper depiction of that phaser range in combat. Star Trek battles mostly feel like close-up dogfights rather than appropriate ranged combat.
"Seeing" is precisely the issue. At those distances, you're either getting a ship firing out-of-frame or into infinity, then cutting to the other ship getting hit (which happens often enough as it is), or a distance shot of empty stars with beams appearing connecting one dot to another dot.
More Array Elements = Greater Maximum Power Output and Wider 3D firing Arc.
No one single Phaser Array has Total coverage, there are "Significant Blind Spots" if you look at it from a total 3D perspective.If that was truly the case then Galaxy-class ships would only use her saucer's dorsal phaser array as it is the longest array on the ship.
Yes, those are for coverage, not for maximum damage.Also on the Battle Section of the Galaxy-class the phaser strip on top of the neck and the rest of the phaser strips are very short.
The Saucer Section having only access to Dual Small Fusion Reactors & Batteries isn't anywhere near enough power.You would think that the longest strips would be on the section that stays and fight and has the power to fire the phasers and not on the separated impulse-powered saucer section![]()
You're correct, other than the rounded end cap strips on each end of the array, they generally should be the same units short of any slightly curved units that need to bend around a curve.
But the general concept is that they all fit in like standardized Phaser Lego Bricks of a certain Brick shape.
More Array Elements = Greater Maximum Power Output and Wider 3D firing Arc.
Then why even bother with Phaser Arrays when Turrets would do the same thing for less physical installation costs and simpler routing?However, there is no evidence to support the idea that more array elements = greater maximum power output.
Only that the advantage of the phaser arrays in a strip format allows for greater coverage.
Then why even bother with Phaser Arrays when Turrets would do the same thing for less physical installation costs and simpler routing?
That might be the limitation of the Phaser Array Emitters of the Type-X design.The "The Nth Degree" shows that the Enterprise-D only needs 40 phasers (emitters) to fire beyond full power. Laforge: "Phasers are as hot as we can make them." Arguably, all of the phaser strips in the E-D could have a minimum of 40 phaser emitters.
True, but why have a single large array when you can have multiple segments of 40 Emitters to maximize output?As to why bother with Phaser Arrays? As you point out, they offer redundancy and multiple emitters. Also, a majority of the equipment is on the surface which frees up volume below.
Turrets may have various limitations in so far how many can be placed in a given line, whereas strips offer more versatility in how they can be used, redundancy and you can fire multiple beams from any point in the strip simultaneously with greater options for upgrades that can allow more firepower in the future (easier upgrade paths) and evidently greater coverage (they could also be occupying less internal space and might have a more direct connection to the EPS grids vs turrets - aka if a grid is running in a circular or oval line along the hull, just place the phaser strip on top of it and connect it to the EPS line directly).Then why even bother with Phaser Arrays when Turrets would do the same thing for less physical installation costs and simpler routing?
In the ST:TNG Technical Manual:
As installed in the Galaxy-class, the main ship's phasers are rated as Type X, the largest emitters available for StarShip use. Individual emitter segments are capable of directing 5.1 megawatts.
Why even bother with an "Array of Segments" if they're capped out at 5.1 MegaWatts per unit, why not just have a bunch of Ball Turrets lined up?
You wanted a significant leap in power when transitioning from the old Enterprise to the new Enterprise and 100+ years of tech improvements, you should be combining the energy output of each individual Emitter within the Array to fire a Beam of higher energy output.
According to DITL, the Galaxy-class Enterprise-D can output Phaser Energy in the TeraWatt class to vaporize rock through a single beam.
If you're arguing that the array can never output more than a single element, on screen evidence shows otherwise.
How else do you get close to 1.731 x 10^3 TeraWatts of power output to vaporize rock?
According to your logic, the Emitter would be capped at 5.1 MW of phaser energy output.
There are around 200 Emitter Segments on one side of the saucer. so 1020 MW or 1.02 GW, but if you OverClock the Energy Output of each Emitter, and combine the energy output, I can see how they can end up close to the amount of energy needed in a single beam to be in the TerraWatt range to vaporize rock.
The bigger limiter seems to be how much energy the EPS conduits can feed along with LN2 cooling to regulate the emitters.
Given that the Phaser Array tech was still in it's relatively young early days, I can see massive OverClocking of energy output being possible.
Just look at Computer OverClocking history, in the past, they were FAR more conservative with default clocks that allows MASSIVE % energy gains, I can see them being "Very Conservative" on how much energy each emitter is allowed to output by default settings, with over-rides allowing far more energy outputs.
The emitters themselves seem to be able to handle MUCH more energy as we've seen in the show, the only major limitations is cooling and energy feeds from the main Warp Core along the EPS conduits.
Those seem to be the main restraints on how much phaser energy is able to be pumped out.
The Ambassador-class Enterprise-C had multiple small segments.
The Galaxy-class went all in on arrays that cover the majority of the saucer.
The Intrepid Class bi-furicated the Arrays into Port/StarBoard seperated units.
That might be the limitation of the Phaser Array Emitters of the Type-X design.
That's probably why we start seeing more "Split Arrays" moving forward like on the Intrepid-class USS Voyager.
I can see future designs where there is a "Forward Array" that is crescent shape along the nose of the saucer facing fore and two side arrays on the Port/StarBoard on each of the Ventral/Dorsal sides.
This would allow more Beams to fire together simultaneously at full Phaser Array Power with "Maximum Emitters".
True, but why have a single large array when you can have multiple segments of 40 Emitters to maximize output?
The Ambassador-class Enterprise-C had multiple small segments.
The Galaxy-class went all in on arrays that cover the majority of the saucer.
The Intrepid Class bi-furicated the Arrays into Port/StarBoard seperated units.
Personally, with my Enterprise-J style Extra Deflector Dish mounted on the nose of the saucer, I would have one special forward array arc.
2x Segments on the Port/StarBoard sides on both Ventral/Dorsal sides.
Add in one segment on the Dorsal Aft side above the Saucer Aft Shuttle Bay.
This would allow more segments to fire at "Full Power".
Given the evidence we saw in "The Nth Degree", I'm willing to go with 40 emitter segments on a single Array being the Maximum Energy Output of the Emitter Array, regardless of how many extra emitter units are part of the array.We'll probably never know why you would want a single large array like on the Galaxy class over multiple segments. It could be to maximize internal volume and/or minimize the distance between the phaser end points to internal power source (main eps taps to the warp core) or could just to look imposing
Regarding firing at "Full Power" - we've only seen the Galaxy-class (and to the same extent Voyager) fire a maximum of 3 simultaneous beams in combat. Combine that with "The Nth Degree" and it would mean that the maximum power output can only be a single beam. Multiple beams from different arrays would only divide the maximum output. But, since the maximum output with a single beam is actually above "full power" we could argue that firing 3 simultaneous beams mean that each beam is at "full power". YMMV.
We're going to have to agree to disagree on the phaser energy output issue then.
You don't think it's additive, I believe it's additive given the evidence I've seen on screen.
And ST:TNG Technical Manual works for me along with on-screen canon evidence.
Given the evidence we saw in "The Nth Degree", I'm willing to go with 40 emitter segments on a single Array being the Maximum Energy Output of the Emitter Array, regardless of how many extra emitter units are part of the array.
At that point, to get more fire power, you would need more Arrays with at least 40 Emitter Units per array.
Assuming that we've seen each Array fire 2x Beams Simultaneously from the same Array, having a minimum of 80 Emitter Units would allow enough Fire Power to channel 2x Beams Simultaneously per Array.
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