Is it some of the energy of phasers, photon torpedos or other weapons that got through the shields or is it sort of an overheating effect in the shield generators that causes problems in the systems of a ship?
When they say "shields at 80 percent" or whatever number, I always assume that refers to the shields integrity; i.e. the shields have become 20% "porous" allowing enemy fire to "bleed through" the holes in the shield and impact the hull. I would say that about half the damage is localized, while the rest of the damage is spread out.
Exploding a console costs far less than damaging a ship model. And its reasonable to conclude that in case of severe damage, overloading systems can cause further problems. But in pretty much every other possible scenario, cascading damage should not be possible.But wouldn't the "bleed through" damage be more severe in most cases. In WoK and TUC for example the weapons Khan and the Klingons used left traces on the hull and caused big explosions while in most 24th century Trek the only thing we see happening is some consoles that are imploding.
And is some of the spread out damage also caused directly by the weapons or just happening because the ship systems are overworking to compensate the attacks?
Is it some of the energy of phasers, photon torpedos or other weapons that got through the shields or is it sort of an overheating effect in the shield generators that causes problems in the systems of a ship?
In WoK and TUC for example the weapons Khan and the Klingons used left traces on the hull and caused big explosions while in most 24th century Trek the only thing we see happening is some consoles that are imploding.
My main ponderance about shields being numbered... are numbered shields in correspondence to quadrants/facets of the ship, or is it more like layers of an onion? That is, is "number four shield" the, for sake of argument, dorsal shield, or the outermost layer? In either case, are there separate generators for each shield? (I would guess yes.)
I seem to recall "TMoST" saying that there were multiple shields pointed in various directions that overlapped a bit, but I'm not sure how accurate this recollection is.
Look at all the exploding consoles. Fuses, along with seat belts, are lost technologies in Trek's era.Maybe there are large "Fuses" like in modern Day Surge Protectors
Look at all the exploding consoles. Fuses, along with seat belts, are lost technologies in Trek's era.
In America it's it's nearly unknown for "fuses" in homes not to be switches. The only place I've seen changeable fuses is in cars.it's a minor inconvenience to swap out a fuse to turn power back on to a room
Not sure why there can't be backups, redundant circuitry and advanced-computer controlled electrical routing.I'm not sure I would want fuses on a starship. In your house, it's a minor inconvenience to swap out a fuse to turn power back on to a room. On a starship, it could be more fatal for the crew than just having a console blow out, killing one person. If a fuse or breaker tripped that shut down life support, everyone is dead. If a shield fuse goes out in the middle of battle, a kill shot hits the bridge, everyone is dead.
Not sure why there can't be backups, redundant circuitry and advanced-computer controlled electrical routing.
Oh right, TV Drama
At a former job we had a walk-in freezer for some of the packages. Once while in there the local power failed and the stand-by kicked in. The lights flickered once, that was it.or if they did they took a dramatic amount of time to re-route
The same reason that people's phones always "ring" on TV and in movies, instead of vibe.Oh right, TV Drama
At a former job we had a walk-in freezer for some of the packages. Once while in there the local power failed and the stand-by kicked in. The lights flickered once, that was it.
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