So, after playing Star Fleet Battles and the Star Trek III Starship Combat Tactical Simulator (from FASA -- I grew up on this game) as well as a few video game offerings on the Star Trek license, I've decided that none of these games really depict the sort of ship-to-ship engagements shown on the show. Now, I'm talking strictly TOS here, none of the later shows or, really, even the movies. I want to make up my own game to play (using components from those other games: the hex field map and the ship counters. Both SFB and ST3SCTS include these.) using wholly original game mechanics in order to simplify and accelerate play. I want to have a game I can play with my usual wargaming buddies in which I can sit them down and in five or ten minutes they're fighting battles like on the show.
Now I'm not asking for help on game mechanics, that much I already have a real good idea for. The reason I'm asking this in the Trek Tech Forum is that I know many of you guys have studied the minutiae of the weapons and technical aspects of Kirk's Enterprise as much or more than I have. I want to include all the details, like extending the deflector shield around Harry Mudd's ship blowing the dilithium crystals, that sort of thing.
Off the top of my head, these are the episodes I recall having relevant material:
"The Corbomite Maneuver"
"Mudd's Women"
"Balance of Terror"
"The Galileo Seven"
"Arena"
"Tomorrow is Yesterday"
"Errand of Mercy"
"Friday's Child"
"The Doomsday Machine"
"Journey to Babel"
"Obsession"
"The Immunity Syndrome"
"The Ultimate Computer"
"Elaan of Troyius"
"The Paradise Syndrome"
"The Enterprise Incident"
"The Tholian Web"
"Day of the Dove"
Can you think of any other episode that dealt with ship-to-ship action? Or ship vs. monster, I like that SFB has monster missions and I want to include them in my system too.
Plus I'm hoping to open a discussion of the ship's systems as portrayed in these episodes. I'll worry about how to reflect them in game terms.
Thanks a mint!
--Alex
Now I'm not asking for help on game mechanics, that much I already have a real good idea for. The reason I'm asking this in the Trek Tech Forum is that I know many of you guys have studied the minutiae of the weapons and technical aspects of Kirk's Enterprise as much or more than I have. I want to include all the details, like extending the deflector shield around Harry Mudd's ship blowing the dilithium crystals, that sort of thing.
Off the top of my head, these are the episodes I recall having relevant material:
"The Corbomite Maneuver"
"Mudd's Women"
"Balance of Terror"
"The Galileo Seven"
"Arena"
"Tomorrow is Yesterday"
"Errand of Mercy"
"Friday's Child"
"The Doomsday Machine"
"Journey to Babel"
"Obsession"
"The Immunity Syndrome"
"The Ultimate Computer"
"Elaan of Troyius"
"The Paradise Syndrome"
"The Enterprise Incident"
"The Tholian Web"
"Day of the Dove"
Can you think of any other episode that dealt with ship-to-ship action? Or ship vs. monster, I like that SFB has monster missions and I want to include them in my system too.
Plus I'm hoping to open a discussion of the ship's systems as portrayed in these episodes. I'll worry about how to reflect them in game terms.
Thanks a mint!
--Alex