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Ghostbusters: We're Finally Ready to Believe You

Chris3123 - thanks for the remedial handholding. For some reason, I feel like I did that before and it didn't work, but now it does. So thanks!
 
Well since I don't own a PS3 or Xbox360 I intend to play this on the PC when it comes out over here. So I'll let you lot know what I think sometime in late November, if Amazon is to be believed!

You could always ask someone in the States to gift it to you on Steam, and then pay that person back through PayPal. :)
Would that work? I was under the impression that the game wasn't going to be on Steam in the UK at all.
 
Well since I don't own a PS3 or Xbox360 I intend to play this on the PC when it comes out over here. So I'll let you lot know what I think sometime in late November, if Amazon is to be believed!

You could always ask someone in the States to gift it to you on Steam, and then pay that person back through PayPal. :)
Would that work? I was under the impression that the game wasn't going to be on Steam in the UK at all.

It works quite well. :)
 
Any thoughts on the Wii version?

The control gimmick gets old after a while, and for whatever reason, a fair amount of dialogue / cutscenes have been excised, making for a story that makes little sense.

Yikes. I guess after the 360 version, you can't go back to the other consoles. I played the DS version for about 4 minutes and I couldn't handle it.
 
I started the game on professional, but I got stuck on the candelabras in Hotel Sedwig and I restarted.

I have it a bit better down now (on the last level on Medium), so I will probably fire up another game.
 
I started the game on professional, but I got stuck on the candelabras in Hotel Sedwig and I restarted.

I have it a bit better down now (on the last level on Medium), so I will probably fire up another game.


I am on Azetor or whatever his name is (the boss in the library with the eye) and it is making me so mad.

I can't even get up before he knocks me down again and Ray and Egon keep dying so I fail the mission.
 
I started the game on professional, but I got stuck on the candelabras in Hotel Sedwig and I restarted.

I have it a bit better down now (on the last level on Medium), so I will probably fire up another game.


I am on Azetor or whatever his name is (the boss in the library with the eye) and it is making me so mad.

I can't even get up before he knocks me down again and Ray and Egon keep dying so I fail the mission.

I'm playing it on casual and the amount of times you get knocked down by various shit going on, and you can't lock on or keep focus on the enemy is driving me nuts. I won't be upping it, because I play games for fun, not to be driven made.
 
I wish the dialogue was funnier. Some of the stuff they say is cringe-worthy it's so corny. I understand that kids will be playing this game too, but even the Ghostbuster movies were rated PG and still had some risque humor in them.

Come on Harold Ramis, you wrote freaking Animal House and Caddyshack for Christ's sake!
 
Come on Harold Ramis, you wrote freaking Animal House and Caddyshack for Christ's sake!

Ramis and Aykroyd, despite what the game's opening credits and a lot of the early promotional material state, did not write the game's script. They merely took what Terminal Reality staffers had written and edited it somewhat. According to an interview with Dan Aykroyd in the New York Times:

Mr. Aykroyd is no gamer, but he was at least as impressed by Terminal Reality’s grasp of the Ghostbusters’ lingo and style as he was by their prowess with special effects. (There have been other Ghostbusters games, but none since the early 1990s.)

“In the beginning they came to me, and I said, ‘I encourage you, go ahead,’ ” he recounted. “They gave me the script. I took it. I rewrote it doing little tiny structural things, mostly bringing back the tone of the original dialogue and the vernacular — the terms, the idiom — but they really had it. Two-thirds of it was there. Then they gave it to Harold. He did the same thing.”

The game is being hawked by Atari as having been written by Mr. Aykroyd and Mr. Ramis, but both men, in addition to the real writers at Terminal Reality, readily acknowledge that is mostly marketing bunk. “They were happy to have our involvement at all,” Mr. Ramis said. “The crassest way I can put it is that they couldn’t have paid us enough to give it the time and attention required to make it as funny as a feature film.”
 
On the Wii version, I'm looking for the Stone Cherubs art page in "The Coming Storm" level. It's the last one I need. Anyone can tell me where it is located in the level?

Edit: Nevermind, found it. 100% completion!
 
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Well, I'm not all that impressed.

The gameplay is meh. It's far from new, exciting, or revolutionary and is nothing we haven't seen before. The gameplay mechanics are somewhat poorly implemented; walking around feels sluggish like I am moving through molasses. There is no jump button and some of the clipping feels buggy so that combined with the extremely narrow, limiting and linear paths, the player can become unnecessarily trapped.

The story (so far, at least), is also meh. It's not so much a story as it is "Ghostbusters greatest hits" as it has been a virtual retread of every location and famous monster (with some highly forgettable additional bits here and there). If I was watching this exact story in a cinema as if it was the much touted "3rd movie", frankly I'd walk out.

The only things that save this title from the mire of 5/10 gaming mediocrity that almost all film adaptations fall into are the occaisional humorous dialogue, the voice acting, the 'cool' factor of the setting, and the fact that the original actors have reprised their roles.
 
You can jump by tapping the dodge button, it's just that you don't jump very high when you have an unlicensed nuclear accelerator, which is also why the "run" is more of a heavy jog though the sprint gets you going a bit faster. Of course it's not supposed to be a run and gun.

I honestly don't play many new games and when I do they're usually Valve games so I don't know how this compares to what the kids are playing these days but for my money it was fun and just challenging enough on casual to be worth it. Yes you can't always tell what you're shooting at and yes aiming can be tough (especiually if like me, you turned off the reticle) but it'the gameplay never got repetitive, as I feared that it might. For me at least.

I gather there was some content cut in the last half of the game (some of it was in the trailer I think) which explains why the narrative falls apart a little and there are a few odd continuity glitches. Still I like how it tied into both the movies (though the connections to the second film are more implicit than stated) and there's plenty of little references and easter eggs to keep the fans smiling. I thought the old cartoon style PKE meter was an especially nice touch.

The only complaints I have are with unrealised, underdeveloped or unimplemented potential. The lack of a quicksave or the ability to have more than one "career" without loosing all of your progress is a major one. I though more could have been done to make the firehouse a more interactive "hub". I would have liked to have emptied a few traps into the containment unit, explored that inaccessable areas, maybe some optional side missions like conducting experiments on Slimer with Egon or maybe take the negative re-enforment ESP test. Meaningless fluff I know, but I honestly can't think of anything majorly wrong, so all I have is little niggles.

I thought the abandoned subway station under the firehouse was a little odd in the way that it wasn't explaned at all. Was it supposed to be a bit of the plot or background material that was just dropped or what?

I hope there's going to be a sequel in the pipeline soonish (mosre likely if the new movie gets green lit I should think) and it looks as though they're angling for it to be more of a open sandbox type game in one of the new franchises.
 
I really hope we can get some decent DLC in the form of playable levels. Is that asking too much? Probably. And any hope for a sequel? Generally when video games do very well, they continue to be made. Isn't that how it works, licensing nightmares with Sony aside?
 
The no multiple games thing is annoying. I took my PS3 over to my brother's to show it to him, started a new game so he could play from the beginning and the the "training"/encouter Slimer and Stay-Puft, etc. Imgaine my surprise when I discovered all my progress was gone. :rolleyes:
 
The no multiple games thing is annoying. I took my PS3 over to my brother's to show it to him, started a new game so he could play from the beginning and the the "training"/encouter Slimer and Stay-Puft, etc. Imgaine my surprise when I discovered all my progress was gone. :rolleyes:

I'd return a game that did that as defective merchandise.
 
Anyone get the trophy for the stasis dunk? I can't seem to get it for some reason. You are suppose to have your stasis stream hitting the ghost as it enters the trap, right?
 
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