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Game ENT Episode Pitch Game

Sato’s Chateaus
Hoshi wakes up in a French château dressed like a member the French Aristocracy from the 18th Century. She had been brushing up on her French the night before by reading 18th Century literature. That's the only connection she can make to her current situation.

She's quite sure it's not time travel, especially when she's addressed as "Marie Antoinette". Not a person she want's to be in the 18th Century France. Now Hoshi has to figure why she's here, who has placed her here and how can she get out?

On the Enterprise they find Hoshi in her quarters but in a coma. Phlox has no explanation as to why. Her brainwaves are unusual is all he can say. In desperation they ask T'Pol to do a mind meld. She melds and falls into a coma as well.

At the château T'Pol appears and the landscape shifts and suddenly she and Hoshi are on pre-Surakean Vulcan during the Psi-Wars. T'Pol is now T'Klyn a notorious Psi-lord in that time period. They are in T'Klyn's headquarters, the château where she will meet her demise.

A pattern has developed. But can the Enterprise crew figure things out before "Marie Antoinette" and "T'Klyn" meet the executioner's ax?

Next Episode: "Life Among The Ruins"
 
"Life Among The Ruins": NX-01 visits Tanthamor, a planet whose government has collapsed and given way to disorganized anarchy, after two Earth outpost loot raids are traced there, with the goal of apprehending those responsible. After seeing the state of Tanthamor, however, the crew is conflicted, particularly since previous requests for aid from Earth were denied. Reed befriends one of the raiders, a widowed mother with three children, who are scavenging the destroyed city for supplies instead of being able to just be kids.

Next episode: "Crunch Time"
 
"Crunch Time".

The Coalition's counterstrike against the Romulan invaders is not going as effectively as planned due to lack of intel on the Romulans' tactics and communications.
For this reason Hoshi Sato has been recalled to Starbase One to join a group of experts there with deciphering the Romulan battle codes.
Pressure is increased on the team when Starfleet believes a new Romulan attack is imminent.

In the meantime the Enterprise crew participates in a wargame to train new raw recruits from the various Coalition members.
Things turn sour when the recruits rather than working together start fighting among themselves due to species' biases.
Archer has to remind the recruits to put their pasts aside and focus on who the real enemy is.

Next episode "The Symmetry of Silence"
 
"The Symmetry of Silence": While engaged in a shuttlecraft dogfight training exercise, Mayweather becomes lost and loses contact with NX-01. His only aid may come in the form of a lone stranger who is also lost in the nebula - they help each other survive and navigate a way out. Neither has visual contact with the other, but they develop a friendship over the comms. The stranger, as it turns out, is a Romulan, something he only learns after analyzing transmissions after the fact. Time on the inside of the nebula lasts longer than outside, so for NX-01, he was only lost for 17 minutes, not the 5 days he experienced.

Next episode: "Cave Canem" https://www.merriam-webster.com/dictionary/cave canem#:~:text=Latin phrase,: beware the dog
 

Dr. Phlox is developing an experimental medicine, and Porthos is accidentally injected with it. It gives him both evil mutant superpowers (making it almost impossible to corner and catch him) and space rabies! While the clock is ticking and more and more of the crew get infected, Archer has to find a way to save his crew!

(Ok, now let's try for real.)

The Enterprise NX-01 detects a planet with highly intriguing ruins, of an ancient civilization, with the promise of gaining some advanced lost knowledge. There also seems to be a bronze age level society down there, but the ruins are located in a quite remote area, so it is decided they can take the risk, and do some field research without disturbing the local population.

However, it turns out the local population isn't quite so primitive. It isn't long before Archer and his survey team are apprehended, and though the aliens aren't necessarily opposed to them researching the ruins, they'll need a much better justification than 'we just want to learn more about alien civilizations, and ultimately, by contrast, about ourselves, by researching those ruins' before they'll allow them to do so. Archer & crew are grilled in intensive interrogations and simulations to find out what unexplored hidden motives ultimately lie beneath this stated human desire to learn and improve upon themselves. While the aliens ultimately release them, the experience leaves the crew with a lot to chew on.

Next episode: Andorian Delight
 
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