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Star Trek: Absolution Trailer

Solarbaby

Fleet Captain
Fleet Captain
Finally I have a semi decent trailer..Its not in HD yet as I am having technical difficulties exporting the video at 1080 from GoAnimate.

But I thought I would share this lower quality copy for the time being. When I finally get to export in HD I will edit the sound separately from GoAnimate to get the audio a lot tighter than I can do in GoAnimate studio. Although I have used GoAnimate studio - 99.9999% of everything you see was made by myself.

Anyway here it is. 5 years worth of writing, model making, animating, editing. composing a theme and nagging friends. Thankyou to all the cast and people who have supported me so far.

[yt]https://www.youtube.com/watch?v=IzgfUNXDits[/yt]


absolution_poster_2_by_s0larbaby-d8j5186.png


And here are the titles
[yt]https://www.youtube.com/watch?v=BUozU1yOaZQ&feature=youtu.be[/yt]
 
I am only using goanimate studio to import all my own assets. When I export the HD video the logo will be gone .

Heres the techobabble why I use gonaimate rather than exporting in Adobe flash. When you create certain files that have complicated effects u can save it either as a movie or as a graphic. The graphic files play linear across the timeline the same way as a frame by frame animation will. So it exports as an animation. Whereas a movie file appears still in an exported video. However when u play the swf. Flash movie the animation still plays and you can create a lot more intricate fx. Goanimate will export the movie files in realtime despite Adobe flash not allowing this. So that is literally the only reason I am using the goanimate studio.

I don't think it looks like any of my previous goanimate videos
 
Thank you.

No, it doesn't look like your older videos (I still thought some folks might want to watch those, though, while they wait for the new one. I can remove the link if you don't want them to see your older stuff.).

Interesting technical information.

One of the things I (ignorant as I am about most movie-making stuff) like about animation is the potential to have more than one audio file. The same animation can be used for most languages.
 
This is pure curiousity but what took the longest in creating the fan production?

1. Coming up with the story?
2. Animating the cartoon
3. 3D Modelling
 
Its a tricky one to answer. I designed the Swiftwind about 16 years ago. It was created as a 3d model by Trent Williams in 2010. I haven't created any of the 3D models, although I designed the Swiftwind and the bridge which is also a 3D model created by Colin Eddie.
You can see my 1st attempt at a 3D room here http://s0larbaby.deviantart.com/art/3d-fx-bridge-shake-517572486

The animating involved creating a lot of individual template character actions which can be applied to all the characters. That took a huge amount of time, more so than the actual laying down the scenes with these assets in place. I spent a long time developing the story including its underlying arc which brings it full circle. The whole story began from me wondering why the Swiftwind would have 2 navigational deflectors. Once I had developed scientific reasons I developed the crews story and how or why they'd be on such a ship. Then I discovered goanimate and played around with the Star Trek quogs theme before deciding to make my own animation.

I think overall the story took the longest and its still developing and changing.
 
Solarbaby,

So the issue is not just creating the drawings or 3D art, but programming all the various movements into the models?
 
Yes. I use Swift3D which lets me move and animate models and exports them into Adobe flash where I edit them.
 
And programming movements would be like selecting ranges of movements, and what events trigger what movement?

GoAnimate used to allow me to upload files into 1 character and then simply click on the character and choose which action I wanted. But they've recently changed that so that you have to select the actions as separate props-making it a nightmare to allign the props in the same position to the same scale,

This is how the characters are made in flash. And how they appear in the GA studio. [yt]https://www.youtube.com/watch?v=kr1ZOqodJP0&feature=youtu.be[/yt]

1 of the advantages of using this studio is I don't have to storyboard first. As I lay each scene down I storyboard as I go along, before fine tune tweaking it and adding audio
 
I don't know as I have only used gonaimate studio to host the animation. There are other animation software platforms out there with their own studio such as toon boom. And theres Xtranormal which lets you model 3D characters.
 
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